All the info I needed about saving macros and titles. and doing my own folders. great learning video as always .... still doing you course and looking for updates... Thank You
Many thanks Bernd. Very clear, as always. May I suggest some retouching tutorials using camera projections in the 3D space? There are several ways to do so (UVMap3D, one or several cameras, open gl UV render 3D). Interested in knowing which one you think works best. Cheers!
At the end of the video you mentioned that you can polish the Macro, after the fact. I'm not seeing how to do that anywhere in Resolve. Can anyone please assist?
Thanks , Bernd. Do you know of a resource that shows a way to format a Macro's inspector? Is there anything more we can do than order the nodes in the inspector? Also, can a video be uploaded to a Loader node, or does that handle just still images? I am way behind on my course from you, but will get there some day! Thanks for your really great help. Karl
There are some options through the edit menu in the "Edit Controls" menu on the inspector to add custom controls, which you then can use in expressions for example. There is a little bit in the Fusion manual on this I think. It's not very convenient, e.g., you can add controls but not remove. In some cases you may have to copy the node into a text editor and modify it in the code directly... Regarding the loader node: it can load exr image sequences in Resolve and I think some other image sequences as well. In Fusion Studio it can load everything. In Resolve the formats are somewhat restricted.
Great tutorial man! Is there a way to make the in/out animations durations flexible? Ideally once I have all set I would just put my Title in the timeline and stretch it using handles. The result would be stretching just what's in the middle of the text animation. Hope that's clear enough. In Apple Motion is very easy to achive using apposite markers. Do we have the same here?
There are two tools that can help: the anim curves modifier and the keyframe stretcher. For anim curves I'm showing it in the tutorial on 3d camera transitions. That`s also the last lesson in my Fusion VFX course bit also here on RU-vid.
Thank You Bernd, I learned a lot. Is it also possible to highlight the whole node tree by right-click dragging? I believe then the Macro should save/export in the order in which it was created. May you be happy & free!
Not sure what you mean by right-clicking, but you can drag select with the mouse and again the order in which you catch the nodes will decide on the order in the macro editor display
You can use your fusion template to modify and EXISTING clip, if you place it in the "Effects" folder, rather than the "Edit" folder. But for this to work, I think you must create/save the template without a MediaOut node, not sure about the latter, and have a MediaIn input in the template
Great information! I'm wondering why one wouldn't just select everything in the create macro function? This would give you complete control over anything you might have missed.... is there a reason why we wouldn't do that?
Well, depending on what Macro you are building you might end up with hundreds of controls and possibly controls that shouldn't be changed at all. Also, without seeing the complete nodegraph you might not even be able to understand many of the controls. So usually a macro is there to simplify a certain task and you need the controls for that visible.
Thanks... So far i understand the workflow. one Question for me is if and how this workflow functions, if you want to create a macro for excample for a bitmap. if i save this out, i possibly wouldnd find the image in a new Scene.. is there an option to do this from the edit page? you select an image , aply your macro and the macro starts with this selected image?
Q.: I love the templates but the issue for me is how to modify them to fit the beat of your own sound track added? Basically modifying the duration of each effects and everything making up the template so it suits your needs? Hope my question makes sens
Hui, yes that's true information there is sparse. I'll definitely look into this some time. I do have a good programming background to cover it but didn't yet have enough time to really work with it myself in Fusion- so bear with me if tutorials in that direction might still take some time till I get there. Of course the occasional mathematical expression or so might slip in earlier :)
very useful, thanks, bernd. is there a way to show an existing macro exploded into its original nodes in the Nodes Panel so that it can be adjusted or augmented? i know that there is a Macro Editor, but that is not what i need. i would like to do this for the Slice macro created by PixelFondue and much used by Steve Wright in his classic book - but it needs a couple of extra controls and parameters to make it as good as the one in Nuke. thx, julian
To explode them, same as with your own macros, you can open them into a text editor and replace the word "MacroOperator" with "GroupOperator" than you can open the group and see inside.
@@VFXstudy thanks for this, bernd. i had also just discovered this solution was about to post it back here. now i am figuring out how the Slice group of nodes actually works.
Very interesting video that moved me a bit closer to my goal. I have actually super simple need. In inspector the default Transform section is good when you want to move image over the frame - but it's terrible when you want to move frame over a picture (e.g. go over a map). The reason is that zoom and rotate are picture centered, not frame centered. I'd love to have a simple switch for this - but there is none. I can go around this using the anchor point, but that is super annoying, because I have to set the position to the same numbers, only negative, so it's painful to keyframe this. So I tried Fusion, added two Transform nodes, where the first one only moves the picture, and the second does zoom/rotate - but this time it is centered AFTER the position change, not in the centre of the source image. This works great. But the usability is terrible because there seems to be no way to use it in the edit page and the composition is baked with the input image. GREAT THING: Thanks to this tutorial I was able to create my custom "Transform Over" node with only the parameters I need (center, size, angle). I used Transform (Xf), not Transform, because it allows to change the position (Center) using mouse, which is also great! Now the only thing missing is to be able to use it for anything in the Edit page, but from your video this seems not possible yet (I tried in DR17 too). While this is so better than messing with Anchor Point (aka Pivot) in the edit page and set Position (too bad I can't automate this with expressions like in the Fusion) it is still hardly usable as I don't see the underlying video (e.g. when the map is PiP) the playback performance in the fusion is abysmal - for static picture even before I add any keyframe(?!). I mean, nobody else is "flying over" big picture using zoom/rotate occasionally? How do you guys do it?
