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honestly all brellas should get an extra pellet to make their damage to objects better and to also make their damage more consisent in addition to the damage changes, dont change the kill times from what they were before but please just let it be better
@@carlos41519 I think making it narrower takes away from its design but another fella class with narrow shot would be cool, if they made it fast yet a one shot that's extremely hard to land
They should reflect back shots as your ink color or be really strong for a couple hits then shatter for a recharge if used too much. When shattered they could do a low damage spread paint instead
The online lag is what severely cripples this class. If only we had a higher bit rate! Poor Brellas!😢 I think a new feature that could REALLY help Brellas is if we could hold them vertically like an actual umbrella to block aerial attacks like Tenta Missiles, Ink Storm, and pretty much any ink fired from above!
That would be a great buff to brellas and a nerf to Tenta Missiles, so no matter what you either make brellas better or at least more common, or get rid of most missile spammers now that it actually has a counter
It's sad, Splat Brella was my favorite weapon in 2 but it genuinely feels awful in 3. I could forgive the inconsistent shots if the shield actually worked...
I love playing Tenta Brella despite the flaws it have. Hitting Rank X in all modes in S2 with this weapon & now S+ in 3, it’s difficult but it’ll get better
@@bubblegumking3870 The trick is to not play them like you would the Splat Dualies or a Clash Blaster. They're a mid-line weapon, so it's not suited for pushing in and fishing for splats. Sit a bit further back, and close to a teammate. Jump in on their 2v1's, keep turf inked make liberal use of the Beakons. The Ink Vac is amazing for countering the Crab Tank or Booyah Bombs; it just eats them right up and you get to throw it right back at them.
That explains why my people kept shooting through my shield... I loved brellas in Splatoon 2, it was one of my pocket mains. And I tried playing with a splat brella for a few rounds in 3, but even though I was shielding, I kept finding that shooters were still able to splat me despite the shield being up and I wasn't sure what to do or if I was just imagining things. After a bit I just stopped playing the weapon for now because it hasn't been working very well for me.
One of the worst thing about the brellas are the interaction with grenades and such... I've died countless times against dudes that just straight up oneshot me throwing a sticky/splat bomb directly at the shield (which makes it explode instantly), when I still haven't even launched it yet!!! It just doesnt work with this online crap
Brella is my first 4 star freshness weapon in this game. I really want it to be good again. Ink efficieny, damage, and netcode, are the biggest priorities, and the shield multipliers need to be rebalanced imo
I mained the Tenta Brella and Undercover Brella back in Splatoon 2 and was aiming to do the same in Splatoon 3. It's quite a shame in how they ended up, but I haven't lost hope yet.
Kensa Undercover Brella was my main for tower control. I could stay alive for so long with the brella shield plus ink armour, and could get people off of the tower with torpedo (torpedo coolest sub btw).
Also, besides giving Brellas their old damage back(plus 45 for Undercover Brella). I think that it should also be good against Splatanas too. In my opinion I think it would make sense if the shield can block the sword attacks.
One of the traits of splatanas is that they have high DPS with the OHKO. I main both weapons and right now I'm not sure if this would be smart necessarily. They could try adding a Splatana specific multiplier to help it, but I don't think it should be too drastic.
They should work like smash shields and shatter if used too much, however they could take a huge amount of damage or maybe even reflect it back in a limited amount
I'm an Undercover Brella main and have next to no experience with the other weapons outside Salmon Run but here are my thoughts on potential buffs besides things like increasing damage or the shield HP: •Make direct contact with the canopy (or while the canopy is still connected on other brellas do MUCH more damage, which would serve as a punishment for anyone getting too close without properly flanking. •Decrease respawn time for the canopy by 0.5s •Slightly increase range •Make it so shields cannot be pierced. Any single shot from weapons that destroy the shield are prevented from carrying through and hitting the player, regardless of if the HP of the shield has had its HP reduced to lower than the damage output of the shot or not. •Reduced or zero lag for shielding.
I am too & these seem like reasonable buffs. The negligible damage wouldn't matter if it had a consistent & solid shield that doesn't get pulverized by the smallest of damage. But yeah, I didn't struggle as much in Splatoon 2 with Kensa Undercover Brella because of Ink Armor & the existence of Main Power Up, which increased its Canopy's Regeneration Speed.
