2:57 For a game that is 12 years old, I'm still surprised how they got the detail of the magazine release being pushed back right, because i'm sure most games don't even include this detail
3:55 If you put an RDS on the MG4 it does a similar animation to the RPD w/ RDS where the top is just put on with being punched down 4:25 The WA2000 uses the M4A1's reload sounds because there isn't any reload sound for the WA2000 in the game files so it defaults to the M4.
I love the minor differences when certain attachments like the heartbeat sensor are equipped. Also I completely forgot the Dragunov was even in this game
The M14 Was Only Exclusive For The Gulag Mission In Single Player Only And Spec Ops, In The Multiplayer Its The M21, The Closest You Can Get To The M14 Is By Putting On An ACOG
@@Alpha-0014 If I remember correctly it was still designated as the M21 in the spec ops mission. It was the M21 Scopeless or Iron sights or something like that
1:26 If you want to see uncensored version. Just download the mod, and put to 120 fov, or watch the other video. If you see the m4sked channel within mw2 reload. You’ll see the cursed reload
I get the feeling those guns weren't really supposed to be in the game to begin with. I'm guessing they were simply put in to the game at a very early stage of development for playtesting purposes, and later on they simply couldn't be bothered removing them.
@@iCoolaxe that could be a possibility for the w1200 and the m1911, not sure about the dragunov though since that's actually In campaign missions not just museum
@@xj0462 in the enemy of my enemy there's one with the woodland camo so I do think it was intended to be added if it's got camos And in contingency there's one with artic camo in the guard tower
@@cortex8239 The refinement of motion in MW and MW2 was, to me, a pinnacle in first person animation (alongside Halo 3). Styles and motion these days have become more aggressive as Hyper has set the tone with MW 2019, though I will give a shoutout to Mr. Brightside's anims for Insurgency definitely.
@@rashmikalia1304 Hyper isn't the lead animator at IW, for one. Merely saying that his style is, to me, the most prevalent in the game and one which has inspired other games and amateur animators these days.
IT ISN'T AN M93 RAFFICA JUST BECAUSE YOU PUT A SHOULDER STOCK/FOREGRIP ON THE M9! It's a pet peeve of mine. Developers often do this. They have the m9, so they use that as the base for their m93r. I know the weapons are similar, but there are differences.