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Building a HUGE REFINERY in Satisfactory Update 8! 

WhatDarrenPlays
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29 сен 2024

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@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
For Members: This had to be reuploaded so your intial likes and comments aren't on this video (I saved them all though to read) - feel free to drop the comment again or a like again on the video if you want to help it go further! For everyone: The files production rates and more are available here: www.whatdarrenplays.com/satisfactory
@404-Error-Not-Found
@404-Error-Not-Found 10 месяцев назад
I was like "what the..." did he already drop the next episode?
@ukz_rob_p
@ukz_rob_p 10 месяцев назад
Love all your satisfactory series only thing I would like to ask is when u place down the asphalt to show where machines are going could u either say or show how far off the edge of the floor plan they are going
@stevebelanger2448
@stevebelanger2448 8 месяцев назад
Quick note, the blueprint for caterium refinery is configured to use the pure copper recipe.
@MagiRaz
@MagiRaz 10 месяцев назад
I have NEVER seen a build-along series with such high quality and clarity. Your level of organization is superb. This is the new gold standard for series of this genre. Seriously man, you should be proud. This is extremely well done.
@notsoracistraspberry4168
@notsoracistraspberry4168 10 месяцев назад
Agreed it has inspired me and maybe it will be more helpful than most with planning.
@callumlane7824
@callumlane7824 10 месяцев назад
Just want you to know I love all the effort that goes into these videos! Love the extra mile you go to on the website as well!
@popydev
@popydev 5 месяцев назад
Factorio music on a satisfactory game, nice touch :D
@Tobiassaufus
@Tobiassaufus 10 месяцев назад
Dude the soundtrackchoice is on point, first i was curious why my factorio had its soundtrack playing double until i noticed it was in your game and after that also Minecraft? 10/10
@michaelpiazza5115
@michaelpiazza5115 6 месяцев назад
Is that the Factorio music in the background? Love that game lol
@slavosykora7578
@slavosykora7578 10 месяцев назад
There's an issue with MK.2 fluid pipes, the developers talked about it that you shouldn't try having 100% efficiency of water supply because the pipes have some issues with flow rate so your factory could suffer from it
@Arc_hive
@Arc_hive 10 месяцев назад
love how you use factorio music
@hallowcorehammer6707
@hallowcorehammer6707 10 месяцев назад
the height of some of the ramps in the road count jpg are wrong.
@ooglyga6100
@ooglyga6100 4 месяца назад
you use wayyyyyyyyy too many foundations lol
@WhatDarrenPlays
@WhatDarrenPlays 4 месяца назад
Nahhhh
@GuyPelletier
@GuyPelletier 10 месяцев назад
I see a second upload of the members part 1. Speaking of saves, where were you when you copied the save? I will need to 'kill' that body so i can take your stuff. Sorry :(
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
I emptied my inventory into containers next to the Hub, and I think im in the hub area, but not sure where… will have to check in a couple hours and I can let you and others know!
@GuyPelletier
@GuyPelletier 10 месяцев назад
@@WhatDarrenPlays Thanks and again another fine job!
@michaelplant9113
@michaelplant9113 10 месяцев назад
he was next to the main hub @@GuyPelletier
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Yeah as Michael said below, I'm next to the Explorer which is next to the Hub
@Jacxel
@Jacxel 10 месяцев назад
For the copper refinery signage, given that you have exactly 26 in a block it would seem like a perfect opportunity to do numbered blocks with letter references, i.e 1A - 1Z, 2A - 2Z etc
@PersonyPerson
@PersonyPerson 9 месяцев назад
He could also delineate the segments into sets of 13 instead of 26, so that set of 13 alone doesn't look out of place.
