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Can Vikings beat the new Cyclones? | Daily SC2 Brawl 

Tya
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1 окт 2024

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Комментарии : 123   
@TheRealArmor
@TheRealArmor Год назад
The liberator BC's holding off 250 hydras was wildin'.
@sebastjankrek1744
@sebastjankrek1744 Год назад
That reminded me of Zagara and the bone trench
@arcem84
@arcem84 Год назад
Would it be possible to have the cyclones move back until the enemy theyre locked onto is just at the edge of the lock on radius? Kinda like how stalkers blink back when their shields deplete or adepts shade back. It would make the battles more interesting
@laffinggas8068
@laffinggas8068 Год назад
I second this, the Cyclone is a micro heavy unit and I'd love to see it be treated as such.
@caelestigladii
@caelestigladii Год назад
If this is possible, then I think stutter step micro is also possible. Will make all those melee vs ranged battles entirely different.
@ZC.Andrew
@ZC.Andrew Год назад
This would work in small numbers. In large numbers they would just derp around. Teleporting works in any number of units for obvious reasons. This would not have worked in this battle, for example...
@anamorfoplasis
@anamorfoplasis Год назад
Yes it is. The cyclons kite units very well in Unit Tester.
@ilikedragons7928
@ilikedragons7928 Год назад
0:33 mad me laugh Thor:Oh, it's on. Archon: it will be.
@ZC.Andrew
@ZC.Andrew Год назад
Tempest: " Your end has come!" *Dies immediately*
@Grdian
@Grdian Год назад
nothing out heals liberator dps :(
@jimmyha1898
@jimmyha1898 Год назад
Poor Cyclones....they never win 😞 This one was pretty straightforward except Archons. Archons finally did something! 🙌 (I will choose to ignore the insane resource advantage. Let the Archons celebrate for once!). Liberators are beastly when they have BCs tanking. Tempests attack too slowly to help much vs low tier units. First 4/4 in a while :)
@SaulGoodman3D2049
@SaulGoodman3D2049 Год назад
They never had a chance since the patch nerfs their damage against armored. Kinda wish it was cyclones vs adepts or marines or any other unit they got buffed against.
@finrodfel06
@finrodfel06 Год назад
@@SaulGoodman3D2049 ravagers perhaps. That's a lot more relevant
@allhailderpfestor4839
@allhailderpfestor4839 Год назад
@Saul Goodman 3D 2049 tbh wouldn't matter much since the issue is their paper body and their shit dps outside of lock-on. They would still suck even if new patch was straight up buff (same dmg increase against all target)
@SaulGoodman3D2049
@SaulGoodman3D2049 Год назад
@@allhailderpfestor4839 None of that would matter if cyclones were used as intended in these videos but since they aren't they need all the help they could get
@02phant
@02phant Год назад
Yes
@Poo_Brain_Horse
@Poo_Brain_Horse Год назад
It's amazing how terrible Archons are in SC2. In Brood War they are ridiculous, in SC2 they need to out-value the opponents 3-1 before they start winning.
@TheMuffinman191
@TheMuffinman191 Год назад
They’re not good in broodwar lol, there is so many ways to counter them. Can’t build them vs terran cause EMP in Broodwar deletes ALL shields. They’re really gross vs hydras and lings but they fall off really hard vs lurkers, defilers, ultras and guardians. Not to mention the pathfinding in broodwar makes their huge size incompatible with zealots or, god forbid, dragoons.
@arcdraconis9579
@arcdraconis9579 Год назад
Archon deal bonus damage to bio
@shadowpriest2574
@shadowpriest2574 Год назад
They are pretty good, just not against Thors. Thors probably have higher dps than even Liberators
@nhagan001
@nhagan001 Год назад
@@shadowpriest2574 yeah thors are straight up devastating. 30 damage x 2 UN upgraded is a huge starting line. That’s almost a walking seiged tank.
@TheRealArmor
@TheRealArmor Год назад
Well the size of Thor's negates their small splash, and they deal extra vs bio and not armored. Archons, like most units, are situational.
@misko272
@misko272 Год назад
4/4 The Thor/Archon comments was funny. "Oh, it's on." "IT WILL BE." Vikings do a lot of damage to mechanical units. If they weren't so expensive they'd crush mech armies. God that was beautiful to watch. I panicked when the BCs started jumping away, but damn did they pull through. Marine/Stalker would actually have been even more onesided if there was any micro of those marines.
