If you enjoyed feel free to subscribe!! Shedinja is a one of a kind Pokémon. This begs the question, how far can he actually take you? Well, you will find out in this video. Almost at 1k subs, you guys are actually awesome.
Giving shedinja "leech life" is absolutely diabolical 😂. Not useless since bug is effective vs dark types so adds a bit of coverage, but still hilarious!
@@tyquil825 UM, ACKSHUALLY, it's "ackshually" because it's meant to be spelt wrong in an effort to be mocking.🤓 And of course I am just screwing with you atm, not being serious
"One of very few types that can hit me for super effective" Me, knowing every one of Shed inja's FIVE weaknesses show up in this game as a major boss: "this man is a moron. Lets see how far his ShedNinja gets him"
I'm sure someone's pointed it out, but you should try this again with a Nincada in order to get your Shedinja. Level 25 evolution gives Swords Dance to Ninjask, but it also gives it to Shedinja. If you can get even one Swords Dance off you can set yourself up for a full sweep at no loss to your movepool. And if you want to take it a little further, you can EXP Share train a Beautifly until it learns Silver Wind(34), breed it with your female Ninjask, and have Silver Wind as an egg move, likely to replace Swords Dance with something else(or keep it, idk I'm not your dad). Over the course of the game, I'd probably pick a movepool like: Dig/Return/Aerial Ace/Hyper Beam Shadow Ball Swords Dance/Silver Wind Confuse Ray You'd still likely have to grind out for Shadow Ball at the beginning but you could probably get a lucky run with just Sand Attack, Swords Dance and Fury Swipes.
@@TheAlbhinoRhino Yeah, but credit to you for playing it in the actual game. Lord knows my ass would've tried to recreate the entire game and then do it
I love how older gen Wonder Guard's description its just '"super effective" moves' Wow a new abikitty! I *Wonder* what it does! "Super effectuve moves, take what you want from that information" ...
I think the reason why Salamence was going for Dragon Claw first is because it sees it as doing more damage naturally and with out the ability confirmation prompt from the game, the AI doesnt actually know about Wonder Guard. Edit: this is atleast the case in BDSP as far as I remember and of course its quite far apart in terms of technology but thats the only reasonable explanation I have
Nah thats definitely it, it works with other abilities that give you immunities like water absorb or flash fire too. The AI doesnt know what ability you have until it sees it in action. Salamence in this case just reads your HP, sees that it can kill with any move, and picks one at random, then when it fails the AI goes "oh shit he has wonder guard"@@TheAlbhinoRhino
I love how everybody is pissy over shedinja pronounciation but im here like "doesnt wurmple give hp evs?? Why are you fighting those instead of just focusing on zigagoons and poochyenas for atk + spd evs???"
Evs are effort value they are give from fainting pokemon and they increase a certain stat depending on the pokemon example:ponyta gives speed evs and maril give healthy evs there mainly used for competitve @@metalmaple-fluffyhoney54
Well now I'm wondering what the actual % chance of success is on that final fight. Percents were never my strong suit; I don't know how to calculate it myself.
due to the fact that you had the patience to grind to level 40 to deal with the first gym with low level trainers and pokemon makes it very easy to overlook the fact you used double team
Ivs are individual values and are set when the creature is spawned. Evs are effort values and are gained when defeating opponents. Hidden power is based off ivs.
<a href="#" class="seekto" data-time="187">3:07</a> there is a catch: Wattson may not look like he has any chance to hit Shedinja, but Magneton has Supersonic which confuses and can easily hit your Shedinja because it is a Status Move.
I watched a german RU-vidr beat this game like over 10 years ago (his channel and videos aren't available anymore) with a Shedinja. To finally see the run with my (since then) favourite pokemon again is just heartwarming
Hidden power does not work like that, it changes TYPE depending on your IVs which CANT be boosted they are set from capture. You should have kept it and checked its type. I appreciate the effort that went into this playthrough but I wish the same effort went into learning about actual pokemon *cough, lightning type, cough* hopefully you have learned some stuff in the comments for future videos
Why do I get the feeling you don't know Pokemon at all? Walking by any moving trainer is possible. Hidden Powers type and strength is determined by the users IVs. But then you said, that you never boosted the IVs. What do you mean by that? You can only boost EVs not IVs... Despite this gaping problems, you made a nice and enternaining video. I'm baffeled how, nevertheless its good. So keep it up!
levelling your pokemon in one of the early routes gives you a lot of speed EVs (zigzagoon and wingull) and some attack EVs (poochyena) + a chance of pokerus, since you kill so many ++ if you bring a bag full of zigzagoon you get rich
You can get the TM for Return pretty early from Professor Cozmo in Fallarbor town you just need to give him the meteorite from the machine on the top of the volcano.