@@Shrewdilus It would not be. Shield up-time would still be gated by it launching after 3 seconds + the low HP number that gets shredded by any special / bombs / 2/3rds of the weapons in the game. I don't like how you consume more ink by being better at the weapon (shield flaring and preserving ur shield HP thru smart engagements). You should not get punished for this, and proper brella counterplay does not at all rely on them running out of ink.
I think brellas need to be good because they counter shooters. Shooters are way too good right now and I find them a bit boring to play so they need a counter.
I enjoy the freedom of movement you have with the shooters (and the sub-gimmick some of the shooters might have like the Jr's bigger ink tank or the Squezzer's two firing modes), but yeah shooters are meant to be pretty basic since it's the weapon class everyone would be familiar with in a shooter game compared to all the others which has their own gimmicks and such. I do agree though, I really want brellas to be viable in some way to add more weapon diversity and just to have another interesting weapon class that's worth putting time into as I did enjoy the brellas but I just never use them due to how inconsistent they are.
It's insanely weird how Nintendo balances weapons in this series. The Easy to Pick-up, Jack-of-All-Trades weapon class is the one you would assume to be decent or around B or A tier, but nope, the best class in the entire series consistently. Meanwhile, the super unique and complicated weapon class that takes practice to fully understand the mechanics of it is the worst. Why would anyone bother spending hours trying to learn a complicated class if it's gonna be trash and inconsistent anyway? It just doesn't make sense to me.
Yknow splat3 is the first splatoon game where im actually trying to climb ranked n stuff. And the brella was the first weapon i really wanted to learn, but yea that inconsistency was just too much for me man. Its a shame because i think the brellas are so cool 😞
One time with umbrella a bomb got thrown at my umbrella, it instantly exploded, but because the shield didn’t show up on my opponents screen, the sticky bomb immediately blew up and I died.
@@archiereid7037 but COD doesn’t even feel the same, it’s a hitscan first person shooter with aim assist. Splatoon feels nothing like playing cod felt to me and the motion controls came super naturally
@@archiereid7037 ah that makes sense. I play on a much lower sensitivity on Splatoon bc I play handheld mainly and I swear those joycon sticks have zero travel
counter point: what if the damage nerf is kept, but the ink efficiency and shield strength is buffed. This could allow the brellas to occupy a tank role that I feel like they were originally intended to be. Especially with the 1-lane maps we have in 3, this could be a much needed shift in gameplay.
Man, I gave tenta my all for the first couple of weeks of the game, but more than anything else, that desynch issue kills me and my enjoyment of the class. With a few fixes I really hope to see more brellas in my matches.
As a vanilla undercover brella main since 2, I feel your pain. However, DO NOT GIVE UP. I took the vanilla undercover all the way to solo X rank by ignoring common wisdom about the weapon kit. Both the regular brella and underminer are greater than the some of its parts; by leveraging each small strength simultaneously, you get a tool that accomplishes what it needs to (even if it's not sexy). Instead of going for kills, focus on getting at least one displacement and one assist simultaneously per each forced jump back to spawn/anchor. Hopefully this insight will keep the weapon class alive until the changes Chara proposed are added by Nintendo 🤞. I am interested in any feedback or further insight into brella tactics, so please push back as necessary.
You're so inquisitive about the game mechanics that I almost feel like you should work at Nintendo in the team that designs Splatoon weapons, stages, and balance changes in general
The sad part is, I love this class and have plenty of ideas for brella variants, such as the brella basher, a brella that can do a forward dash that does damage, like the shield of cthulu from terraria.
The most frustrating thing by far is just that even if they addressed damage and kits, the weapon would still be unusable due to latency issues. I love the weapon class, but at least 50% of my deaths are visibly being shot straight through the shield on my end because on the opponent's end the latency, peer-to-peer, low tick-rate connection shows that my brella isn't open. It's a lot like how you can die mid-air in a super jump.
Would like to see them add a shield bash parry type option by jumping while shielding that costs some ink. Increase all brella range and add more pellets. Undercover needs a new kit entirely, buff ink vac startup on the final shot, and personally I’d like to see sprinkler turn into a really weak turret that you could use more like a torpedo.
