The spawner isn't the problem, it's the socket. If the socket isn't connected it could work but skips would be easier to do and the second level would need to be redesigned
You can use controllers instead of electric engines, and if they are to slow just double them up. And you don't need counter weights. Also use the vanilla wasd converters.
@@scrapman There is a way to make controllers very precise, Place 2 bearings and connect them to different controllers in opposite rotation, set them to 1 degree ,enable loop and connect to buttons. Save your creation, open the blueprint file in your scrapdata with notepad (sort with last modified to find your blueprint). Look for "timeperframe" and set somewhere between 0.1 and 0.01 and save your blueprint. It's a shame the controller doesn't allow for more precision without blueprint editing, but it's not that much work.. And if you press e on the controllers after editing they will return to their standard speed which is tediously slow..
Woah I really love this concept and your method of going about building this! It looks super cool and it's not super glitchy either! This is a really great idea and I hope to see you work on it more in the future!
Scraps, you’ve come up with a rad idea!! You could add pistons or powered bearings that change the orientation or/and position of small sections of the rails. This would create a puzzle-like aspect, as the player would need to balance the ball, AND correctly orient the path. Added plus, you can fit more path length into the available space, because doubling back, or crossing paths would not be an issue. Just add a turntable like railways. Can’t wait to see what you’ll come up with! Keep it up.
like in the second one you made with the plus sign, put all of the rails and stuff on the front of a big plate made of metal then you can put the counter weight and the thrusters on the back, out of the players view. And depending on how big you make the metal plate, it can act as a flywheel and carry momentum to make the challenge harder at later levels :)
You could put in a second axis to rotate on. I know it would be hard to do while having a good weight distribution, but I think it'd be fun. In regard to actually seeing whats going on I would then recommend moving the whole ball course down!
You could add a wall with a single block hole in the middle that a pipe can go through with the ball spawner, socket and rails and minimal blocks on the front side, and counter weights and thrust on the other to make it look better
idea for one of the challenges later, instead of tilting perpendicular to gravity, have a bearing parallel to the ground so you have to use centripetal force to move the ball
When it gets to a harder lvl you should do a maze type thingy and tilt the maze to navigate thru it. Other idea two sides the ball is up the end is down turn the course then you have to catch it mid air.
when its getting complex just build another rotation bearing construction :v so then you will rotate multiple things at once, also you could use additional buttons to move alongside rail OR time it so character is moving to the right when you spin it, same for left :D
Day 1 of suggesting scrap do the Mad Max race. On either team, 1 player drives while 1 shoots the opposing team. You can decide how you want to split or combine the building, but I recommend the teams’ mates build together to figure out how the turret should attach and the overall design of the vehicle.
After seeing this video there should be a block only available for challenge mode So basically its just a 1x1 or 2x1 like a controller and when you access it you can set the weight of it by ( the set amount of metal blocks you want ) then boom your map is clean Cuz if ur like me i like it clean and hidden
Do a multiplayer Monday challenge that is you have to make 1 vehicle that is a car, boat, and plane and you need to do a race which has a part of planes cars and boats
Make one where there are two rotating platforms with two balls. Rotate them with the same buttons but when one goes clockwise make the other go counter clockwise and visa versa