Тёмный

C++ vs Rust: which is faster? 

fasterthanlime
Подписаться 50 тыс.
Просмотров 371 тыс.
50% 1

Follow me on Mastodon: hachyderm.io/@fasterthanlime
Support me on Patreon or GitHub: fasterthanli.me/donate
00:00 What is Advent of Code?
00:48 Python vs Rust
01:19 Interpreters vs JITs
03:03 Buffered I/O
04:27 Day 18 Benchmarks
05:00 How does the code feel?
06:49 Day 19 Benchmarks
07:17 Profiling, disassembling & decompiling
08:14 x86 assembly crash course
12:44 Suddenly SIMD
15:52 Day 19 mystery solved
16:40 Register allocation is hard
18:08 Switching calling conventions
18:31 2x3 != 3x2
19:12 Thanks & sponsored segment
Rust & C++ sources for day 19: gist.github.com/fasterthanlim...
Speculation in JavaScriptCore: webkit.org/blog/10308/specula...

Наука

Опубликовано:

 

31 май 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 903   
@fasterthanlime
@fasterthanlime Год назад
Rust & C++ code is here: gist.github.com/fasterthanlime/b2e261c3d1492171d6a46edf620a0728 If someone's watching this going "I /know/ I can beat that by tweaking the C++ code", you should do it! I think there's a lot of good that can happen with some friendly competition between the C++ and Rust camps, as long as we both treat it from a "huh, neat that we can get compilers to do that!" perspective and not just shout at each other from opposite side of a virtual stadium. I'll try to make a full write-up that goes a little deeper (maybe comparing emitted IR between clang and rustc), but first I have more research to do.
@larikkin
@larikkin Год назад
You might want to pin this comment, so it doesn't get lost. Atleast until someone makes an optimized C++ version.
@decky1990
@decky1990 Год назад
Definitely need to get someone who knows relatively-modern C++ to refactor this more idiomatically (might even try it myself). So many macros and C-style code. And immediately de-referencing begin() is not undefined behaviour, it’s programmer error - the programme did exactly what it was told it to do.
@tsunekakou1275
@tsunekakou1275 Год назад
@@decky1990 i dont consider anyone who write using namespace std; as a C++ programmer, because if they had access to any decent C++ teaching materials they would have known using namespace std; is REALLY REALLY lame. if they have heard they shouldn't use using namespace std; and keep using it then they aren't seriously enough and treating C++ as a toy language that for lame competitions. is this gate keeping, yes, but is is it unreasonable to expect this, no. Maybe because there are so many bad youtube shorts, tiktok videos about C++ out there is become a norm. I couldn't believe that @fasterthanlime think this is how people write C++ and use this kind of code to compare with Rust (5:00 section).
@cmxpotato
@cmxpotato Год назад
There's also a lot of unecessary by value copying on the C++ implementation. Quick examples I've noticed is in the for-each loop and when populating an object then passing it to a push_back() of a vector. Though I'm not sure how much of that impacts performance. There's performance left on the table from using cout and endl since the implementation of those two are notorious for slow IO without some configuring.
@decky1990
@decky1990 Год назад
@@tsunekakou1275 aye the namespace directive is a bit of a faux pas. I’ve heard stroustrup kills a kitten every time some uses it. I suppose this was my cry for more idiomatic writing. I don’t want to beat the guy up for posting interesting content, but maybe get someone who specialises in the language instead of Jack-of-all-trading them, such that they’re all average implementations. Would be a really interesting comparison.
@orbital1337
@orbital1337 Год назад
As soon as I saw the C++ solution I knew that it wasn't written by someone who knows C++ all that well so I decided to attempt my own solution. My solution ended up being around 4000x faster. C++ and Rust are close enough that the deciding factor for any non-trivial task is almost always going to be the algorithms used, not the language. So study your algorithms, folks. :P
@arthurpenndragon6434
@arthurpenndragon6434 10 месяцев назад
truly insane how many orders of magnitude are hidden to be optimized even in millisecond programs.
@crackasaurus_rox9740
@crackasaurus_rox9740 10 месяцев назад
​@@arthurpenndragon6434Once you get used to looking at the disassembly, it's pretty easy to make 3 order improvements consistently, on other people's software anyway...
@SuperSpeed52
@SuperSpeed52 10 месяцев назад
Algorithms rules supreme
@bluedark7724
@bluedark7724 9 месяцев назад
Fair. What you are is a specialist. The acreage cpp programmer wouldn't go into your level of detail .. but I must ask, are you still using cpp if you are optimising the compiler?
@SonicMastr500s
@SonicMastr500s 9 месяцев назад
@@bluedark7724 Knowing algorithms has nothing to do with optimizing the compiler
@willsterjohnson
@willsterjohnson Год назад
I know **just** enough low level computer magic to understand this, but man was it work. This was very well presented, I've seen much simpler things explained with far less clarity.
@fasterthanlime
@fasterthanlime Год назад
This is perhaps the best compliment I've received all year. I know the year is young, but still! I'm really happy that the video is understandable at some level - it's really hard to strike a good balance between "obvious to a lot of regulars" and "desperately impenetrable".
@spoofilybeloved6729
@spoofilybeloved6729 Год назад
@@fasterthanlimea big part is your delivery takes you through the emotional journey(like saying “let’s not talk about that, and hopefully never again”, about an especially complicated topic) which makes it a lot more engaging than other comparatively similar videos.
@luffy5618
@luffy5618 Год назад
I dont understand it my head gone blank 😭 do i need to study more ??? can you tell me something in which i can learn about it
@willsterjohnson
@willsterjohnson Год назад
@@spoofilybeloved6729 absolutely, their approach is much more like a teacher who wants to ensure you can follow along and feel included. A lot of presenters will pride themselves on knowing something and make you feel small for not understanding.
@wickeddubz
@wickeddubz Год назад
I failed to understand SIMD section, but i understood general principle and difference between 2 cases. It means that you explanation is really great. And i’m not even a developer or a programmer.
@vanweapon
@vanweapon Год назад
"This has been an ongoing fight for years according to sources who are very tired" I felt this in my soul
@ChinCo1
@ChinCo1 Год назад
I remembered Go.
@MKUSQ
@MKUSQ Год назад
Love the video! Absolute madness at the end, LLVM is probably such mess at this point because of the optimization priorities that it takes a team of compiler engineers a couple of days to even trace a problem lol, but they are the real heroes
@jaysistar2711
@jaysistar2711 Год назад
The Static Single Assignment (SSA) form that LLVM IR uses simplifies dataflow dramatically. In Rust, it's a bit more SSA like due to borrow checker rules limiting aliasing, while C++ aliases at will, which can cause some optimizers to be disabled since the dataflow (and if it could have changed) is un provable at compile time.
