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Can Godot screw us like Unity did? 

David Serrano
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After seeing the way Unity has treated its developer community, it is normal for many studios to look for a replacement. One of the potential candidates is Godot, but it is worth asking the question: can the same thing happen with Godot as well?
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- The magnitude of the Unity tragedy:
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unity.com/runtime-fee
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www.gamerbraves.com/unity-sil...
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github.com/godotengine/godot/...
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18 сен 2023

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Комментарии : 169   
@ZaberfangX
@ZaberfangX 10 месяцев назад
Godot can't be sold or purchased by any company. While the Godot Foundation holds assets on behalf of Godot including trademarks, contracts, and the bank account, the copyright to Godot's source is held collectively by every contributor. Pretty much can't resell the engine call it your own, the game you build on it you can call it your own and be build on it, or fork the code to make it better for your game.
@DudeSoWin
@DudeSoWin 10 месяцев назад
Its Founders can still be targeted and its supply lines attacked. Microsoft bought Github, Epic developers sent Ai spam, Google will DDOS servers with Go.
@ZaberfangX
@ZaberfangX 10 месяцев назад
@todd3382 (Godot's source is held collectively by every contributor.) So if someone try to resell the engine call it there own when the codes don't belong to them. Is not aloud. Anyone can change the code of the engine to make it work with their games, but they can't just fork over people work the contributor and resale it call the engine there own. Then be no point of the MIT license, if anyone can take your code add in there own stuff and sell it make money, that none did the work for.
@bypell
@bypell 10 месяцев назад
anyone can take the engine and resell it, as long as they leave a copyright notice
@tomtravis858
@tomtravis858 10 месяцев назад
@todd3382 They would still need to provide the source code (for godot, not their modifications) if anyone asks for it
@genericuser1546
@genericuser1546 10 месяцев назад
@@tomtravis858 that's not how the MIT license works, the *only* thing the MIT license requires is that you don't remove it from the existing code (New code doesn't have to be MIT licensed). You aren't required to do anything beyond that.
@bliu9063
@bliu9063 10 месяцев назад
Unity is over. Even if they 100% U-turn on their stupid decision, no sane developer would dare to touch Unity again. No sane developer would risk years of development just for Unity to pull some bullshits again on its payment model in the future. Please support Godot's free open-source model. Blender is the proof that free open-source model DOES work, as Blender (with the help of the community) nowadays rival fully funded proprietary modelling software like 3DS Max. Please contribute your skills and knowledge to improve Godot to attract as many ex-Unity developers as possible to make Unity obsolete and to make it disappeared on the face of the Internet altogether.
@nullx2368
@nullx2368 10 месяцев назад
If you are a sane developer you don't do game dev. We already get fucked with publisher deals and steam cuts.. literally 80% cuts lol. All we care about is fast great tools and those are unreal and unity. Any professional dev will agree with me.
@spacewargamer4181
@spacewargamer4181 10 месяцев назад
​@@nullx2368 Please, press the pfp on the top of the main page of youtube and press "Log out". Thanks.
@EmiWi
@EmiWi 10 месяцев назад
@@nullx2368 There's still a livelyhood to be a made and a sustainable way of supporting yourself while developing. Godot will likely improve and unreal is always a great choice for 3D.
@Seacat17
@Seacat17 10 месяцев назад
Open-source rules the party
@RiversJ
@RiversJ 10 месяцев назад
@EmiWi I changed industries for lively hood, i now develop games for the fun of it but I'm not dependent on it.
@magfal
@magfal 10 месяцев назад
Short answer no Long answer nooooooo
@juanmacias5922
@juanmacias5922 10 месяцев назад
Great video! This is why open source is so important!
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
So true!!
@madjunir
@madjunir 10 месяцев назад
​@@DavidSerranoIOThis is also why Blender became so popular 😊
@andermetalbrasil
@andermetalbrasil 10 месяцев назад
Even in the very unlikely situation of all contributions accepted to change the license, when they tried do screw everything and start charging some kind of fee or something like that, that would end any chance of Godot (the original repository) continue to exist, because all donors, who support the engine for being free and open source would stop donating immediately. The few people who are hired to work on Godot thanks to the donations couldn't keep working. Godot would bankrupt and die and the repository would be forked and the people would start supporting the forked project financially and with code.
