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C++ Snake game using raylib - Beginner Tutorial 🐍 (OOP) 

Programming With Nick
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19 сен 2024

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Комментарии : 87   
@rohantipnis6863
@rohantipnis6863 Год назад
Outstanding tutorial!!!. I was trying to make a snake game but couldn't find any tutorials with C++ and raylib and this video popped up out of nowhere. Very nice explanations. Waiting for more tutorials😄
@programmingwithnick
@programmingwithnick Год назад
Thank you so much for taking the time to watch my tutorial and for your kind words! I'm glad to hear that you found the explanations helpful in making your own snake game. I'm always working on new tutorials, so stay tuned for more!
@felipeoliveira895
@felipeoliveira895 Год назад
Fantastic! Looking forward to your new Raylib tutorials! You're very pedagogic! Thanks for the content!
@hunin27
@hunin27 Год назад
I just started learning c++ a couple hours ago, i want to use it to make game systems in unreal engine. i don't know much but i kind of understand what is going on in this video, this means you are clear and concise, and explain really well. You are underrated!! Subscribing right now!
@mishanshah6827
@mishanshah6827 13 дней назад
I wish more people could appreciate your tutorials! Absolutely underrated.
@R2Sam
@R2Sam Год назад
Amazing tutorials for both c++ oop and raylib thanks very much
@joaocesarlima7339
@joaocesarlima7339 Год назад
Amazing! Please keep it up!
@programmingwithnick
@programmingwithnick Год назад
Thank you so much for your kind words and support! I'm glad you found the tutorial helpful and informative. I will definitely keep creating more content like this in the future. Stay tuned!
@Tims_Projects
@Tims_Projects Год назад
Thankyou Nick, I stayed to the end . I am sure a lot of hard work went into that exhalent tutorial. It must have taken you ages to do.
@programmingwithnick
@programmingwithnick Год назад
Thank you so much for your kind words, Tim! I'm thrilled to hear that you enjoyed the tutorial and found it helpful. It did take a lot of hard work and time to put together, but comments like yours make it all worth it. I hope the tutorial inspires you to create some awesome games with raylib. Thanks again for watching!
@charlo-d2
@charlo-d2 9 дней назад
That was a cool tutorial, really enjoyed it, thanks!
@basimo5792
@basimo5792 Год назад
Hey Can you please keep teaching raylib?, like dealing with sprite sheets, physics and other topics. honestly you are the best teacher I've encounter on youtube.
@programmingwithnick
@programmingwithnick Год назад
Sure, may raylib tutorials are coming! I love raylib! Just give me some time because creating these tutorials take a lot of time! Thanks for your kind words!
@BillyMosis
@BillyMosis Год назад
Hi Nick, thanks for the tutorial. I watch for your Tetris video first. And the I try to implement my own snake game using class that I learn from your Tetris video. I'm here to compare how our code differs. I use vector instead deque, and I also use 2d int array for the board. In the end the game is work and I learn so much from your videos. Thanks ❤
@cubingguy7851
@cubingguy7851 6 месяцев назад
Amazing tutorial now I have a snake game and knowledge in raylib finally I can create on my own games thank you so much
@bendsants-et2zw
@bendsants-et2zw Год назад
very good video. your explanation is so good. please keep it up. looking forward for new tutorials. 👍👍👍
@ata243y
@ata243y Год назад
thank youuu for your efforts and also for the crystal clear tutorial video.
@hjte2253
@hjte2253 Год назад
Thankyou nick. your voice is so calming.
@mohammadaasim8519
@mohammadaasim8519 Год назад
Awesome Ways to Explain Everythings of this Project Looking for more videos
@LBCreateSpace
@LBCreateSpace 6 месяцев назад
Thank you so much for making this. The way you explain things is fantastic and very easy to follow.
@programmingwithnick
@programmingwithnick 6 месяцев назад
Glad it was helpful!
