Hey Darren! Loving the play through! I just wanted to let you know I'm an electrician and I recently sustained an injury while on the job which has made me temporarily disabled. I decided to pick this game back up since I had so much unwarranted time on my hands and I've been playing along. You have no idea what this series has done for me in keeping my restless mind occupied. I could get pretty depressed when I'm stuck with nothing to do. Just wanted to extend my gratitude to you. This series really saved me during these trying times. Love you man keep it up!
Just had to 1up this post... SAME HERE! Injured firefighter, not even supposed to walk much. I completely feel you on restless and some depression from boredom. Playing so many hours of Satisfactory feels like I'm still showing up for work. I don't WANT to build 300-something refineries but the boss says I have to... Thanks for all your work Darren, couldn't have come at a better for me. Just joined, now I feel like I'm paying the boss that's on me to get those refineries up! Gotta go punch in, bye
I noticed all the pumps at 13:14, but you only need them on a single pipe. Mk.1 Pipes are limited to 300 m3/min, but pumps are not. If the pipes are all part of the same pipe network (so nothing between them that resets head lift) they share head lift pressure. So connect them all together in a big donut on top, and they will all work as if all vertical pipes have pumps.
Thank you for another entertaining and educational video! Will you be providing any more save files? The last one I can find in your Drive is from episode 8 (roads).
I understand. The reason for asking is that I think I have my floors misaligned to yours and wanted to confirm against your save. But then I'll just collect resources and work on layout for the time being. Thanks again!
I got to the point where I finally built my coal power plant and then I lost interest. It seemed to be more of the same with different materials. As CS2 got a new update, I went there.
You might want to split the "glass case" prints into "end bits" and "middle bits"; which would allow you to insert as many of the "single wide" middle cells as needed between the end caps that don't have any conveyor elevators in them. Yours with a 2x3 and a 2x2 split force it into a total of 2x5 area.
Great job Darren! This is such a great episode! One thing to note is that you can burn Petroleum Coke in a Coal Generator...might be a little more useful then just sinking it
In a game with so many different ways to build everything, it's surreal watching a legendary streamer come to the exact same conclusions about how to line up junctions, water extractors, pumps, bends, floor holes, etc. to the point that it could have just as easily been my save. I'll be interested to see how you line up freight platforms later, as they seem to be designed in a way that you can either line up the rail or the inputs and outputs, but not both.
“Legendary” - 500k watched my first video in the series, then 100K for the 2nd video, and the 10th video now has 10K. I just got a bit lucky with the algorithm, I’m a normal gamer really. For super creative builds, stin archie, creatin and fluxo are the real legendary builders!
@@WhatDarrenPlays Don't be so modest hehe Watching and building along with this series until full release, ranked up 100 hours in no time, love this series
I feel like I have to give mad props to you for how great this series is. Your other one was good, but this one is truly excellent. Easy to follow along, well divided up, diverse enough to be interesting throughout but not so diverse it would get messy, well explained and amazingly well planned for how complex this game is. And then to add on, you explain your reasoning and logic so that if you want to follow your build to a dot or just learn something for your own gameplay, you get everything you need to do so. Oh, and lets not forget that you offer all the stuff for this game for free, without asking for anything in return (besides asking to sub, like or become a member, which is more than fair I think! Others would charge 5 bucks a month!). So keep up the amazing work, love your CS 2 build as well!
Hello mr Darren, can you please add episode numbers to this series if you don't mind? I often go on and off with Satisfactory and I sometimes forget where I left off 😅😅
actually nailed it right on the head with the burnout thing. literally why i quit my last save. I just wish i knew how to build this big initially so im really enjoying the series so far even tho I have not even started my own game yet LOL
I really like that you are future proofing ahead. Most people build what they have and add later, and you upgrading the coal factory when unlocking belts a couple episodes ago was also very satisfying!
I personally fallow such pattern: 1) Temporary setup. The obvious part. 2) The Power Plant. Also obvious part. 3) Centralized Hub base, initially connected to temporary setup. 4) Centralized logistic and various modular factories. I do not see point in going big at first. Just prepare facilities with expansion in mind. The problem is when people are forced to tear apart they existing facilities to expand they capacity. This in fact make feel repetitive and like work do not make progress. But going too big also may cause troubles and be tedious. Though it depend on the person. I personally think that making new factory may be sometimes better then tinkering with already existing design. Though it depend.
