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Since it's been a while since the original 1 tower series, I should mention only a 0-2-0 village is allowed to keep it consistent between every tower. That's just the way it is.
Couldn't you of put the Glave Lord in the middle instead of the two sides? That would've caught 4 sides instead of just 3, and an issue I saw was that it wasn't just a visual difference, but that the bloons were only touching the corners of the hitbox instead of being melted by the rotating full circle. (Yes I know, circles don't have corners, you know what I mean)
Glaive Lord was a terrible tower in BTD5 and BTDB, so glad they turned it into a strongass fifth tier that's actually worth it in BTD6 Edit: Also, you should've used a 0-3-0 MIB for the leads
Let me break it down for you since you don't understand. He is allowed to place a camo village for towers that normally cannot see camo (Boomerang has no upgrade that makes it so that it can see camo) If the tower can pop leads with an upgrade, he is not allowed to get MIB.
regen rainbows. this is why glaive ricochet > perma charge. and glaive lord is just op in general since technically i has inf popping power. i checked in sandbox. it MELTED through cerams. its limit is about a zomg and thats without buffs. yeah u get the picture.
I just used perma charge + Elim + pod to beat underground chimps. Although I used top path boomer, bottom path to pop ddt and do double layers isn't totally terrible. It just gets overwhelmed on 98.
Nu viens no iemesliem ir tads ka tev anglu valodas gramatika ir pilniga d, otrs ir tads, ka ar robo plasma super monkey bez problemam var ZOMG uzspridzinat