@michaelgiddings1717
@michaelgiddings1717 7 месяцев назад
Thank you for this idea, I'm definitely doing that when I ~eventually build this
@aethericbard9963
@aethericbard9963 10 месяцев назад
Hey Darren, Ambitious is a polite way of saying it. I would say more of a zealous or driven type build. Reminds me of your crystal oscillator build nestled in the edge of the Northern Forest. But it I think you’ve crossed in to a realm you once stated, while building your first starter factory, you’d never be in. Easily comparable to the likes of ImKibits or TotalXclipe, and others, with builds large and grandiose. But what sets yours apart is making these builds doable to beginners and seasoned alike. From the presentations and detailed explanations, making it look easy to the extra time and effort to plan and show the plans and the inner workings. Toping it off, offering to share what you have done to the community as a whole. Even with the longer episodes, its like watching and learning all in one and enjoyable. Something I always look forward to. Normally, I never do channel memberships or the like, but you and your channel are worth it. Yours is the first and only channel I have become a channel member to. And all I can really say is Thank You. For all the extra time you take in the planning, presentation, editing; Thank you. I hope you continue for years to come.
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
I have no words other than thank you. Really thoughtful and nice comment
@WuddupDok
@WuddupDok 3 месяца назад
❤❤
@pzkpfwviii_maus
@pzkpfwviii_maus 10 месяцев назад
the fact you give the save files and blueprints for free, and your calming nature is what makes you the best satisfactory creator
@elijahmceachin2820
@elijahmceachin2820 10 месяцев назад
here im making a rubber and plastic factory with 60 refineries total and thought that was a lot. Love the builds man. You're literally the first and only youtuber that I look forward to every week. Thanks man
@DanielCoffey67
@DanielCoffey67 10 месяцев назад
You are using the Recycled Rubber/Plastic loop I hope?
@notsoracistraspberry4168
@notsoracistraspberry4168 10 месяцев назад
Meanwhile I'm out here struggling to make reinforced iron plates...
@WiseOakDakota
@WiseOakDakota 6 месяцев назад
I feel like they should introduce mega sized refineries and such so that 400+ of a specific building isn’t necessary. By the time you need the production amounts of 400 refineries, there should be super sized versions unlocked
@MaxLastfogel
@MaxLastfogel 10 месяцев назад
LOL, to be honest, I'm feeling intimidated by this build, but looking forward to it. Loving the series and all the work you're putting into it.
@TUROK1945
@TUROK1945 10 месяцев назад
@WhatDarrenPlays you should make a couple extra sets of blade runners, weapons, ammo, jet packs, etc. and place them in the storage chest in the HUB so people who download your save files don’t have to run about and make new sets, they already will have them once you put them in the chest. Just a friendly suggestion. Loving the series so far!!!
@Trentwhetsel
@Trentwhetsel 6 месяцев назад
That and the Power Shards. Unfortunately, lose all the ones he holds on to!
@AssassinDUDE666
@AssassinDUDE666 10 месяцев назад
Thank you for making these. your builds are the perfect thing for when I'm to tired to do all the math myself in the rest of my world.
@MCJamZam
@MCJamZam 10 месяцев назад
Thank you Darren for all the great entertainment! Really enjoyed this one, love the aesthetics you're getting with the blueprints. And I'm super curious to see how all this early-game work will pay off in the late game! As a channel member I just wanted to say, since you mentioned feeling some pressure to "deliver" with all the added support, I don't expect you to deliver any more than you were already doing before I started paying to support you. Just do you, have fun gaming and I'm sure we'll be here to enjoy whatever comes out of it. I know that's easier said than done but just figured I'd mention it anyway :)
@Wesker9323
@Wesker9323 10 месяцев назад
Yo Delays or not great content man would rather things be right then rushed. Keep up the great work!!
@casimircreer2295
@casimircreer2295 10 месяцев назад
@whatdarranplays Would be nice to show the satisfactory tools website map with you save loaded. You can show exactly where all the roads and buildings are in a quick screen on your videos. That would be handy
@Vyacheslavskiy
@Vyacheslavskiy 10 месяцев назад
Oh, man, this soundtrack. I will never forget it. It reminds me of the first season of Satisfactory which I was watching last year. It kept me sane through the war. Thanks for that. And thanks for continuing doing that.
@ryanwilliams9667
@ryanwilliams9667 10 месяцев назад
The color choices for the copper refinery were inspired. I love the patina teal accents.