Tenta Brella is one of my favorite weapons, yet unlike Dynamo and Ballpoint I've been too afraid to touch it in S3 yet, because of the horror stories and such. I agree with giving brellas their old damage back, I felt it when they nerfed tent's damage, there were several times I felt like dropping it because of how stupid the inconsistencies are, but I didn't, at least until now. On a slightly related note, does anyone else think Tenta Brella is one of the worst Salmon run weapons? (Shield is too slow to protect well from lessers, and gets invalidated by bosses like Scrappers and Steal Eels)
I don't main Brella but playing it earlier today, especially Under, dmg output is absolutely nothing and talking about it's range with many shooters, they simply outrange you majority of the time to keep safe distance. Others brella might suffer the same but brella user themself has to stay at safe distance mostly Under just so you make sure you open the brella first to get around it doesn't work feel so dumb. I really like brella from design but wish all of this actually works.
I've been a berlla main since the hero mode level in 2 (still infinitely funny it was available in single player before multiplayer). The shield being inconsistent has always been my biggest annoyance with it because of the games netcode. And now I'm 3 it just, it's just not that fun because of the netcode being even worse somehow.
It's shield gets shredded pretty fast, but I feel like undercover has less issues with the shield just straight up not working right at all compared to other brellas? Or am I just imagining it?
@@martigomezcastella9461 if you hold the shield open and look directly up it does, in fact, protect you from Inkstorm. It also absorbs the explosion from reefslider, and if you’re holding the shield up and the slider tries to slide over you, it blocks that and pushes you out of its trajectory. This works with any brella, which I know since I play undercover and I have blocked many reefsliders in the first way.
another thing i'd like to point out that makes brellas worse than sloshers for painting is that slosher's splash radius gets noticeably larger when the shot doesn't go the maximum distance whereas brella just makes a shorter line
Even though it not great, I love using the Brella. I even got the 4 star badge and Tri-Strike badge. But it's so frustrating when I attempt to shield an attack and I just die, and sometimes I don't get the 2 shot so I die before my opponent. But other than that the brella class is really fun to use and I haven't been doing too bad in S-rank.
Started playing brella in splatoon 2 because of your videos and after realizing how fun they were but Jesus christ they aren't fun in this game anymore but I still love them
I encountered my first brella user last week in turf. I wasn't performing well but I say this umbrella trying to push the line or whatever. Now I may be a scrub but I knew my splatter shot (I think it was the splatter shot I had) could ruin their shield enough to halt them. I suspect they ran out of ink because they had to fall back but I got em. I'll have to find the replay to give myself a refresher. There's every chance they were new to the weapon much like I am to all the classes and sub classes.
i think it would be cool if you could like hold your brella vertically like above you head like a regular umbrella, so it could shield ink storm or slosher shots from above
An idea I had for the Undercover Brella (my main) is to make it when your canopy is broken, you gain a small boost to all movement speed & a decent boost to the Undercover Brella's damage. It would synergize PERFECTLY with the weird defensive/offensive kit that U.B. has & would give it the ability to have a new kind of playstyle. Briefly trading your broken shield for speed & damage in order to do more damage while pushing until your canopy regenerates. (Love your content Chara!)
As a huge splat brella fan in 2 they ruined the weapon in late 2, and just things got worse in 3. Tent has a good kit, and when functioning is really good.
I was a kunder player in 2. Playing a weapon that wants to be a slayer as a semi-support weapon felt really weird, but it was the case of a good kit carrying a weapon. If they give undercover a few buffs and a kit that has a bomb to poke (I think torpedo was excellent for it), I would 100% pick it back up
Once the brella came out in splatoon 2 that was the only weapon I played from that point onward. Now in splat 3ni tried that again...and ive changed to splatana, brella just feels bad now with the even worse net code and that everything else feels better
I mained brella in 2, my first games with brella in this game I felt genuine sadness because all those weaknesses you mentioned were super prevalent from the get go. I am very happy when I see other people succeed with this weapon but as it stands right now, playing this weapon doesn't feel like I'm playing with a cool and innovative weapon like it used to feel like.
