Because the charging handle wasn't pushed by the spring pressure of the bolt since the bolt locked back on the last round, so it will move freely as long as you don't release the bolt.
Fun Fact: There is one gun with an inspect animation where the soldier checks the mag or the barrel or both AR: AS VAL SMG: CX-9 Shotgun: Jak 12 LMG: RAAL MG Marksman: SP-R 308 Sniper: None of the sniper animations check the barrel or mag, however when alex inspects hadir's sniper (HDR) in the campaign, it checks both barrel and mag Pistol: Sykov
@@modyphantom Well, I think it's still better to say who originated the joke, it is better than just blatantly copying it, then people will be really annoyed.
3:26 just to clarify if anyone confused, the Citori 725 was manufactured by the Miroku Corp. In Nangoku, Japan, but it was marketed and distributed by Browning themselves
@@genericdude9082 as far as i know, the predecessor of the 725, the Browning Superposed, was prohibitively expensive to make, so Browning turned to Miroku corp. in Japan to make a less complicated and more affordable version of the shotgun. So i believe the core design still came from Browning, but the Japanese had some changes on the original weapon to be more cost-efficient than the Superposed.
So many awesome little details in this game. I love how the charging handle on the RAM7 (Tavor) floats freely under gravity at 10:02 before the bolt release is used which forces it back to the front. You can tell the animators actually did their homework.
There is a blueprint in this game that changes the LWRC 45/Striker into an actual German UMP-45. Not that it really makes a difference since it’s not technically it’s own, stand alone gun, but that being said it still kinda is lol
Yeah several weapon blueprints actually change the weapon itself. The 'Task Force' blueprint for the 'M4' changes the weapon into an actual M4A1. Now compare these epic style and function of blueprints to the laughable 'motorcycle gun' shit CW has
Cold War’s blueprints are laughable compared to this, I remember people complaining about stuff like the anime camos but then look at CW’s literal space ship guns. They just keep gettin more and more ridiculous with each new blueprint.
@@michaelzhang9806 As ridiculous as some of the bright pink MW guns look, they actually look like they've been fully replaced with synthetic and carbon parts. Even one of the PP-19 Bison blueprints gives it an AK-12 style pistol grip and charging handle. And then we have CW with star wars guns and Vanguard with a 'no stock' STG blueprints. Which I'm not even gonna bother to go into about how obviously retarded that one is
@@Quick_footy1 then the .357 should've been considered "fictional" as well, despite being actually a hodge-podge of various revolvers (Anaconda, Python, and SW581). If you look on IMFDB, it acually said it's a combination of various snipers like i said above.
@Razavy Ashafat the KSP's design are actually based on the UMP 45. Same philosophy is applied to the Bullfrog (based on Bizon), and the CARV (a.k.a the cursed normalized G11).
@@Nsodnoajdjksl "HDR" is actually an abbreviation of Hadir, which is Farah's brother. And in the campaign, he used that particular rifle before eventually giving it to Alex.
The details in the campaign mission where you play as Farah in captivity are neat. Nice little detail that her abilities at that point wouldn’t be as refined as a professionally trained soldier
@@GunsNGames1 Or because she's a young woman who's probably never held an AK in her life? Sure the starvation is part of it, but it's more so because she's a young woman who's also not used to guns.
Wait a minute, I didn't know the fal had a bolt catch system. I guess you learn new things every day. Also I love how the AS VAL speed reload has damn near if not the exact same animation from Battlefield 4.
@@ringoferrer2343 Well I mean it looks identical. I'm surprised no one has noticed it yet. But I'm not complaining, I just think it's cool. Some people may not know this, but in Battlefield 1 "I think" it has a reload animation for the double barrel shotgun that nods to DooM. Just small little details like that never seizes to amaze me.
ever since mw2019 was released, other games' reloads have tried to do something similar. Less camera shake, more model shake. but IW still does it best.
MW 2019 is beautiful and thick in all the right places. The good looking models (including the hands and forearms), combined with varied, tactile sounds makes for an immersive experience. I don’t mind the storage requirement for a game this good. Also, the Val is my favorite gun in video games, and MW 2019 really gave it justice.
"Thick" yeah, but the Deagle look "fat" to me lol, cuz i played csgo, and i see the desert eagle in csgo look so thin, while Desert eagle in mw 2019 look so f a t, and that's funny to me
@@duychung3314 it's a different version of the deagle actually. MW's models use 3D scanned proportions which are accurate to real life. but also, CSGO's models are just incorrectly proportioned nonetheless, even with the different version of Desert Eagle is uses.