@caiomaritan2212
@caiomaritan2212 10 месяцев назад
I like your aproach with Satisfactory, always watched the mainstreamers and all have this intense megabuilds full of complicated architecture and build glitchs, you have what i define the "soul" of playing satisfactory, planning, preparing and executing, not only building one gigantic factory and the go on, i see you enjoy the process of achieving your goal.
@beeilve
@beeilve 10 месяцев назад
You mentioned Hydro power around the 19 minute mark. Refined Power is an amazing mod that gives you Hydro, Solar, Wind, and a more complex coal/biomass steam power process. I highly recommend it. In your last series you sometimes mentioned doing a modded to the gills run of the game at some point. I hope to see it.
@brodriguez11000
@brodriguez11000 9 месяцев назад
Modders might want to have two saves. One modded, one vanilla, to deal with the inevitable breakage and time it takes to update that goes with mods.
@Burdsall37
@Burdsall37 9 месяцев назад
Hi @WhatDarrenPlays, Format and information given is great but I feel like this build is a little ambisious and too much of a jump from the builds that have come before it. Its hard to see the end goal when ive spent 2 nights just doing the foundations then to find out they are a few blocks off then having to trouble shoot that. I really want to follow along and build along but im loosing heart looking at this build becuase what do you need all that copper for anyhow? Cheers Matt
@AndreLuis-gj7yb
@AndreLuis-gj7yb 10 месяцев назад
For the signing problem what you could do is separede the section by letters and just count the machines for those sections, and in the entry hall if you want to know the total you can place it like a dashboard, Section A - 32 machines, 3405901293123981732 ores per minute
@williamg5495
@williamg5495 10 месяцев назад
Hi, I would like to suggest something, I don't know if there are other people in this situation but, my suggestion is to have a video or a segment in the video that you show how to build the blueprint itself. I know that it could be a lot of more work and I totally understand if you chose to not do so, but the reason I suggest that is that some people like me play at GeForce Now and it is not possible to upload blueprints to the cloud machine (well, I didn't find a way when searched it up), and knowing how to build the blueprints could be useful to recreate the blueprints in that cases. PS: english is not my primary language so sorry for any sentence errors, I hope that I was able to communicate my thoughts
@Tdwise
@Tdwise 10 месяцев назад
I second that. Although I found a workaround if the came can load in your machine. Mine does but it looks terrible. In that case, I launched the game locally, build a couple blueprint managers and load the blueprints to them. Then I saved the game and launched it on Geforce now. I found the blueprints build with their descriptions and all sitting there and waiting to be saved again to my Geforce now save file. (I assume that they sit on Nvidia's servers along the rest of the save since they are still there after many sessions) Even this is a half measure and it won't work for everyone. Plus I may launch Geforce Now one day and they 'll be gone, so a separate video on how to make the blueprints would be nice.
@JDF915_
@JDF915_ 10 месяцев назад
Im working on a turbo fuel factory that should produce about 22,000MW.
@samay5902
@samay5902 10 месяцев назад
while working out the layout from around 28:35, make sure to join at the road 3 foundations down, just cover the caterium node from above and then start joining towards the road, darren has done that but maybe he forgot to show that, the floorplan shows that the caterium miner is indeed inside the first room
@onee-sama
@onee-sama 10 месяцев назад
I believe this is shown in the reference picture in the Google Drive link, but don't think it was mentioned in the episode.
@shawnp6653
@shawnp6653 9 месяцев назад
Ugh. Missed that, fortunately I only have one floor built.
@elit3gam3r1989
@elit3gam3r1989 10 месяцев назад
Thank you for the vids. Its inspiring me to be more creative in this game. Now if only I could get a group of ppl together to play. If anyone's up for having a chill satisfactory multiplayer server hmu (busy dad life, etc). I'll host it!
@zero-vega
@zero-vega 10 месяцев назад
@WhatDarrenPlays coming right back at you with another quality video! Keep up the amazing work!
