For Members: This had to be reuploaded so your intial likes and comments aren't on this video (I saved them all though to read) - feel free to drop the comment again or a like again on the video if you want to help it go further! For everyone: The files production rates and more are available here: www.whatdarrenplays.com/satisfactory
Love all your satisfactory series only thing I would like to ask is when u place down the asphalt to show where machines are going could u either say or show how far off the edge of the floor plan they are going
I have NEVER seen a build-along series with such high quality and clarity. Your level of organization is superb. This is the new gold standard for series of this genre. Seriously man, you should be proud. This is extremely well done.
Dude the soundtrackchoice is on point, first i was curious why my factorio had its soundtrack playing double until i noticed it was in your game and after that also Minecraft? 10/10
There's an issue with MK.2 fluid pipes, the developers talked about it that you shouldn't try having 100% efficiency of water supply because the pipes have some issues with flow rate so your factory could suffer from it
I see a second upload of the members part 1. Speaking of saves, where were you when you copied the save? I will need to 'kill' that body so i can take your stuff. Sorry :(
I emptied my inventory into containers next to the Hub, and I think im in the hub area, but not sure where… will have to check in a couple hours and I can let you and others know!
For the copper refinery signage, given that you have exactly 26 in a block it would seem like a perfect opportunity to do numbered blocks with letter references, i.e 1A - 1Z, 2A - 2Z etc
Hey Darren, Ambitious is a polite way of saying it. I would say more of a zealous or driven type build. Reminds me of your crystal oscillator build nestled in the edge of the Northern Forest. But it I think you’ve crossed in to a realm you once stated, while building your first starter factory, you’d never be in. Easily comparable to the likes of ImKibits or TotalXclipe, and others, with builds large and grandiose. But what sets yours apart is making these builds doable to beginners and seasoned alike. From the presentations and detailed explanations, making it look easy to the extra time and effort to plan and show the plans and the inner workings. Toping it off, offering to share what you have done to the community as a whole. Even with the longer episodes, its like watching and learning all in one and enjoyable. Something I always look forward to. Normally, I never do channel memberships or the like, but you and your channel are worth it. Yours is the first and only channel I have become a channel member to. And all I can really say is Thank You. For all the extra time you take in the planning, presentation, editing; Thank you. I hope you continue for years to come.
here im making a rubber and plastic factory with 60 refineries total and thought that was a lot. Love the builds man. You're literally the first and only youtuber that I look forward to every week. Thanks man
I feel like they should introduce mega sized refineries and such so that 400+ of a specific building isn’t necessary. By the time you need the production amounts of 400 refineries, there should be super sized versions unlocked
@WhatDarrenPlays you should make a couple extra sets of blade runners, weapons, ammo, jet packs, etc. and place them in the storage chest in the HUB so people who download your save files don’t have to run about and make new sets, they already will have them once you put them in the chest. Just a friendly suggestion. Loving the series so far!!!
Thank you Darren for all the great entertainment! Really enjoyed this one, love the aesthetics you're getting with the blueprints. And I'm super curious to see how all this early-game work will pay off in the late game! As a channel member I just wanted to say, since you mentioned feeling some pressure to "deliver" with all the added support, I don't expect you to deliver any more than you were already doing before I started paying to support you. Just do you, have fun gaming and I'm sure we'll be here to enjoy whatever comes out of it. I know that's easier said than done but just figured I'd mention it anyway :)
@whatdarranplays Would be nice to show the satisfactory tools website map with you save loaded. You can show exactly where all the roads and buildings are in a quick screen on your videos. That would be handy
Oh, man, this soundtrack. I will never forget it. It reminds me of the first season of Satisfactory which I was watching last year. It kept me sane through the war. Thanks for that. And thanks for continuing doing that.
I like your aproach with Satisfactory, always watched the mainstreamers and all have this intense megabuilds full of complicated architecture and build glitchs, you have what i define the "soul" of playing satisfactory, planning, preparing and executing, not only building one gigantic factory and the go on, i see you enjoy the process of achieving your goal.
You mentioned Hydro power around the 19 minute mark. Refined Power is an amazing mod that gives you Hydro, Solar, Wind, and a more complex coal/biomass steam power process. I highly recommend it. In your last series you sometimes mentioned doing a modded to the gills run of the game at some point. I hope to see it.