@razorback9999able
@razorback9999able Год назад
Yeah, make ground mode Vikings buildable at the Factory, problem solved.
@ZC.Andrew
@ZC.Andrew Год назад
They actually do great vs mech armies, even in actual games. They can trade with Thors, Hellions and Cyclones cost effectively. But they get dominated by tanks.
@emilypiens9900
@emilypiens9900 Год назад
I don't think it would've made a difference, but the queens should 1000% go in front of the hydra's though, their function is is simply better served that way. They have more hp, less dps, and transfuse runs out pretty quick so once they've used it there is no point in them living over a hydra with more dps. the transfuses are probably better spend on queens anyways since they have more hp, which makes them slightly more likely to benefit from the 50 hp over time bc of survivability and I would say overall wel worth to miss out on the transfuses of the queens who die too quickly to use them.
@gloubiboulgathefirst5784
@gloubiboulgathefirst5784 Год назад
I would agree but there is 25 yamato cannon waiting, and they can't heal that
@TheMuffinman191
@TheMuffinman191 Год назад
There is 0 point in transfuse in this engagement. +3 Liberators do 15 more damage than transfuse heals outright and still 2 shot hydras regardless. A +3 carapace Hydra survives on 3(+1 regen) hitpoints. A transfuse will not take them out of annihilation range. Queens will survive exactly one more shot with a transfuse assuming they arent instantly popped by 2 shots, which will happen as Liberators do not have smart targeting.
@berndarndt9924
@berndarndt9924 Год назад
Well, if the BCs had not use their jump, the battle would be even more in their favor since then no liberator would have been killed.
@ZC.Andrew
@ZC.Andrew Год назад
@TheMuffinman191 Yup. You are correct. Actually the arrangement was perfect as it was, due toe reasons you specified, plus Queens also having longer range.
@christopherg2347
@christopherg2347 Год назад
Have you heard about the real scale mod? That might be a interesting combination of units to branch out into.
@geuros
@geuros Год назад
100% sure had stalkers went in front it would be much more one-sided.
@tehy123
@tehy123 Год назад
always bet against tempests
@devilpistons1269
@devilpistons1269 Год назад
Has Tya ever spawned a set of units in the middle of another unit's formation before today? The queens spawning inside the hydra ranks was neat.
@spoofbot4495
@spoofbot4495 Год назад
What does the red/blue score below minerals and gas even mean?
@bobbyferg9173
@bobbyferg9173 Год назад
I do believe that is the combined unit’s cost in Direct Strike, the Starcraft 2 Arcade game that Tya also made
@Sk801Erik
@Sk801Erik Год назад
@@bobbyferg9173 damn, Tya made DS? That’s pretty cool
@bobbyferg9173
@bobbyferg9173 Год назад
Wow the very specific and rarely used landed Viking’s bonus vs. mechanical really does numbers against Cyclones huh
@alexdenslow7095
@alexdenslow7095 Год назад
The Viking bonus VS mechanical was to give Vikings more utility against Protoss to harass mineral lines, and against tanks whenever Vikings win the air war.
@alexdenslow7095
@alexdenslow7095 Год назад
Was it ever a question that the Vikings would win? Cyclones don’t win heads up fights against anything, ever. Their strength is their ability to keep their distance and continuously fire at their targets from long range without retaliation.
@VicoStefan
@VicoStefan Год назад
Most of these fights, while seemingly interesting, are far from even close to actual engagements, units providing cover for the enemy by hindering their own allies isn't really how fights go in the game since players just move them a bit closer... funny to see, but not representative in any way shape or form.
@maca9095
@maca9095 Год назад
If hidras moved and attack, getting under the BCs and liberators, I'm 100% that they would win, that's the importance of micro and kitting and not only a+click
@JosueC730
@JosueC730 Год назад
Also strategy. In that case if there was a way the Battlecruisers could target the queens with the Yamaton it would depend on them being able to do it to win or loose.
@aionvalentine6004
@aionvalentine6004 16 дней назад
Archon: Analihilate Thor: Lets go!
@AntiDoctor-cx2jd
@AntiDoctor-cx2jd Год назад
Vikings are OP. Takes double the army value in cyclones.