@wurtleturtletube5115
@wurtleturtletube5115 10 месяцев назад
Me like satisfactory Me like big buildings Me like what darren plays
@blaspulgar-vidal5874
@blaspulgar-vidal5874 10 месяцев назад
Yea boi. Finally some good content on RU-vid
@ogbrettski
@ogbrettski 10 месяцев назад
An option I thought of instead of using numbers for the machines, is letters. A to ZZ is 676 values, plenty to cover all of those machines. If I recall correctly each "area" is 18 machines so you could use the first letter as a "segment" and the second letter for each machine AA, AB => segment a, machine a; segment a, machine b. I hope that makes sense.
@manji575
@manji575 10 месяцев назад
37:17 that can not be OSHA certified 😂
@ckiemnstr345
@ckiemnstr345 10 месяцев назад
I started a new playthrough of Satisfactory and decided to do a minimal biofuel run. I've only consumed 40 solid biofuel so far but man was it a pain. I would not recommend.
@Caidra84
@Caidra84 10 месяцев назад
Looks very intimidating by the size alone, just wonder if it wouldnt have made more sense to build up more of the basic materials production like steel and iron to support these massive builds. Just feels like a massive leap forward for the little industry "we" as in those who play along with you, have build yet. But as always great work to show and make it easy to follow along with you sharing blueprints and explanations :)
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Understandable but of the 400ish refineries this build aims to have, we only have the ability to build about 30% of it right now. The space and sizing is to future proof it for when we get to Mk.4 belts, and then Mk.5. It’ll make revisiting and upgrading very very easy
@PersonyPerson
@PersonyPerson 9 месяцев назад
1:05:30 One way you could solve the sign problem for the Copper refineries is by making signs that delineate the segments by numbers as well. This means you can keep the number at two digits, but have a sign at the end (and/or front) of the segment telling you what numbered segment it is. Given your set up, you could separate the segments into sets of 13 or 26. For example, if you wanted to look at a specific refinery in the middle of the set up that could be known as Refinery C1-06 or S01-06. Something like that.
@jeffprzybylo7533
@jeffprzybylo7533 10 месяцев назад
Great video! I know people don't liikke to mod their game, but go get 'Infinite Nudge". Allows vertical nudging...just save yourselves the frustration.
@TechnoTone
@TechnoTone 9 месяцев назад
Absolutely loving this series of Satisfactory videos! Hope you keep them going. The quality of them is awesome! 👏
@WhatDarrenPlays
@WhatDarrenPlays 9 месяцев назад
Glad you like them!
@ehrjim
@ehrjim 9 месяцев назад
Awesome series! I really appreciate all your effort! One question regarding your road ramps though... how do you get the vertical alignment correct? The first ramp aligns correctly for me, but for the next section of 3x3(?) the middle blueprint refuses to align vertically. The closest I get is 1m off. Close enough? 😂 I've tried switching build mode and using foundations but regardless the blueprint aligns to its' own grid.
@anguscrisp7566
@anguscrisp7566 10 месяцев назад
G'day mate - I am loving your designs (if not a 'bit' big for those who are beginners) however, have you considered the physics of a Water Tower in this refinery set-up, to reduce the amount of pumps required? I use them all the time, and they are fantastic. Potentially this could be located on the inner corner of your dam wall (on the small island there, as you turn the dam from East-West to North-South.... -for those of you who don't know, at the moment in Update 8, if you build a tower that has a head-lift higher than where your tallest point will be of your factories, and take it back down to them, you only need to build one (1) set of pumps to pump the water up to the top of the water tower. Love the walkthrough, loving the blueprints - great job!
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
I dont personally use water towers as i consider them an exploit. Not that i mind others doing it, but if they patch it one day then the build wouldn’t work so I just avoid that.
