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Camera Tips and Trick in Blender 

stache
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6 сен 2024

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Комментарии : 78   
@_S_P_A_C_E_M_A_N_
@_S_P_A_C_E_M_A_N_ Год назад
A way to understand f stop is to understand that it's a fraction. Specifically a fraction of your focal length that is open to light. 1/2.8 is bigger than 1/22.
@stache_obj
@stache_obj Год назад
Perfect way to put it.
@veraw.9044
@veraw.9044 Год назад
funnily enough, fractions are really unintuitive for people. There was a competitor for MacDonalds who tried to sell a 1/3 pounder as a competitor to the quarterpounder but people thought that was a smaller burger than the quarterpounder.
@johnjohnson3681
@johnjohnson3681 Год назад
​@@veraw.9044Fractions aren't unintuitive for people. You just forgot to mention which country they tried this in.
@marcotronic
@marcotronic Год назад
It‘s really important not to use a shallow depth of field in wide angle landscape renders etc. as this will look like a miniature. Whatever scene you have - just google for comparable photos and analyze the depth of field.
@stache_obj
@stache_obj Год назад
Yep. Exactly! Thanks for pointing it out just in case it wasn't clear from the video!
@Sandra-hc4vo
@Sandra-hc4vo Год назад
great idea!
@BiNDiViSUAL
@BiNDiViSUAL Год назад
This was the clearest and most understandable explaination of the camera in Blender and specifically F stop. Your explaination using the infinet F's analogy just blew my mind, you made it make sense to me. Thanks so much.
@stache_obj
@stache_obj Год назад
Glad I could help man
@MikePouch
@MikePouch Год назад
Great video! One misconception - it's not the focal length size that creates the distortion; it's the position of the camera. (But with a small focal length, you need to position the camera closer to the subject to get the same general framing.)
@IglooCrafter1
@IglooCrafter1 11 месяцев назад
I really like the way you explained the f-stop could never really get my head around it till you explained it
@Sandra-hc4vo
@Sandra-hc4vo Год назад
Wow really great video! Very clear on a confusing topic. I honestly barely paid little attention to bokeh before this..
@stache_obj
@stache_obj Год назад
Glad it helped
@DavidMKyalo-it1ok
@DavidMKyalo-it1ok 9 месяцев назад
Those renders look SOOO REAL!!
@ginescap
@ginescap Год назад
That's, if you askme, one of the best explanation tut of camera I've seen, many thanks, I've subscribed to your channel without thinking twice, many thanks :)
@stache_obj
@stache_obj Год назад
Thanks a lot man. 😁
@mcgoose258
@mcgoose258 Год назад
that was the best explanation of Fstop I've ever heard
@JacobHalton
@JacobHalton 8 месяцев назад
Ah, finally, now I understand how all those other options work! Great explanation!
@jabarcole
@jabarcole 3 месяца назад
Two questions: Is there any way to render out all the angles at once, in one mp4? My second question is, what do you do if you want to animate one camera shot, but not the others?
@Ac_showww
@Ac_showww 2 месяца назад
Make a video on basic camera handling.
@unnamedsidecharacter889
@unnamedsidecharacter889 Год назад
Forget depth of field, talk to me about that gorgeous vegetation
@stache_obj
@stache_obj Год назад
It's the free version of Gscatter. It's got some excellent grass collection. Mushrooms are from somewhere else tho. 👀. Somewhere questionable!
@LittleCaira
@LittleCaira Год назад
that moment of my ego went bye when i said to myslef "of course i know what is depth of field " xD Good video... Again.
@stache_obj
@stache_obj Год назад
Haaa. Ikr. I didn't know any of this either before I researched fit this video 😂. Glad you found some use in it
@narciliocosta
@narciliocosta Месяц назад
Very good!
@kalmdown
@kalmdown Год назад
I liked the number of "f's analogy.
@Smooth_Shading
@Smooth_Shading Год назад
Nice explanation brother. Great channel. Your work looks fantastic!
@stache_obj
@stache_obj Год назад
Thanks. Means a lot.
@j.jj.j4283
@j.jj.j4283 4 месяца назад
you made it clear and easy to understand thank you!
@3dmonkeybizz
@3dmonkeybizz 11 месяцев назад
What a brilliant video. Thanks so much for the tutorial. I tell you this though.... I will never photograph an owl again!!! 😂
@stache_obj
@stache_obj 11 месяцев назад
😂
@darpanpatel1013
@darpanpatel1013 Год назад
You are just amazing, makes things so easy and besides that love to watch your videos wish you were one of my real life friend 😅
@stache_obj
@stache_obj Год назад
No real life blender friends i assume, hun buddy?
@darpanpatel1013
@darpanpatel1013 Год назад
@@stache_obj Ya kind of blender friends but not exactly, because I love people like you and would love to hangout and have fun too with you coz I feel my vibes matches with you (PS. I love people who are into this industry, people who are creative, people who have much higher knowledge then me. And you are kinda cool)
@stache_obj
@stache_obj Год назад
@@darpanpatel1013 appreciate it man. Means a lot. I do have an Instagram if you ever feel like having a chat. Cheers 🥂
@jabarcole
@jabarcole 3 месяца назад
Quick question: What do you do, if you want static camera shots, where the camera angles don't move into one another?