Hi @WhatDarrenPlays, Format and information given is great but I feel like this build is a little ambisious and too much of a jump from the builds that have come before it. Its hard to see the end goal when ive spent 2 nights just doing the foundations then to find out they are a few blocks off then having to trouble shoot that. I really want to follow along and build along but im loosing heart looking at this build becuase what do you need all that copper for anyhow? Cheers Matt
For the signing problem what you could do is separede the section by letters and just count the machines for those sections, and in the entry hall if you want to know the total you can place it like a dashboard, Section A - 32 machines, 3405901293123981732 ores per minute
Hi, I would like to suggest something, I don't know if there are other people in this situation but, my suggestion is to have a video or a segment in the video that you show how to build the blueprint itself. I know that it could be a lot of more work and I totally understand if you chose to not do so, but the reason I suggest that is that some people like me play at GeForce Now and it is not possible to upload blueprints to the cloud machine (well, I didn't find a way when searched it up), and knowing how to build the blueprints could be useful to recreate the blueprints in that cases. PS: english is not my primary language so sorry for any sentence errors, I hope that I was able to communicate my thoughts
I second that. Although I found a workaround if the came can load in your machine. Mine does but it looks terrible. In that case, I launched the game locally, build a couple blueprint managers and load the blueprints to them. Then I saved the game and launched it on Geforce now. I found the blueprints build with their descriptions and all sitting there and waiting to be saved again to my Geforce now save file. (I assume that they sit on Nvidia's servers along the rest of the save since they are still there after many sessions) Even this is a half measure and it won't work for everyone. Plus I may launch Geforce Now one day and they 'll be gone, so a separate video on how to make the blueprints would be nice.
while working out the layout from around 28:35, make sure to join at the road 3 foundations down, just cover the caterium node from above and then start joining towards the road, darren has done that but maybe he forgot to show that, the floorplan shows that the caterium miner is indeed inside the first room
Thank you for the vids. Its inspiring me to be more creative in this game. Now if only I could get a group of ppl together to play. If anyone's up for having a chill satisfactory multiplayer server hmu (busy dad life, etc). I'll host it!
An option I thought of instead of using numbers for the machines, is letters. A to ZZ is 676 values, plenty to cover all of those machines. If I recall correctly each "area" is 18 machines so you could use the first letter as a "segment" and the second letter for each machine AA, AB => segment a, machine a; segment a, machine b. I hope that makes sense.
I started a new playthrough of Satisfactory and decided to do a minimal biofuel run. I've only consumed 40 solid biofuel so far but man was it a pain. I would not recommend.
Looks very intimidating by the size alone, just wonder if it wouldnt have made more sense to build up more of the basic materials production like steel and iron to support these massive builds. Just feels like a massive leap forward for the little industry "we" as in those who play along with you, have build yet. But as always great work to show and make it easy to follow along with you sharing blueprints and explanations :)
Understandable but of the 400ish refineries this build aims to have, we only have the ability to build about 30% of it right now. The space and sizing is to future proof it for when we get to Mk.4 belts, and then Mk.5. It’ll make revisiting and upgrading very very easy
1:05:30 One way you could solve the sign problem for the Copper refineries is by making signs that delineate the segments by numbers as well. This means you can keep the number at two digits, but have a sign at the end (and/or front) of the segment telling you what numbered segment it is. Given your set up, you could separate the segments into sets of 13 or 26. For example, if you wanted to look at a specific refinery in the middle of the set up that could be known as Refinery C1-06 or S01-06. Something like that.
Great video! I know people don't liikke to mod their game, but go get 'Infinite Nudge". Allows vertical nudging...just save yourselves the frustration.
Awesome series! I really appreciate all your effort! One question regarding your road ramps though... how do you get the vertical alignment correct? The first ramp aligns correctly for me, but for the next section of 3x3(?) the middle blueprint refuses to align vertically. The closest I get is 1m off. Close enough? 😂 I've tried switching build mode and using foundations but regardless the blueprint aligns to its' own grid.
G'day mate - I am loving your designs (if not a 'bit' big for those who are beginners) however, have you considered the physics of a Water Tower in this refinery set-up, to reduce the amount of pumps required? I use them all the time, and they are fantastic. Potentially this could be located on the inner corner of your dam wall (on the small island there, as you turn the dam from East-West to North-South.... -for those of you who don't know, at the moment in Update 8, if you build a tower that has a head-lift higher than where your tallest point will be of your factories, and take it back down to them, you only need to build one (1) set of pumps to pump the water up to the top of the water tower. Love the walkthrough, loving the blueprints - great job!
I dont personally use water towers as i consider them an exploit. Not that i mind others doing it, but if they patch it one day then the build wouldn’t work so I just avoid that.
