WELCOME Ladies and Gentlemen! This is ScrapMan, and on my channel you can expect to find gaming videos of the creative variety! Building games and sandbox games are the primary focus of this channel. Sometimes we create, sometimes we look at what others have created! I like to incorporate your feedback to guide the type of creations you see on this channel, so be sure to leave comments on videos you like!
Idk if anyone wrote this but why not try power coupling as it doesn't have collision so if you time it right and the oars don't hit eachother you get a constant speed and if it works can we break the sound barrier with it
there is a huge problem in your boat design: the stops of oars at the ends of motion! Every stroke your boat does, it starts with oar not moving in the water, and ends with same manner, that's decreasing the amount of speed you get from each row, because it's like 'get down, stop in the water, go fast, stop in the water, get up'. I think you should do the timing the way your oars would go down while moving backwards, and go up while moving backwards, that way they shouldn't slow you down that much from the target speed of points of oars.
Scarpman you can only goes as fast as you push the water, the first newton law: every action has an equal and oposite reaction. If you have enough padles to overcome all resistence, that is, enough power, you'll only go as fast as the rip of the padles. So to go faster, you either got to extend the length of the padles, or make the servos go faster. Also, you are going way to slow for aerodynamics to matter much.
In all honesty, ScrapMan is just overusing the new gyros just because they are there. I think it stopped him from thinking of just using 4 post stab stabilizers as the real-life firetrucks do. I could understand the driving issue, but I agree with the comment section's decision to add more weight to the bottom.
I think a fun idea would be a siege landing competition have a creation that can be set on top of your vehicle that can go through a course then unload your cargo. Some stipulations could be limited power cores or no water motorized propulsion so no outboard engines or underwater propellers it that or the creation would be more modern like a tank but it would have to be super heavy to make it interesting or something like amphibious landing you would have to get on the land for it to be a successful landing then maybe just drive the siege vehicle to a specific location.
I think you were only going 70 with all those oars because you were using a bunch yeah, but the oars went at the same time, so every time they pulled back to do another stroke, you lost speed. So you could improve upon it and make it so that every other oar goes forwards, while the rest go backwards
The reason It didn't get much faster is because when you row you are pushing the water to the previous paddle therefore pushing the entire build back creating a sort a backwards effect
Other than increasing the paddle length, I wonder if this would help. So right now you are going in ''bursts'', but what if you went ''full auto''? Like instead of all the paddles moving through the water at same time, have them alternate. First set in the water, second set in the air, third in water, fourth in air. As one set gets ready to go up, have the one right behind it go down. I don't actually know how to boat, it's just an idea.
I think the Oars themselves are moving at the maximum speed that you could reach, so if you make them move faster, maybe you can get a higher top speed!
Video idea: oar powered battle boats and you could add the idea from @joshuamartin2008 where you add more weight every round oar every round you make the paddle shorter or longer another video idea the most unaerodynamic dog fight