@kepazino
@kepazino 10 месяцев назад
This is the real answer
@ssokolow
@ssokolow 8 месяцев назад
Reminds me of when Oracle bought Sun and all the OpenOffice contributors left to form LibreOffice, leaving Oracle with nothing but the OpenOffice name they bought the trademark for... and since they were no longer working under a CLA, the contributors' LGPLed commits were no longer compatible with the contract Sun and IBM had to use OpenOffice as the basis for the closed-source IBM Lotus Symphony.
@RayOfSunlight984
@RayOfSunlight984 10 месяцев назад
Quick Anwser: NO, they are not a company, Godot is community driven and althought there ARE developers working on the game engine, the engine itself it's not owned by a company, it's Free(As in 'Freedoom') and Open Source, so you don't have to worry about Godot "pulling an unity"
@twenty-fifth420
@twenty-fifth420 10 месяцев назад
Also, even if somehow the godot foundation was bought and the source went closed under a fauxpen or worse license, I am sure that Godot forks will be continued onto another repo. You can’t kill an idea, but you sure as hell as beat it up within an inch of the community’s life.
@ontoverse
@ontoverse 10 месяцев назад
Indeed, the worst they can do is pull a R*st and conflate US domestic politics with open source software. Reputation does mean a lot in OSS. Of all the noise to come out of the whole trademark debacle that happened there, that part, as a non-American, I'm still scratching my head over. Makes it very unattractive for non-US people, ie the vast majority of the world.
@RiversJ
@RiversJ 10 месяцев назад
There's still a risk there, if all we cared was the revenue share / cost nobody would've started with Unity or UE to begin with, if Godot went proprietary and majority of the developers joined in that would be that. The problem being that first it's really hard to find really productive and competent engineers for that kind of work there simply aren't enough of them, second they're expensive, third if you're a small indie studio merely forking Godot and self-supporting it would be outside the means of most small studios for the aforementioned reasons. That said it's a heck of a lot less likely they can pull such shenanigans, they're more likely to get finding by courting their big performers with features and services.
@ssokolow
@ssokolow 8 месяцев назад
@@twenty-fifth420 Yeah. One of the tests debian-legal applies when evaluating licenses like the MIT license for compatibility with the Debian Free Software Guidelines is the very prescient "Tentacles of Evil test"... which basically asks how well the license protects downstream users from what Unity did. (They couch it in terms of "what if an evil company bought the rights and tried make life hell for existing users?")
@formdusktilldeath
@formdusktilldeath 10 месяцев назад
Unity: "I am altering the deal, pray I don't alter it any further!"
@Polygarden
@Polygarden 10 месяцев назад
Godot is such a great project! I'm happy that it exists and that there are people like Juan who spend a large part of their life in offering it to a larger audience. It's like a big community trying to realize the dream to build their own games.
@samgee500
@samgee500 10 месяцев назад
More people need to be asking this question about Unreal. Private companies can switch ownership, and/or go public later on.
@containedhurricane
@containedhurricane 10 месяцев назад
Epic Games is 40% owned by Tencent and their shares could increase in the future
@ontoverse
@ontoverse 10 месяцев назад
They now also have a proprietary license that includes "in perpetuity" language, so even if Sweeney has a meltdown or a hostile takeover happens, it can't be retroactive.
@WhatWillYouFind
@WhatWillYouFind 10 месяцев назад
No. Open Source allows FORKS and anyone could dunp the most recent version of Godot, add a few changes or features and then you have Godot 1.1 and the original godot can't do anything about it. Godot is safe, anything open source that allows derivatives means it cannot be permanently locked down or forced into privatization.
@tomtravis858
@tomtravis858 10 месяцев назад
even if Godot somehow goes closed source (never going to happen) you can still use the versions of it which are open source with the same licensing, when you re-license a project it only applies to any new version of the project.