@andrewdunbar828
@andrewdunbar828 Год назад
This is the kind of thing that every optimizing compiler has to deal with.
@darshanbhat9457
@darshanbhat9457 Год назад
Ok sir, tell me a non mess compiler infra then
@user-wu3vd7dd2r
@user-wu3vd7dd2r Год назад
Maybe you doubt, that I - not a rust expert -can write code slower than c++ one? I can, trust me. Another question is proficiency level of the one who wrote these C++ solutions that were ported.
@antonliakhovitch8306
@antonliakhovitch8306 Год назад
​@@darshanbhat9457I think you misunderstood. They aren't dissing on LLVM at all; it's a mess by necessity
@SWinxyTheCat
@SWinxyTheCat Год назад
The conclusion that compiler engineers need hugs and cats need petting are both true.
@fasterthanlime
@fasterthanlime Год назад
Sometimes it's even the other way around! ...if you know each other well, of course.
@iilugs
@iilugs Год назад
This video is really great! I also did Advent of Code with Rust and it really helped. It's really refreshing to listen about Assembly in a clear, non-scary way.
@fasterthanlime
@fasterthanlime Год назад
I'm glad you felt that way! As I rewatched along during the premiere, I was convinced everyone would drop off as soon as the assembly section started, but maybe it's because I've heard those sections a hundred times while editing already!
@andrewdunbar828
@andrewdunbar828 Год назад
@@fasterthanlime No way! More assembly plz
@tomfahey2823
@tomfahey2823 10 месяцев назад
​@@fasterthanlimeThe graphics were excellent, I doubt I would have followed along otherwise.
@andersama2215
@andersama2215 Год назад
Just a note, if you're using the same "backend" eg: llvm for rust and c++ the results should be similar, the reality is though while llvm is a generalized backend for multiple languages, it's history is primarily to support the clang frontend. Essentially you're comparing how well integrated one frontend is with another so don't be too surprised if rust falls behind c++. The add_examples issue is due in part to padding. Your struct with 3 members is likely being handed off to the compiler and it sees a struct which isn't perfectly aligned to a power of 2. So while you're thinking you're dealing with 3 64 bit registers the compiler's going to treat that struct as 4 64 bit registers. While you're right that you're just adding 6 64 bit integers together, what you've likely done is trip up an optimization stage because the compiler sees 8 64 bit integers (where the 4th and 8th are essentially discarded) and that likely is enough for simd optimizations to kick in (where adding 6 may not be worth doing) and then confuse later optimization stages.
@igorordecha
@igorordecha Год назад
How is this llvm's and not rusts' fault? The only stable backend for Rust is LLVM. It was their(rust creators) decision to use LLVM. They could've written their own backend(which would've been a disaster) but they didn't. I think it's completely fair to compare Rust and C performance by how well they work with LLVM
@mvuksano
@mvuksano Год назад
@@igorordecha I get your point but I disagree. It could easily happen that a future release of clang or gcc outperforms rust just by tweaking how it interacts with compiler. Or someone could write a transpiler from c++ to rust and then compile code that way. I have to say that i don't agree that any this video does not demonstrate that one language is superior or inferior to the other.
@igorordecha
@igorordecha Год назад
@@mvuksano rust might be better language (and it is) as far as the spec and syntax go BUT with current tooling it IS slower* than C. It doesn't have to be that way in the future but it is slower* now. And that is what this video shows. It isn't "not fair comparison" because at the end of the day the binary built with rust is worse*. Yes, it's not the Rust's fault. It's the tooling's fault but it directly make the language worse (for now) * yes, as shown in this video, you can make the binary faster by tweaking the number of arguments but in the real world you're not changing the API because the compiler has a bug.
@jimatperfromix2759
@jimatperfromix2759 Год назад
This point (and all its replies) is very good - as is the whole video and many more of the reply comments. I'm just about to embark on learning Rust (and Go at the same time), and although this is definitely not my first computer language rodeo (I used to be somewhat of a collector (some might say hoarder) of computer languages, but the number of languages available has now gotten somewhat ahead of my rate of collecting them), I'm glad I saw this video first. What I've learned here, is that if you want to write performant Rust code (on X86 target CPU, say), you're gonna have to learn how to outsmart the combination of the Rust compiler plus LLVM plus all the cumulative stupidities of the 50-year process of patching the X86 instruction architecture plus especially the well-motivated but often badly implemented SIMD instructions. One problem is that the code generation process does not have sufficient knowledge of the approximate relative performance of various instructional/architectural approaches to ASM-coding the given Rust code. If it did, it could at least loop over the several aproaches and reject using those SIMD instructions when the extra wasted execution time makes it such that using SIMD slow down the execution. There probably needs to be finer gained compiler control over its use of SIMD (not sure what's available at this point). You don't want to tell it not to use SIMD at all, just to un-screw-up its compilation a function for X = Y + Z, when later in the code you have a whole huge section that definitely needs the SIMD instructions. Also, it's clear to me that (assuming I'm targeting X86 again, for sake of argument) I'm gonna have to learn the ugly X86 instruction set in order to do performance tuning in Rust. Darn, I thought I could just use Rust, but at the same time not only avoid the inanities of C++, but also say to the option of "learn X86 ASM" been-there-done-that-earlier-in-my-career with a much better computer architecture so really don't want to go down that road again only this time with a horrible X86 instruction-set architecture. One wonders whether, in spite of the fact that Rust is not an interpreted language and thus does not require a formal byte-code intermediate language technically speaking, it might not be a great idea to define a (better than Java and perfectly defined for a hypothetical Rust virtual machine that matches well against current X86 and Arm architectures) Rust byte-code architecture, and then compile Rust to that Rust VM, then send that on to LLVM for final compilation to target machine. You could maybe make that first to-byte-code translation smarter, say smart enough that the Rust coder doesn't have to stand on his/her head just to outsmart the current combo of Rust + LLVM.
@JorgetePanete
@JorgetePanete Год назад
its*
@frydac
@frydac Год назад
Matt Godbolt has a podcast (two's complement), and on the latest episode he quoted 'the first rule of profiling is that you're wrong' by which he means (I'm assuming) it is virtually impossible to guess the performance of a piece of code, or know which version will be faster as you illustrated here nicely. So I'm guessing the answer to the question in the title is 'it depends' or just 'they are similar'
@fasterthanlime
@fasterthanlime Год назад
Like most titles in the form of a question, that one's not really meant to be answered - but I agree, they both performed pretty close to each other (and I still want to have a C++ person look at it - which I'm hoping this video will achieve). Being wrong is something I'm trying to get better at, since every time you're wrong is an opportunity to learn something, and I love to learn. Here my first two go-to tools (callgrind & not-perf) revealed themselves to be not so useful and I was forced to stare at assembly for a long while, which I think is a happy outcome for everyone!