@BillyLongshot
@BillyLongshot 7 месяцев назад
that highway looks gorgeous. My trucks are currently bumping into cliff faces, rocks, and each other ahah
@happy_labs
@happy_labs 9 месяцев назад
The scope and scale of this is crazy. I've never had the patience to put so much thought and effort into my builds but I imagine it's really rewarding if you do. Awesome series
@IAmPhos548
@IAmPhos548 10 месяцев назад
Watching this while working on my own very ambitious project.... taking all the iron possible in the world and using pure iron (except for like 380 because even numbers lmao (I also cheated power shards because my PC can NOT handle 2000 refineries, but 800 is still a lot haha)). I already HATE pipes, they never do exactly what you want them to do, just for long enough that you think its fine, but its never fine lmao
@MRazorK10
@MRazorK10 10 месяцев назад
One thing I think you didn't really explain is /why/ you need this massive output of copper ingots.
@dannymerov
@dannymerov 10 месяцев назад
i do see an issue with the truck manifold system youre going to use. since the last one will use less ore than the other ones, if the spacing between your trucks isnt optimal at anypoint, the stations storagecapacity might be maxed out and therefor the next truck could dump less or in one of the first stations and dump its remaining ore into the last station, which in turn will make one of the first stations have a deficit in ore input. i hope it makes sense to you, the way i explained it. the remedy for this issue, is to run all your truckstations outputs except the 120 one, through "belt balancers" and have the 120 output station have an overflow back into one, or multiple, of the earlier stations, so that any excess ore dumped in the last station, due to truck spacing, will overflow back in all the 780 lines and get balanced between them. there are a few of videos about belt balancers im pretty sure and im very sure a google search will show the calculator page with some examples. basically you can connect any ammount of unequal input belts to a series of splitters and mergers to get equal output belts. in theory your truck manifold are equal input belts, but as soon as theyre not spaced perfectly and a stations buffer is full, they will become unequal, thats why you do need this system to not run into issues later on. you were talking about the foot print size because with stacking refineries, you would need alot more pumps. its very worth, imo, to use water towers to provide headlift in tall buildings. there are videos of how to make them on youtube. i havent finished the video yet, so i dont know if you run into this next thing, but i hope youre aware that the oceans water has its own border of where you can actually place water extractors. there is a gap between the world border and this "water border" where its visually water, but you cant place water extractors there. hope this helps! looks like a great build so far!
@shimo_96
@shimo_96 10 месяцев назад
The only reason I would mind an extra 40 megawatts of power consumption in a factory is if it was integral to maintaining power. Because in the unlikely event that you lose power, you need to be able to restart those factories, and every megawatt counts. A factory like this one isn't integral to power, so it wouldn't matter, but if it was a fuel plant that powered a section of a nuclear power plant and you didn't catch a single, small mistake and you consume more fuel than you produce and you crash that fuel plant, causing that nuclear plant to crash, then the process of restarting that would be all the more difficult if there were an extra 40 megawatts to provide.
@billschannel8214
@billschannel8214 Месяц назад
I'm enjoying the series, and I've thrown a bit of $$ at it, so my money is where my mouth is. It's too late to change anything since I'm coming to this months later, but I still feel like I'd like to throw a comment in here. Just like with the power plant, I'd really love a version that stuck with 'ok, here's what I can do with (for example) tier 4 tech. Let me get my brain around one set of rates and ratios, and worry about expansion with higher techs later on. Nothing wrong with a discussion of later capabilities. But when I restart on Sept 10th, I intend to maybe keep the foundation dimensions set out for the power plant, but only build and connect what I can actually use with mk 3 belts and mk2 miners. That'll have me laying a lot of concrete, but only futzing with what I can use in the early mid game. And now, this refinery is even MORE bananas. I get it that we're talking end game stuff here, but how about letting us walk before we fly? I lose all sense of momentum while I'm plopping down vast amounts of machines and logistics that I'm not even going to use for many hours -and that I don't yet understand.
@skandrake6237
@skandrake6237 9 месяцев назад
Effectively must have been the word of the day.
@WhatDarrenPlays
@WhatDarrenPlays 9 месяцев назад
“Basically” is a close second
@tmansim21
@tmansim21 10 месяцев назад
I've watched a lot of different series involving Satisfactory over the course of the game's development and this is by far the one I am or have been most excited for updates on. The scale of these builds is incredible and the fact that we have Blueprints now makes builds like this seem much less intimidating so it's not out of reach for players who may not have as much time. Thanks for sharing everything regarding these builds and your plans moving forward. I can't wait to see what this world looks like next episode, much less what it'll look like in the next couple of months if this continues!