@Paltse
@Paltse 10 месяцев назад
Rarely say never.
@MrXrayez
@MrXrayez 10 месяцев назад
I've heard some Godot contributors working at The Mirror (the next Roblox) contemplated making a fork of Godot for their company.
@tomtravis858
@tomtravis858 10 месяцев назад
@@MrXrayez Haven't heard of them, I think it would be a smart move. In Godot you can make "modules" which is c++ code which gets compiled into the game, this is in it's own directory in the Godot codebase. If I was working on a game/platform which requires a game engine I would definitely use one that lets me make modifications while continuing the get free updates and improvements (through github commits). If you use the module system the API doesn't break except for major versions, this saves you from having to constant fix merge conflicts.
@wacky.racoon
@wacky.racoon 10 месяцев назад
I think 80-90% of all developers that invested more than 2-3 years in learning Unity at a deep level will go right back and tank the fees and roll with it. I think Godot is great even though I don't use it because i have some fixation with making my own mini engines.
@savage5757
@savage5757 10 месяцев назад
I wish you success, Godot
@edwardperkins1225
@edwardperkins1225 10 месяцев назад
I would be investigating Godot right now if it didn't have a higher Open GL version requirement than my current computer has. I can't touch Unreal for a similar reason. When I eventually get a newer computer I'll check it out. I definitely respect the free open source model it has. I'm the most familiar with Game Maker. While most game ideas I have are 2d, some are 3d, and that's why I want to test out Godot for myself when I get the chance. Hopefully I find the ease of use and learning curve less than Unity. I didn't get highly invested in Unity for that reason, and it doesn't seem like a mistake in hindsight.
@Random006
@Random006 10 месяцев назад
My computer is pretty much a potato, but Godot 4.1 compatibility mode runs great on my laptop.
@edwardperkins1225
@edwardperkins1225 10 месяцев назад
@@Random006 I'll give that a try to see if it will work in my case.
@Alpha-kt4yl
@Alpha-kt4yl 10 месяцев назад
That's unfortunate. Hopefully you will be able to find an option that suits you best.
@user-fv8uv2us9r
@user-fv8uv2us9r 9 месяцев назад
Godot3 have openGL version 2
@doomedspy
@doomedspy 10 месяцев назад
The only things the Godot team could do to screw the end-users is abandon the project or poison the well somehow in a way the community doesn't want to contribute anymore. But the only harm that causes is that there might not be any more future public updates to the engine. Godot has so much popularity someone will likely fork it and restart a community behind the fork (and create an update path where older version of Godot can be converted to the Forked Engine). There is no way the Godot team can cause a financial harm like Unity has where end users have to start giving money to Godot for any reason.
@HickoryDickory86
@HickoryDickory86 10 месяцев назад
Open source projects do get abandoned from time to time for various reasons. If they do, and its a good project, someone can easily fork it and practically take it over if the community is behind them. Were the Godot development team to abandon it, no doubt the community would rally and take control of it. Maybe not the main branch, but a fork that would, in time, _become_ the "main" branch by default.
@MrXrayez
@MrXrayez 10 месяцев назад
Several valuable contributors of Godot already abandoned the engine.
@HickoryDickory86
@HickoryDickory86 10 месяцев назад
@@MrXrayez It's open source; people come and go. One of its co-creators, Juan Linietsky, is still leading it, and many who have contributed significantly to the project over the years are still around and contributing. And considering the financial backing they've received, Godot isn't going anywhere any time soon. Worst case scenario, Linietsky takes the money and runs and someone else volunteers to step up and take over.
@MrXrayez
@MrXrayez 10 месяцев назад
@@HickoryDickory86 Just like the cult following of ‎Intellivision Amico, Godot isn't going anywhere any time soon, see "Amico cult". But Godot lacks a development philosophy, vision, mission, etc. Users of Godot keep waiting years after years for Godot to stabilize. There's no such thing as a stable, robust version of Godot. I do wonder at what point Godot contributors, namely those coming from Unity, are going to eventually fork Godot. Because, as we know, Godot is not the new Unity.