@stache_obj
@stache_obj 3 месяца назад
Sorry didn't get you. Could you give me an example
@SkarosArt
@SkarosArt Год назад
Very useful video, thanks !
@user-wf8cs2wl3l
@user-wf8cs2wl3l 5 месяцев назад
Great lesson, thank you!
@Vcr.10
@Vcr.10 6 месяцев назад
soooo goood
@fearofaflatearth
@fearofaflatearth Год назад
Also you can right click on your focus object and go to set origin > origin to geometry and Blender will automatically place the origin where it determines the center of the geometry of you object is. This will at least put your origin point in the vicinity and you can adjust manually from there
@conorsvfx
@conorsvfx Год назад
you can turn on depth of field in the viewport just click it in one of the top drop down menus
@stache_obj
@stache_obj Год назад
But I've seen that that is not accurate. It doesn't match with the final render's dof. I don't know if it was bug then or i did something wrong, but i constantly saw a discrepancy between the two
@conorsvfx
@conorsvfx Год назад
@@stache_obj for me it has always been fairly accurate, obviously there’s no light effects like bokeh etc but I find it’s a very good approximation. Just thought it was worth mentioning:)
@vivekr2597
@vivekr2597 Год назад
thanks much for keeping the tuts short and without humour
@stache_obj
@stache_obj Год назад
Without humour 😂. Did i read that right?
@vivekr2597
@vivekr2597 Год назад
@@stache_obj haha yes, that's right! sometime humour is too far and I can't focus much on the class. (had a mixed feeling of watching a stand-up comedy and teaching 🤣)
@stache_obj
@stache_obj Год назад
@@vivekr2597 i get you! i'll try and find a good balance of both. i promise!
@gismoo152
@gismoo152 Год назад
im happy if i see you have a next viedo up :D
@dubblesnup4457
@dubblesnup4457 Год назад
awesome video! what assets did you use for that stump & grass in the mushroom scene? thanks!
@stache_obj
@stache_obj Год назад
Buixel qridge 👀
@dubblesnup4457
@dubblesnup4457 Год назад
@@stache_obj thice, nanks
@sadteens9231
@sadteens9231 Год назад
Bro can u make sperate video macro angle on blender plzz
@_alfredjerry
@_alfredjerry Год назад
Pretty useful tips!!!
@stache_obj
@stache_obj Год назад
Glad you found it useful
@drawnimo
@drawnimo Год назад
this blender tip was not told to me by a mustachioed default cube, therefore it is invalid.
@stache_obj
@stache_obj Год назад
He's celebrating Christmas. He'll be back😂
@alimators
@alimators 11 месяцев назад
better alt tab or cam-fx dude?
@stache_obj
@stache_obj 11 месяцев назад
I love cam fx
@alimators
@alimators 11 месяцев назад
and 1 more alternatif, camfx or photografer 5@@stache_obj
@GreenHero-sm6kf
@GreenHero-sm6kf 11 месяцев назад
Can we use this camera settings in evee?
@stache_obj
@stache_obj 11 месяцев назад
Most of them yes. Shouldn't be a problem
@neakybrown6088
@neakybrown6088 10 месяцев назад
why your render get blur and noise, cause of a low resolution or this is what we used to see, when I watch some professional photo render it look like 4k high resolution then I zoom in my render I didn't satisfy, is this happen to you the same, or is this a 3d rendering software can handle the image?
@stache_obj
@stache_obj 10 месяцев назад
I have no idea what you're talking about man. Could you explain a lil more elaborately. Sorry.
@alwaysyash
@alwaysyash Год назад
instant sub to the channel
@stache_obj
@stache_obj Год назад
Welcome, my brother
@S_u_pr_i_yo
@S_u_pr_i_yo Год назад
❤❤❤❤
@QuantayPeoples
@QuantayPeoples Год назад
How do you ensure the proper real life scale when importing...let's say a mesh of an average male? Is there a ruler somewhere?
@stache_obj
@stache_obj Год назад
I have a human model that i know is 5foot8. In case you want it too, i got it from an Andrew price video - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DJRBv917CI0.html
@NotSoMuchFrankly
@NotSoMuchFrankly Год назад
One Blender unit equals 1 meter. If you scale in object mode, make sure to hit Ctrl+A and choose 'Scale' from the pop-up menu afterwards.
@fusion1203
@fusion1203 Год назад
At the beginning what was your definition of “bad”. I have so much more to learn T.T, my stuff looks much worse T.T
@stache_obj
@stache_obj Год назад
I have totally forgotten what I said in this video. But I get what you mean. And I know for a fact you'll get where you want to be if you just keep making more and more stuff
@fusion1203
@fusion1203 Год назад
@@stache_obj thanks ^_^. I want to try getting good at blender and 3D in general and these tutorials and tips on youtube have been a huge help so, thanks.
@therock2985
@therock2985 11 месяцев назад
I don't understand blade concept and can't see traingle and square in 5:35
@jamess.7811
@jamess.7811 11 месяцев назад
the fstop stuff is incorrect. almost nobody talkd about the fact that an fstop lower than 1 is impossible and an fstop lower than 1.8 is extremely rare and expensive in real lenses
@reuelchinthala
@reuelchinthala 3 месяца назад
bro you really think an owl can kill you?
@stache_obj
@stache_obj 3 месяца назад
I think an owl can kill my whole family if it wants
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