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[C&C3: Kane's Wrath] Game Highlight - Marked of Kane Subterfudge Tactics 

masterleafcnc
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While currently not chosen often in 1v1, Marked of Kane can be brutal when all of its abilities are utilized.
(00:00) Game 1 - Toxicity
(16:56) Game 2 - Tournament Odyssey
R21 Patch Notes
docs.google.com/document/d/1s...
R19/R20 Patch Notes (Including R20g):
docs.google.com/document/d/1U...
Watch me live on Twitch: / masterleafcnc
Download the Kane's Wrath 4K Addon Remaster Standard Version here:
www.moddb.com/games/cc-kanes-...
Download the Kane's Wrath 4K Addon Remaster Alternate Version here:
www.moddb.com/games/cc-kanes-...
Support me and my RU-vid channel on Patreon for more content:
/ masterleafcnc
Alternatively, if you'd like to make a one off donation, you can use this link:
www.paypal.com/donate/?hosted...
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First person video commentary.
Game: Command & Conquer 3: Kane's Wrath
Played on the 1.02+ R21 map pack which can be found here:
cgf-uploads.net
OR from direct links here: tinyurl.com/patchr21
Google Drive: drive.google.com/drive/folder...

Игры

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7 июл 2024

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Комментарии : 30   
@masterleafcnc
@masterleafcnc 5 месяцев назад
I'll post the patch notes for the upcoming updates here. I've implemented all of the below and it will be released soon after the Mystery Cup concludes. It may undergo a final revision before all the maps are compiled. R21h Change List: - Bugs and flickering with shields stealthed units has been fixed. (video demo here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-v2lc8kBfJL0.html ) - Beam Cannon damage increased from 125 to 135 (vanilla was 150). - MoK Super Charged Particle Beam upgrade time reduced to from 75s to 60s. (vanilla upgrade duration is also 60s) - The Enlightened green Charged Particle Beam damage increased by 10%. - Fixed a mod related issue where the EMP center could not be repaired with the repair tool. - Scorpion Tanks armor reduced overall to +20% with Dozer Blades. (this is +15% in 1.02). - Epic Units will no longer die when teleported with a Mastermind in certain areas on certain maps. - Nod Tiberium Infusion upgrade cost reduced from 1000$ to 500$, upgrade duration remains the same at 30s. - The Wolverine now shows the damaged texture when destroyed. - PAC's now show detectors with Ion Storm enabled, spotlights now work again on the avatar/pacs/seekers. - Mechapede shard range range increased from 315 to 325. (vanilla had 325 range). - Vertigo Bomb weapon speed increased by 10% (200 to 220). (To ensure moving tripods cant dodge it). - Avatar stealth detection spotlight now displays in the correct place. - BH Specter shadow no longer flickers. - Infestation hive xp bug has been fixed. - Ravager Tiberium Agitation range reduced from 350 to 300.
@tibtroopin
@tibtroopin 5 месяцев назад
Btw I thought it was MoK tib infusion cost reduced not Nod. Was Nod also reduced in this patch?
@masterleafcnc
@masterleafcnc 5 месяцев назад
Yeah, but given that Nod is getting that scorp nerf (which is carrying them at the moment) I decided to make infusion the same cost for them. Combined, they need to pay 1500$ (the same as gdi) for upgraded infantry. I may revert this change but I think I'll keep it there out of caution.
@tibtroopin
@tibtroopin 5 месяцев назад
@@masterleafcnc ah I see makes sense.
@myrical4147
@myrical4147 5 месяцев назад
Always a treat to see this game again! Especially in 4k 😊.
@NiiRubra
@NiiRubra 5 месяцев назад
On the topic of the flavor of MoK and its units distinguishing it from vanilla Nod, I wish the devs of Kane's Wrath had the time to give them some more cyborgs as replacements for standard units, not only cyborg infantry but also cyborg-like vehicles, why ride a bike when you can _be_ the bike, stuff like that. Oh well, at least that sort of thing sometimes shows up in fan-made C&C games.
@singapore_de
@singapore_de 5 месяцев назад
Leaf doing god's work in keeping this game relevant and nice to look at!
@rklaus7732
@rklaus7732 5 месяцев назад