The scope and scale of this is crazy. I've never had the patience to put so much thought and effort into my builds but I imagine it's really rewarding if you do. Awesome series
Watching this while working on my own very ambitious project.... taking all the iron possible in the world and using pure iron (except for like 380 because even numbers lmao (I also cheated power shards because my PC can NOT handle 2000 refineries, but 800 is still a lot haha)). I already HATE pipes, they never do exactly what you want them to do, just for long enough that you think its fine, but its never fine lmao
i do see an issue with the truck manifold system youre going to use. since the last one will use less ore than the other ones, if the spacing between your trucks isnt optimal at anypoint, the stations storagecapacity might be maxed out and therefor the next truck could dump less or in one of the first stations and dump its remaining ore into the last station, which in turn will make one of the first stations have a deficit in ore input. i hope it makes sense to you, the way i explained it. the remedy for this issue, is to run all your truckstations outputs except the 120 one, through "belt balancers" and have the 120 output station have an overflow back into one, or multiple, of the earlier stations, so that any excess ore dumped in the last station, due to truck spacing, will overflow back in all the 780 lines and get balanced between them. there are a few of videos about belt balancers im pretty sure and im very sure a google search will show the calculator page with some examples. basically you can connect any ammount of unequal input belts to a series of splitters and mergers to get equal output belts. in theory your truck manifold are equal input belts, but as soon as theyre not spaced perfectly and a stations buffer is full, they will become unequal, thats why you do need this system to not run into issues later on. you were talking about the foot print size because with stacking refineries, you would need alot more pumps. its very worth, imo, to use water towers to provide headlift in tall buildings. there are videos of how to make them on youtube. i havent finished the video yet, so i dont know if you run into this next thing, but i hope youre aware that the oceans water has its own border of where you can actually place water extractors. there is a gap between the world border and this "water border" where its visually water, but you cant place water extractors there. hope this helps! looks like a great build so far!
The only reason I would mind an extra 40 megawatts of power consumption in a factory is if it was integral to maintaining power. Because in the unlikely event that you lose power, you need to be able to restart those factories, and every megawatt counts. A factory like this one isn't integral to power, so it wouldn't matter, but if it was a fuel plant that powered a section of a nuclear power plant and you didn't catch a single, small mistake and you consume more fuel than you produce and you crash that fuel plant, causing that nuclear plant to crash, then the process of restarting that would be all the more difficult if there were an extra 40 megawatts to provide.
I'm enjoying the series, and I've thrown a bit of $$ at it, so my money is where my mouth is. It's too late to change anything since I'm coming to this months later, but I still feel like I'd like to throw a comment in here. Just like with the power plant, I'd really love a version that stuck with 'ok, here's what I can do with (for example) tier 4 tech. Let me get my brain around one set of rates and ratios, and worry about expansion with higher techs later on. Nothing wrong with a discussion of later capabilities. But when I restart on Sept 10th, I intend to maybe keep the foundation dimensions set out for the power plant, but only build and connect what I can actually use with mk 3 belts and mk2 miners. That'll have me laying a lot of concrete, but only futzing with what I can use in the early mid game. And now, this refinery is even MORE bananas. I get it that we're talking end game stuff here, but how about letting us walk before we fly? I lose all sense of momentum while I'm plopping down vast amounts of machines and logistics that I'm not even going to use for many hours -and that I don't yet understand.
I've watched a lot of different series involving Satisfactory over the course of the game's development and this is by far the one I am or have been most excited for updates on. The scale of these builds is incredible and the fact that we have Blueprints now makes builds like this seem much less intimidating so it's not out of reach for players who may not have as much time. Thanks for sharing everything regarding these builds and your plans moving forward. I can't wait to see what this world looks like next episode, much less what it'll look like in the next couple of months if this continues!
I just started my first larger build ever, I was concerned about how big to make it and if it was going to be too big.... definitely NOT worried about that now!
Just came across this series, you my good friend are fantastic for producing this. Really appreciate all the hard work and effort you have put into this. A real labour of love. Just one thing though, don't know if I'm looking in the right place, but I cant find your colour hex codes in your google drive downloads. Thanks again, terrific series.
What I like to do to even out pump heights is to build a water tower - either on the roof or as a separate building. It takes more pumps, but it keeps the amount needed uniform.
As for the problem in 01:06:40 you could try other number systems like hex. I really like your videos and appreciate the quality and effort so much! Thank you.
Ive been watching these series of videos and the thing I dont quite get is where to start the root resource calculation for each factory. Typically the video starts with something like “we need x amount of whatever” for a factory. How do you know? The amount of a mine output? Or we need 106 constructors based on the amount needed for an assembler. Cool but how? Why? Why not some other figure.
for your signs, maybe do Hex for the numbers... lol FF = 255 still not 300 but creating your own type numbering system like going to JJ instead would allow up to 400 total. If you used the full alphabet, that would be through ZZ which would be 36*36 = 1296 total machines you can label 00 thru ZZ
Most intense part this episode was when you walked up that imaginary staircase.. that was dam impressive, I was on the edge.. of my seat.. 0 puns intended 😂 Great video, loving the explanation of the series!