@mynameisyogib
@mynameisyogib 8 месяцев назад
I just started my first larger build ever, I was concerned about how big to make it and if it was going to be too big.... definitely NOT worried about that now!
@anthonystewart1936
@anthonystewart1936 2 месяца назад
Just came across this series, you my good friend are fantastic for producing this. Really appreciate all the hard work and effort you have put into this. A real labour of love. Just one thing though, don't know if I'm looking in the right place, but I cant find your colour hex codes in your google drive downloads. Thanks again, terrific series.
@BlackTempleGaurdian
@BlackTempleGaurdian 10 месяцев назад
What I like to do to even out pump heights is to build a water tower - either on the roof or as a separate building. It takes more pumps, but it keeps the amount needed uniform.
@lauraquellmalz774
@lauraquellmalz774 10 месяцев назад
As for the problem in 01:06:40 you could try other number systems like hex. I really like your videos and appreciate the quality and effort so much! Thank you.
@snarkywombat155
@snarkywombat155 2 месяца назад
Ive been watching these series of videos and the thing I dont quite get is where to start the root resource calculation for each factory. Typically the video starts with something like “we need x amount of whatever” for a factory. How do you know? The amount of a mine output? Or we need 106 constructors based on the amount needed for an assembler. Cool but how? Why? Why not some other figure.
@michaelhanson5773
@michaelhanson5773 10 месяцев назад
for your signs, maybe do Hex for the numbers... lol FF = 255 still not 300 but creating your own type numbering system like going to JJ instead would allow up to 400 total. If you used the full alphabet, that would be through ZZ which would be 36*36 = 1296 total machines you can label 00 thru ZZ
@sydju
@sydju 6 месяцев назад
Most intense part this episode was when you walked up that imaginary staircase.. that was dam impressive, I was on the edge.. of my seat.. 0 puns intended 😂 Great video, loving the explanation of the series!
@noahvdmolen5174
@noahvdmolen5174 6 месяцев назад
Hi Darren, quick question, approximately how much time goes into pre-planning such huge projects like this? Ps. Im really enjoying the series and really respect you for the time you invest in doing all this planning and building! Keep up the great work!
@Thierryy90
@Thierryy90 6 месяцев назад
You are really doing a Great Job Darren. So a BIG thanks for creating these episodes. I Have been following your episodes now from the start with update 8. I also created al the stuff. Few minor building errors I probably did make but overall it is mostly the same. Had some problems with the powerplant because of the water extractors you changed later on in the next episode. Big diffrence with my game is that you did only 40 hours to start at this factory and I did somewhere between 80-90 hours so I had a few more stone stored 😂
@edwdishuge2401
@edwdishuge2401 9 месяцев назад
I really want to get back into satisfactory but last time I played i was in the middle of overhauling my starter factories and it became too overwhelming so I quit, now I hopped back on to see where I was and all of my equipment is gone but the rest of my mats and factories is where it should be. I dont really want to restart since im producing 6.1k mw of power with my oil set up, but I also dont really know how to jump back in. Should I just start from square one with making metal plates into rods into screws then just keep making factories for every material?
@boesgaardcb
@boesgaardcb 10 месяцев назад
Prolly a stupid question but you do know how to build scalable fluid manifolds right? Have yet to see any streamer actually build them to handle extreme amounts of fluid/gas and i sure as shit cant be the only one thats figured out how to make one of those ...
@antypasandreas8435
@antypasandreas8435 4 месяца назад
Legend has it Ficsit satellites had to alter their orbit to account for the change in gravity due to the new copper factory recently built by some ambitious Ficsit "property".
@RunninNoob
@RunninNoob 10 месяцев назад
Why not give the refinery blocks a label by themselves? (A,B,C... for.example) Could solve the triple digit issue by identifying a refinery by block and number e.g.: A01,A02, B01 etc.