@AdvancedSoul
@AdvancedSoul Год назад
The title is very clickbaity of course. It doesn't make sense to compare languages for performance; rather, we compare compilers' codegen, which is what the video demonstrates.
@not_ever
@not_ever Год назад
@@fasterthanlime If you would like C++ opinions, I suggest you post this on r/cpp. You might not get a warm reception but you will get opinions.
@montyoso
@montyoso Год назад
Thank you for the recommendation of the Matt Godbolt podtcast. Thanks to you i started to listen to it and i am enjoying it so far.
@salia2897
@salia2897 Год назад
@@AdvancedSoul well, you can compare programming language features by performance, because some can be implemented faster than others. Rust and C++ are basically the same in this regard though. With a theoretical advantage for Rust because it often knows more about borrowing, but that is currently not exploited by the LLVM backend. So yeah between Rust and C++ it comes down to what the compiler does and if you use LLVM for C++ it will come done to some very random implementation details.
@FunkyMoneyMan
@FunkyMoneyMan Год назад
I do think it’s interesting the difference in knowledge of the two languages and what is “easier”. I know C++ very well I would say and I’ve never even touched rust, but when he went over the operator overload functions and mentioned how C++ was difficult and rust was “just implementing a trait like any other”. This made me audibly laugh since for me C++ overload is super easy and clean, when I saw the rust code at 5:56 it looked insanely bloated and had characters that seemed absolutely useless. I’m not trying to bash Rust or the knowledge Faster, just pointing out how coding in a language with little knowledge creates MASSIVE bias and situations like this where something is “simple” just because you know it.
@RottenFishbone
@RottenFishbone Год назад
I completely agree with what you're saying, but I think the point he was getting at is the Rust way is a typical trait implementation. I think he meant that if you know even a minimal amount of Rust then you're going to know how to use traits whereas operator overloading is extra knowledge in C++. Also, he did simplify it down to simply writing #[derive(PartialOrd)] right after :P
@FunkyMoneyMan
@FunkyMoneyMan Год назад
@@RottenFishbone even the simplified went right over my head👀
@ric8248
@ric8248 Год назад
exactly my thoughts! overloading couldn't be easier in C++
@tsunekakou1275
@tsunekakou1275 Год назад
"hard to remember"... lmao.
@tsunekakou1275
@tsunekakou1275 Год назад
@@RottenFishbone i wouldn't say "overloading is extra knowledge in C++", it's not template level difficulty, you can learn overloading after a week or two. sure overloading has a lot of thing going on there but at least it in your face instead hiding. you could argue Rust PartialOrd is newbie friendly but i kinda disagree with that even.
@BarronKane
@BarronKane Год назад
I spent weeks of my life shoving SIMD into an unreal engine module to leverage new cpu architectures and you managed to sum up basically 3 weeks of pain into 20 minutes and I still understood it better than all the formal sources I bled my eyes at. Compiler engineers deserve all of the love in the world and they are criminally under appreciated.
@ZombieLincoln666
@ZombieLincoln666 9 месяцев назад
compilers are AI
@BriceFernandes
@BriceFernandes Год назад
"If you see a compiler engineer in the wild, ask if they need a hug." 😂 Very interesting to see the differences in compilation between C++ and Rust, and the effects of Stack vs register allocation illustrated so well. Great video, tons of information packed in a very short space. Thank you.
@valizeth4073
@valizeth4073 Год назад
Just glancing over the C++ code it could definitely be improved by: Removing the globals Removing the horrific macros (for endl specifically) The constants could be made into constexpr constants (i.e real constants, not text replacement) Removing the using namespace std Removing the `typedef` struct (this has never been a required thing in C++, this is pure C) Replacing the remaining typedefs with using Adding defaulted comparison operators for the structs that would essentially all be one liners without any user defined bodies (structs are just classes, they can have member functions, even though the operators would be friended and not technically members). Not much about performance itself which could probably also be improved, just cleaning up the code immensely by following the c++ core guidelines.
@fasterthanlime
@fasterthanlime Год назад
Yeah I mentioned in the Day 18 write-up that these solutions felt a lot like "C/C++", not "proper C++", but like you said I don't think any of these actually would impact performance. I would really hate if the original author would get negative feedback from all that though 😬 Thanks for the C++ refresher!
@Wunkolo
@Wunkolo Год назад
@@fasterthanlime There are lots of needless deep-copies in the C++ code that would certainly effect performance though...
@osamaalbahrani
@osamaalbahrani Год назад
Interesting points, I didn't know that the typedef wasn't needed in C++.
@chillst3p
@chillst3p Год назад
@@Wunkolo Yeah when doing a for each the code should be doing it by reference, i:e: for ( BluePrint& bp : bps ) { The copies are certainly making it slower.
@kintrix007
@kintrix007 Год назад
This is the first video I have seen from you, and I have to say, it made me sure I want to see more from this channel. Such well present, such cat, such content. You have a really nice style, keep it up.
@carloscarral8870
@carloscarral8870 Год назад
Your way of describing complex SIMD instructions was superb, congrats Amos!
@aleksandermirowsky7988
@aleksandermirowsky7988 Год назад
The content was really great, super informative. It was like reading one of your blog posts but in video form. I watched the day 18 stream and learned a ton. Some of the assembly stuff went over my head but that's just because I'm not too familiar with it. But even so, it was explained well. I'll definitely be coming back to watch it again once I know more about assembly.
@MaxAbramson3
@MaxAbramson3 3 месяца назад
MIPS Assembly is the easiest to read and understand.
@bytefu
@bytefu Год назад
Great video. I love the low-level stuff, and compiler writers definitely deserve many hugs. I have my own toy compiler written in Rust, and even implementing the dumbest register allocator possible was already worth at least two hugs per day, because debugging even the tiniest of changes means reading screens of assembly code, interpreting that in your head and trying to keep up with tons of info, such as which variable should sit in which register, what registers are spilled at a particular point, etc. That's hard even given that I "cheated" and decided to generate code for RISC-V, which is much simpler than x86 or amd64, and I'm just playing around. I don't know if I am even able to write a more sophisticated one correctly with my ADHD and average intellectual abilities. How hard is what serious compiler devs do? Probably insanely hard. The good thing is I have a cat too (btw she has the same pattern on her forehead as your cat). Whenever I feel overwhelmed with coding, she's always there for me. By that I mean she is sleeping nearby, not caring even a little bit about my struggle with my own inability to think clearly. But occasionally, she jumps on my lap and gently reminds me of things more important than code, such as scratching her cheeks 😁
@cyrilemeka6987
@cyrilemeka6987 4 месяца назад
What language are you creating the compiler for?
