The orange bricks are fair, they're pretty close to red and orange was once just thought of as another shade of red anyways. As is the log, it's a slightly muddled red but it's still red. I do think that, outside the very corner of that elevator, it's not red. Odd that I'm defending the count, usually on these I kinda agree most of his should be far less invested.
@@pubcle The very corners are red, and he did technically touch them a few times. Thats probably why he didn't initially count them, just like he didn't originally see that mario was face-grinding against the pillars in the Desert level until seeing the footage afterwards.
I feel like red is like the perfect color to avoid in mario games. There's too much green that it would literally be impossible, yellow would just be the no coins challenge + no desert levels, and there's not really much of any other color in most games. Red has a bunch of enemies, red coins, some pipes, lava, and mushrooms (maybe missed a few), all things that could be avoided with skill I think a lot of games could use just red, but I'd like to see the nsmb games, particularly wii and u, for this kind of video
I mean, touching red in SM64 is not possible since you can't enter the castle without touching the carpet for at least like 3 or 4 frames so you can open the door. It would be possible in SMS maybe. Not likely to be possible in SMG1 or 2, since those games are the MOST colourful of the series. SMO straight up isn't possible I think because of Bowser's Kingdom. The 2D Mario games are often easier for these types of challenges, so I would actually like to see this type of challenge in SMM2. It would fair well in that game since the levels are almost random at this point.
I really prefer this style of video. Much better to see repeated attempts at a really good challenge, rather than giving up after the first instance of failure. Please keep these coming BN!
"Oh my Jesus" Bathaniel Nandy 2021. Also going to lethal lava land was an awful idea. You only need 70 stars, and lethal lava land is completely unnecessary.
I love the idea of these videos, I think if possible you should do two separate counters for avoidable touches and unavoidable touches, so that way for example the speedrun idea you were talking about, you can prove whether or not they'd be possible
As an SM64 speedrunner watching this, it was painfully hilarious because of the sheer number of red touches that were completely unnecessary with certain speedrunning strats, especially in SSL and LLL XD. Might be an interesting speedrun, though, if you just take out castle movement as strikes against touching red, or perhaps a minimum red touch challenge.
some parts where it was counted as red in my opinion it's not clear if it's really red or if it's orange and in other cases there's also the question whether it's not pink. Also, the log on “lethal lava land” is light brown on the way I see it
He should have skipped Lethal Lava Land entirely, Big Boo's Haunt would have been a lot safer 1 extra red touch to avoid the massive number of them at LLL. The 1 Level with the most red in the entire game he chooses to enter mindlessly.
It doesn’t seem like you pay much attention to 3d land so I’d love to see you do this challenge with 3D land! And also a continuation of this series with 3D world.
Yeah, they care so little about him that he is an assist trophy and do be in other Mario Games, like Mario Kart, Mario Party, Mario Sports, Mario & Sonic Olympics and whatnot. How dare they, am I right?
you can avoid the first 🟥 by entering in the basment from the moat door (which requires some glitches) how about someone make a TAS while also avoiding 🟥?
@@Bry10022 I know right. Mario 64 DS is a lot different than the original it's kind of more of a sequel . And there's a lot of power Stars you can collect in that game more than the original