The first great shooter of 2024. -Links- Store: teespring.com/... Patreon: / underthemayo Twitch: / underthemayo Twitter: / underthemayo RU-vid Memberships to my channel now available, click the "Join" button.
Check out the T-shirt that the director of Mullet Madjack made for my channel: bit.ly/3zcncpe This is a must play title if you're looking for a fast shooter on PC. Support me on Patreon: patreon.com/underthemayo Mayo merch here! teespring.com/stores/underthemayo RU-vid Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo
The biggest selling point to me is that you can do multiple actions simultaneously without interruption. I hope more shooters follow this example, as it makes gameplay way more fun. Also, the fact that you can chug a life potion while kicking a guy in the face is just really funny.
I was already sold when you told me about the plot. The gameplay just makes it so much better. If I ever get my PC working again, I'm definitely picking this one up
Oh I saw this on Civvie's round up, very interesting. Reminds me a little bit of an FPS Hotline Miami, and the 80's anime art style is definitely attractive.
I remember watching an early access review by, I believe, G-Man Lives, last year like 10 months ago. Ever since I've been waiting for it to come out. It looked awesome.
Another very well streamlined game. You have to check out Voin soon; there is currently only a playable demo available but it is once again right up your alley. The game is streamlined, makes good efforts to communicate the challenge and flows very well. The fact that it is made by a single developer is completely insane too.
I think my favorite part of this game is not only does it expand upon the post void formula with world-building, story, and game design but it actively subverts it (the sign of a good evolution within a style of game) where post void was specifically about prioritizing speed/accuracy this game has that element but it looks like the streamer narrative allows for a good justification of style over accuracy which is just cool too see, especially since like you were saying the ability to perform multiple actions and the enemies/environments allow for two people to approach the game from different flows, whereas post void catered to one single playstyle, hopefully this translates to a wider adoption/mainstream appeal to this game. Even though the art, and theoretical justification for its existence is so geeky/academic, definitely GOTY contender fr.
It's getting to the point where so few games are released on consoles that it feels like we need Steam & Indie games to be available on consoles in order to keep them alive. I love the design & creativity of this game & I wish my PC was working. I only have my PS5 right now. I'm getting so frustrated because I've always been the biggest fan of gaming but it's impossible to not admit that the current landscape of console gaming is one of the lowest points we've ever seen in the modern video gaming era... It's gotta change. If any of these companies want to keep making money, they are going to have to reconnect to the core elements that found them success and popularity in the first place around the early 2000's.
just a recommendation if your thinking of getting mullet madjack or want something like it. Get post void first its like 5 dollars on steam and some consoles (switch included) its got very very simaller mechnics and their isnt a way in hell mulet madjack isnt inspired by it, not to discredit it at all its an amazing game and builds on post void perfectly, but if you want a taster for mullet madjack get post void.
Just started playing this and beat the first chapter ("Challenge" difficulty). This game is so darn fun. It's pretty rough at first as you're getting used to it, but you *really* notice the difference when you start getting the hang of when to kick and when to shoot. Just a beautiful rhythm of chaos and destruction.
@@underthemayo Ah man, that one seems so far away from where I'm standing right now. But hey, if I get good enough to the point where I stop dying, I'll certainly do as the game prescribes and bump up the difficulty. ^_^
@@underthemayoBeat the game on challenge difficulty recently. What a fantastic experience. Endless mode is gonna be a perfect pick-up-and-play FPS for when I need that... dopamine rush. ^_^ I haven't tried the hard modes yet, but I will. Been thinking about them throughout my run, and I can already tell that it's gonna be like playing an entirely new game. My gameplay habits, weapon and upgrade choices, and overall strategy will need to dramatically change to account for the stricter requirements for gaining time. I'm very interested.
@@underthemayo Oh, one more thing: I definitely see what you mean about the lack of shield guys in later levels. It kinda feels like the ghost samurai replace them, which sucks because they're not nearly as interesting as the shielders. You really have to take notice and make snap decisions with the shield guys, as you explain in the video, whereas the samurai... you just kick them and move on. Plus, it feels nice to shoot their shield several times, pushing them back just far enough to make them hit a fan or electrical panel. I never get tired of that.
I would buy this game in a heartbeat, I got a soft spot for the art style but it being a roguelite just turns me away from it. I just hate being overly punished for dying and I like memorizing levels since if I am on a hard part my memory and anticipating the hard part is the only advantage I even got, it being unpredictable and cycling through level layouts just makes it hard what to predict, some find that appealing, I don't. The difficulty options seem pretty cool, if I do even play the game, I might be a noob and play with no timer, but I just find the idea for being punished for death to be discouraging on a first time through.