@pcost
@pcost Год назад
Incredible video. I am going to share it with everyone in the company I run! Keep up the ultra-nerdy-geeky subjects & explanations, you are REALLY good at it and makes this kind of high level stuff very accessible to whoever is listening.
@4mb127
@4mb127 Год назад
Love your blog posts. Keep doing what you're doing. It's great. 👍
@fasterthanlime
@fasterthanlime Год назад
Thanks!! I'm glad I'm finally able to release videos on par with my posts, there was a big gap for a while and the audiences for both didn't intersect much.
@CallousCoder
@CallousCoder Год назад
I love your Advent of code articles! I already picked up some new Rust knowledge! And your writing style is really nice!
@m3nthalone
@m3nthalone Год назад
Well, that escalated quickly. Came for Rust, got to Assembler. I wish I learned this in the university, it is so fascinating. Makes me think how many decisions were taken for us in higher level languages. Thank you for the deep dive and clear explanation. I feel complete… Turing complete now 😅
@runed0s86
@runed0s86 Год назад
Rust's type system, by ITSELF, is turing complete.
@itsmeagain1415
@itsmeagain1415 4 месяца назад
​@@runed0s86so are C++ templates hehe
@shreyasjejurkar1233
@shreyasjejurkar1233 Год назад
This is an absolutely fantastic video! Loved the way you described SIMD instructions! Respect! 🙌🙌🙌🙌 I wish to see an x86 programming tutorial course from you!
@cad97
@cad97 Год назад
I believe the reason that 3×u64x2 uses registers where 2×u64x3 uses stack is as simple as the Rust ABI having a ScalarPair mode to pass scalar pairs (like slice references, or other structs which are just two ints) as two separate arguments. So before LLVM sees it, the function taking 3×u64x2 gets turned into a function taking 6×u64. The 2×u64x3 is given to LLVM as a function taking two pointers. IIRC LLVM does actually have the ability to pass more complex types than just scalars in function arguments (i.e. virtual registers), but rustc never uses this functionality because the semantics of compound types in LLVM don't line up well with Rust's semantics.
@fasterthanlime
@fasterthanlime Год назад
Interesting! Can you expand on "the semantics of compound types in LLVM don't line up well with Rust's semantics"? Preferably in blog post form, 2 pages minimum, no maximum, you have 4 hours ago, ready set go (just kidding, but I would love to read more about this if you feel like posting a link to something!)
@cad97
@cad97 Год назад
@@fasterthanlime for simple and "full" types like u64x3 here, I don't think there's any difference. I honestly know very little, just that rustc only uses LLVM's compound types for field offset indexing and lowers padding to explicit fields. I also think compound types in LLVM may also carry TBAA implications, though that wouldn't matter if only used for passing compound types as function arguments. The TL;DR version is quite literally just that doing pass-by-reference for all compound types is simple, sufficient, obviously correct, and doesn't impede inlining optimization.
@ZephrymWOW
@ZephrymWOW Год назад
Those are words
@irrelevant_noob
@irrelevant_noob Год назад
heh, "you have 4 hours ago"... gg on making us feel way too familiar within this environment! xD
@calder-ty
@calder-ty Год назад
Great video and explanation. Love reading your articles, so watching the video was fun.
@k22kk22k
@k22kk22k 4 дня назад
One thing to add: if you use registers of SIMD instructions, the program takes more time to resume during kernel’s context switching because we need to save/load data for extra registers. That is one of the reasons why utilizing extra registers (like -march=native) results in slower code.
@i.8530
@i.8530 Год назад
been reading your articles for a while, never knew you had a youtube channel. loving all the content, keep it up!
@fasterthanlime
@fasterthanlime Год назад
Thanks! I do link to my latest video at the bottom of every article, but seeing how long my articles are, maybe I should put them higher up 🥲
Год назад
For the C++ version, I'd suggest making the operator functions static and turning bps into a local variable in main.
@keyem4504
@keyem4504 Год назад
Nice stuff 😁 I remember manually optimizing vector functions in MPI using MMX and SSE commands when this was still the hot stuff and compilers had no clue about them. Putting in some prefectches here and there to optimize caching helped as well. That were fun times. 😍
@Spookyhoobster
@Spookyhoobster Год назад
Awesome video! Gonna check out that livestream VOD.
@sanderbos4243
@sanderbos4243 Год назад
Extremely high-quality explanation, I'll make sure to send this to whoever wants an introduction to the world of assembly and the wild west of compiler optimizations!
@bobsalita3417
@bobsalita3417 Год назад
There's still more layers of complexity. Code speed differs depending on whether the instructions/data hit the on-chip cache which in turn depends on the level and size of the cache. Also, optimal alignment of data can make an utterly huge speed difference (address boundary of 8 vs 16 vs 32 vs 64 vs 128). Ultimately, all these factors will be optimized by compiler backends which have been trained by machine learning. I'm an old compiler guy who is spending his retirement on doing just this. I'm betting we can dump LLVM for a machine-instruction-machine-learning-neural-network.
@fasterthanlime
@fasterthanlime Год назад
That is true (and way beyond the scope of this video). I remember seeing some stuff re: machine-learning driven register allocation in LLVM, but I have no idea if it's actually mainstream enough to, say, be used by default in rustc. Do you happen to know? I'm curious!
@HansLemurson
@HansLemurson Год назад
Turn compilers into an even bigger black box! It would be scary if a malicious AI corrupted compilers so that all programs would contain silently executing code to do...something.
@StanleyPinchak
@StanleyPinchak Год назад
@@HansLemurson nevermind those extra skynet instructions
@HansLemurson
@HansLemurson Год назад
@@StanleyPinchak Just a few socket interrupts and some speculative execution...nothing to see here...
@MrRedstonefreedom
@MrRedstonefreedom Год назад
You're awesome, subscribed. Going to go through those videos on Rust you mentioned at some point. Watching other people code is my favorite thing to do when not writing code.
@d0x2f
@d0x2f Год назад
How did it take the algorithm this long to show me your videos. I've read all your articles as I see them show up on Reddit. Happy to see your videos are just as interesting.
@flTobi
@flTobi Год назад
I don't comment very often, but I have to say I really enjoyed this deep dive on why C++ was faster. Keep it up!
