@@teslacactus1135Levels went from the same quality as Fingerdash to as insanely good as change of scene, the comments tryna say if that happens again for 2.2, levels will be phenomenal
@@bigdealbro3439acting as if those skills go away lmfao People are still going to make amazing looking levels. Its just that rob is rating really mid levels just to have more rated 2.2 levels for players to play.
To fix the middle ground issue and to get your level back, you can upload the level as unlisted (you dont have to verify levels anymore to upload, so this makes it a lot easier) then make a copy of the level that you uploaded, quickly open the editor and take out the middle ground. If you are too slow you will have to repeat the process over again.
I love watching your level building videos well mainly because of the content but also because i just love your decoration style, its always somewhat reminiscent of late 2.0/ early 2.1
I love watching these videos, hopefully you make more - learning the editor from videos and getting a glimpse of other peoples creativity is REALLY useful to learn from, and fun to watch
If you look at a Level called Srimp special, they also have a neat little tower design. So it’d be real neat if you implemented the kind of custom portals like they did, or even your own.
jeez, wish my 2.2 levels could be more popular and i could get more recognizing thought, keep building more neat levels Tride... you're doing very well.
my physical and mental self cannot comprehend the challenges this level faces for me therefore making me absolutely feel in awe of the required skill to beat this user-created level. at least in my perspective.
If you saved your level with a middle ground enabled, upload the level as unlisted then make a copy, you'll be able to go back into the editor and remove the middle ground.
so for everyone who suffers from the problem with middleground: just upload your level as unlisted and then copy it from your uploaded levels tab. This way you can open the level in the editor and delete the middleground so everything will work fine. pls pin
I wish someone did a complete, ridiculously long video breaking down level building from the most basic features to all the blocks, then music picking, then crude layout, then all triggers and their most common & advanced usage, then simple decorating and "crafting" Customized deco, then testing, troubleshooting, final tips and finally verifying.
I did a speed build with a mg for like 4 hrs and had no idea why I couldn’t go in and finish it until I watched this LMAO tride always teaching me sun new
For the moving walls on the tower section I was thinking the wall on the left could be slightly shorter so at the end it goes down so you can go through and enter a portal off screen
I found that putting a glitch trigger with no speed and like .05 strength and no other stuff (maybe a lil speed) makes the whole level just *mwah *chefs kiss
No way, as soon as 2.2 came out I felt like making a layout level with a synthwave song, which I might eventually decorate in the future, and I found this exact song as well. I was also planning on using a little bit of pixel art, but I could not bring myself to sift through 132 pages of it (yes I counted).
Its only ~25 secs long meaning its too short to be rated but if tride increases the length by like 30-40 secs, this can certainly be a rate, especially bc its only early 2.2 so standards are still low enough.
I think it would be a cool transition if after you go through the last teleportal that takes you to the next section, the walls close in the whole section like the trash compactor in Star Wars.
I was faced with the middle ground bug, before this video I had no idea this was the reason, but I found out that if you upload and copy it lets you edit again
to fix the middleground bug: Verify and post the level set it as copyable and unlisted find your level and copy it open the level in the editor and remove the middleground
I think in 2.2 things will develop so much in the long run we can't even imagine what's going to happen, compare early 2.1 to late 2.1, let's see if the same can apply in 2.2. That'd be wild
Your level looks really good! I see something worrying though. You are using touch triggers when the gameplay direction is changed. This makes it hard to playtest and sync the level to music. I highly recommend learning about channels (no, not color channels). You can use / change them with the rotate gameplay trigger. This makes it so triggers get triggered in correct order. I haven't seen any tutorials about it yet, but the official editor guide does a good job at explaining it.
If you use arrow triggers instead of reverse triggers (but use them the same way) you'll be able to create channels, which means you can set triggers to each different channel rather than just making them touch triggered
i feel like you should add some form of reverb/echo to the music when you're flying thru the cave at first, and then when the door closes it's like you're inside the source of the music so it's louder also you should call the level "External Escape"
I love how the level is so clean it is actually sight readable. A level that with my skill level I think it could do very soon in the future. Basically the level is pure perfection so far. Keep it up. Ps: when is the next gimic episode?
This might just be a me thing, but if I were making the level, I’d replace the teleportals with glow bits on the wall that pulse when you enter them, kinda like the ending of Dash. Regardless, it looks awesome!