I did a similar build with hundreds of copper and caterium refineries, with the eventual idea of using all uranium nodes for power. In my latest build, pre blueprints, I decided to use power shards, to cut down the number of refineries to be built, and accepting the increase in power usage. But the advent of blueprints means building large numbers of refineries may not be so painful now...
Possibly so, probably just connecting some of the belts I've missed and also doing the other rows of refineries. Anything that's just "repetitive" for stuff I've already shown.
As much as i agree i have a feeling he is mind mapping just enough then mathing the rest out same as when you create a blueprint just bigger lol still impressive af
Instead of using 2 digit numbers for the machines, you could use 2 letters or a letter and a number. That way you dont get into 3 digit terretory as quickly. Which would also nicely work with the 26 machines.
A through Z, and 0 through 9, omitting the letters "I" and "O" so not to get them confused with the numbers "1" and "0", gives you 34 charters. 34 * 34 = 1,156 combinations.
I've tried the whole "build it really big at the start so you don't have to go back later," and it just doesn't work for me. I can't handle spending so long on early projects. The only time it works is with like a giant Coal Power Plant when I first unlock Coal so that I do it once and don't have to worry about power until I unlock Fuel Generators. I just end up building a line of Iron Ingots (or other starting products) in every single production line for every single factory rather than making one giant one and siphoning off of that for later projects.
I found a recipe in my game that made circuit boards out of petroleum coke and rubber, absolutely insanely good, especially for me who almost never takes the time to explore and only gets a few hard drives.
Oh mer garshk!!!!! Wha da flak!!!!! It's super humongerous!!!!! They say that the difference between true genius and insanity cannot be accurately measured. However, it can be observed... We have probably witnessed both here to some extent, along with some fabulous stupidity! Do not ask if it should be done, but how to make sure it can not be out done!
I would not overinvest like this in a base. There is ALWAYS room for improvement. Burnout should not happen. Satisfactory should be played like a MMORPG where you grind slowly over a longer period of time. This is not some shooter with beginning and an end, where you play the game to finish it.
A little late comment. When you worked with water extractors you said you had no foundation to work with. You actually can. If you put a foundation slightly below surface level you can snap extractors to those fountains
Haven’t watch all the way through but when doing the truck station outputs at 58:00 you could have had both truck station inputs on the same side of the belt stack instead of one on each side, where the one side encroaches on the refinery area
This episode is the best example of why keeping blueprints small was a good decision by the devs (the specific size is always debatable, though). From a problem solving perspective, modular blueprints give so much satisfaction that a "full iron factory 1000x1000 meters" wouldn't. On the other hand, RIP future Darren who will need to upgrade hundreds of belt segments.
Yeah its a lot of belt upgrading :/ I do think they shouldve gone with 5x5x5 for blueprints instead of 4x4x4, theyre just a tiiiny bit too small always!
hello Darren, thanks for lot of fun and inspiration. how do you check your efficiency, since vehicles power consumption is shown on power pole graph and line isnt flat, but fluctating. how is power consumption of vehicles calculated? thx for answers, videos and fun and have a nice day :)
Truck Stations take 20mw of power, but only when tbey are loading or unloading. Thats why the line is flickering a but. A way to solve it is to setup a seperate power line for variable power draw things like trains, trucks and geothermal power.
Considering I have 1000’s of extra power right now, and this is a mini-temporary setup, the power wouldnt be used, but the coke could go towards tickets. I actually gain something by sinking, whereas I’d have no benefit to using it as power.
A suggestion for the copper logistic (around 58:00): If you run into problems with space , instead of going under it you could make the lower (or higher) belt do a sharp 90 degree turn and then go up. So the one directly up out of the station goes to the far belt and the one with the sharp 90 degree turn at the bottom goes to the near belt. That would safe you half a foundation width of space.