@plasticstuff69
@plasticstuff69 Год назад
/s? 😂
@69k_gold
@69k_gold Год назад
@@plasticstuff69 Typical Crab
@matthewmurrian9584
@matthewmurrian9584 Год назад
It took a Rust expert digging into assembly to beat a naive C++ implementation (sometimes). So, yeah. Agreed.
@doublekamui
@doublekamui 5 месяцев назад
if both use llvm as backend, they are similar, if c++ use gcc instead llvm then they can different, but rust can use gcc too, so they are similar. now take a look to the feature, rust give more feature and its design is 100% memory safe, preventing memory leaks that can happen in c++ when building big project with many people that they may forget to delete a variabel after unused.
@dattien3453
@dattien3453 5 месяцев назад
@@doublekamui exactly what smart pointers are made for
@Dygear
@Dygear Год назад
I was rewarded not just with knowledge, but also with a cat video at the end. Obviously this is now the best video ever.
@irrelevant_noob
@irrelevant_noob Год назад
19:25 😻
@frankg7786
@frankg7786 Год назад
SUPER interesting video! I learnt a lot :D and I will stick around on your channel hoping to learn more!!
@gareth2021
@gareth2021 Год назад
Really enjoyed this video about the compiler and assembly topics :)
@semicharmedkindofguy3088
@semicharmedkindofguy3088 Год назад
Good job with the video! I'm not too comfortable with assembly but the way you explained with visualisations helped a lot.
@fasterthanlime
@fasterthanlime Год назад
I actually used pshufd to move half cat parts to both halves of an XMM register. Beware: if you get the `order` operand wrong, things get weird. Real weird.
@cheaterman49
@cheaterman49 Год назад
I love the way you explain function calls and argument passing, it's like a crash course of what the compiler does in "higher level" languages, explained to an audience of 50 year old 6502 programmers hahaha! Really a great way to go about it IMO, well explained but not dumbed down ELI5 style :-)
@espeon91
@espeon91 Год назад
Great video, Amos! You should upload the x86 assembly and SIMD segments of the video as a separate video also as they are a very good intro to asm
@Euquila
@Euquila Год назад
This was great. I really like these deep dive type of videos!
@kered13
@kered13 Год назад
5:05 Replacing whatever C++ map you were using with absl::flat_hash_map or some other high performance map implementation would probably have significantly improved the C++ performance. But you're right you need a certain level of experience in C++ to know that the standard library map types are kind of shit for performance. 5:50 In C++20 you can just do `auto operator(const Cube&, const Cube&) = default` and the compiler will automatically implement a lexicographic comparator, like the Rust derived comparator. While this is a fairly recent feature, I would consider it something every C++ programmer should know, just like every Rust programmer should know about derive, because it is so useful. On one final note, having recently been comparing some C++ and Rust code for performance, I'll say that one Rust feature that can often give it an advantage over C++ is destructive moves, which allow the Rust compiler to make some good optimizations when passing objects by move that would not be possible in C++.
@danielhalachev4714
@danielhalachev4714 7 месяцев назад
I remember realising how good the STL implementations were compared to mine, when I studied Introduction to programming in university. Tests, I couldn't pass with my implementations, worked times faster with STL. If standard libraries are considered slow, I can't imagine what "high performance" means!
@DaddyFrosty
@DaddyFrosty Год назад
Very well made video helped me expand my knowledge on “non basic” assembly. Keep up the good work!
@ThatNateGuy
@ThatNateGuy Год назад
This was really educational, for the parts that didn't go over my head. Nice chiptunes, btw!
@comonad6229
@comonad6229 Год назад
Thanks for the great video! I'd like to see how some more complicated language features (such as fat pointer/vtable, or enum vs tagged union) may affect the compiling result and the performance
@fasterthanlime
@fasterthanlime Год назад
That would be interesting! My guess is that, like here, they're fairly close. One area where I think we'd see a real difference is noalias, but I need to figure out how to showcase it.
@oxey_
@oxey_ Год назад
was very impressed with how knowledgeable you seemed and thought to myself why I hadn't seen you before but then I saw the channel name and everything clicked haha
@fasterthanlime
@fasterthanlime Год назад
That's hilarious. Now you know what I sound and look like!
@tricky778
@tricky778 Год назад
To include binary data into c++ on Linux, creat the binary file and use LD with the right input file type flag to generate a .o file, that object file will have two symbols for the start and end of the data which you can access by declaring the right arrays with the right names (no length values required) something like unsigned char symbol_start[]; where you replace "symbol" according to the symbols name.
@user-ed5qx1ih3i
@user-ed5qx1ih3i Год назад
Amazing video. Thank you for putting you time into educating people and creating high quality content. I wish more youtubers put as much effort in what they do as you.
@johndisandonato
@johndisandonato Год назад
Great video, as usual! A bit disappointed that I can't use a discount code with cat, but the information more than makes up for it. Wanted to ask, could alignment have something to do with the compiler's choice of using SSE registers, or may that be just because the size is bigger than 16 bytes and the compiler just treats smaller structs as a special case? Though otoh smaller structs could also mean say [u8, u16, u8, u32, u32]...
@fasterthanlime
@fasterthanlime Год назад
I think it has more to do with the latter: heuristics based on the maximum argument size the compiler is willing to pass by registers. But I don't feel comfortable making these claims without doing a bunch more research. Re SIMD, note that the compiler is using movdqu, the unaligned version. I don't think there's any guarantees the struct will be 16-byte-aligned, but I may be talking out of my butt.
@damonpalovaara4211
@damonpalovaara4211 Год назад
I'd open an issue on that or reach out to one of the core devs. That seems like an oversight from the compiler team. Has to be some issue with the IR code that's generated not playing nice with LLVM
@fasterthanlime
@fasterthanlime Год назад
So a friend of mine who's a rustc contributor looked into it some. This is the closest report I could find: github.com/rust-lang/rust/issues/26494#issuecomment-619506345 - according to them, it's an extremely common report with no easy solution, most PRs to "fix it" introduce regressions 🙃
@KaneYork
@KaneYork Год назад
the ScalarPair ABI in rustc might be slightly suspect here too - it makes 2-element structs special
@fasterthanlime
@fasterthanlime Год назад
@@KaneYork that seems likely - it's probably what my compiler friend tried to explain to me and it flew right over my head.
@allenwebb273
@allenwebb273 Год назад
@@fasterthanlime solving this seems like it is related to the bin packing problem only a little bit more complicated because of things like alignment requirements.
@RafalFilms
@RafalFilms Год назад
Wow, great video. Both content-wise and presentation-wise
@MSWS
@MSWS Год назад
Stumbled across this channel, love the content! Just subscribed.