@manuelgarciagarcia2501
@manuelgarciagarcia2501 Год назад
I love it, another incredible video tutorial. Thanks to you I am learning a lot, thank you very much for all the effort in making these incredible tutorials. 👍 What game will the next tutorial be about, maybe space invader.
@programmingwithnick
@programmingwithnick Год назад
Thank you so much for your kind words and support! It makes me really happy to know that my tutorials are helping you learn and improve your skills. As for the next tutorial, I haven't decided yet, but I'll definitely take your suggestion of Space Invader into consideration. Stay tuned and keep learning!
@thorn8395
@thorn8395 9 месяцев назад
Amazing tutorial!
@programmingwithnick
@programmingwithnick 9 месяцев назад
Thank you!
@ВячеславЛеонов-ч9я
@ВячеславЛеонов-ч9я 3 месяца назад
Awesome! Great content! Thank you for this!
@Ramzigamedeveloper
@Ramzigamedeveloper 3 месяца назад
oh man i love your video very very much, waiting for another tutorial ❤
@armindalton195
@armindalton195 4 месяца назад
you are amazig Nick keep going man
@Roblox_Player_Du_95
@Roblox_Player_Du_95 8 месяцев назад
ok that was helpful now i maked my own game !
@StarFury2
@StarFury2 Год назад
Great tutorial! Making a game is the most practical way of learning a programming language! One question - why method names begin with a capital letter? Is it a convention coming from C language? This way it's not immediately obvious if "CallSomething()" is a class constructor or a method.
@programmingwithnick
@programmingwithnick Год назад
Thank you for your comment! I appreciate your observation. You're right, it's not a convention that applies universally. In this case, I chose to adopt the naming convention used by raylib, the library we are working with. They start their functions with a capital letter, and to maintain consistency, I followed the same convention in my methods. I hope this clarifies the reasoning behind my approach. Feel free to reach out if you have any more questions!
@davidefarona
@davidefarona 4 месяца назад
Thanks, this is great !!
@BibiSappiri
@BibiSappiri 8 месяцев назад
Very good video!
@hendoitechnologies
@hendoitechnologies 2 месяца назад
can you post more c++ oriented game project full video tutorial...like this at complex level
@akaa3144
@akaa3144 7 месяцев назад
Thx man, another great tutorial! On to Tetris! Also to practice coding, I'm gonna start building a small game using what I learned in this tutorial, along with the pong tutorial! Thx again! (Also 1 had a question, if you wanted to add an image of like a character, and make it move. How would you make the image move?) From the tutorials I already know how to add images, and make object move!
@programmingwithnick
@programmingwithnick 7 месяцев назад
Thanks for watching! If you want to learn how to move an image, check my latest tutorial published 2 days ago. It is the Space Invaders in C++, it will help you achieve that easily.
@leonemigone8803
@leonemigone8803 Год назад
Thank you nick from Henry everitt
@leonemigone8803
@leonemigone8803 Год назад
not a simple guy yk
@sobottrachhuth75
@sobottrachhuth75 Год назад
I'm having a problem with the control code; for example when the snake is traveling left, if the player would to press down and right at the same time the snake will immediately turn right, at the beginning I didn't think anything of it but once we get close to the end of the tutorial this became a game breaking bug. does anybody else experience this problem?
@programmingwithnick
@programmingwithnick Год назад
You are right, that's something we can fix. We need to declare a new variable static bool allowMove = false; at the top of the file. Then in the game loop the control block looks like this: if (EventTriggered(0.2)) { allowMove = true; game.Update(); } if (IsKeyPressed(KEY_UP) && game.snake.direction.y != 1 && allowMove) { game.snake.direction = {0, -1}; game.running = true; allowMove = false; } if (IsKeyPressed(KEY_DOWN) && game.snake.direction.y != -1 && allowMove) { game.snake.direction = {0, 1}; game.running = true; allowMove = false; } if (IsKeyPressed(KEY_LEFT) && game.snake.direction.x != 1 && allowMove) { game.snake.direction = {-1, 0}; game.running = true; allowMove = false; } if (IsKeyPressed(KEY_RIGHT) && game.snake.direction.x != -1 && allowMove) { game.snake.direction = {1, 0}; game.running = true; allowMove = false; } You can also find the updated code in the github repository. Thanks, for letting me know about this issue!