Potentially op, but what if brella’s were given an ability where if an attack breaks the shield, it absorbs all the remaining damage from the hit and the player takes no damage from the hit that breaks the shield (from the front). Or is that already a thing, I don’t actually know.
i been still enjoying this weapon it's still my favorite. I assume what people mean by it not working is them trying to open it right before they die and the game network not lining up with what you see ive havent had this as too much of an issue by just not trying to rely on it in these situations and instead dodging. i still use it to block a lot of shots if i open it beforehand and not right as im about to die. still hoping they get a glow up
As a tent main since before it even entered the high level competitive scene in 2, the fact that I agree makes me really sad. For what it’s worth, I haven’t actually experienced any tent shield bugs (past the normal die through shield lol) in my 200 hours of Splatoon 3. Still, though, getting my super-heavyweight shield 4 shot by a lightweight weapon (wiper) at range feels really bad… I have unwinnable matchups against blasters (which are actually playable in this game), losing matchups to sloshers and chargers (both of which are better in this game), a single fizzy bomb takes 70% of my shield hp, and almost every meta shooter has a lethal bomb to counter me, on top of the fact that my weapon auto loses to every special that does damage except wave breaker. .52 doesn’t have a lethal bomb, but instead has a wall that can eat my entire shield… but I have a winning matchup against splash, I guess. Assuming my weapon successfully kills in at least two shots.
I never cared for tenta or default umbrella, but I love undercover. The fact that you can attack and defend at the same time is so powerful and the hp and damage are fair. I don't think the other umbrellas should be able to fire and block at the same time so I'd like to see a damage buff to make them the close range threat they were ment to be
I still main and use Tenta brella I even manage to make it to S+ with it and im just so sad that it was done so dirty in S3 and I hope they fix these issues. Im still gonna play it however frustrating it can be.
Undercover brella is pretty good as is. You just have to have good ink mine placement and that makes up for doing less damage. Just the other day I decided to try the undercover brella cause I didn’t see anyone using it and at first I thought it was terrible, but I found a way to make it work and I’ve been doing great.
It was so fun in s2, even got to X rank with it in Rainmaker. Now I get demolished whenever I use it in casual turf war matches. Don't even wanna try it in ranked
I loved tenta brella in splatoon 3, when when i knew tent was going to get ink vac, the best special it could get, it synergises so well with the main weapon, i said i was going to play it all the time, and when i got to play it in the demo, it was not the same weapon, i constantly died with my shield up, allll the tiiime, i ended up playing like 6 matches with it in total. im so sad that brellas r so broken on of a class, i really hope they get fixed
The sad part is that it’s not even just the brellas but I would say the majority of support weapons. I play a lot of support(96 gal, SS pro, blobobber etc) and I switched to splattershot which felt like playing with gold(especially if you throw on some special saver, swim speed, ink resistance, LDE, and intensify action). It’s sad seeing shooters being the dominant meta AGAIN(even though they’re the classic weapon and kinda should be) when there’s so many other weapons that get out performed because they’re not a shooter that has the zoomies(or a professional sniper 😂)
I just want a brella with better shots. The first thing that comes to mind in like a blaster shot, it wouldn't one how but do damage or something that can paint better
Literally randomly I picked up splat brella like a week ago and got like 3 stars with it in a couple days and in-between that play time with it I realized why no one fucking plays it.
I think many people think Brellas suck because they're trying to play too aggressively with them. All three are firmly mid-line weapons. They're not so great at turfing which is perhaps an issue for a mid-line, but they're not intended to be pushing for splats. You do have the sprinkler which helps a little bit in this regard. They're supposed to sit just beyond engagement range, making front-line weapons reconsider pushing and punishing those who overextend. Triple Inkstrike is perfect for knocking Chargers off their perch, which is exactly what you want when the tower is sitting in your first or second checkpoint. I suspect Nintendo might be trying to build the weapon classes more into the roles for which they were designed, which brings more diversity to the weapon classes instead of them all playing the same way.
Ngl, a little shocked at how bad brellad are in s3 Minus a discovery that was made after this video that turns undercover into a grappler that abusing the current server issues to force a desynch that leads into an unstoppable lethal combo