@fasterthanlime
@fasterthanlime Год назад
All hail the RU-vid algorithm, who just decided today it liked me. Welcome aboard!
Год назад
Decades ago at this point I had our compiler team rant about register optimization. To this day, I'm convinced it's all black magic.
@gakman
@gakman Год назад
Awesome video. Really enjoyed it. Keep up the excellent work! Cute sponsor.
@fasterthanlime
@fasterthanlime Год назад
Your feedback has been relayed to the sponsor in question, whose only comment was: mrrraw.
@redcoreit
@redcoreit Год назад
I would love to see more showcase explained in depth like this. Well done!
@levimogford3202
@levimogford3202 Год назад
that assembly review was so juicy ty i want to learn Rust, and later Assembly and ive always wanted to learn whats going on under the hood ty, this is exactly what ive always wanted
@mzg147
@mzg147 Год назад
Top tier content. Yearning for more!
@fasterthanlime
@fasterthanlime Год назад
I have a few other good ones, but be warned that as you go back in time, you'll see myself get worse and worse at script writing, performing, shooting, and editing. Thanks for the kind words!
@mzg147
@mzg147 Год назад
@@fasterthanlime This format really with fluid and beautiful code presentation while diving deep into interesting concepts of computing is surely the best match for my tastes, but I still really enjoyed some of your other videos and they are all really good so.. thank you for your hard work!
@orestes_io
@orestes_io Год назад
Awesome format an ini-depth knowledge. Super useful! Makes me want to pick up Rust now :)
@fasterthanlime
@fasterthanlime Год назад
What luck! I know someone who has a website full of articles focused on learning Rust! (the Advent of Code 2022 series is a good start - there's probably enough content on fasterthanli.me that it's disorienting)
@MisFakapek
@MisFakapek Год назад
You now have my attention and a sub. Keep doing what you are doing!
@chyldstudios
@chyldstudios Год назад
Just discovered your channel. Pure gold.
@blablabla7796
@blablabla7796 Год назад
The thing about C++ is that it is very easy to make suboptimal choices in writing the code. A person doing C++ for 10 years is nowhere near an expert but even then you could easily make a single mistake and have your code run 2000x slower than it needs to be. But the good thing about C++ is: if you’re allowed to make “non-faithful” changes to code, you could theoretically turn your problem into an exercise to be done by the compiler and at run time it does the minimum amount of work. Potentially have the answer of the question be a value literal. C++ will always be in a weird place where it has to maintain some weird compatibility with C, which allows it to piggyback off of the work of really smart people that work on C, but also inadvertently carrying all the baggage and weird crap from C. Rust fortunately doesn’t have this problem because it was designed from the ground up pretty recently.
@ahmadalghooneh2105
@ahmadalghooneh2105 Год назад
Most of the C++ optimization happens in the flags when you are compiling, and as you said you had trouble even in linking. So, I could say somebody who's experienced in C++ can definitly beat RUST. Moreover, guys please don't get into this nonesense comparisons, depending on your application you should choose the language.
@alexgorodecky1661
@alexgorodecky1661 Год назад
potentially rust and c++ can be "lowered" to pure C by the programmer will 😄 It's true - performance comparison for rust and c++ is nosence
@KaidenBird
@KaidenBird 11 месяцев назад
"What's faster? C++ or Rust? Trick question! It's x86 Assembly! get ready to get comfortable with some goddamn registers!" on a lighter note WHY IS SIMD SUCH A BLACK BOX
@JosephHenryDrawing
@JosephHenryDrawing Год назад
This is super interesting and the quality of your videos are amazing! Currently going deep into low level representation and assembly and it starts to make sense!
@matt1988ish
@matt1988ish Год назад
I think that it's important to consider the development time of the application, when talking about speed. Which is why Javascript is so popular, despite being slower than C++. Rust seems to be an amazing middle ground with speeds that compete with well written C++ code! Thanks for the video.
@fasterthanlime
@fasterthanlime Год назад
Oh definitely. You should also take into account maintenance costs, otherwise you end up with Go 🙃
@Cornyfisch
@Cornyfisch Год назад
@@fasterthanlime I used to write some small scale programs in Go 2-3 years ago, switched to Rust since. Can you elaborate how Go programs grow unmaintainable that‘s specific to the language? I am just curious.
@mytech6779
@mytech6779 Год назад
C++ leaves certain behaviors undefined because it allows the compiler more freedom and tricks for optimization. Rust being a bit more strict for "safety", can in some cases constrict what contortions the compiler is allowed to do.
@fasterthanlime
@fasterthanlime Год назад
Although that's true, 1) I don't believe there's any actual UB here, at least not any that lets the compiler optimize more, 2) it goes the other way too! See news.ycombinator.com/item?id=25624538 (afaik noalias has been enabled for a few stable versions - until another bug is found, it's had a comical track record)
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
That “.begin()” thing -- you have to compare it to “.end()” first, and it’s only safe to dereference if they are not equal. I know very little C++, but I do remember that.
@tsunekakou1275
@tsunekakou1275 Год назад
@@lawrencedoliveiro9104 hat off to you, seem like not everyone was fooled. (not sarcasm)
@chrzan9608
@chrzan9608 Год назад
Very informative vid and furthermore you killed me at the end, that's funny ^_^
@karagraysen3679
@karagraysen3679 Год назад
This is an awesome video. Great work!
@bimoverbohm6837
@bimoverbohm6837 Год назад
Die-hard C++ developer here. I've been thinking for a long time that I should give Rust a try. Some really cool concepts, fast and very expressive. To be fair C++ has been progressing a lot in the last years and people are usually complaining about ancient C++03 while they should be using C++17 or 20 by now...
@heyhoe168
@heyhoe168 Год назад
с++20 concepts are so odd, it feels like a different language now.
@Voltra_
@Voltra_ Год назад
This is what language comparison videos should always be like
@gara8142
@gara8142 Год назад
Very good video! I would love more videos covering things like this
@fasterthanlime
@fasterthanlime Год назад
I want to go a little bit deeper down this rabbit hole, to see where it leads, but in the meantime you can check out videos like How The Detour Crate works, if you're interested: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aLeMCUXFJwY.html
@juliavdkris
@juliavdkris Год назад
Amazing video, thank you so much! You're great at clearly explaining these sorts of concepts in a calm and constructive way
@fasterthanlime
@fasterthanlime Год назад
Ah crap, that's right! This is why you don't go off-script!