Thank you so much Darren! 😄 Really Enjoy your Videos and I already learned so much, building alongside you. I personalized some stuff here and there with the intention of using my own Brain Cells now and then😅but still love building those factories of yours. Great Videos with great Quality, Thank you!
Cool Video! In my "Caterium Cathedral" I produce 25920 Quickwire per minute! All with alternate recipes. The logistics are super hard and if I'd build a factory like this again, I'd first build all the conveyors and transport lines, before even placing one Constructor. Quickwire is amazing to replace screws. I have not a single product, that needs screws. All the AI Limiters, Circuit Boards, Computers and so on are produced in mass scale with Quickwire is so much better than screws.
If you want to use all the iron on the map... its a crazy undertaking.... I am trying to do that... it will produce 167 full 780 belts + 1 full 120 belt.... lmao I forward planned this, but I REALLY underestimated the amount of iron on the map lol. Will I ever need this much? Oh god no. Will it be cool? Hell yeah
1:17:47 : ONE OF THE MOST UNKNOWN BUG IN THE GAME !!! thanks a lot Darren for make it so clear for everyone. You just saved life man. This video/tutorial/serie is sooo cool and well explained and illustraded. Season one was cool but season 2 is fire man. I ask you only one thing : Do that 'Metal Gear like' Hexagon supaa tech complex factory a reality pleeeaze ! 🙏🏻
This is quickly turning into one of my all-time favorite let's play series on RU-vid! So good I think I might come back and re-watch all of it once it's over in the future, something I've only ever done with one or two other let's plays. Also have to say I really appreciate your approach with "forward planning", I've burnt out from this game multiple times and I totally agree with you that it tends to happen when I have to go back and change already done factories or build new ones for the same resources. Looking forward to see how this pans out, and whenever I get to my next Satisfactory world I'll probably try to take the same approach. The amount of planning that goes into it is just intimidating. Huge kudos for doing all that legwork.
I will probably never play this game. Yet I have watched every one of this series episodes. You're pace if practically perfect. I don't find your voice annoying either. =) Thank you.
Boy, I don't know how you got your Logi BPs to go down that easy. Mine were all over the place, possible due to using BPs for the flooring, so it was a somewhat slow process. Glad to have them though!
Wow, I love your work, and thanks for the heads up on the pipeline issue, I actually haven't seen anyone mention it before. and I love your roadworks. Very impressive. I'm just over 600 hrs in and still nowhere close to what you have. Your ability to mindmap your stuff is very impressive... I find it hard to project what my mind sees... I have tend to redesign the same thing multiple times to get it right.
Love the videos man! I just picked the game back up last week after I started watching your update 8 play through! Haven’t played since update 3 so a lot has changed and you do an awesome job at guiding me and giving me ideas. I’ve been doing my best to build along! Keep up the amazing work man. Hope you continue this play through for as long as you can!
Darren, recent new sub here, I think you have spoiled me because sometimes I get more joy out of watching your playthrough rather than playing the game myself. For my friends who is overwhelmed by this game when they first try it, your playlist is what I always recommend. Hope you have a wonderful holiday my dude!
For those of you struggling with the coal power plant, convert the layout slightly so Instead of water being fed from the bottom, bring the central cluster of 12 pipes up to the plant floor and feed them from the top (requires an extra pump on each line to get the water high enough). Water in the game follows gravity, so top feeding a line of 15 power plants with a single pipe means water will flow, come to a junction, fully drop into a machine until it’s full up, and then carry on to the next, and so on (it’s just a priority split in a water pipe). “Sloshing” on water systems in this game is a know ism and has been for many updates, it’s effectively mimicking real life, as in water hits a dead end and sloshes back on itself, can cause mayhem in pipework even when you have a balanced system because even a split second mis match where consumption dips below production of water means the pump completely lowers down and then turns back on, it’s in this short gap that makes bottom fed systems so vulnerable. Keeping your bottom fed system means if there’s an intermittent moment when water pumps turn off for a split second (due to a random slosh etc), there’s water fill issues on many many power plants because also like real life water will drop across the entire system so the highest points in a pipe are same across a line, it either reaches all of them or none of them,. The top fed system removes sloshing entirely, and even if there was an intermittent issue and water pressure dropped for a reason, only the very end power plant in the line would turn off, combine the above with the removal of floor holes because they are currently buggy as hell and you have a super stable power set up.
