Тёмный

BUMP vs. GLOSSY: How To Completely Control Your Materials | All 3D Software 

RenderRam
Подписаться 10 тыс.
Просмотров 4,9 тыс.
50% 1

Yo guys, this time on ‪@RenderRam‬ , I'm covering BUMP VS. GLOSSY, and why it's important to know when to use each one! This rule applies to most 3d softwares and rendering engines. Check it out!

Опубликовано:

 

15 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 32   
@akashsaini6805
@akashsaini6805 Месяц назад
This video is a holy grail for anyone who is just starting out in 3d texturing
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 Год назад
I am impressed by wood material. Great explanation !
@megomad
@megomad 2 года назад
by far one of the best and clear tuts for fstorm
@messiah001
@messiah001 Год назад
Wow! You covered such a complex topic so easily 🤯🤯🤯 You sir are a Wizard!
@lazar_design
@lazar_design Год назад
So Amazing tutorial! Please keep it going
@Vincentvisuals
@Vincentvisuals 2 года назад
Amazing tricks. Keep up!
@Vizeral
@Vizeral Год назад
Great tut!
@henrique-3d
@henrique-3d Год назад
Thank you very much for your tips RenderRam!
@henrique-3d
@henrique-3d Год назад
I was so lost trying to always focus on the roughness first.
@RenderRam
@RenderRam Год назад
No, thank YOU! 💪🏻
@carlospueblaherrero7988
@carlospueblaherrero7988 2 года назад
Really nice video!
@sociocynic
@sociocynic 2 года назад
Fantastic!! very well explained, shed light on something so damn important. Although I am a hardcore Vray user I find it very useful. Keep on posting such knowledgeable stuff and thank you!!
@abhisheksakpal484
@abhisheksakpal484 2 года назад
Simple but so effective! Nice one keep em coming bro!
@Someone-jy7ch
@Someone-jy7ch 2 года назад
wow, thank you, great tutorials!
@aphaits
@aphaits 2 года назад
Very well illustrated and clearly explained demonstration of something foundational in material creation. Keep it up man, I love your videos.
@slick3d392
@slick3d392 2 года назад
Works because what defines any surface in reality is the roughness. When you use the bump, you are defining the level of roughness without using the glossiness ou roughness property of the shader, though the bump is much more render expensive. A trick to render the bump faster, is to put the bump in a gradient and use a dot product as an input taking the camera as reference. In doing so, the bump only appears in the geometry facing the camera, speeding up the render time.
@MochaccinoAndGames
@MochaccinoAndGames Месяц назад
I'm learning fstorm and watching some of your videos to understand better, I'm making a scene to learn materials and I tested this glossy bump technique on a wall, it was very good, but when I changed cameras it was totally different, do you recommend using this when it would be a product render, just a studio or how to do it? Hug from Brazil ! And thanks for all vídeos, its a treasure!
@alpherbethe
@alpherbethe 2 года назад
Amazing tutorial! Thanks a ton!
@Arikiatrukido
@Arikiatrukido 2 года назад
Nice scene
@shahulfreakhunter6109
@shahulfreakhunter6109 2 года назад
Excellent tutorial bro. Need more material tuts .
@Challenging_Reality
@Challenging_Reality 2 года назад
Very nice video, thanks for the tips. What video card are u using, the interactive is pretty fast :D
@RenderRam
@RenderRam 2 года назад
Thanks! I’m using a single Nvidia RTX 3090
@thecuckoocook
@thecuckoocook 2 года назад
Dude, that thumbnail though 🤣🤣🤣 LOLOL
@g3d894
@g3d894 2 года назад
Hi, congratulations and thanks for your videos! I have some questions: 1. At 3:52" what is your Falloff map setting? Is it default? 2. At 5:40" I would like to know which wood number Arroway used and how you set each ColorCorrect map to Difuse/Reflection/Refraction and Bump? Thank you again!
@RenderRam
@RenderRam 2 года назад
Hi G3D, please send an e-mail to renderram.cgi@gmail.com, and I'll send screenshots
@btconline4114
@btconline4114 2 года назад
I like your vids here. can you make a video on how to creat bumb, normal, displacement from material and when to use them and to generate seamless texture as well. thanks and more power!
@L30nHbl
@L30nHbl 2 года назад
thanks alot! would love to see more Material Tutorial Videos. Could you show us how to make wood look realistic on a building far away .... where the texture is quiet visible in the distance. It alway looks like a color not like wood material :-(
@RenderRam
@RenderRam 2 года назад
Huuu that’s a VERY nice question! Far away objects have a bit different logic how they appear in render, will see to make a video about that definitely!
@L30nHbl
@L30nHbl 2 года назад
@@RenderRam that would be great. In general I find wood a difficult task to recreate. Where you get your textures from?
@RenderRam
@RenderRam 2 года назад
@@L30nHbl this texture is part of Arroway wood texture pack, they have large surface textures with 20k resolution
@L30nHbl
@L30nHbl 2 года назад
@@RenderRam ok great thanks! do they work in the far distance as well?
@RenderRam
@RenderRam 2 года назад
@@L30nHbl textures are 240x240cm, so they will have better performance when viewing from larger distance
Далее
V-Ray | Procedural CONCRETE SHADER
20:15
Просмотров 19 тыс.
Materials Ep9: Furniture Fabric | All 3D Software
10:45
Super Fast Wrinkles In 3ds Max | 3ds Max
7:22
Просмотров 23 тыс.