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Yep! That’s what I decided actually (I swear!) but cut it out of the video at some point. I’ll label the belts that feed 2 blocks, 780 belt feeds two blocks, so Belt A has machines A(01) to A(52) - should look good and keep it organized!
@czerf1
@czerf1 20 дней назад
the factorio sound track is so confucing for me.. thinking i have factorio running in the background all the time -.-
@FuttBucker420
@FuttBucker420 10 месяцев назад
I want to get back into this game so bad but 6gb of video ram is apparently not enough to run minimum graphics above 30fps.
@twirre
@twirre 5 месяцев назад
17:57 they said they don't want to do renewable energy in the game because they want it to be about resource constraints, but mayyyybe hydropower because there's limited waterfalls
@ionutdeju8996
@ionutdeju8996 10 месяцев назад
Can i use blueprints in update 7 too as i cant play update 8 as my pc blue screen its just a lil over 15yrs old but its fine i was just asking thanks
@elenagmunder5657
@elenagmunder5657 10 месяцев назад
I love your videos man, i dont like get bored halfway though which is amazing
@WiseOakDakota
@WiseOakDakota 6 месяцев назад
At 30:00 why not just build the factory main floor down closer to the water and then lift the final products up to the road level for input into truck stations
@michaelnone1437
@michaelnone1437 10 месяцев назад
Dam fine job.
@douglashanks4189
@douglashanks4189 10 месяцев назад
The word you were looking for at1h20mins ish is stackable
@lennox760
@lennox760 10 месяцев назад
Why you have to spam click when you sort your inventory?? 😂😂whyyy brooo????
@benwhite24
@benwhite24 10 месяцев назад
OH I HAV EBEEN WAITING!!!!!! HERE WE GO!
@BlackTempleGaurdian
@BlackTempleGaurdian 10 месяцев назад
You could use alphanumeral for the signs? Not sure what letter you'd have to go up to though.
@SlimThrull
@SlimThrull 10 месяцев назад
23:50 You could set up a truck route to deliver concrete to you. Might by worth the time it takes as I suspect you're going to use many many tons of it. ;)
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
I cut it out, but theres two pure limestone nodes right next to this build, so ive added miners and constructors there amd overclocked them, making a decent amount now!
@lefloys4590
@lefloys4590 10 месяцев назад
First video i see, and hearing factorio music in a satisfactory video is so cursed
@MrLongshotbob
@MrLongshotbob 9 месяцев назад
Are you playing the Factorio music in-game? If so, how?
@ZipT47
@ZipT47 10 месяцев назад
This whole series has been awesome and renewed my love of this game. Thanks so much
@Jasmin.M-hz5ty
@Jasmin.M-hz5ty 19 дней назад
The Satisfactory game,should be on consoles to.
@zkry2952
@zkry2952 Месяц назад
I was wondering if factorio was open in the background lmao
@AnchorJG
@AnchorJG 8 месяцев назад
That's weird, I put a radar tower up on "Paradise Island" and never ran into any pain barrier.
@IainB
@IainB 10 месяцев назад
Yes, let's do this!
@milanbergh
@milanbergh 10 месяцев назад
Hey Darren, when is the new Cities Skylines 2 episode coming out? Thanks :D
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Not sure exactly, but its the next video. Hoping for Sunday.
@HopefulNeko
@HopefulNeko 10 месяцев назад
i am always excited whenever one of these episodes release, ive been watching since this series started and ive loved every second of it!
@TidBitOf
@TidBitOf 2 месяца назад
The factorio music threw me off for a moment. Such a comforting song.
@OnedownNTG
@OnedownNTG 8 месяцев назад
As a total beginner I am finding your builds a little confusing with you adding in machines that aren't going to be used right away. Also why? I don't recall you saying why you are planning for so many copper ingots? I understand the foundation layout and also why you made it as large as you did. Massive amounts of power and now massive amounts of copper ingots and I have no clue as to the why of it all.