@tunguska2370
@tunguska2370 Год назад
Would be faster if marine just stim under the carrier and Stalker blink
@youngameass
@youngameass Год назад
В чем смысл этих версусов, если пропорция юнитов не 1/1
@02phant
@02phant Год назад
Как так быстро вышел новый ролик
@gerbily
@gerbily Год назад
Anyone else hear "We... Burn" as "Weeb Urn"
@DrNigg
@DrNigg Год назад
Could you maybe do some comparisons of zerg + x off creep and zerg + x on creep? I wonder for instance if that wouldve made a difference in the hydra/queen vs bc/lib battle
@LuisMack_
@LuisMack_ Год назад
the creep wont do much difference if the ai doesnt move out of liberators skill range, otherwise, the result will be the same. imo
@wowditto
@wowditto 6 месяцев назад
Tempest is strong... But the fire rate is Appalling
@miceruitomi
@miceruitomi Год назад
Why Archons are less damage than in SC/SCBW
@JunkedUpKitten
@JunkedUpKitten Год назад
2/4 - dang Thors, Cyclones, BC/Lib Marines/stalkers
@27Frostmourne27
@27Frostmourne27 Год назад
Is it only me that hate when you have stalkers and the like because they always teleport and win?
@HelixSC
@HelixSC Год назад
queens using the old transfuse tho?
@Mexican00b
@Mexican00b Год назад
Remember guys, there is no micro here, with micro, many fights would go the other way
@chaotixthefox
@chaotixthefox Год назад
3/4 again rip Thors
@tomaO2
@tomaO2 Год назад
I already have a low opinion of Vikings in ground combat, and they beat the cyclones at 1.75 to 1? It's not like cyclones are cheap either. What the heck are these units for?
@ZC.Andrew
@ZC.Andrew Год назад
Cyclones are designed to be microed. Cost-wise they lose to anything when they a move (except maybe Tempests).
@TURN_ICIDORUS
@TURN_ICIDORUS Год назад
이사람은 쪽수를 좀 잘 맞췄으면...
@yurybarsukov6166
@yurybarsukov6166 Год назад
Liberatores + Cruisers vs Hydra + Queen is just pleasant to watch) Reminded me "Starsheep Troopers " : )
@TurboMMaster
@TurboMMaster Год назад
Still - Battlecruisers standing still during fight seems to be unnatural - at least for Raynor Co-Op players.
@52flyingbicycles
@52flyingbicycles Год назад
I know you don’t control the micro but I’m 90% sure that in marines vs carriers, marines are supposed to shoot at the interceptors instead of the carriers because interceptors have much lower armor
@ZC.Andrew
@ZC.Andrew Год назад
Unlike most units, Marines win vs Carriers when they a move. They lose when they target Carriers. It's a funny relationship.
@dtmeans8623
@dtmeans8623 Год назад
Tya : releasing new video ... me : Oh , it's on .
@aznable1000
@aznable1000 Год назад
3/4 Too bad Thor lost the fight.
@itsjustme625
@itsjustme625 Год назад
4/4 archon splash damage go brr always bet against cyclones i wanted the zerg to win so i knew the terran would xfaction armies are great
@zes7215
@zes7215 Год назад
wrg
@ВіталійРоман-щ7х
4/1
@fujisan0388
@fujisan0388 Год назад
3/4
@lancewhite7165
@lancewhite7165 Год назад
3/4
@luiousy7329
@luiousy7329 Год назад
4/4
@scottevensen2615
@scottevensen2615 Год назад
Took you long enough, archons! Way too close 😅
@ZC.Andrew
@ZC.Andrew Год назад
They're not really great vs mechanical units, and their range is shit. They did OK considering. I was nervous too though LOL
@YaroslavVelikiy_
@YaroslavVelikiy_ Год назад
Oh yea.... So equal. So equal! Super-ideal blink micro from stalkers vs ZERO micro against liberators.
@simonsoupshark8009
@simonsoupshark8009 Год назад
blink micro was already set up for stalkers vs the most broken version of liberators causes enemy's to micro so hard then avoid the circle altogether its not really the same, and to be honest the hydras had no space to micro into anyway
@YaroslavVelikiy_
@YaroslavVelikiy_ Год назад
@@simonsoupshark8009 hidras can at least move forward and not to stand so long in liberators cercles. Or another case - the cyclones did no hit-n-run tactic for what they are designed. So strange...