@juliavdkris
@juliavdkris Год назад
@@fasterthanlime But you clarifying it as "the function calling the other function" clears up any potential confusion it could've caused, so it's all good Also I wrote that comment before finishing the video, and I really didn't think I could love it even more. But that ending with "if you ever meet a compiler engineer in the wild, ask if they need a hug" and the sponsored by cat segment are fucking amazing
@wallyw3409
@wallyw3409 10 месяцев назад
C++ in binary is faster than everything for math but ya who knows how to do that.
@doublekamui
@doublekamui 5 месяцев назад
if both use llvm as backend, they are similar, if c++ use gcc instead llvm then they can different, but rust can use gcc too, so they are similar. now take a look to the feature, rust give more feature and its design is 100% memory safe, preventing memory leaks that can happen in c++ when building big project with many people that they may forget to delete a variabel after unused.
@strega-nil
@strega-nil Год назад
For what it's worth, in C++20 you no longer need to implement comparison operators if they're doing normal lexical comparison: auto operator (const Type&) const = default;
@tsunekakou1275
@tsunekakou1275 Год назад
you would think he should have known that when he use that C++ vs Rust title.
@tammip5497
@tammip5497 Год назад
Great video with good illustrations, thank you!
@OffbrandDrPhil
@OffbrandDrPhil 8 месяцев назад
"I felt pretty stupid while reading it, and I wish you the exact same- that just means you found something you can learn about." 2:57 That's a great way of putting it, and it makes me a lot more comfortable learning that I'm not the only "stupid" one when it comes to working with and learning to code. Thanks for that!
@zemlidrakona2915
@zemlidrakona2915 Год назад
Modern complied languages should be reasonably comparable in performance, and in any case compiler writers will leap frog each other as they improve compilers. I program in C++ even though it's the most hacked up language ever. At one point I considered going to Rust, but the first thing I needed was placement new, which the Rust guys told me it didn't have. In addition I got advised to redesign my code if I can't directly port it from C++ to Rust. At that point I gave up. In general I find these days the way your data is organized is far more important than the the kind of stuff your talking about here and C++ lets you do close to anything in that department. But again it's an annoying hacked up language and it's getting more hacked up each year.
@marcossidoruk8033
@marcossidoruk8033 11 месяцев назад
Just do C-style C++ and ignore everything in the standard Library and thats it, no stupidly hacked code unreadable templates and OOP nonsense. If you care about performance and you are already thinking in terms of data layout you are probably already doing this, but just in case I had to say it. Also you could consider using one of the new C replacement languages like Odin, I've heard they are really nice, Rust is indeed a stupid language to use if you don't care about hardcore Security, the kind of restrictions Rust imposes on you are pointless in that case.
@johnnywezel3399
@johnnywezel3399 5 месяцев назад
Pro tip: only write C++ if you know how to use it.
@vukasinstrbac3742
@vukasinstrbac3742 Год назад
Fantastic content!
@KohuGaly
@KohuGaly Год назад
Ah yes, the "zero-cost abstractions" being "roll-D20-cost abstractions" as always 😀
@fasterthanlime
@fasterthanlime Год назад
Weeeeell in general I would agree with you, as in I'm always skeptical that the compiler would optimize things properly - but this one surprised me, and to me, is a proper bug. I might look into it some more - it's possible to compare clang and rustc generated IR, so troubleshooting is not as inaccessible as it would appear.
@d3line
@d3line Год назад
Huh? It's just a compiler optimization that wasn't implemented, and the only "abstraction" here is a struct
@k04jg02
@k04jg02 Год назад
😂👏👏👏
@savagesarethebest7251
@savagesarethebest7251 Год назад
I have not done x86 assembler since i was like 12yrs old, still remember that LEA is load effective adress and some opcodes in hexadecimal. Like nop is 90h, and ret is C3h
@robervaldo4633
@robervaldo4633 10 дней назад
this is the most underrated youtube video title I've seen for some time... thanks!
@tedrose
@tedrose Год назад
Excellent video. Looking forward to your nix series, just sponsored you on github :)
@fasterthanlime
@fasterthanlime Год назад
Thanks for your support! The series is taking longer than expected to finish up, but for good reason: I managed to get to a place where I feel like I understand the fundamentals of the language better, so I could see myself making a video about the language itself as a companion piece. We'll see!
@whoopsimsorry2546
@whoopsimsorry2546 Год назад
Decent video. Obviously, everything done in one language can be done in the other one as well. When it comes to optimizing stuff like this, it's mostly "luck" as to which language's libraries are more suited for the job at hand. I don't think "which is faster" could ever be an actual question. There's many other far better questions: "which is safer?", "which is easier to learn?", "which one allows for better expressiveness?", "which one is the better option for embedded?", and so on.
@fasterthanlime
@fasterthanlime Год назад
We're roughly in agreement but let me pick two nits: there's definitely things you can do in C++ that you can't do in safe Rust, simply because the borrow checker doesn't understand them. And I say that as a pretty vocal Rust advocate but that's just... the deal we made with the compiler. (And there's still research/improvements ongoing, but, yeah.) Re safety/learning curve/expressiveness: I covered that /briefly/ when comparing the two codebases, but it probably warrants more in-depth coverage. I would of course need to do a bunch more research about C++ first. This is all the aftermath of some casual stream and I thought it could be an interesting watch for folks who are like "I hear Rust is safe and that sounds good but that also means it _has_ to be slower, right?". Thanks for watching!
@squelchedotter
@squelchedotter Год назад
@@fasterthanlime On the other hand, I find there are many things that you can do in safe Rust that you can't do in C++, not because of limits in the language but because of limits on your own sanity
@fasterthanlime
@fasterthanlime Год назад
@@squelchedotter That's very true but it's also a harder sell for folks who aren't /already/ into Rust. I sound like a madman writing "it's great, just try it" all year round: to most it just sounds like I'm in a cult, and that explains a lot about the dynamics of the interactions between the Rust community & the greater programming community.
@tsunekakou1275
@tsunekakou1275 Год назад
there is no "better" questions. depends on what the project requirements or what resources on hands. i don't need safety so i don't need Rust. Rust is just as hard as C++, so there is no win there for both of them, "which one allows for better expressiveness?", expressiveness is not on the top of my list, i write my C++ quite expressive and i happy with that level of "expressiveness" for my projects, Rust abuse abbreviation is a minus for me (get a C vibe), what is Box, what is Rc (yes i know it RefCount), Arc (yes i know it Atomic RefCount). "which one is the better option for embedded?" no idea, mostly don't care. which is faster, they are similar or at least not the performance win margin that i would care. which compile faster? likely Rust would lose on that, i have never seen a benchmark that Rust won on compile time. which is more restrictive? Rust is more restrictive, for me it a lose, for others it might be a win. IMO, there isn't a whole lot of reasons to switch from C++ to Rust beside safety, and that is still a stretch, things that need safety require a good spec, Rust spec is like "what am i?".