Beams are coooool now
@Captain_Idaho
@Captain_Idaho 5 месяцев назад
The work you do is amazing and much appreciated! Your call for small balance fixes etc is ideal, as you definitely need time to enjoy playing the game too! As someone who is an average player, I'd love to see Zone Raider shots to hit quickly so are more effective against moving targets without having to ground target. It's currently weird; you fire at a unit and it's moving and for some reason the Orcas or Zone Raiders dire at a point miles away! I'm just not good enough to be able to target the ground consistently when I'm doing other stuff (micro). I appreciate it might not be a priority though.
@masterleafcnc
@masterleafcnc 5 месяцев назад
I have gotten that feedback in the past, and really it would require completely rebalancing the zone raider itself. Id have to nerf the damage considerably if that were the case. I feel like right now vs gdis and scrins they perform excellently. Obviously vs nod they dont and i doubt even with a small weapon speed increase itll change. I have considered it and after much thought insteaf opted for aa damage increase to help vs venoms when defending vs stanks on tib field. Zone raiders here and vanilla also move faster than the zone troopers, so they have that small advantage as well.
@Captain_Idaho
@Captain_Idaho 5 месяцев назад
@@masterleafcnc quality response thanks.
@UnknownShepard
@UnknownShepard 5 месяцев назад
Super impressive. I'm curious where and how you learned to mod and update the game like this, must be a ton of complex trial and error
@tibtroopin
@tibtroopin 5 месяцев назад
Nice MoK strategies. The beam plus mok inf seems to have great synergy. I wonder how it would do vs scorps.
@masterleafcnc
@masterleafcnc 5 месяцев назад
in mirror you can also later use them for dual beam avatars
@dirtydansdirtyhangout7485
@dirtydansdirtyhangout7485 5 месяцев назад
Waiting for leaf to break and make his own real time strategy game
@masterleafcnc
@masterleafcnc 5 месяцев назад
I have to learn a lot of things, but nothing is impossible. It's only a question of time and motivation. Would be a dream come true if I was involved in something like that.
@Brandon-zm4cg
@Brandon-zm4cg 5 месяцев назад
Can you patch the refineries to show blue smoke when blue tib is being refined and possibly even a blue liquid pool in the gdi/nod refines vs green liquid
@masterleafcnc
@masterleafcnc 5 месяцев назад
Very difficult. Maybe in the summer time I'll give it a shot.
@dirtydansdirtyhangout7485
@dirtydansdirtyhangout7485 5 месяцев назад
@@masterleafcncis there a way you can make it so Allie’s vehicle depos and reckoner can heal Ally units?
@kdi17il
@kdi17il 5 месяцев назад
what song is that at 4:35?
@Tequila628
@Tequila628 5 месяцев назад
Post more games, man!
@masterleafcnc
@masterleafcnc 5 месяцев назад
I'll try
@dumbdavinchi3638
@dumbdavinchi3638 5 месяцев назад
can tripods crush deployed rechonores? thats first time I have heard that
@aziouss2863
@aziouss2863 5 месяцев назад
One things i wish to see changed. IS for the avatar and Redeemer to have the ability to hit on the move. I never understood the logic behind that... They LOOK more agile than mammoths and tripods yet they are the ones with the big hp bar and long range? It makes no sense thematically.
@user-ym8ic8r
@user-ym8ic8r 5 месяцев назад
wtf..? am i seeing the awakened is being repaired by factory drones? i didnt know that.
@sirajussalekin9239
@sirajussalekin9239 5 месяцев назад
he said this will be in upcoming patch when the awakened was being repaired.
@myrical4147
@myrical4147 5 месяцев назад
Ikr it's cool ah. This game has so many little things that are really cool. Absolute tragedy that EA abandoned it.
@masterleafcnc
@masterleafcnc 5 месяцев назад
I patched that in a while ago after Drive and a few others requested it.
@henryjaremek2644
@henryjaremek2644 5 месяцев назад
Looks like Reaper 17 is screwed now .
@Drakuba
@Drakuba 5 месяцев назад
his opponent also didnt upgrade blue shards iirc leaf said reaper needs to spam gunwalkers and transition into tripod for your army. because of blue shard gunwalkers scale good and provide good anti inf/AA for tripods
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