@HickoryDickory86
@HickoryDickory86 10 месяцев назад
@@MrXrayez Why are you talking about a cult? There is no cult surrounding Godot, and I am certainly not part of it even if there were. I just appreciate and endorse free and open source software. Other free and open source game engines I recommend are Bevy, Fyrox, O3DE, Stride, and Torque. But I guess with people's simplistic, extremist mindsets nowadays, simply liking and recommending something automatically makes you a cult follower? Meaning Mozilla, EPIC Games, and Re-Logic are also part of the Godot cult, considering their significant financial contributions. Unbelievable.
@proto_arkbit3100
@proto_arkbit3100 10 месяцев назад
I FUCKING LOVE OPEN-SOURCE FREEDOM!!!!!!! I think everyone should look into the open-source/people powered way because it is obviously way better! Complete freedom over your own work and open source has the same quality as corporate-ran, if not better quality!
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
After the Unity drama, yes, open-source is the way to go to be safe.
@dancingdoormanable
@dancingdoormanable 10 месяцев назад
The Unity Terms of Service (TOS) change already has an interesting side effect. The publisher Devolver announced that is would need to know the ENGINE used for the game as it would mater for SALES. Valve, being on the hook as a distributer of Unity games via steam, may have altered the steam ALGORITM to favor Godot games over Unity games. This would imply that Godot games need LESS WISHLIST'S to make it to the front page or other REFERRAL parts. in fact I ALREADY think this is going on, but the algorithm is CLOSED so we will never know for sure.
@KingThrillgore
@KingThrillgore 10 месяцев назад
It's always possible. Hashicorp comes to mind they changed their licenses from open source to "source available" so they can extort money. The plus is almost all of the Hashicorp tools have been "forked" under the prior licenses and the development is moving to these open source forks. If Godot pulls this maneuver, we can always fork a prior release.
@RayOfSunlight984
@RayOfSunlight984 10 месяцев назад
Not really, it's community driven, it's free and open source under the MIT license
@spacewargamer4181
@spacewargamer4181 10 месяцев назад
​@@RayOfSunlight984 That is not exclusive, but If you read the comment again you should realice It isn't really a problem.
@TravisBerthelot
@TravisBerthelot 10 месяцев назад
Yes they can, but not as badly. Big money can close any project. Just look at what MySQL did when they closed up. So yes they can, but you can always use the last version that was under MIT and fork it. Unless they have enough money to sway the court system.
@DiThi
@DiThi 10 месяцев назад
There's so many volunteers contributing to it that if they ever close up the source, the fork will be well maintained and people won't need to change their projects, only which version of the engine they're using.
@dicksonZero
@dicksonZero 10 месяцев назад
the open part of MySQL turned into MariaDB, if i remember correctly? Precisely how forking can benefit the community when this rugpull happens.
@computernerd8157
@computernerd8157 10 месяцев назад
If they become that crazy you beed to code in DirectX and Opengl or its replacement. I would build my own engine. I still will use game engine but I am a strong believer in building my own shit.
@DiThi
@DiThi 10 месяцев назад
@@dicksonZero exactly, pretty much everybody switched to MariaDB but still called it MySQL for convenience
@TravisBerthelot
@TravisBerthelot 10 месяцев назад
@@dicksonZeroKeep in mind the 4 year gap between MySQL closure and MariaDB. Do you want to stop making games for 4 years out of the blue.
@ghb323
@ghb323 9 месяцев назад
I'm not so sure if the MIT license is perpetual and irrevokable. Because the benefit of that is you don't need to worry about such license changes either by the decision of the contributors or an expiration of a license that you need to renew. I've seen a video on youtube that I forgot its URL (and even if I do remember, I still can't post it because youtube's comment moderation is garbage at flagging for spam) about can facebook buy godot, and the answer is no due to being a contributor-open-source-base system.
@DavidSerranoIO
@DavidSerranoIO 9 месяцев назад
The MIT License is irrevocable for the licensed software version. As I explain in the video, the license can change, but that would only affect future versions of the software.