@whoopsimsorry2546
@whoopsimsorry2546 Год назад
​@@tsunekakou1275 That's what I was trying to point out. The question on speed is mostly subjective as is mostly any other question. If we were trying to compare the 2 languages, there are far more important things that play a role into choosing between rust and C++. I personally also do C++, people using rust probably got their thing too. Just hoping it's not because it's "faster" in this one picked out case.
@sergeiromanoff
@sergeiromanoff 10 месяцев назад
Why C++ programmers don't try to prove their language is faster than something else? They don't need to
@doublekamui
@doublekamui 5 месяцев назад
if both use llvm as backend, they are similar, if c++ use gcc instead llvm then they can different, but rust can use gcc too, so they are similar. now take a look to the feature, rust give more feature and its design is 100% memory safe, preventing memory leaks that can happen in c++ when building big project with many people that they may forget to delete a variabel after unused.
@cinnamonFloss
@cinnamonFloss Год назад
Very interesting video (you earned my subscribe). One thing that I was a bit surprised at (though my experience is with c++ in the g++ ecosystem, so forgive any ignorance); Based on you comparing how the calls were made (compiler's choice in how to marshal the parameters, that meant that your final profiling was done without externing the functions (as you mentioned at the end of the video)), but Im pretty surprised that the function existed at all. g++ generally has a very aggressive optimizer for single file non-externed programs. In most cases that Ive seen, those functions themselves should be optimized away so you are left with just the actual meat of the functions without any functional overhead. If it's not doing it on it's own, maybe try adding a forceinline to the function declaration (I know it's technically not standard c++ but the biggest compilers do support it) (does rust have an equivalent)? It would be a really interesting optimizations experiment to see how they compare once the optimizer is allowed to view the entire program at once.
@fasterthanlime
@fasterthanlime Год назад
Rust does have #[inline(always)], but it wouldn't help here since the function is recursive (and not tail-recursive, unfortunately). The code for both the C++ and Rust version is linked in my top level comment if you want to play around with it yourself!
@cinnamonFloss
@cinnamonFloss Год назад
@@fasterthanlime Oh, I must have missed that in the video. I will for sure check out the code and play around with it if I get a breather during work this week. Keep up the good work. Despite being a huge c++ advocate, I am really looking forward to the day when I do move on to a language without the metric tons of baggage. I will definitely check out the rest of your videos.
@irrelevant_noob
@irrelevant_noob Год назад
@@fasterthanlime why not pin the comment with the link though? it's starting to slide down... Also, i'm not getting your point. The backtracking function is recursive, sure, but not the operator+, which is what J said would get optimized away (in-lined instead of f-called).
@gubatron
@gubatron Год назад
Great video, thanks for the depth. How long did it take you to produce the graphics and edit all this? Great job man.
@fasterthanlime
@fasterthanlime Год назад
2.5 days of editing.
@piotrarturklos
@piotrarturklos Год назад
Nice breakdown. C++ can be used to write optimal code, there isn't a "faster language", excluding specific use cases like neural networks, for which special tools can often produce a better machine code than a regular compiler. Rust can be used for the same kind of optimal code writing in general, except for when one needs special tools and there isn't a Rust interface but there is a C++ one. Examples of such tools include Halide and GPU languages like CUDA.
@teranyan
@teranyan Год назад
Unless you are an expert in both languages you have no business making videos like "c++ vs rust: which is faster", that's all I'm gonna say.
@andrewmacanada
@andrewmacanada Год назад
Great explanation. Very interesting dissection.
@alex_s168_p
@alex_s168_p 8 месяцев назад
This video helped me understand SIMD a lot! Could you maybe make some sort of x86 explanation series, where you also explain some more SIMD instructions?
@error200http
@error200http Год назад
@fasterthanlime
@fasterthanlime Год назад
😘
@josefaguilar2955
@josefaguilar2955 Год назад
The traps you kept running into that made the C version of the app faster are bound to be the same traps any new developer would run into as well. This is problematic for Rust. The other problem for Rust is that they are many more C experts and until there are more Rust experts, C will continue to be the fastest.
@VarunBarad
@VarunBarad Год назад
Great explanation Amos 🚀 I really love your style of both writing and recording. What is the font used for your website URL in the "Thanks to my patrons & sponsors" slide?
@fasterthanlime
@fasterthanlime Год назад
That font is Bitter, you can find it on Google Fonts.
@anssietelaniemi3397
@anssietelaniemi3397 Год назад
Interesting! Good video. Followed.
@Proferk
@Proferk Год назад
c++ best
@matthewmurrian9584
@matthewmurrian9584 Год назад
Rust expert/C++ novice puts in a lot of effort to make Rust implementations faster than naive C++ implementations. Finds that those Rust implementations are sometimes faster.
@nfaza80
@nfaza80 Год назад
Very high quality content. Nice!
@gillarajieprasatya8798
@gillarajieprasatya8798 Год назад
great explantation, auto subscribe
@ruadeil_zabelin
@ruadeil_zabelin Год назад
4:15 So you're comparing buffered c++ to unbuffered rust. Why didn't you write an unbuffered c++ version? This is my main pet pieve when people compare languages. Compare the same thing. Implement the same thing.
@fasterthanlime
@fasterthanlime Год назад
I didn't write the C++ version. I ported someone else's C++ to Rust, so it would make sense to get the Rust port as close as possible to the original at first, and then experiment with how to make it faster.
Далее
How I learned to love build systems
16:31
Просмотров 129 тыс.
Rust is not a faster horse
11:37
Просмотров 316 тыс.
HELLUVA BOSS - THE FULL MOON  // S2: Episode 8
23:10
Просмотров 4,4 млн
WHAT AI CAN DO!?
2:42
Просмотров 3
Why i think C++ is better than rust
32:48
Просмотров 266 тыс.
zig is the future of programming. here's why.
9:34
Просмотров 182 тыс.
Why I Like Programming in C.
3:16
Просмотров 16 тыс.
Rust vs C++
7:18
Просмотров 51 тыс.
LLVM in 100 Seconds
2:36
Просмотров 823 тыс.
Rust and RAII Memory Management - Computerphile
24:22
Просмотров 213 тыс.
31 nooby C++ habits you need to ditch
16:18
Просмотров 716 тыс.
Fast Inverse Square Root - A Quake III Algorithm
20:08
From C ➡️ C++ ➡️  Rust
14:06
Просмотров 165 тыс.
Индуктивность и дроссель.
1:00
iPhone 15 Pro vs Samsung s24🤣 #shorts
0:10
Просмотров 9 млн