@sobottrachhuth75
@sobottrachhuth75 Год назад
@@programmingwithnick Thank you! And thank you for making these tutorials they're extremely helpful.
@emerson2463
@emerson2463 Год назад
Amazing!
@sbd19
@sbd19 Месяц назад
I seem to have run into an issue having the food appear in the correct cell size in the draw function. Any recommendations?
@saalimabdullah2283
@saalimabdullah2283 7 месяцев назад
Great tutorial!! I have one question tho: does the game logic work as if we never added a border, and we are only drawing the snake and food offset to inside the border? Like does the actual snake exist in the same x and y coordinates as before we added the border? And thank youuu for the great tutorial again, I learned a lot!
@jesusmanits5023
@jesusmanits5023 Год назад
Hey! Really nice tutorial, I loved it! I just started out with C++, but I have a question, to which I can't find a solution anywhere. How can I add textures to the snake? I tought about loading the image, then the texture in the snake class, but I don't know how to set the position of the texture on top of the snake.
@programmingwithnick
@programmingwithnick Год назад
In the Snake class, in the Draw method, you should draw a texture instead of a rectangle. So remove this line: DrawRectangleRounded(segment, 0.5, 6, darkGreen); and use the DrawTexture function. Just load texture and display it.
@afsal_shaji
@afsal_shaji 3 месяца назад
47:45 my code is not detecting the fruit.. its not changing the position of the fruit.. what could be the problem? Im new to C++
@markaster7677
@markaster7677 Год назад
how do i remove the console?
@markaster7677
@markaster7677 Год назад
I can't load textures everytime I try even with your image the game doesn't start I have no idea why. code: #include #include using namespace std; Color green = { 173,204,96,255 }; Color darkGreen = { 43,51,24,255 }; int cellSize = 30; int cellCount = 25; class Food { public: Vector2 position = { 5,6 }; Texture2D texture; Food() { Image image = LoadImage("food.png"); texture = LoadTextureFromImage(image); UnloadImage(image); } ~Food() { UnloadTexture(texture); } void Draw() { DrawTexture(texture, position.x * cellSize, position.y * cellSize, WHITE); } }; int main() { Food food = Food(); cout
@foofoo17
@foofoo17 Год назад
Me too. Did you find a solution?
@markaster7677
@markaster7677 Год назад
@@foofoo17 nope :(
@foofoo17
@foofoo17 Год назад
@markaster7677 Initialize your Food object after InitWindow() fixed the issue for me
@dp2120
@dp2120 6 месяцев назад
@@foofoo17 That did it! Thanks so much. Does anyone know why?
@foofoo17
@foofoo17 6 месяцев назад
@@dp2120 I'm assuming you need a window first before loading the textures otherwise there may be errors
@JsoProductionChannel
@JsoProductionChannel 3 месяца назад
I need to write std::deque instead of just deque. nvm, just saw that you use: using namespace std;
@madeariartha2546
@madeariartha2546 10 месяцев назад
i am new to cpp, is deque equal to ArrayList?
@Crux161
@Crux161 3 месяца назад
In short, deque does insert/delete from the ends, where as ArrayList supports random elements additionally. Deque uses a dynamic array internally, but elements might not be stored contiguously in memory. While ArrayList stores elements contiguously in memory. Both have a constant time complexity of (O(1)). Lastly, C++ also has a std::vector container that's similar to ArrayList and it might be a better choice for most use cases due to its contiguous memory allocation and generally better performance. Hope this helps to answer your question.
@game4sato280
@game4sato280 2 месяца назад
how to print game over message ?
@KilluaDeska
@KilluaDeska Год назад
hi how become snakeBody equals to snake.body , i did not understand
@major_138
@major_138 4 месяца назад
python on c++!
