If Brella ever gets buffed us hyper-repressed Brella mains are going to absolutely annihilate people who are used to just shooting us through our shields, imagine the versatility when you could shield your landing, use drop roller to get away, or just hide your landing behind a wall and chuck an autobomb to make sure nobody's sharking you around the corner
It does not need drop roller at all....but I'm gonna use it anyway. It just gives you so many options to play with. It's almost like getting up from ledge in smash bros if you can see the similarities.
@@Tron1110 We brella players may not get: Functional weapons Functional netcode that would make our weapons functional Actual fixes or buffs that are heavily needed New main weapons to the class with the tied second least main weapons behind Stringers and Splatanas (Brushes and Brellas) Or map design that favors our weapons, But we do get pretty good secondary kits, most of the time
Speaking as someone who skipped 2 for various reasons, I'm honestly excited to give this new Brella a fair shot to see how it goes. It honestly just seems really cool from my understanding and this video. (Although, I am horrible at using Inkjet...)
I think the best way to use inkjet is by finding a target before activating it, and trying to kill them. If you kill at least one person then it gets value, and anything else is just extra
Try using some special power up on it! 1 main 2 subs I believe gives you an extra shot's worth of time and it also buffs the 50 damage indirect radius c:
Best advice: always lead your shots with inkjet. Even up close, aim in the direction they're going, not where they are. Inkjet shots are SLOW, and it's best you get close enough to hit 30 or even 50 than to miss because the shot flew too slowly
I think the pellets need to be bigger. I don't know how much bigger, but it would really help the consistency issues. Otherwise, it's a very finicky weapon class.
@@flango348 It's the best special but it's not unhealthy for the game. It has weaknesses to account for its strengths (high vulnerability, low DPS to all objects but crab, recall, low shot velocity, low movement speed) and it has a high skill floor and ceiling. Nothing about it is unfair, it's just quite strong in the hands of a skilled player, while also not being unbeatable, or overly oppressive. Losing to an inkjet usually means you got outplayed (okay if you're an explo it's not the fairest fight but for most weapons) and winning against one is usually possible.
I think Brella’s gonna get a buff this season. Correct me if I’m wrong but in the past they’ve tended to buff stuff when it gets new kits, like tent and rapid, right?
I'm happy for Splat Brella players. As an Undercover main, though, I'm so used to not getting anything more than indirect buffs that I fully expect Splatoon 4 to come and go before any meaningful changes get made to the weapon/kit.
@@trle964 While I agree it'd be a great choice for a support kit, I respectfully have to disagree that it'd be the only viable kit option. Cooler does work VERY nicely with the weapon's unique shield-healing mechanic and facilitates aggressive play while under its effects, but the current kit works very well as long as you know when to switch between aggressive and defensive play. As it currently stands the weapon works very well as a resource drain. While it has next to no close-range stopping power it does very nicely as a saboteur to do chip damage at interception distances, drawing backliner attention off the objective, stalling, obstructing paths, tacking down control of captured spaces, and similar. It gets Reefslider fast and frequently enough that it can be used as a utility special for moving from cover to cover across enemy-controlled spaces or fleeing when you're about to get overwhelmed, and works as a counter-special against Crab Tank, Booyah Bomb, Ultra Stamp, Wavebreaker, and Big Bubbler, and situationally against Ink Vac, Ink Jet, and Killer Wail, and works well for capping zones, popping Rainmaker, clearing the tower, and situationally for transporting a power clam and clearing the basket space. Ink Mines work well for reducing your TTK by luring or pressuring your opponent into them, each one reducing one direct needed for a splat. They may not help you push into an area, but the current kit works best when you accurately predict where the action is ABOUT to be and get there ahead of it to lay down traps. My top pick of a kit for it would actually be Line Marker and Ink Storm, with my second pick being Torpedo and Wavebreaker, but Auto Bomb and Tacticooler would be a very nice kit for it. I run Opening Gambit on my current kit to good effect when I'm in the mood to play aggressively (which is most of the time) and Tacticooler's effect is basically a better version of OG you can farm for.
@@FortyTwoBlades its current kit is shit. undercover is only good as a support. it cant support with reef and mines are very one dimensional and niche in zones. at that point just pick e liter who has mines and is just a far better weapon. thats why its armor kit was really good in s2. weapons that dont have alot of offense shouldnt prioritize their weaknesses and instead should prioritize their strengths, which is being supportive.
@@trle964 I'm sorry to hear that you haven't figured out how to make it work for you. As someone who's five-starred the weapon I can assure you it DOES indeed work well, once you stop trying to shoehorn it into how you THINK it should be played and let its strengths guide your approach to its use. :)
It is very nice to see Nintendo doesn’t FULLY hate brellas still. My only concern is that undercover might get a good kit and that would be a personal nightmare.
I don’t think they genuinely hate brellas, I just think the launch kits, indirect changes and needing bug fixes were just unfortunate for them. Plus their priorities were elsewhere tbh, 3 weapons in a niche class vs 5-7 underpowered, yet decently widespread specials, which is a bigger priority for the game?