@ghb323
@ghb323 9 месяцев назад
@@DavidSerranoIO so technically it is perpetual on the current version of the software you agree with, right?
@DavidSerranoIO
@DavidSerranoIO 9 месяцев назад
@@ghb323 Yes, that's correct.
@ghb323
@ghb323 9 месяцев назад
@@DavidSerranoIO good
@iloveblender8999
@iloveblender8999 10 месяцев назад
The worst that could happen, is stop of development and distribution, but that seems very unlikely in the near future. Additionally someone else could restart development or distribution.
@gwch3481
@gwch3481 10 месяцев назад
Another worse-case situation to consider is if the Godot foundation does something similar to what the rust foundation did with the trademark policy - while it is very unlikely and doesn't affect the developers anywhere near as much as what Unity did, it is still a possible scenario.
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
What did the Rust Foundation do?
@gwch3481
@gwch3481 10 месяцев назад
@@DavidSerranoIO I think they had quite a big controversy about trademark policy changes a few months ago, about restricting usages of rust name and logos, I don't know the full details or how it ended, but its something I heard.
@jirivegner3711
@jirivegner3711 10 месяцев назад
​@@gwch3481The bigger problem was the fact, they tried to add some clearly political requirements into the trademark policy, that have nothing to do with the Rust itself. IIRC there was a point about pandemic and about weapons, both could be kind of relevant for conferences, but were written in such a way, that it felt like inverse "own the libs" move.
@propheinx2250
@propheinx2250 10 месяцев назад
Hopefully this destroys the "mobile games" market. They've been a plague on the industry since their inception. It won't, but one can always dream.
@Yalloriess
@Yalloriess 9 месяцев назад
Oh it will As long as we make fun-awesome mobile games then the current "movile games" will be kicked to the curve
@valcaron
@valcaron 10 месяцев назад
Only thing I don't like about Godot are the official community gathering spots; moderators love to micromanage peoples' conversations and you can get timed out for "off topic" even when you're not really off-topic. They also flag messages for words that aren't even offensive, some of which are because they are "micro-aggressions" which is a huge red flag about the kind of people running these spaces. Here's hoping someone makes an unofficial forum/discord/irc where Godot developers can let their hair down and not worry about breathing on any number of hair-trigger rules.
@LevitskiSRGE
@LevitskiSRGE 10 месяцев назад
gosh... It is 100% safe!
@saturn7_dev
@saturn7_dev 10 месяцев назад
Human greed always seems to win out over time. Terms and conditions can change as do company structures etc. I would expect Godot would be charging a fee within 10 years time and paying back to the contributors like shareholders for a while until it becomes like any other company....probably wont be as much as others and will be years away also so still worth using imo.
@geraldsmithers9270
@geraldsmithers9270 10 месяцев назад
You're in the wrong frame of mind for thinking about open source software. Open Source Software isn't controlled by any single or small group of people. They don't sit at a conference table and plot how to squeeze their users for more cash. The principle of Open Source Software is that it belongs to the community that contributes to and uses that software as a whole, and can be forked by anyone without restriction. Human Greed Wins out in systems that prioritize profit seeking. Human Collaboration wins out in systems that prevents profit seeking all-together and instead encourages free development by people with the interest, know-how and will to do so. The only reason a lot of people tend to assume that humans only "operate by greed alone", or even that the tendency towards greed is greater, is a distortion of living in a system that operates primarily on those premises and attracts those kind of people to get into corporate structures where they can live out their greedy personalities.
@geckoo9190
@geckoo9190 10 месяцев назад
Yea well, engines save a lot of time, but you are always susceptible to the change in the license, its like a trade off, also you have to invest some time on learning the software and if the engine is sold, normally they start to try to bleed the users , so godot's license seems like the most solid bet right now.
@StrangeDew
@StrangeDew 10 месяцев назад
4:42 I'm sorry but what is happening in the footage here? 😂
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
Nothing concrete, a silly demo I made a while ago 😅
@festerbutt
@festerbutt 10 месяцев назад
We have always been subject to the decisions of a small group of greedy people who will control our livelihood without us being able to do anything about it, at least for the past 5000 years...
