I honestly wish the duel terminal cards came out when I was a kid. As a kid I always visualized fully the themes and field spells of archetypes and viewed them as tribes within a universe. Having them take each other on In unique duels and such. I miss being a kid sometimes 😅
Something i really appreciate is that even if a deck gets a 1 in awesome the video doesn't show it. You treat each deck like it's really cool. As a person who loves ice barriers, an objectively bad deck, i thank you for your enthusiasm.
For sure. The ending score is kinda like an overall review once we have all the info, but when it comes to talking about the individual cards, I want to try and meet them where they're at. I don't have nice things to say about ALL of them, but it's be unfair to treat all of them like they suck. Even themes that don't perform usually have SOMETHING worth talking about.
AYO FINALLY!!!! I noticed this archetype didn't have an "explained" vid for it yet while starting my theorycrafting for Flamvell support (I'm building on the neo flamvells, turning them into a burn/GY control deck that manipulates the opponent's GY, burns occasionally, and gains bonuses whenever your opponent's GY is almost empty :D)
You can find my thoughts on Icejades as part of the Albaz Lore Videos! It was strange because the first release wasn't very extensive, so it's spread out across more videos than most.
I remember watching Yugioh 5Ds back in the day, one of Leo and Luna’s friends from duel academy actually has Flamvell Guard that he loaned to Yusei. It’d be interesting to see more of this archtype in the anime.
Grunika was one of the first cards I ever got and it plus an old Metalmorph I inherited from my uncle was my answer to people with bigger cards back in the day so it has a special place in my heart.
I think it would be really cool if you always showed a combo and an example decklist in videos like this in the future. Additionally, the Objectivity point on the Nova scale should be used to evaluate how well the cards of the archetype are designed in general and if they work together. It shouldn't just be used to deduct points if an archetype is too strong or contains overpowered cards. Decks that consist of cards that don't work together or have anti-synergy would otherwise always get 5 points, even if they definitely should get a low score especially because a lot of these decks don't even work at all. It really doesn't make sense for a deck like Ally of Justice to reach the maximum score of 5 with this system.
Hopefully I can shed some light on my processes for this. 1) When I feel a combo is warranted, I do make a section for it in the video. In this particular case, Flamvell didn't really have anything that was screaming out to me as a big combo you had to keep in mind when playing the deck. As for deck lists, that's not really my strength, so I'd rather focus my energies on the things I'm currently proficient in. 2) The way the cards flow together will generally manifest in it's Awesomeness Score. If I find myself being hampered by the way the deck actually works, I'm not going to have a lot of fun, and that's now Awesome. Objectivity is meant to focus more on a deck's capacity to warp the game around it, or otherwise lead to unfun game states. If a theme is weak and doesn't have any strange game breaking sequences, it's going to get a high score because it's not causing trouble, which I feel is an important factor to keep in mind, as I get a LOT of comments about certain decks being unfun/causing frustration, so it is a metric people care to know about. In general, the goal isn't for a theme to get a perfect 20/20, rather to show it's relative strength and weaknesses in certain categories. Some of them are actually contradictory because of this (something that's Highly Versatile could end up getting a hit to Novelty because it's got a lot of functions we've seen before). Hope that cleared things up!
@@GoldenNovaYugioh Yeah but I still think including a decklist to at least show the people an example of how the deck normally is played would be a perfect addition to your videos. You don't even have to build these yourself you just have to look them up. Or another thing you could do is simply show the deck core that people can at least see which cards are being played and in which ratios.
Flamvells don't get the bottom of the rung for the Age 1 DT archetype for me simply because Mist Valley exists. It's a shame, since Ice Barrier and X-Sabers made their mark in the game in some way or another. And had you asked me prior to the previews of Terminal World, I'd have said that there's no way to bounce these old cards back. But if Genex can become a competent Deck, I think any theme can.
Repair Genex Controller is one of the funniest cards ever printed, it's the greatest example of "OP if it was at all generic" in the game. With the right setup it's going to be completely ridiculous, and yet the fact that it's so tied to Genex is going to prevent a lot of people from knowing it exists, let alone playing the thing.
If the new wave of DT cards are an expansion on the story, I hope Gusto gets more cards, even if its just in name for the purpose of naming new characters we didnt know the name of before or tieing other cards into the theme.