In this video we look at Bandits from 1983. How it uses bitmap and text modes, draws bullets and enemies, and uses dynamic character sets for lots of software sprites.
github.com/mar...
github.com/mar...
00:11 Introduction
00:43 Using C64DebugGUI to examine the graphics
01:20 Title sequence using bitmap
02:50 Nice transition betwwen title and game
02:59 Game start
03:08 Scrolling starfield
03:20 Where are the hardware sprites?
05:06 Mostly using software sprites
05:35 Love, care, and attention
06:16 Investigating the disk image
08:22 Checking bitmap screen usage
08:40 Text mode for the game, dynamic charsets
10:03 Code debugging in Vice and ICU64
13:01 Backup bitmap screen in memory
15:29 Double buffered screens and charsets
16:58 Finding code for software sprites
24:25 Understanding the rendering logic
25:30 Animation frames source data
26:39 Software bitmap wobble scroll
27:28 Game over text animation
30:56 Summary of things found
3 окт 2024