Really really good "educational" video with lots of great advice. Great job Darren! I never used blueprints much because I always try to build very large but compact manifolds that don't fit in the blueprint Designer. This video has changed my mind and I'm going to try a few things today :D One thing I think might be helpful; I like to put a constructor on the middle of a single piece of foundation and then snap a water extractor to each side of it so I have 2 extractors facing eachother, aligned to the world grid, with exactly 1 foundation space between them. Then I can snap more extractors to the sides of those extractors and its also pretty easy to use another constructor to put a 5th extractor at the end to fill a 600 pipe, or I can do two long rows with additional junctions pionting up to make a stack of output pipes. the original foundation that I use for the constructor helps to place stackable supports.
Hey Ive been playing satisfactory on and off for years but its good to find newish people to watch play this game. Keep up the good work man! Also if you could tell me how to overlay your builds onto my map that would be awesome!
Hey Darren, been watching this playlist and just got to this part. Doing the floors is taking a while lol. I just wanted to thank you for your amazing content!!. Ive joined your discord too. Your doing an amazing job with update 8 keep it up. Best content creator ive seen with all the extras to the videos!! +1 Member here.
I did the petroleum coke thing to deal with HOR pretty early on in my oil stuff When I was building my first computer factory. I just fed it to some coal generators as a little bonus power.
nice video! I was thinking for your glass cases, couldnt you have done one blueprint with at 2.5 foundations? then you could just use one and rotate it around?
@@WhatDarrenPlays good point. but what if you did 2.5 foundations, and then one side have the windows go the full 3 foundations, and the other side have the windows go 2 foundations. as you rotate it around the center they should be seemless. you wouldnt be able to snap the blueprints though because of the funky sides. sorry just brainstorming!
This actually helped out a lot, I am building a megafactory and I am building out a raw resource tower that will cook every item that will be sent out to manufacture items to other towers!
So ambitious! Too much for me currently, but I plan to shift to a mega factory in tier 7 & 8 and I love the idea of this plant supplying my mega factory.
I have 4800mw production and consume about 2000mw right now. Burning the petro coke would give me another 100-200mw, which is great, but pointless. Sinking it at least gives me points towards tickets. If I need more power later on, then I could put it into a generator.
I realy looked forward to this episode! always great video's to watch! maybe fun to stream when you do all the logistics for this factory, jus some nice chatting while building such repetitive tasks, keep up the good work!
Its always interesting to see how other people plan out the map. Though I think its more efficient to set up chains revolving around resources in different areas, I will say that as soon as you gain the capability to do so there is no point in not building to accommodate max node extraction. Because it actually makes everything more simple when you do so over the long haul.
I think this is the best Grass Field build that I've seen. I started a new game with U8 and I'm limiting myself to Grass Fields as long as possible. It adds a nice challenge to the early game for sure.
Really appreciate you providing all of the resources (documents/blueprints) to compliment the video. You've done a great job separating yourself from other creators and I'm looking forward to more!
i'd recommend a buffer box after the stations as well because the stations will stop the flow of items on belts while loading/unloading so it'll cause the machines to stutter a lot!
Why bother with mk.1 and especially mk.2 belts after having mk.3 belts unlocked? mk.3 belts are so cheap and easy to make that everything else becomes useless to me after they are unlocked (especially after monorail milestone when you gotta carry around stacks-on-stacks of steel beams anyway)
I make 20 steel beams per minute. This build requires around 50,000 steel beams for the foundations. Even if not trying to be conservative with resources, I prefer to have less gaps on belts, so if I make something at 60, I use a 60 belt. It looks nicer that way :)
@@WhatDarrenPlays That's cool! Thank you for your awesome playthrough, editing, and everything... This is the best Satisfactory content that's available.
There are comments that are 10+ hours old but this appeared in my subscriptions 10 minutes ago. Is it an error on RU-vid's part or was this taken down and reuploaded?