Just a few notes that might help: - Transform (XF) is the exact same tool as the Transform from the Fusion menu bar - I you want to use it from edit, you need to put the macro into the Edit->Effects folder. You can drag and drop it on clips like other macros but keep in mind the number of inputs. If your macro works on one input you don't have a problem. If you work on multiple inputs you need to have the same number of tracks in a Fusion comp first and then drag the effect on that. - you can use mouse controls in the edit as well, enable your Fusion overlay controls in the edit and make sure your macro has the relevant parts exposed. You can also move the controls in Fusion when they are off-screen by holding the alt key while left dragging anywhere else in the viewer.
I was wondering how to re-edit a macro's nodes, is there an easier way than opening it in a text editor and pulling out the contents of the MacroOperator brackets?
@@mikeyjnz I don't think there is a direct way to "open" the macro. However, if you go into the text editor, you can change the word "MacroOperator" into GroupOperator. then you can use it like a group. It should still function the same otherwise, you can even bring it into the Resolve Edit Effects with this setting, allowing you to control some parameters directly, and expand the group to access everything.
@@VFXstudy Some Davinci Resolve features look promising, but then there are a lot of small, but super-critical gaps like this which draw everything almost useless:(
@@nnslife why would a small gap with a super simple workaround render the software useless? Which other software combines Edit, Color, VFX and Audio Post in a free tool? Just saying... gaps might be larger elsewhere...
@@VFXstudy oh, I didn't mean it draws the whole software useless, I meant it makes useless the specific features. There certainly are some workarounds but that's more like hacks, not super friendly and convenient way to do things. I am using DaVinci Resolve and not planning to move away from it. It's very cool and that's why it's even more dissapointing to see some small and basic stuff missing (like keyboard shortcuts for clip speed control/animation).
Thanks Bernd for the Tutorial. Do you have a solution for that Problem: Dragging an Fusion Macro into the timeline, for example a lower third, copies the whole macro into to timeline. If i want to change later for example for _all_ lower thirds the color or other parameters, but not the text, how to archive this? Pasting Attributes (alt-v) does not work. The best solution i have found for editable attributes is to ctrl-c the whole group of the "source" inside fusion page and then to right-click "Paste Settings" inside each individual fusion clip in the timeline at edit page at the attribute i want to update. But you have to to for all clips and there for all settings you have to change. A way to link to a master-template would be great.
Ok I have a tutorial request for you Bernd. Animation in DaVinci and Fusion. All the tips an tricks on creating and editing keyframes. More specifically, adjusting, editing, copying (?) and deleting animation keyframes. Also adjusting animation curves (if possible). Would be good to hear your thoughts. Regards.
Ok, I get your point. Some basics around the Keyframe editor and spline editor are covered in the free Resolve - Fusion beginner course on my website. There is probably a bit more to say, just have to think about how to package it...
You can attach a mask while creating the macro so that you see which mask input you want to export out into the macro. That becomes available afterwards. If you have an existing macro without mask input, you could merge the macro output over the image before the macro and then use a mask on the merge.
Hi , after creating a macro (a text with entry and exit animation) in Fusion, when importing it in the Edit tab, how do I adjust the entry and exit animations as we adjust the size of the clip? I don't know if I'm explaining myself, that is, what I want is that when I import a macro to the timeline in the Edit tab, the entry and exit animations are adjusted whether I want the clip to last 30 frames, or that if it lasts 500 frames. I want the enter animation to be at the beginning of the clip and the exit animation to be at the end of the clip, regardless of whether I shorten or lengthen the duration of the clip. I think I once saw how it was done but I don't remember how or where. I hope you can answer. Thank you very much!
Best way is probably the keyframe stretcher. Make the macro very short, just few frames between entry and exit. Then use the keyframe stretcher to stretch those few frames for as long as needed to meet the full duration.
I made a template in fusion and save it as macro (with image or video included), and then i use it in another project, it said media offline. Can we save the macro with the video or image inside the fusion sir?
One solution for this is to use Fusion Loader nodes. Loader nodes access a fixed file path on disk, so as long as you don't change your source location they would work. Not all file formats are supported though. Generally you everything that can be written by the Fusion saver node, can be accessed by the loader node. *.exr sequences are a good option. *.png should work as well.
@@VFXstudy i'm using pre-render locked caches right now, and then using loader node I will try the Fusion saver node as you mention above. The saver node is absolute stable than the caches files. Thank you.