@Crux161
@Crux161 3 месяца назад
Coming from Java, C++ feels pretty familiar - I can’t describe just how unnerving that is to me in this moment 😅
@sontay2206
@sontay2206 4 месяца назад
can we make it by window.h ? thank so much
@akshitkhokhar9118
@akshitkhokhar9118 7 месяцев назад
bro i dont have any graphics folder or the image in your files what can i do
@JampleyDevEs
@JampleyDevEs 9 дней назад
Maybe this is too late, but you can simply create a folder named "graphics" inside de game folder, and create a 30x30 image with Paint, that's what I did and it works fine.
@danbranco7800
@danbranco7800 Год назад
What about saving, could you explain?
@programmingwithnick
@programmingwithnick Год назад
Yes, I will prepare a detailed video on that topic. Thanks for the comment!
@Sir_Catfish
@Sir_Catfish Год назад
I cant figure out how to build my game aka. get the executable.
@programmingwithnick
@programmingwithnick Год назад
Download the Github repository. Double click the main.code-workspace to open the VScode project. Then open the main.cpp file. If you have downloaded raylib on the default path you should be able to complile and run the game by pressing f5 on your keyboard. Then on the project folder a main.exe file will be available.
@Sir_Catfish
@Sir_Catfish Год назад
@@programmingwithnick Got it, thanks.
@LeFede
@LeFede Год назад
is it possible to scale pixels? so instead of using 1 pixel in game / 1 pixel screen ratio say for example 1 pixel in game / 16 pixels screen . (reduce total pixels in game but keep the size)
@programmingwithnick
@programmingwithnick Год назад
In raylib, you can achieve pixel scaling by rendering your game at a lower resolution and then upscaling it to fit the screen resolution. Here are the steps in short: 1. Decide on a lower resolution for your in-game world. This resolution should be smaller than your screen resolution. For example, if your screen resolution is 800x600, you might choose a game resolution of 100x75 2. Create a special drawing surface called a "RenderTexture." This surface will be used to draw your game's world at the lower resolution. Think of it as a canvas for your game. 3. Inside the RenderTexture, draw all your game assets, characters, and objects just like you normally would. However, remember to use the smaller game resolution (e.g., 100x75) for positioning and sizing. 4. Now, render the contents of the RenderTexture to the screen. When doing this, raylib will automatically scale up the smaller resolution to fit your screen. Your game pixels will appear larger due to the scaling effect.
@venoenix
@venoenix 6 месяцев назад
thanks!@@programmingwithnick
@itgaming136
@itgaming136 Год назад
Hi, I have a question. What if i want to make .exe file from it? I tried running mingw32-make And its not working. Can you please help me? Thanks much and love your videos man.
@programmingwithnick
@programmingwithnick Год назад
If you succefully complile and run the game using F5 with VS code, in the game folder you are going to see an execetable file created.
@itgaming136
@itgaming136 Год назад
@@programmingwithnick ohh Thanks much man
@programmingwithnick
@programmingwithnick Год назад
I hope you took away lots from this video. Let me know below! PS: I'm creating an OOP course! Sign up at programmingwithnick.com/course for early access and a 50% launch discount.
@djent2689
@djent2689 10 месяцев назад
57:43
@akshitkhokhar9118
@akshitkhokhar9118 7 месяцев назад
can anybody help
@poimomk1797
@poimomk1797 3 месяца назад
DIY
@matiasgabrielarellanosanch5776
52:33
@jobl1978
@jobl1978 Год назад
A perfect example for bad C++ code. Container copied by value instead of const ref. Counting for loops instead of range based loops and so on…
@programmingwithnick
@programmingwithnick Год назад
Thank you for your feedback!
@sournois90
@sournois90 9 месяцев назад
​@@programmingwithnickabsolute chad
@ntre.
@ntre. 28 дней назад
this is a tutorial for beginners, to help them dip their toes in c++ and raylib. no need to over-complicate it as that will only put people who dont understand the syntax of pointers ect
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