I don't think you know how an automatic shotgun works. They use the energy from each shot to cycle the action and lock in a new round. There's no battery.
Ironically all the jumpshotters and speedy bois you're likely complaining about aren't even trying that hard. When you have a lot of fps experience that movement is just natural and requires almost no effort to pull off.
@@Nomad0311 honestly, if that were the problem then I would have admitted to just being bad. The game is just exhausting for me to play. Most other fps games I play have ranked and casual options of play but not this one. This game feels like it’s constantly ranked and that can get stressful after playing it for a while. I stopped playing this game regularly since they merged MW and Cold War together in Warzone. I switched to HALO after that
@@Nomad0311 "aren't even trying that hard" Dude those freaks play ranked on casuals 24/7 as if their lives depend on it. CoD is a fucking sweatfest, that's why it has SBMM and more people are playing CoD Mobile.
I know many people hates Vanguard but I really got curious with some of the reload animations Hope you'll make them including the sleight of hands and different magazine
It's mostly stupid because of the attachment options and caliber errors. If Timmy wants to use red dots, lasers and angled foregrips he can go play cold war. Also a Thompson isn't fucking 5.7 that cartridge didn't even come out until 1990.
Battlefield 1: Frenchies in the Trenchies Battlefield 5: C R O N C H. Call of duty WW2: Reloads made from beer bottles Halo: Weird lookin' guns Call of Duty Modern Warfare 2019: Reload Porn
That can share the title with the SP-R 308. I think both them are done by Hyper, if so, this is his magnum opus. (To people typing “HyPuR TiDn MaiC aIL De AnIMz >=,(“ and I know, he didn’t, and I never said or implied that, shut up)
I love how the weapons chambered in 8mm Mauser and any Russian caliber use steel cased ammo, implying that the ammunition is Russian made. The only exception I can see are the weapons chambered 7.62x54mmR. It's also a cool detail that the Famas is the only weapon that uses steel cased 5.56 NATO.
0:07 Not only is this loading technically and aesthetically pleasing, you can see that Sgt. Gerrick was loading each round with very vengeful intent given the context of the scene.
You're our only hope! Plz, make a video featuring every weapon inspect animation from Call of Duty WW2! I know, WW2 is outdated, but there's still no "all inspections" video of it. This has to change!
One complaint: it's too sexy, and there is no going back, everything going forward has to meet this, exceed this, or face criticism. I mean look at cold war and vanguard (vanguard is eh, not the same realism and sexiness as MW).
ABSO-FRAKING-LUTELY loved and TRULY enjoyed watching this weapon animations of COD:Modern Warfare The LMGs and Grenade Launcher attachment reloads are my MOST DEFINITE favorites
They did really went for extremely detailed and satisfying reloading animations while also keeping the uniqueness and style of not trying so hard to be 100% realistic, which is almost perfect and all around a great middle-ground. If you go too unrealistic it starts to look goofy on very few cases like Overwatch. And if you go too realistic, it starts to become super noticeable how much they are tryharding realism instead of just making it look and feel good, like Tarkov or Insurgency.
Still disgusted they never added a Single Action revolver but did add a Lever Action Rifle and a Two Barrel Shotgun .Very pissed , would have been amazing .
@@oolooo why tf would wakashasi’s. Lever action rifle, a fucking blunderbuss and a signle action rifle be in a game titled *modern warfare* what type of drugs are you on. You have Cold War, ghosts, and ww2. Coldwar for double barrel, ghost for single action revolover, ww2 for blunderbuss and single action rifle. Not that hard to buy all of those games cold war for wakasaahis and mw too.
12:21 small correction on the caption. The M24 SWS is offered in 7.62x51 NATO (base caliber in game) and .338 Lapua only (caliber conversion in game). The .300 Win Mag variant only exists as a prototype XM24A1 which they are not adopted by the US army. Since we have 2 caliber conversions of the SP-R, you can tell the base caliber is a 7.62x51. If you still think that it's still using .300 Win Mag, then it might as well not been called M24 at all, rather just an R700.
Anyone notice something on 2:34 when he switch mag but the second mag left he don't put it in the pocket and reload no it's stays on he's hand till he does reload it's awesome detail
yeaaah buddy lets keep milking this game for it's reloads!!! over and over and over and over! more reload compilations! more praise saying the exact same things over and over!!