@MrXrayez
@MrXrayez 10 месяцев назад
W4 Games
@fridyrogide8752
@fridyrogide8752 10 месяцев назад
When you see the Unity administrative removed a term of agreement like a robber, in the dark, they just screwed the public relation..... They should have done it differently,
@geraldsmithers9270
@geraldsmithers9270 10 месяцев назад
Or just not do it at all
@dimanarinull9122
@dimanarinull9122 10 месяцев назад
you can also make your own game engine using libraries like SDL/OpenGL for 2D games, or OpenGL/Vulkan for 3D games. OpenGL is really flexible but require additional libraries to function properly, SDL is extremely simple to use but lacks basic features for vector graphics, primitive shapes, and shaders. Vulkan is mostly for 3D and I have very little experience with how it works. but there are more libraries for basically making an engine from scratch. you can even go and make an API yourself for GDI, GLX, and something something from android and make a cross platform engine with only built in libraries and OpenGL. GDI is the native 2D library for windows, GLX is the XWindow render pipeline for bridging the X windows system from linux with OpenGL(covering all non-apple PCs, cause fuck apple) and it can be bridged with some API calls with the render pipeline in the Android NDK(don't care about iOS cause, again, fuck apple) making a completely cross platform engine that works both on mobile and PC. should also be portable to Nintendo switch and PlayStation with no issue and should work on XBox because GDI should work on XBox to begin with. but not everyone have the years to spend on such a nightmarish adventure and just want to code something for fun. for those people: just use Godot.
@Seacat17
@Seacat17 10 месяцев назад
Even Godot is hard for me. That's why I'm not a developer :')
@dimanarinull9122
@dimanarinull9122 10 месяцев назад
@Seacat17 yeah, common engine design is kinda annoying. Did you try RPG maker, game maker, or game maker studio?
@Seacat17
@Seacat17 10 месяцев назад
@@dimanarinull9122 tried GMS2 when it was free and never tried RPGM cuz it's paid and unavailable on Linux... My game ideas rely on procedural generation of assets, because I'm unskilled and can't draw. But I'm SO unskilled that I failed to learn Python.
@dimanarinull9122
@dimanarinull9122 10 месяцев назад
@Seacat17 as a fellow dumbass, who made his own engine because engines not made by me were too confusing to use before I made one myself. I can help you learn what you need to get into whatever programming language or engine you want(hopefully not java), no money, no scam, I just need someone to talk to about game design.
@Seacat17
@Seacat17 10 месяцев назад
@@dimanarinull9122 well... If you really want to - there's a Discord link somewhere on my channel. I hope it still works. Just... Don't think I'll give you much help w/ game design, alright?
@KHJohan
@KHJohan 10 месяцев назад
RPG in a Box is a game engine made in godot
@Seacat17
@Seacat17 10 месяцев назад
Maybe game framework then?
@pokefreak2112
@pokefreak2112 8 месяцев назад
I Strongly disagree with your conclusions. Aseprite is a good case study of a project that started out as open source and eventually went proprietary. It would be trivial for the core Godot team to stop accepting pull requests and only release builds behind a paywall, they wouldn't even need to change the license to do this. And yes, people *could* fork the engine or distribute builds for free but that takes time and effort, and 99% of the time those kinds of projects die eventually if they can't get funding. Building your career on someone else's foundation will always be a risk, regardless how "open" that foundation is. The only risk mitigation strategy is to either *not* rely on others, or personally have the skills to fork and maintain the foundation should it be abandoned/taken away from you.
@DavidSerranoIO
@DavidSerranoIO 8 месяцев назад
Compiling Godot is literally a matter of a few minutes, on my old laptop I think it is 3 minutes, let alone a more modern computer. But yes, I agree with you that the risk is never 0, however that is applicable to any area of life, there will always be dependency on someone or something. The key perhaps is to choose your business partners wisely to minimize the probability of failure; and in my opinion, with Godot the probability of getting screwed from one day to the next is much lower than with Unity.
