Full Showcase: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wbZ_NVz73Mo.html im excited for MWII hope it isnt a trainwreck like the 2042 or the vanguard
On the bright side, it's Infinity Ward, and MW2019 was at the very least decent compared to the last two releases. But being realistic, they've got a good amount to live up to and probably won't reach fan expectations.
@@carlholt2323 Putting a round in the chamber manually so you can get an extra ammo in outside of the ones in the tube itself. A lot of games don't do this, and Cod doing it is especially wierd.
One of the things I love about MW2 is that it focuses a lot on magazines coming from the center bottom of the screen, as if being pulled from a real live chest harness. MW2R forgets about this stylistic choice on quite a few reloads, so they aren't quite as cool as they should be. There are also a few strange pauses in MW2R where it seems as if the operator's task list to ready the weapon again is buffering.
Fun fact: The 1014's bolt release sound sounding like the AR M4's bolt was also the case for one pre release build of COD4, which tried to implement shotgun chamber loading before finally appearing in MW2R
my favorites are all the remastered shotgun reloads and the rpd reload. Love the ghost loaded shotguns but i especially love how the character moves the rail on the rpd so that he can lift the cover and reload
I dunno why, but I really love that lil additional touch of a magtap for the remastered F2000. Like, I want that for other Bullpup guns in various gun mods for other games entirely.
Yeah.. not unique enough… not like the FAMAS with heartbeat-sensor reload where he barrel rolls the gun to the opposite arm, spins the mag around each finger, before slamming it home and flip-racking that thing like a lever action wielded by Arnie… (that beast of a carrying handle just SCREAMS to be hula-hooped) It was far from even coming close to the level of unique required to be showcased with virtually every other reload animation 🫥
I have seen the AA-12 reload, I actually compared it frame by frame but it was really just a significant barely noticable difference. In FAMAS other hand you can see the left hand noticeably avoiding the Heartbeat Sensor, more noticable than AA-12's least for me.
So a bunch of random things from someone who just watched your video and liked it, but also remembered some trivia about the game the F2000 original reload had the player hit not a non existant bolt release but the takedown button, you know, the thing you press in order to take apart the weapon? so I'm glad they fixed that fuck up. I don't really know why they didn't just re use the anaconda reload from the original but have it so that the player uses the extractor to remove the rounds and then insert the speed loader with the rounds in it and close the cylinder back into place, the anaconda is only available on museum and it's not like there's multiplayer to actually allow you to use it. the USP45 is wierd, according to IMFDB while the hammer is cocked, it's not fully cocked so as to be caught by the sear in the original the "G18" was just a Glock 17 that was given a bigger mag and full auto. not impossible but it's missnamed, the model in the remaster seems to be the "Hornet" pistol from IW since that was a Glock 18 the W1200 actually shows up in the level "Takedown" and "The Hornet's Nest" on the polish version of the game, it uses the spas 12 animations. there's a Mr. Yuk sticker on the scope cover on the WA2000, that has nothing to do with anything I just thought it was a cute detail. the "M9" in the original was a Beretta 92SB, not the 92FS the M9 was based on. this problem was also in CoD4 and was fixed in both it's and this remaster. and the "M93 Raffica" is not a beretta 93, it's just the M9 with some extra stuff made to look like a 93 with burst fire. I think the first game that had a Beretta 93 was actually Black Ops: Cold War. and that's it sorry to bother you.
@@johngarza5002 I Disagreed While yes they did recycled the animations and sounds from MWR but Beenox got the reloads correct and their Shotgun Chamber animations was a nice touch because we rarely see this type of animation in any COD games (including MW19)
There is actually a problem with Interventions extended mag. In the game, the Intervention's extended mag holds 10 round. The Intervention has either 5 or 7 round mags
I don't know if I am the only one who hears it because I've never seen the comment about it but... Can either of you hear that weird sound with some reloads in the remastered MW2? It's subtle, but when you listen into it, you can hear it on various weapons. A good example is the Dragunov, just listen closely once the player inserts the new magazine in. I don't know what the sound is supposed to represent but to me, it sounds like weird glitchy noise.
Modern Warfare 2 Is One Of My Favourite Call Of Duty Game, Even I Never Played It, But This Game Is Frickin' Awesome And Also, I Can Wait To See MW2022! Well Let's Hope It Doesn't Messed Up Like All Current Games.
Ngl some of the remastered animations really lost the essence of the original. Like the UMP really fucking bothers me how cheap it looks. At least shooting it in the remaster feels as good as the original. On a positive note the L86 has a pretty nice one.
@@edm240b9 oh I mean from the animation it doesn't look good like something a triple a studio would animate. Also yeah the UMP is a cheaper alternate but HK is a greedy company that still charges a ridiculous amount for it
@@M4skedBoi the UMP45 reload in the remastered isn’t wrong. I’ve shot a full auto UMP45 before, and you don’t have to do the “H&K slap” on the gun to reload it, since it isn’t roller delayed.
I prefer the jank of MW2 (sounds and animations). It's not accurate but there's charm to it. For example, in the OG MW2 the player doesnt press the mag release to properly reload the spas 12 but the animation looks aggressive with the sharp sounds of inserting shells and racking the pump afterward. The character is missing from the remaster
Ehhhh...the new ones are far better in my opinion, the olds "were" nice but for there "time". I'm a 31 year old gamer, I've seen many of the improvements in games over the years. People can't use "Nostalgia" as a excuse for every single game. Again, not trying to burst your bubble. Just being honest.
@@facundopereira9217. Usually you have to dig into the game's code, which requires you to troubleshoot a lot of technical shit in order to access the game's files.