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Hey everyone, sorry for the lack of videos I haven't had much to show lately so I thought I'd show everyone one of the new development systems I've been working on.
I've moved to a modular building system for making points of interest for the game. Instead of building structures in MagicaVoxel and importing them into the engine I can now place different kinds of SDF's (signed distance field) into the world to construct whatever I want procedurally.
This new system vastly improves iteration times as I can quickly block out layouts, immediately test them in game and make adjustments super easily. No need to go back and forth between MagicaVoxel and the engine anymore.
I can also make structures as large as I want without dealing with size limits in MagicaVoxel . I can now construct huge buildings really quickly and can easily add procedural effects such as wear and tear, vines etc.
Using SDF's to construct structures also reduces memory consumption as all the structures are simply made of equations. No voxel data is stored in memory. They are also really fast to sample. Just as fast as sampling MagicaVoxel assets or even faster in some cases.
linktr.ee/tool...
12 окт 2022