@containedhurricane
@containedhurricane 10 месяцев назад
Unfortunately, Godot is way behind Unreal for realistic graphics and massive scenes, since the creator said it will never adopt data-oriented design or ECS for its gameplay scripting. Its Nintendo Switch porting cost is $3,000 and there is no tool to port a Godot game to Switch ourselves
@Seacat17
@Seacat17 10 месяцев назад
Refuse realism. Embrace stylization.
@containedhurricane
@containedhurricane 10 месяцев назад
@@Seacat17 I love stylish graphics, but we wouldn't be able to create a complex and massive game like V Rising with Godot
@containedhurricane
@containedhurricane 10 месяцев назад
@@Juniorx6522 Thrive's graphics quality is nowhere near V Rising's
@valcaron
@valcaron 10 месяцев назад
Unless you're a millionaire, you don't have the budget for photorealistic graphics anyway.
@containedhurricane
@containedhurricane 10 месяцев назад
@@valcaron Realistic graphics are required for architectural visualization, movie production and 3D e-learning app development, not just for AAA games
@Paltse
@Paltse 10 месяцев назад
The only engine provider that doesn't have the potential to screw one over is one one owns.
@rexoverwatch
@rexoverwatch 10 месяцев назад
less??? likely
@macrograms
@macrograms 10 месяцев назад
1:16 - 1:23 - the perfectly describes corporate controlled tools traded on the stock markets. "american fake-capitalism" if you wish.
@geraldsmithers9270
@geraldsmithers9270 10 месяцев назад
Capitalism is capitalism, an economic system characterized by private ownership, wage labor and market exchange. It was never conceived as an ideological system, but was in itself an evolution away from feudalism. there is simply no fake capitalism for as long as it meets those characteristics. What Unity is doing is merely an evolution of the capitalist system. Just because you have a fantasy version of capitalism that has never existed or will never exist in reality, does not mean that this is not capitalism.
@iloveblender8999
@iloveblender8999 10 месяцев назад
I think this video has an incredibly misleading title.
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
I think the question is pertinent. Not everyone is familiar with open-source, not everyone understands what the MIT license represents. Doubting whether an engine like Godot can do what Unity has done is a reasonable doubt, and one that everyone who wants to develop any commercial product with this engine should ask themselves.
@MMuraseofSandvich
@MMuraseofSandvich 10 месяцев назад
There is the possibility that Godot will be led by someone incredibly toxic or scummy (it's not very likely, but it has happened a bunch of times in the open source world). But if that breaks a project, the source code can always be forked.
@sub-harmonik
@sub-harmonik 10 месяцев назад
that's pretty much what happened to audacity
@MrXrayez
@MrXrayez 10 месяцев назад
@@Callsign_Sturm Your concern is valid. I recommend researching this topic more.
@astrahcat1212
@astrahcat1212 10 месяцев назад
The answer is yes. If in 2015 you said to someone Unity will become what it is today, people would laugh at you.
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
To think that a company could do well, go public, and start with predatory practices is not unreasonable. In the case of Godot there is no company involved or any commercial motivation, so I find it difficult for it to happen with Godot, along with the rest of the reasons that I explain in the video.
@Blacksnowfanfics
@Blacksnowfanfics 10 месяцев назад
It's open source like linux so no
@hop3studio511
@hop3studio511 10 месяцев назад
0:25 missiformation start from here
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
Can you try to argue your claim? 1. If the player installs a pirated copy, you pay, why? Because Unity certainly does not have any infallible system to detect pirated copies, if it had that magic remedy it would sell it, it would become rich and piracy would end right now. 2. If your profit margin is less than $0.2, can you argue why this also seems like misinformation to you?
@Anjure_Danjure5092
@Anjure_Danjure5092 10 месяцев назад
Most people who pirate games block the game from the internet. Thus eliminating any signal going to unity. So my advice. Just illegal download the games and block it from the internet....
@flor18gatar
@flor18gatar 10 месяцев назад
how does that help the indie devs who are pouring their hearts and souls into their work?
