For those wondering why every weapon has two different tactical reloads: AW had this feature in multiplayer where you could double tap the reload button to reload faster, but you would lose any ammo in the current magazine.
Fun Fact: Some of these Reload Sounds were Re-Used in Modern Warfare 2 Campaign Remastered. Mostly The WW2 Weapons (Sten, MP40 & STG44), SVO & Atlas 20mm.
I'm pretty sure MW2R was developed directly from Advanced Warfare. Perhaps they found it easier to reuse the sounds since they were already in the base game they started with.
@@zaicanna96 Play both AW and the remastered games. You'll notice the mechanics and graphics are the same and even sound files are reused from AW in both games.
Pc was not a popular platform to play on compared to consoles, until recently. So they have a valid reason not to spend man power on such a small player base
The world crafting and weapons and sound design was actually very good. The vehicles and exo suits felt very immersive in their futur design. Its a shame they monatized the fuck out of this game and everybody ended up hating it
AW has some rather strange and bizarre gun models. I'm no gun nut or look for realism in my games but like wow. These guns were interesting to say the least
Well it's one of those things where it's like "why is it here?", if no one said that was a mechanic in this game I would have never known it was there to begin with
'why don't we have this badass 3d printing gun yet' Reasons, like, for example. 3D printing isn't as high-tech as Advanced Warfare, so you'll probably have to use some traditional 3D printed techniques to create a 3D printed gun, but takes a lot of time.
The NA-45 infuriates me. I think it's about the most nonsensical gun in all of Call of Duty (barring wonder weapons which aren't meant to approximate reality). Seeing its tactical reload here got me all fired up lol
CC 1. On the M1 Garand the Bolt should go forward automatically but if it doesn't that is okay it just means the clip is very tight and sometimes needs an assist slap to go forward.
3:30 Jonathan Ferguson the dude who works at the Royal armory stated that even when it has round's in the nblock it will make a ping sound and the gun makes a ping sound when firing because of the nblock
@@Nolvit that is a combination of the ejected round from the chamber and en bloc clip forcefully bamming onto the table. You can search other videos on reloading the garand where it does not make a ping sound when the clip isnt empty.
@@Nolvit That's called post processed sound effects. A loaded Garand doesn't ping. The ping happens with the sheet metal clip when there isn't anything inside of it absorbing the shock when it's ejected.
I never noticed the SN6 had 3 whole unique reloads in the campaign. I wish other COD games added extra reloads that didn't need attachments and stuff to play.
For a certain condition, sometime the M1 Garand's bolt doesn't automatically go forward........but that M1 Garand looks clean....... Also, how you reload an XMG-1?
The game was not meant for that fov, so why did you set it to such a high value? Makes it a bit nauseating to watch… (and i set fov to 90-100 in every game)
I'm not really sure what you're asking, but whenever a belt-fed machine gun runs empty, there should be no belt left in the gun. The problem here is that, even when empty, the machine guns still have loaded belts in them that have to be removed. There should be no belt left if it's empty.
@@kaleidoscopekaleidoscope9064 What they meant by "Belt link is always visually loaded" is that, when the machine guns are empty, you can still see loaded rounds on the belts before they get removed.
Why are there so many world war 2 guns no seriously they just randomly throw in a 1911 and MP40 and a stun gun and an advanced warfare there's an m1 grand what the hell get your WWII out of my futuristic warfare(unless it's Wolfenstein) there's also an STG 44 in this game what the hell
the only modern guns that are actually used in campaign are MP-443, MK14, ARX-160, KF5 aka MPX, Bulldog and AK-12, with Ameli being debatable because it was altered beyond recognition. all the other modern guns and especially silly shit like blunderbusses, 19th century revolvers and WW2 guns are just a lootbox bullshit that is not present in the plot.
The only COD that featured a Normal and Tactical Reloads. I never understood why they didn't implemented something like this in MW2019, it would make way more sense in that game than here. Also, the anims wouldn't be dumb for the most part.
For god sake man! Tac 19 as a classic reload.im seriously can be founded in cod ghost When the tac 19 is a non reload.actually with that wrong huh? To be seriously not big suprise
This game really tarnished cod's reputation. I think cod would have been better of if cod ended with ghosts and that all other cod games that came after(AW, BO3, IW, WW2, BO4, ex...) were branded as different fps games, separate from cod