I loved this video idea! 1 thing you missed in the battle against Glacia (I believe Im right in saying) is if she got hail up at any point the hail would also kill Shedinja so you had to be sure you were a high enough level to 1 shot all hail users as they like to spam it asap
<a href="#" class="seekto" data-time="131">2:11</a> This is not "Overleveling". You actually cannot beat Roxanne with a single Lv10 pokemon. Even if you have Mudkip, the strongest starter in this generation, armed with Water Gun as well as a SpAtk boosting nature, and with optimized IVs, it will STILL be an uphill battle.
My guess for the Salamance odd moves would be that it doesn’t see wonderguard until he fails his first hit, but since you only have 1HP it sees the kill with any attack, so it’s random move. Not sure why it still goes for odd moves after that, maybe it just rules out DC but not other moves affected by wonder guard? It’s been a while since I looked into the Gen 3 AI
I think MahDryBread has proven that in basically every game you can beat it with any single Pokemon. Most of them can be done without using items in battle like potions and such (Wobbuffet is like one of the few exceptions), but basically any Pokemon can beat the game
I guess maybe it's not everyone, but I knew about spinners and how they worked since I was a kid, since back then I was avoiding as many trainers as I can.
@@TheAlbhinoRhino Dude you managed to finish the game with a single Shedinja. It takes some good strategizing for this. I know I would be unable to do it. So no you're not dumb.
@@TheAlbhinoRhino Oh thanks ^-^ I haven't really been motivated to post consistantly for a while, but I'm sure you could find something you like in there.
When I played emerald it seemed like everything and their pet germ knew a dark-type move (the biggest offender was random pokemon knowing things like Bite or Knock Off) so wheneer I'd try to train my Shedinja it would get fainted by something stupid
With the cuts im not sure the exact turn order but i got a much more likely number with a .01953125% chance. The first 3 (1/2)s are an assumption i made based on skarmorys current damage when you started the run that won, if im wrong, could i get the exact turn order please?👀 (1/2)(1/2)(1/2)(1/10)(1/2)(1/16)(1/2)
My first ORAS playthrough, I used shedinja and hariyama for most of the game (until late game when i got garchomp, dragalge, froslass and i forget what else)
Earthquake doesn't effect Shedinja, wonder guard makes non super effective moves do no damage to the user. Shedinja is weak to 5 types and they are Dark, Flying, Fire, Ghost, and Rock. Shedinja's base stat for HP is 1 so therefore in complex equation that is determining how that simplifies it always comes out as 1. EV's are effort values that apply when you battle a Pokemon you get a certain amount of EV's depending on the Pokemon. Every 4 EV's equivalates to an extra stat point in that area. Any Pokemon gets a total of 510 EV's possible and can have a Maximum of 255 EV's in each stat leaving 252 as the highest wanted amount, and 4 being the lowest. HP EV's are meaningless to Shedinja because it always only has 1 HP. Anyways I wanted to educate you about Pokemon since you seemed quite inexperienced. 😁
Just wondering why and couldn't see a comment about it, but why did you have xspecials in bag during your Steven fight, hoping you weren't using those to boost shadow ball because in gen 3 shadow ball is in fact a physical damage move.
Of course he doesn't. Makes a somewhat decent video with a somewhat good concept. But then mispronounces everything for community engagement by comments. He's just playing the algorithm
Haha I had to comment the same thing, didn't use double team at the end so SD woulda been alot better. And he's lucky that walrein didn't use hail or magneton didn't use supersonic xD
I wanna point out how silly it is that Slaking tanked a 60 bp neutral hit from a pokemon 40 levels higher than it, lol. That thing's stats are so absurd
The quality of this video was amazing even if someone needs to learn how to pronounce the word "Shedinja" and that "lightning" is not a type in pokemon emerald.
shedinja is a cicada shell, cicadas live underground most their lives. it makes sense that the cicada line learns dig. hidden power is based on individual values that can not be changed (until 9th gen which removed hp). only effort values can be gained after fights.
@@TheAlbhinoRhino yeah I looked it up after asking 😂 seems the best thing would be a focus sash if you had a bunch available after it gets used or berries that prevent status effects
@@TheAlbhinoRhino I don't remember if that's a gen 4 or at gen 3 it was possible too. But if you put the Pokemon in the box, close the box and open again, the stats would update to count the new evs
Each major opponent after the evolution range for nincada having a weakness option for Shedinja tells me the devs knew about the glass cannon they made. Fun fact: in sapphire, team aqua have no water moves. Do you think they didn't want to punish players for picking torchic?