Glad to see a better Brella kit in the game. The weapon is so fun but so garbage right now, I don't know that a kit alone will fix all its issues, but this seems like a big step in the right direction.
I mean they absolutely slaughted brellas in splatoon 2. So it’s not looking good for the jet especially if those dirty filthy brellas have it. Can’t have brella players think they’re equals in this game.
If I had a nickel for evey time a Brella was made into a usable weapon in Splatoon 3 because of its second kit I would have two nickels which isn't much, but it's weird that it happened twice
From my experience, fighting with brella is terrible just from how common the latency is, so any western players might have to rely on the inkjet more than the shield. Jp players may have less latency though so maybe they can fight more w/ the brella
I know charas gunna be mad if I say this (for good reason) but how broken would cooler be if it instantly refilled your tank fully upon consumption. Like imagine 2 burst bomb weapons getting to yeet 8 burst bombs in a general direction by throwing 2 drinking and throwing 2 more
that's only 4? I guess if the weapon has burst cooler you could throw 2 bombs, drop special, throw 2, grab drink, and then throw 2, but even then it's only 6. Where are the last 2 coming from?
@@apersonwhomayormaynotexist9868 "2 burst bomb weapons" means two players with a weapon with burst bomb. A full tank with burst bomb means access to two burst bombs immediately at any time. two players throw two burst bombs at a choke > both take a drink from the cooler > each throw two more. (2 + 2) + (2 + 2) = 8 burst bombs. aoe hell this is without considering the fact that these two players do not even have special for a tank refill, this change gives teammates the overpowered ability to refill all of their missing ink at their convivence without having to spend a special, an extremely valuable resource.
@@apersonwhomayormaynotexist9868 no? I just want to know whoever else played vbrella before the kit got revealed. If there’s more brella players I’m happy
It’s a STELLAR kit. Inkjet is a godsend, I’m glad my auto/chump prediction was wrong because this is now a reason people can actually play Brella. Of course Brella still needs its buff and damage back for this to be truly great
@@RiahGreen It definitely synergizes better overall with what brella wants to be doing, jet is good in this specific meta but if inkjet falls to the state it was in at the start of the game again, wave would definitely be better, and either way wave would be really fun
i feel like brella would get autobomb but from what it looks like brella and dynamo are the ones without bombs we know of, and dynamo we don't know what its doing and brella is painting with the main weapon, but maybe
Also to add something in splatoon 3 there is a lot more dps in this game than in splatoon 2 so it’s a lot easier to shred a brella shield even tent due to more aggressive specials in this game for example zooka can one shot a tent shield and then we have splatanas with high object damage and kraken that just don’t care about the shield etc so I say brella still need a buff despite this kit but I don’t think the devs will give its 90 damage so realistically I think they might make its max damage from 81 to 86 while buffing the pellets damage slightly and give it a little ink efficiency buff and I think this brella will be a solid s or s+ tier weapon I don’t think it will be the best but it can be enough for top level play in my opinion
They should buff the minimum damage and leave the maximum damage alone, to give it a more reliable 2 shot. Also combine that with some ink efficiency and we're golden
The devs aren't pro players so they don't always know what's best for the game. Combine that with the fact that they don't listen to the fan base because its Nintendo you're talking about. They have a traditional japanese company system of decision making, they have a culture of where everyone is an advisor and no one is a decision maker--but almost everyone has veto power. It really matters what the majority believes is the best action at the time, it leads to good and bad decisions at times
that would suck though, zip is hard to use, undertuned, easy to die in, and relies on your ink tank, which brella has very poor ink efficiency to utilize
@@apersonwhomayormaynotexist9868 It would effectively give brella an extra ink tank, Brella can protect itself by sheilding, zipcaster's recall doesn't matter either.
I really do hope for a third kit with a Brella with burst bomb and crab tank, it really does then gives a new perspective. Zooping around, threatening combos with burst and blocking passages and annoying the enemy, then being able to become an even more annoying anchor with crab and influence even more the tide of battle, I'm not saying this bc crab is broken, but because I believe its play style would complement very well with vanilla brella. An burst is not than ink hungry (although didn't it recently get nerfed tho ?) is really threatening, especially if you burst bomb an enemy to get their attention, shield to block and have a team mate passing by finishing them off etc...
It is, but he said that, especially without a bomb, it can’t get nearly the same special output as Brella can with its bomb and protective playstyle, so they don’t really occupy the same niche since their capabilities are different.
@@torrent5018 oh okay that makes sence , i do find one bit odd still I would still opt for Vtri on RM instead of the brella because mist is honestly really valuable on RM given map design so unless the overhal some maps im still probably gonna go Tri slosher > Brella because the main weapon is better and paints about the same ammount while retaining jet and having a RM niche thats probably better given maps
huh, I have to relearn mid brella play, I've been mainly sticking to Undercover or the Sorella Tent depending on the game mode, wasn't expecting regular brella to get such a cracked kit.
i mean A. That would kinda suck and B. They seem reluctant to give high HP specials or subs to brellas, probably saw camo tent from s2 and decided it was too strong with a stamp that blocked shots
I'd argue it already has a good kit, it's just not an intuitive one in the slightest. The play style needed to get the most out of it is very bizarre compared to most weapons, and relies a lot on taking off angles, getting ahead of where the action is moving to set traps, and learning how to rapidly switch between offensive and defensive tactics.