It's just one of those games, where it. just. feel. so. good. to play. There is a learning curve, and you will die. But it just doesn't matter. Endlessly running forward and killing those damn robots in various ways is just so good to enact, and feels so good to execute. Also, being able to disable screen shake and flashes are very good and welcomed accessibility options.
Any chance of an Amid Evil review? Recently got around to playing that one and I’m surprised to say it’s my favorite of the modern indie fps games. Cultic is a close second.
Why must they restart you on floors you already beat? It wasn't cool in NES games, and it's not cool now. That's like failing in college and being sent back to high school.
I'm definitely missing something when it comes to this game. I checked it out for an hour or so and while I thought it had a fantastic presentation, I thought the gameplay was ultimately very unsatisfying and (at least at a cursory glance) seemed to lack depth. I was just running forward, clicking heads and occasionally kicking or braining people in melee, sometimes with setup A sometimes with setup B. No enemy seemed interesting, no power-up seemed to _really_ change the way I was playing... I dunno, it felt basic. Post Void did everything this game did while feeling much more exhilarating to play in my experience. Again, great presentation, but this one fell really flat for me.
And you're playing this on the hardest difficultly? Hard Mode makes it pretty tough to just run forward headshotting only, that was the whole idea behind lowering the time gain from headshots. But if that's still too easy for you, Insane mode comes out in about a week.
@@underthemayo Good point actually, that might have been the issue - I forget what difficulty I was playing on, not sure what the default setting was. I ended up refunding it back then, but I should put it back on my list and check out the higher difficulty levels when I have the opportunity before passing judgement.
@@HansAlRachid you should. I made that same point to the Dev before launch that you can do exactly what you said. And that hard mode needed to push you out of it. Hard Mode was rebalanced to give only 1 second from headshots to make the 2 second gain from environmental kills feel more important. It's a way more engaging flow when you're ready for it.
I definitely can’t wait to get off work and play this. Wait I gotta go to my second job. Never mind life is expensive… def gonna play this when I get a chance
Hard disagree on verdict for this game. For me personally the lack of variety was so devastating that I refunded it right after the first competition. Like, the premise is fun, but the execution is severely lacking. Oh, and the executions use the same animation on _all_ enemies
What is the lack of variety you're talking about? Every level introduces new enemies and hazards. Several different weapons. Headshots, and nutshots for time bonus. Body shots for stun. You have explosive barrels, fans, and electricity panels. You can shoot open doors to kill enemies with them. And then there's like 7 difficulty levels to push your mastery.
@@underthemayo the rooms utilize the very limited amount of segments, most of hazards are static and don't require active avoidance, and almost every enemy has a universal counter: a kick. Also since the verticality is very minimal you do not even have to try that hard for headshots, you just have to move the mouse mostly horizontally
I'm concerned about the the replay value and general length of this game. It looks great and fun, but for how long? With the levels being, seemingly, very similar and the upgrades not changing much about the gameplay I believe that the game kind of has it's own 10 second timer to live by and has to bust out new mechanics every so often because if it doesn't do that I see no way that it is still fun after the first 3-4 hours or at the latest when you beat it once.
It's one of those games where the replay value comes from challenge. It'll take you a few hours to beat Challenge mode. Then Hard mode is a real step up. And insane mode comes out in 2 weeks. I believe you get your money's worth in that experience. It's a gameplay loop to master and push yourself with higher difficulties. If that's not what you're looking for, then yeah you may be let down.
For some reason fps games that aim for speed, just dont click with me. And I dont mean fast paced combat and movement speed. I mean timers and incentive to essentially speedrun. Also I really don't like the art style of this game. But for people who like those things, this game looks impressive. It reminds me of a demo I played a while back of a game called Anger Foot, but better, with more options.
What's interesting is that this isn't SO much about moving as fast as possible. You'll actually do better by pacing yourself to maximize the kills you're doing. I really recommend it.
Looks like a fun game I'll add it to my list. Been messing around with Deadlink a bit, since it came out of early access. Having fun with that You sound consider trying Roboquest. It's a super fun shooter
Honestly not sure if this might be a case of sensory overload for me as well. Post Void sure lookked like a pain to play just from the trailers and this doesn't look as bad here... Love what I see from this game, just not sure if I can handle playing it.