thanks, this is insanely complicated and unintuitive in fusion. It took like 6 viewings to figure out we're talking about an instance of a fusion clip on the timeline and not the original composition in the master bin. I still have no idea how to edit the clip in my master bin but at least I can move it to the timeline and edit as you show and then copy that into the master bin. So incredibly frustrating and no undos on dragging keyframes so it's so easy to permanently nuke a fusion comp forever just trying to make this work. Thanks for making it make a little sense at least lol.
@robertasumendi when you drag a comp from the bin into the timeline you always create a copy. The exception is the new referenced Fusion comp in 19 beta. I'm not addressing Fusion Clips in the media bin here and I don't use them often, but you can double click them on the media bin to edit directly. Don't think you can change the Duration within the bin after creation.
Can you do easy to follow tutorials ( Ideally for noobs ) on Removing Background, Blurring background, Replacing Background, Darkening or lightening background on Combat sports fighters? They tend to strike/move quick and basic magic mask will fail most of the time. It would be great if you could do tutorials magic masking on Boxers , Kick-boxers, Muay Thai fighters, MMA fighters, Lethwei fighters, Karate fighters, etc. At least in Slow motion footage if it's unachievable in real time. Thanks.
Can you do easy to follow tutorials ( Ideally for noobs ) on Removing Background, Blurring background, Replacing Background, Darkening or lightening background on Combat sports fighters? They tend to strike/move quick and basic magic mask will fail most of the time. It would be great if you could do tutorials magic masking on Boxers , Kick-boxers, Muay Thai fighters, MMA fighters, Lethwei fighters, Karate fighters, etc. At least in Slow motion footage if it's unachievable in real time. Thanks.
Thank you! Great tutorial .Davinci and Fusion in Davinci seems not to interpret unpremultiplied images correct! Fusion Studio does. Davinci just "crops" all RGB Values outside the alpha white values. This is realy bad becouse a lot of 3D Programms, and at least from my experience, EXRs are normaly peunmultiplied. I make alot of use of this format, for example, that glows with no alpha are added to the background. I don't know why Davinci and Fusion does it diffrently! I can't fond a way to bring all RGB values back in Davinci. Old Davinci versions did it right, or am I wrong?
Any idea why this is only available in 360p currently? I remember it being fine before - perhaps something with RU-vid reencoding now? Or my devices (I checked different ones).
Blender tracking isn't so bad. It's much more of a manual workflow, which takes time - but does give a lot of control. I regularly get very low solve error ratings.
i have a question not related to this topic but to motion graphics - Is it possible for a cube to follow two paths sequentially where the first path leads the cube to the start point of the second path, and the second path then guides it to its final spot?
15:30 do i see this right, that the Ultra Noise Reduction works better, if you want to avoid showing details in the grain? Its hard to see Noise on YT, because YT filters every video :/ ...So i am thinking of retouches, when you put the noise back on, you dont want to have the details in the grain, yu just put work in to remove
I figured out what my issue was. When using io saver to export frame sequences. If I compounded the clip then opened it in fusion I could export at timeline proxy resolution but if I opened the original clip on fusion it would always use the original resolution
Blackmagic Pocket 4K. But recording through an ATEM Mini ISO in HD quality and upscaled in resolve. Screen recording separately in OBS in 4k. But my workflow is still evolving. I feel the camera itself isn't the most important piece in the overall equation...
@@VFXstudy i was confused on seminar or fusion intermediary course.. i was not sure of the updates so i thought of waiting for a new course with all updates in fusion .
Hi bernd, you know there aren't much fusion experts in the field can you please answer question where does fusion comps gets saved if I don't save them as a .comp file because I was making a huge project and there was a "fusion composition" comp in the edit page but everything is black when I go to fusion page everything is deleted , I can only see a media out what is probably the problem please this project is for a client and I'm already on delay if it's gone I have a 5gb cache file, can I use the old cache pictures of the comp and extract at least the video, no need for nodes if they are gone they are gone Thank you for your time bernd
Fusion comps are part of the project and automatically live within the project database. Could it be that the comp was on a different clip or different timeline than what you looked at or that you accidentally reset the comp (or due to bug...)? If you have project backups enabled, I would try to go back to an earlier version of the project and see if the comp is available there. If you have regular backups set up then hopefully you have one that was saved while you were working on it and before it got deleted or corrupted.
@@VFXstudy actually I don't have project backups open (and it's probably a bug since the project only contains this clip and couldn't be overlooked) so there isn't a way to visualise the .dvcc files (cache files)
@supstite reg. The cache files, did you try throwing them back in Reaolve as media? Not sure if that works. I never tried it but since they are just frames encoded a standard codec defined in the project settings, maybe it works - but never tried ..
Changing this way can crash resolve something there was hidden button on first frame of fusion timeline which gives more options but BMD removed it in version 19😢
Well, the Proxy setting is still available there in v19. Crashes are always possible, especially in a Beta release. You can report them on the forum / via support and hopefully they fix it till the stable release of v19.
Either via a character level styling modifier or via manual positioning. For the latter, enable "Allow Manual Positioning" in the options on top of the viewer or via right click from the Edit page with Fusion overlay enabled.
thank you so much for your video i always found the keyframe editor to be a headache inducing mess to deal with (all i wish is that i found this a few months earlier)
Glad I could help! Yeah, it takes some time getting used to it. But once you get a hang of it it's ok. It's one of these tools that works a bit differently in every software...
Is there a way to change the original duration of a standalone Fusion Composition you make in the media pool? All of these examples are clips with fusion work applied to them, rather than standalone Fusion Compositions :/ The only fix I can think of when you need more frames after setting the composition duration is to create a new blank composition in the media pool, copy the old comp's nodes and paste them into the new one, but this seems like a silly amount of work for what should just be a single parameter of the composition :/
You can definitely also change the duration of Fusion Composition effects the same way. I just tested it and it works. You get extra frames without changing the keyframes. If you get errors or media-offline or so, also check if any of the loader/media/generator nodes have incorrect global in/out values. You can check that best in the Keyframe editor. Check the console if you get error messages.
@@VFXstudy I don't mean changing the duration of animations or effects within a composition, though. I mean changing the total duration of the actual Fusion Composition itself. When you right click on the media page and select 'new fusion composition, you must select a duration which then seems to remain locked from that point onward. You can certainly have keyframes that go beyond this duration but they will not be rendered as the in-out points of the render range are limited to that original dutation you set when you made the standalone composition file. You can see this when you try to change the 'render end frame' box to something higher than the global duration, hit enter and it immediately changes it back to the original duration :/
Yes, via the edit page, pretty much the same way as for compositions on media, but check any loader/saver/generator nodes if it doesn't work. Sometimes the Global In/Out don't get adjusted automatically. You can also check it in the Keyframe editor.
Not sure I understand. Are you talking about USD? That can only stay within USD and ultimately needs to got to the usd render node. But you can get regular 3D geometry into the USD system through the umerge. However, not everything is supported. I think projectors won't work and Fusion particles won't work. Regular meshes should be fine, though you might need to replace materials.
Hey Bernd! just want to say, you are the best Fusion instructor online hands down, I just purchased one of your courses and so far I'm loving it, you explain everything so well. Keep it going man!!! Cheers from California!
Not sure what you mean by "picky". Fusion always works in a resolution independent way with normalized coordinates, if that's what you mean. It supports very high resolution. I think 32kx32k is the official limit if I'm not mistaken though I haven't reached that yet. Neither in Resolve nor in Fusion Studio.