A way to understand f stop is to understand that it's a fraction. Specifically a fraction of your focal length that is open to light. 1/2.8 is bigger than 1/22.
funnily enough, fractions are really unintuitive for people. There was a competitor for MacDonalds who tried to sell a 1/3 pounder as a competitor to the quarterpounder but people thought that was a smaller burger than the quarterpounder.
It‘s really important not to use a shallow depth of field in wide angle landscape renders etc. as this will look like a miniature. Whatever scene you have - just google for comparable photos and analyze the depth of field.
This was the clearest and most understandable explaination of the camera in Blender and specifically F stop. Your explaination using the infinet F's analogy just blew my mind, you made it make sense to me. Thanks so much.
Great video! One misconception - it's not the focal length size that creates the distortion; it's the position of the camera. (But with a small focal length, you need to position the camera closer to the subject to get the same general framing.)
That's, if you askme, one of the best explanation tut of camera I've seen, many thanks, I've subscribed to your channel without thinking twice, many thanks :)
Two questions: Is there any way to render out all the angles at once, in one mp4? My second question is, what do you do if you want to animate one camera shot, but not the others?
@@stache_obj Ya kind of blender friends but not exactly, because I love people like you and would love to hangout and have fun too with you coz I feel my vibes matches with you (PS. I love people who are into this industry, people who are creative, people who have much higher knowledge then me. And you are kinda cool)
Also you can right click on your focus object and go to set origin > origin to geometry and Blender will automatically place the origin where it determines the center of the geometry of you object is. This will at least put your origin point in the vicinity and you can adjust manually from there
But I've seen that that is not accurate. It doesn't match with the final render's dof. I don't know if it was bug then or i did something wrong, but i constantly saw a discrepancy between the two
@@stache_obj for me it has always been fairly accurate, obviously there’s no light effects like bokeh etc but I find it’s a very good approximation. Just thought it was worth mentioning:)
@@stache_obj haha yes, that's right! sometime humour is too far and I can't focus much on the class. (had a mixed feeling of watching a stand-up comedy and teaching 🤣)
why your render get blur and noise, cause of a low resolution or this is what we used to see, when I watch some professional photo render it look like 4k high resolution then I zoom in my render I didn't satisfy, is this happen to you the same, or is this a 3d rendering software can handle the image?
I have a human model that i know is 5foot8. In case you want it too, i got it from an Andrew price video - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DJRBv917CI0.html
I have totally forgotten what I said in this video. But I get what you mean. And I know for a fact you'll get where you want to be if you just keep making more and more stuff
@@stache_obj thanks ^_^. I want to try getting good at blender and 3D in general and these tutorials and tips on youtube have been a huge help so, thanks.
the fstop stuff is incorrect. almost nobody talkd about the fact that an fstop lower than 1 is impossible and an fstop lower than 1.8 is extremely rare and expensive in real lenses