@Tdvtdvtdv
@Tdvtdvtdv Год назад
@@YaroslavVelikiy_ these comparisons use direct strike rules so only abilities can be microed by sc2 autocast
@YaroslavVelikiy_
@YaroslavVelikiy_ Год назад
@@Tdvtdvtdv Oh... That's reasonable. Thanks) I thought that all of them are full API controlled. And that was really strange.
@Eltrotraw
@Eltrotraw Год назад
3/4 again My predictions: - Thors (figured the Archon pathing would've screwed them over, but I think the Thor pathing was worse) - Vikings (applying the same logic as above...) - BCs/Liberators (remember seeing this on a smaller scale a few days ago, the zerg forces being of the same composition, just different numbers) - Stalkers/Marines (expected the Carriers to be wiped faster than they did tbh)
@ZC.Andrew
@ZC.Andrew Год назад
The Carriers should have won this. Tempests are just so trash against any unit that can hit them. 25 of anything else would have been a Toss victory.
@cleanerwhite9470
@cleanerwhite9470 Год назад
After seeing broodwar archons, sc2 archons look miserable.
@espurr3496
@espurr3496 Год назад
What if the carriers were behind the tempest tho
@ZC.Andrew
@ZC.Andrew Год назад
That would have helped a lot.
@postmodernjambox5951
@postmodernjambox5951 Год назад
Last one was closer than expected
@jeremy1860
@jeremy1860 Год назад
In hindsight, the Vikings really shouldn't have that name. Sure, the word is used as a general term for badass warrior, but they were raiders in real life. Light and fast fighters that go in, do damage and leave before more serious forces could counter them. Giving that name to a heavy, tank-like unit seems just a bit of a mismatch 🤔
@abelsoo5465
@abelsoo5465 Год назад
I'd rather Banshee's Cloak be given to Vikings.
@chaotixthefox
@chaotixthefox Год назад
The Viking is used primarily for it's long range high damage air attack which, combined with their good speed, allows them to take potshots at high value targets or generally harass enemy air units before it is time to commit. Their ability to change between ground and air can save them from retaliation in some situations.
@TheMuffinman191
@TheMuffinman191 Год назад
Its not a heavy tank like unit lol, Vikings take shots from range and run from fights or they go to undefended bases, land and RAID. The name fits well.
@Sunnysideanyway
@Sunnysideanyway Год назад
The only time you should ever use vikings in assault mode is either killing enemy workers in a raid to complement medivac drops, or when you are under attack by a massive ground force and you need all firepower available. Vikings are pretty bad ground units, they are almost always used for air raids, picking off bigger ships such as void rays, brood lords etc. and running away.
@Fudgeoff6628
@Fudgeoff6628 Год назад
Swann’s Cyclones are utterly amazing. Also Tya, I got a scenario for you. SCV’s repairing mech against all sorts of comps, change it up a but, or hell toss in some science vessels.
@ZC.Andrew
@ZC.Andrew Год назад
Shield batteries and Carriers vs repair scvs and BCs!
@ballsofsalsa01
@ballsofsalsa01 Год назад
dude the first one was so so so stupid... might as well go "who wins, 10 zerglings or zeratul?" how TF you compare 200 archons vs 50 thors? they more than double the total hp, 5 times the vespene and twice the minerals, wtf is that comparison????
@evanli2403
@evanli2403 Год назад
Uh it was pretty close. If it were 193 archons vs 50 thors would you have guessed the archons would lose?
@Poo_Brain_Horse
@Poo_Brain_Horse Год назад
200 vs 60 became 6 vs 0, that's clearly close. Would you rather see 50 Archons get their cheeks clapped by 50 Thors?
@SaulGoodman3D2049
@SaulGoodman3D2049 Год назад
If the Thors were spread out instead of clumped together they would have won that. If anything it shows how terrible the archons are against Thors.
@Llortnerof
@Llortnerof Год назад
@@SaulGoodman3D2049 Huge numbers advantage and they only barely even survive against terribly positioned Thors... yeah, not really that good a showing.
@ballsofsalsa01
@ballsofsalsa01 Год назад
@@Poo_Brain_Horse it's "close" but then again, 5000 zerglings can die to 100 lurkers, what matters is the cost-value alternative, otherwise, the confrontations are dumb. Can't say "1000 high templars vs 50 clocked banshee" and have all templars die bc of invisibility
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