Hi Darren, quick question, approximately how much time goes into pre-planning such huge projects like this? Ps. Im really enjoying the series and really respect you for the time you invest in doing all this planning and building! Keep up the great work!
You are really doing a Great Job Darren. So a BIG thanks for creating these episodes. I Have been following your episodes now from the start with update 8. I also created al the stuff. Few minor building errors I probably did make but overall it is mostly the same. Had some problems with the powerplant because of the water extractors you changed later on in the next episode. Big diffrence with my game is that you did only 40 hours to start at this factory and I did somewhere between 80-90 hours so I had a few more stone stored 😂
I really want to get back into satisfactory but last time I played i was in the middle of overhauling my starter factories and it became too overwhelming so I quit, now I hopped back on to see where I was and all of my equipment is gone but the rest of my mats and factories is where it should be. I dont really want to restart since im producing 6.1k mw of power with my oil set up, but I also dont really know how to jump back in. Should I just start from square one with making metal plates into rods into screws then just keep making factories for every material?
Prolly a stupid question but you do know how to build scalable fluid manifolds right? Have yet to see any streamer actually build them to handle extreme amounts of fluid/gas and i sure as shit cant be the only one thats figured out how to make one of those ...
Legend has it Ficsit satellites had to alter their orbit to account for the change in gravity due to the new copper factory recently built by some ambitious Ficsit "property".
Why not give the refinery blocks a label by themselves? (A,B,C... for.example) Could solve the triple digit issue by identifying a refinery by block and number e.g.: A01,A02, B01 etc.
Yep! That’s what I decided actually (I swear!) but cut it out of the video at some point. I’ll label the belts that feed 2 blocks, 780 belt feeds two blocks, so Belt A has machines A(01) to A(52) - should look good and keep it organized!
17:57 they said they don't want to do renewable energy in the game because they want it to be about resource constraints, but mayyyybe hydropower because there's limited waterfalls
At 30:00 why not just build the factory main floor down closer to the water and then lift the final products up to the road level for input into truck stations
23:50 You could set up a truck route to deliver concrete to you. Might by worth the time it takes as I suspect you're going to use many many tons of it. ;)
I cut it out, but theres two pure limestone nodes right next to this build, so ive added miners and constructors there amd overclocked them, making a decent amount now!
As a total beginner I am finding your builds a little confusing with you adding in machines that aren't going to be used right away. Also why? I don't recall you saying why you are planning for so many copper ingots? I understand the foundation layout and also why you made it as large as you did. Massive amounts of power and now massive amounts of copper ingots and I have no clue as to the why of it all.
The reason for building so big to start, is so that we never have to replace or do over a factory again. Towards the end of the game, you needs 1000’s of copper per minute to make lots of things, but also some very hard to produce items that will take 200 copper per minute in, and put out like 0.5 out per minute, so you need a lot of volume.
Awesome Videos. First Channel i became a Member of. Just a quick question. You said you were going to give the length and positions of your roadnetwork but i cant seem to find it. Any help would be very appreciated.
I just realized while i was placing down the refinery's that your total Copper refinery count is not 320, its 364. 26(refinery's)x14(sections) = 364 total copper refinery's. Technically nothing changes but you'll just have 40 some refinery's in a stand still unless we add more input. Which you may still have plans for that wasn't mentioned in the video. It also means the max output would require 18 belts (not 16). Also side note for anyone placing down all the refinery's now. there seems to be a nudging bug were it doesn't always nudge the same distance (it'll sometimes nudge short and it'll be out of line). Replace the blueprint and you should be fine.
Nice if you read this months later I hope. Yes, I'm recreating this completely. Your videos are amazingly put together. Downloads of the blueprints and diagrams are indispensable. Thank you for a nice experience in the game. many thanks
@@WhatDarrenPlays Yes, the extra files are indispensable. Especially when you talk about the roads. which, in combination with the video, is quite a challenge to get to the right place. First I tried this without the blueprints and recreated the roads myself via previous videos. That went well until, for example, you processed the first stretches of roads from the steel foundry factory to home base. There you applied 10 blueprint pieces and then went down 3 pieces. That came out further for me than you showed in your video. That was the point for me where I immediately thought I need those files and luckily I did. Especially now in episode 9 with the set-up of the dam and that floor of the factory. Those attached jpg files are super useful. But I really love it. thanks for all your work
Add alphanumeric characters to your refinery "license plates" e.g. A1.....Z9 gives 260 plates, inverting i.e. 1A...9Z provides another 260. Then there's all alphanumeric AA, AB, AC,....ZX, ZY, ZZ, which provides more than you need.
I can not praise you enough. the planning, the design, the blueprints and now the save!! Thank you, eventhough I have rebuilt with you its good to compare. One question.. where is your body in the last save so I can pinch all the stuff on you, (zip, blade runners etc).