Tim from year 2019: I have a patreon page, now! Please support me, thanks! / parsetreemaster
I begin to program a Zelda game with a ti-84 calculator. (Should also work on ti-83 and ti-82)
To insert lines, press [2ND] then [DEL] (for insert mode) then [ENTER].
Code for Zelda posted on May 7th 2014 after Episode 17 upon RU-vid comment request.
ZELDA: pastebin.com/rx...
ZELDAO: pastebin.com/8v...
ZELDAP: pastebin.com/zW...
Episode 2:
• Calculator Programming...
List of all pastebin programs:
pastebin.com/He...
The way that I present my episodes is inspired by Ethoslab.
If you have a Ti 84+ C Silver Edition:
The English manual mentions two modes for the output command, Horizontal and Graph-Table. The (row, column) are (4, 26) and (10, 26) respectively. The indices are inclusive to those sizes and 1. So, in interval notation, ([1, 10], [1, 26]) is your maximum character playroom. Use x to represent column index and y to represent row index, making sure that your mode is set to Graph-Table. Edit your program accordingly to work with these numbers. So as you watch this video, remember that your screen is 10 x 26 rather than 8 x 16.
12 сен 2024