Yes, in the example of this tutorial I am using keyframe animation. Well, only 2 key frames but it works. Of cause if you only want to share something between two projects once, then just copy + paste or export Fusion comp.
Thanks for reply. Copy-paste is not a good solution when you use things too often. I’ve create a simple call-out with timed write in and out for lines and text. Then I’ve create a macro where user can change text (color, style, size) and lines color. I’ve not included a tracker into this macro, just animated call-out. So, when I’m trying to use it in another project animation doesn’t work.
For edit effects, the macro is automatically placed after the mediaIn when you drop the effect. While building the macro, just make sure that it's connected before you create the macro via macro editor. For multiple clips, I would recommend putting an adjustment clip over all the 4 clips and apply the effect on that. Alternative via compound clip.
Hi. Great vid as always. Do you know how to format numbers produced by expressions on text nodes? For example, when creating a counter, make "1000000" appear as 1,000,000". The way around I implemented is using 100% monospace text and manually inputting comas, but it is not ideal
Hmm, not sure right away. Maybe there are some string manipulation functions that can be called from within expressions directly? Just an idea, haven't looked for those yet.
Fusion used LUA scripting language. Here's some info from Blackmagic: www.google.com/url?sa=t&source=web&rct=j&url=documents.blackmagicdesign.com/UserManuals/Fusion8_Scripting_Guide.pdf&ved=2ahUKEwi647yb7IjoAhXIzaQKHQoeDZkQFjAAegQIAxAB&usg=AOvVaw1tstbr7T9cn3p8iTMHOnTN
Yes, copy it into a text editor and change the word "MacroOperator" to "GroupOperator". Then paste it back into the flow. Group and macro is the same, except that groups can be opened/expanded
@@aneelramanath Not sure what you mean by "compile" - like compile to binary code like a computer program? No, not possible - though not sure that's the case in nuke either. Save as custom macro/template, yes.
Thanks for this, what I am struggling with is how to create a re-usable Macro that includes transparent images such as PNG for logos, icons etc so that you can bring a macro into a clip and it automatically has the path to the image so you don't have to keep bringing images in with Media Pool, I have almost got it working by using a folder that is linked to in Fusion Settings>Path Map>User but it only seems to work some of the time and sometimes offsets the image position?
@@VFXstudy I have been using the Loader node and it has the absolute path, I then save the macro. I then re-boot resolve, open a different project and add the macro in fusion (should I convert the clip to a fusion clip first? Thats what I have been doing) the macro works as far as text and backgrounds/rectangles are concerned, but no image is visible
I have just noticed that the image is present but out of frame, the size and positioning I did for the image with a transform node do not seem to be working.
Thank you for the wonderful trainings. I tried to create a macro in Fusion but when i add the same macro i do not find the output on the macro node that i created hope you can guide me if i am doing something wrong.
Do you mean the output connector rectangle on the node? Inputs and outputs should be in the parameters list when you are creating it. Alternatively just connect your tools to some other node outside of the macro before creating the macro, the Fusion should also understand it during macro creation
@@nansfilms2430 the flow? You can export Fusion *comp files. via File -> export Fusion comp. Why would you export the flow as an image? Maybe I am not understanding you right.
Yes, Thanks for pointing this out. Actually, I haven't really used that. I think a use-case for this could be if you use Fusion for some creative video effect that you want to apply to a whole sequence without having to go through compound clips. Also, onesided transitions (like fade out etc.) would work through this or more advanced overlays that use the background in the composite. So yeah I can see a point for that. Thanks!
Hey! Here's the answer you're looking for: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qQcm5lQTmyo.html You can also save these as templates into your Power Bins and use them across projects. Pretty cool!
Nothing in this video is working for me. .setting files can not be dragged and dropped, custom folders do not show up in the templates section, neither custom-made macros or ones found on the internet will function at all in the program. Is this tutorial just outdated?
No, pretty sure it's not. But also hard to say what's going wrong for you. Drag and drop should be into the node area, but you can also try ctrl+c amd ctrl+v If folders don't show up and you are sure you pt them into the right parent folder, perhaps you might need a restart.
Didn't work at the time. But now BMD has done some improvements in the area, so possible this issue is fixed. Will test again in the next days. They also added a new Fusion Transition type as part of 16.2 which I was missing at that time and which looks quite promising....
Not sure I understand. You want a tool that can manipulate edges of mattes? Check the existing matte control tool. Otherwise tell me more about your requirements...
not sure what you mean, I've used it in Resovle, Fusion 9 and Fusion 16. Select multiple nodes then right click on one of them you should find it in the menu.
As of now it's not possible. From the edit page you can only use default transitions and title effects/ effects that don't need the MediaIn nodes. For transitions you can save them as Fusion Macro but you don't get them directly from edit
@@jens_gruenhagen but this does not give you two MediaIn nodes for a custom transition which manipulates both the incoming and outcoming clip. You could do Matte transitions and stuff like this which is basically an overlay, but options are still limited - unless there is some workaround I'm not aware of?