@WhatDarrenPlays
@WhatDarrenPlays 8 месяцев назад
The reason for building so big to start, is so that we never have to replace or do over a factory again. Towards the end of the game, you needs 1000’s of copper per minute to make lots of things, but also some very hard to produce items that will take 200 copper per minute in, and put out like 0.5 out per minute, so you need a lot of volume.
@raghavagrawal52
@raghavagrawal52 10 месяцев назад
Thank you so much Darren ❤! You made my day after a shitty day
@mackenzieoakes5661
@mackenzieoakes5661 9 месяцев назад
Everywhere the light blue is, your kingdom.
@Arthur-jv9xv
@Arthur-jv9xv 9 месяцев назад
Factorio’s music in the background
@RagnaLore
@RagnaLore 10 месяцев назад
Awesome Videos. First Channel i became a Member of. Just a quick question. You said you were going to give the length and positions of your roadnetwork but i cant seem to find it. Any help would be very appreciated.
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Oh yeah I actually forgot! Will add that to the folder in about 1hr, just out of the office right now!
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
It has been added!
@NuketimeSR
@NuketimeSR 10 месяцев назад
I just realized while i was placing down the refinery's that your total Copper refinery count is not 320, its 364. 26(refinery's)x14(sections) = 364 total copper refinery's. Technically nothing changes but you'll just have 40 some refinery's in a stand still unless we add more input. Which you may still have plans for that wasn't mentioned in the video. It also means the max output would require 18 belts (not 16). Also side note for anyone placing down all the refinery's now. there seems to be a nudging bug were it doesn't always nudge the same distance (it'll sometimes nudge short and it'll be out of line). Replace the blueprint and you should be fine.
@LightningA98
@LightningA98 10 месяцев назад
SATISFACTORY! I am here for it.
@NewVisionNL
@NewVisionNL 4 месяца назад
Nice if you read this months later I hope. Yes, I'm recreating this completely. Your videos are amazingly put together. Downloads of the blueprints and diagrams are indispensable. Thank you for a nice experience in the game. many thanks
@WhatDarrenPlays
@WhatDarrenPlays 4 месяца назад
Hope it goes well! And I read TOO MANY COMMENTS. But always like to hear people finding use with the extra files.
@NewVisionNL
@NewVisionNL 4 месяца назад
@@WhatDarrenPlays Yes, the extra files are indispensable. Especially when you talk about the roads. which, in combination with the video, is quite a challenge to get to the right place. First I tried this without the blueprints and recreated the roads myself via previous videos. That went well until, for example, you processed the first stretches of roads from the steel foundry factory to home base. There you applied 10 blueprint pieces and then went down 3 pieces. That came out further for me than you showed in your video. That was the point for me where I immediately thought I need those files and luckily I did. Especially now in episode 9 with the set-up of the dam and that floor of the factory. Those attached jpg files are super useful. But I really love it. thanks for all your work
@thedefenestrator5686
@thedefenestrator5686 10 месяцев назад
Add alphanumeric characters to your refinery "license plates" e.g. A1.....Z9 gives 260 plates, inverting i.e. 1A...9Z provides another 260. Then there's all alphanumeric AA, AB, AC,....ZX, ZY, ZZ, which provides more than you need.
@samshaw5014
@samshaw5014 4 месяца назад
Just a little confused. Why are you making 12,000 copper ingots a minute? Are they needed for something?
@WhatDarrenPlays
@WhatDarrenPlays 4 месяца назад
They will be! I dont have an exact breakdown right now, but particle accelerstors can take like 400 per minute to make 0.5 nuclear pasta per minute.
@samshaw5014
@samshaw5014 4 месяца назад
@@WhatDarrenPlays Thanks. I stopped at oil power (went small on coal and BIG on oil) and never made it to nuclear. Waiting on v1.0.
@master_macros
@master_macros 10 месяцев назад
I can not praise you enough. the planning, the design, the blueprints and now the save!! Thank you, eventhough I have rebuilt with you its good to compare. One question.. where is your body in the last save so I can pinch all the stuff on you, (zip, blade runners etc).
@Govindverma9199
@Govindverma9199 10 месяцев назад
ty for this video love your content keep it up bro
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