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C++ Gameplay Mechanics: Pickup & Collection Zone - CRYENGINE Summer Academy S1E6/B - [Tutorial] 

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In Episode 6B, Joshua walks you through the step-by-step process of creating an object pick-up zone. The tutorial shows you how to set up objects such as fuel cans that can be picked up and taken to a collection area to trigger an event, in this case, launching a rocket!
00.00 Intro
01:47 Creating The Component
03:46 Holding Fuel Variables For Player
04:51 Pickup Logic
06:30 Revive
07:02 Testing Pickup
08:03 Creating Collection Zone Component
09:30 Creating Variables
11:44 Gameplay Started Event
12:14 Enter Area Event
15:37 Debug Rendering
17:05 Testing
21:45 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
ru-vid.com/group/PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
Episode #6: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AY3t7EZAzQI.html
Episode #6 A: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-I2h01qQ5buM.html
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#cpp #gamemechanics #cryengine

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28 июл 2021

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Комментарии : 10   
@cryengine
@cryengine 3 года назад
As these steps are explained in great detail, we have split this lesson up into three bite-sized videos for easier consumption. The first part can be found right here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AY3t7EZAzQI.html With two additional mechanics being introduced in two follow-up videos you can watch right here: C++ Gameplay Mechanics: Bouncing Platforms: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-I2h01qQ5buM.html C++ Gameplay Mechanics: Pickup & Collection Zone: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fhxKTJwmQJs.html
@andres_sempai
@andres_sempai 3 года назад
Great video, thanks for this series
@n.s.1184
@n.s.1184 3 года назад
Pretty cool.☺️ I like how the Cryengine is rising and is getting more userfriendly. Also a nice detail is, that the process here is running on the Windows 11 Insider Preview 😉
@IconDevco
@IconDevco 2 года назад
Helpful video with lots of meat and potatoes. Thank you!
@DarkHollow
@DarkHollow Год назад
Please write the name of the background music, it is excellent
@gb7136
@gb7136 3 года назад
Thanks
@pufthemajicdragon
@pufthemajicdragon 3 года назад
At 19:53 the robot picks up the fuel and it gets mounted on its back. This is the only time in this tutorial that it shows up like that and I don't remember Josh covering it in his instructions. So questions: Why doesn't the fuel get mounted onto the robot's back during every other test in the game? And how do you mount pickable objects onto the player model?
@cryengine
@cryengine 3 года назад
Hey, Good Eye! This was taken from a subsequent build, and this part will be covered in a future tutorial soon. We use an extra attachment added in the Character Tool for the location. We get this in the player code when we SetHoldingFuel(true) and spawn an entity that we then attach to that location. Keep an eye out or subscribe and hit the bell icon to be notified of future tutorials :).
@pufthemajicdragon
@pufthemajicdragon 3 года назад
@@cryengine Oh I'm already subscribed, bells and all
@sikeyimboyleisi
@sikeyimboyleisi 3 года назад
What is this sound quality?