@trenixjetix
@trenixjetix 10 месяцев назад
@@flor18gatar shut up
@FreeLeaks
@FreeLeaks 10 месяцев назад
So developers are still getting screwed lol...
@sub-harmonik
@sub-harmonik 10 месяцев назад
@@FreeLeaks "pirating is coool brooo" - some 30 year old who never grew up
@flutter-fm1kl
@flutter-fm1kl 10 месяцев назад
It's better to use unreal engine
@wertigon
@wertigon 10 месяцев назад
Better for who? Not saying Unreal isn't a good engine, but it has a *completely* different business model and that model will not suit everyone - Unreal can also screw over it's users, but won't for quite a while yet.
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
UE is a great engine, but what are your reasons for saying that?
@AnnasVirtual
@AnnasVirtual 10 месяцев назад
for 3d games
@baddolphin1423
@baddolphin1423 10 месяцев назад
What if Epic hires John "the money's gone" Riccitielo a few years down the line?
@JM-dc5rn
@JM-dc5rn 10 месяцев назад
They both have massive pros and cons in differences. You clearly aren't a developer because a real dev would be able to tell the difference and choose the one that meets their needs. If I was making a 2D game or especially a mobile game. I'd choose Godot. A first person shooter with realistic lighting. Then unreal.
@wiktorwektor123
@wiktorwektor123 10 месяцев назад
Short answer: NO, long: ABSOLUTELY NO.
@999dunkins
@999dunkins 10 месяцев назад
GODOT JUST CHANGE THE SCRIPT FOR CHANGING SCENE IT WAS ORIGINALY get_tree.change_scene("yourmapname") AND NOW I DO THIS IN NEWEST GODOT VERSION AND IT SAYS IT'S NONEXISTENT CALL HOLY MOLY I HATE GODOT NOW
@DavidSerranoIO
@DavidSerranoIO 10 месяцев назад
If you hate Godot for this you are going to hate every piece of software you touch, since making API modifications in new major versions is the most normal thing in the world.
@999dunkins
@999dunkins 10 месяцев назад
@@DavidSerranoIO No that is NOT a normal thing, last time i check 2 days ago there was some major issues on downloading older versions of Godot and i made one or two games with one of those versions and the site was having some sort of issue for no reason, so i couldn't download it, if they wanted to change the whole script for the software then they should've care more about the older versions of their software forced me to use newest version of godot and they take 2 days to fix this? come on now and the scene change script for video game software is like the most basic thing in the game design i dont even care the only reason they keep changing the script is because they are evil they are full of nonsense they keep change the small script one by one each versions
@buzzy4820
@buzzy4820 10 месяцев назад
Bro, absolutely NOBODY force you to move on godot 4, just stay on 3, if you have godot 3 project. Godot 3 continue get new updates.
@Akronsus
@Akronsus 10 месяцев назад
​@@999dunkins for the unlikely case that you are not a troll, and just inexperienced: 1.) the website of godot is not the only place where you can get the software. It is also available on github, where they and many other open source projects host their source code, which you can build yourself if you follow the instructions. In the case of godot there are also prebuild releases to download (including versions down to 1.0) 2.) it is actually pretty normal for interfaces to change on major version changes (from 3 to 4 for example) since thats what they are normaly for (atleast as long as marketing doesn't abuse it) 2.1) although yes, the godot-devs decided once (or twice?) during godot 3.x lifetime to change the script, which i also personally didn't like. but things can happen. and they typically post about how to do things differently with the change 3.) you do not have to upgrade the engine, if you are working on a larger projekt. but since the godot engine is so incredibly small, you can easly just try out a new version (obviously making a backup of your project just in case) and try and test if it works with what you have. and if it doesn't? then don't use it. at work we run on a 6 year old version of a library, just because the software that was written ontop of it works (and because the software that was written is mess no one understands, but thats beside the point)
@chilli1472
@chilli1472 10 месяцев назад
I'm sure if you you do a quick internet search you can find the updated way of doing the same thing :)
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