@@FortyTwoBlades nah there are plenty of weapons that know how to flex between those playstyles and do the things you're describing very effectively. Undercover does not accomplish that.
If they happen to also give splat breallas a buff now that we are getting a good kit for it it'll probably go hard in solo for a while as even with the poor state it has been in it feels like a lot of people just don't know how to fight it these days.
he specifically mentions rainmaker in this video and that reminded me of what i have been wondering for some time. i basically only play turf war and salmon run and whenever people talk about weapon viability they almost always talk about anarchy / ranked modes. So ive been wondering if for turf war there is a seperate tierlist or if the general consensus is just: "its turf war / normal mode, anything goes". There are probably weapons that are better in turf war but i just find it interesting that almost everyone almost always talks about ranked modes. i would like more splatoon content creators to factor in turf war because surely i cant be the only one never playing ranked. now if they made a seperate non-ranked anarchy mode then maybe.
It's because at some point, people realize that the ranked modes are the only ones with any cohesion for competitive PvP. Turf war is chill and all, but the fact that the objective is everywhere, the map layouts tend to be at their worst for even playing that objective, you can get away with just not fighting people sometimes, and only the last 30 seconds of any given match matter anyway, means that it's an incredibly casually-geared experience. I feel like it's a common trend that once someone's technical skill reaches a certain level, they just start finding any of the ranked modes more interesting and rewarding to learn. Unfortunately, you do still have a point in that the dev team probably considers Turf highly when choosing how to balance some kits, like vanilla Brella and Reeflux being strong painters but otherwise bad at everything else. I'm willing to concede that. As for non-ranked play, Anarchy Open in this game is honestly the closest thing we get to it. The matchmaking in that queue is performance-based like Turf rather than grade-based, you're hardly penalized for losing at it too much, and you can team up with whichever friends you want. It's probably the most casual and accessible the ranked modes have ever been.
@@PerfectDarkly splatoon isnt my first online multiplayer game. I have played overwatch, lol and ffxiv in that order since 2016 and i have gotten to some decent ranks in the first two and i feel i couldve climbed higher but was held back by anxiety and my mental. Maybe a factor is that i was a teenager back then but i feel that as i have gotten older i gravitate less and less to competitive and honestly just want to have fun playing. Previously i thought i was just not cut out for multiplayer games until i started ffxiv and then i thought i just wasnt cut out for pvp but then i started splatoon. I actually do like how turf war is just a shorter game mode where there is no chat. I was what some call a keyboard warrior. I also think that its good that the devs balance more around turf war because (and this is purely my own opinion) i think that turf war should be the main/default thing in splatoon and everything else is something extra. I also have the extremely unpopular opinion that the maps are good or that most people are just focusing too much on this. But as i said, i have played a bunch of multiplayer games before and the worst part about each community is always for me the constant negativity around everything. I know that criticism is helpful but you get tired of it quick when almost every post you see is critiquing something you enjoy.
I think for turf war in JP the general consensus is that people run two or maybe even three reeflux and then whatever else can fight/get kills. Turf is huge over there, watch some JP turf scrims and form your own opinions ig.
Generally turf war isnt brought up for a few main reasons. Firstly, turf war isn't actually balanced to be a gamemode people should seriously play. It's balanced _conceptually,_ because conceptually, painting more of the map than the opponent works really well for splatoon. However, in practice, it removes all semblance of balance, and there's no real way to judge a weapon's viability in a mode where you can go from badly losing to winning from winning a single fight in the last 30 seconds. And while comebacks in overtime are still possible in ranked, they're much harder, rewarding players for the work they put in throughout the entire game. When you score points in clam blitz, you aren't erasing the opponent's points meaning you have to score basically nothing to win. You truly have to outscore your opponents, not just win a net neutral outcome Secondly, and more importantly, the turf war meta has been solved. 2-3 reeflux and then a splatana or splash to round out the team. These creators are talking competitively, and since turf war is completely unbalanced competitively (for reasons previously discussed) there's no point in doing deeper analysis than that. Splatoon content creators talk about ranked primarily because there really isn't a huge point to talking about turf in any context except casual play, and generally a high level player isn't gonna have much fun with a gamemode with no matchmaking where 99% of the time they'll just be going up against players they easily beat, but then have to wait out the 3 minutes for. That's the other problem that makes turf hard to play at a certain point. If you're beating a team in turf war so badly that they stand no chance, it's still 3 minutes to wait. In ranked, if you're oppressively beating someone, you don't have to wait the whole 5 minutes, you just KO in 1-2 minutes.