Arguably, Astarion is a perfect companion. Simon would probably want to keep his eye on him and given the fact that he (and later, Richter) work with Dracula's son Alucard, it's not a terrible statement go say that he would be open to working with a vampire, especially if he could use them to his own advantage.
@@cturner5338 I definitely agree, it allows Simon to make sure Astarion is staying out of trouble AND the Belmonts have a history of working with ally vampires
@@thedungus9728 I agree that Simon would HATE. Having Asterion around, however, my argument more centers around the idea for stuff like the Cazador story line, having an undead to help combat the undead in act 2, etc, I feel like any Belmont would be, if begrudgingly, accepting of Asterion, especially if we keep him to animals and monsters only.
@@cturner5338 the animal only rule only applies to feeding. When it’s beneficial for him, Astarion has no reservations for murdering people in front of his traveling companions. We can see this with the Gur hunter in the swamp. Also we literally see Astarion make an attempt for Tav/Durge’s blood when he needs more strength for hunting, which would undoubtedly give him a taste for human blood. I don’t Simon could tolerate either of those scenarios
Ooooh this seems fun. Edit: I love the lvl 20 mods, they're so fun. Admittedly yes, they make things easier, but still really fun. Totally agree with your choice to use one xP
@@redfoxrpg Iirc it's not technically, but it's very, very hard to hit it otherwise. You don't even have enough XP available to get to 12 before act 3 iirc, so it's very unlikely you'd be able to hit 20 even including act 3 unless you specifically went after every last bit of xp. Which is very boring so I don't.
Simon working with Astarion would be completely RP-friendly. As for your leveling up extra fast, go for it! Belmonts are supposed to be badasses, so the power spike is justified.
@@francisco646 good to know, I thought being alloed with Astarion was on brand as well, but it’s good to hear it from others as well! Alright, fast leveling it is!
@@yabirabdelkader9735 thank you! I hope I can live up to the expectations! As for the body type, I wish there was a slider instead of what we have, I would’ve made Little Mac shorter but not, like, a gnome and I would’ve made Simon taller, but in the event I do large characters in the future like the Hulk or people that are actually like a size bigger than normal humans, I wanted to reserve the large body types for them
Most of the magical damage types in BG3 have a special mechanic associated with them, that is only accessible via certain items. For Radiant Damage, this mechanic is called Radiating Orb. Radiating Orb is a condition that can be applied to enemies, and the more turns of Radiating Orb you apply to them, the stronger the effects become. For every turn remaining of Radiating Orb, the target will suffer a -1 penalty to their Attack Rolls. They also emit a bright light around them, which is useful in dark environments (unless your party is heavily built around stealth). This means that a character specialising in Radiant damage and the Radiating Orb mechanic can be very useful for debuffing enemies, making them considerably less threatening to your party. Items: The Sacred Star Fabricated Arbalest Luminour Armour Luminous Gloves Coruscation Ring Callous Glow Ring There's also the Holy lance helm that deals radiant damage to enemies as well. These are just some options for equipment that will deal radiant damag. The blood of lathander has an aoe radiant damage spell as well, it's hidden in the Gith'yanki creche. It also has a bunch of other useful features. I don't know about other pieces of equipment that have aoe radiant damage spells
You should have fought the Gnolls as soon as possible and had Shadowheart use Command Drop on the Main One, (the one with the Tadpole,) to make it drop it's weapon... the whole Chaos Flail, while not as powerful as it's broken form, is a lot like a Whip... there's even a mod that can put it into your camp's chest, I think it's called something like Broken Weapons Fixed or something like that. ;)
While I do like this play through so far, I would say it also feels a bit easy for you considering the double exp and level 20 cap. How about you only have 3 characters and you unlock the ability to use more throughout. Act one is just Simon, act two adds Richter, and act 3 adds Alucard (Astarian), you can still progress Astarian’s companion quest in act two but avoid using him in combat and keep him as a level one bench warmer
@@askelephant9819 the ship has sailed for Act 1 as just Simon and keeping Astarion level one, but I like the progression idea and even considered something similar myself. Just might do this!
@@kkkk-uh1cu you think it’s possible that it’s intentional? Like, they trying to rebel? Not sure if the lore backs that, but I’m trying to give Larian the benefit of the doubt (especially because this has been like this since day one, but they keep instantly patching out gold exploits lmao)
I'm not the biggest fan of Castlevania, but I do enjoy the games and I watched the anime. The whole thing up to the death of Dracula was amazing, but I was also only really interested up until that point and it kinda lost me after he died.
@@redfoxrpg lots of other people still enjoy it after his death, but I just really liked his character, and none of the others were a good enough replacement for me personally
First play the game however you want, see this comment more of a nitpick. But i believe the game gives enough experience that the exp. boost is somewhat of a overkill! I watched someone do a minimum experience run and he delivered, he could avoid all exp. in act 1, got to level 6 after act 2, and finish the game with level 10 after doing nothing but fight bosses and avoiding most map discovering experience. Level 20 is most likely not hard to get in Balder's gate 3 if the level cap wasn't present, the developers probably wanted to avoid adding game breaking spells like wish.
As you shown some interest @@redfoxrpg, I went digging for confirmation mostly. Everyone knows you can get level 7 in act 1 with 23k. I saw (possibly the same) challenge runner get level 12 in only act 2, that would be a flat 100k. And same guy also did an area lock of act 3, reaching level 12 not even doing the bosses and a good portion of the other side quests. Knowing how much the bosses give from the minimalist run, plus the other 100k from the already completed side quests in act 3, you'd be able to reach level 18 (confirmed from a Reddit user) close to reaching 19. I'm only unsure if you get enough experience to have a chance to maybe be level 20 in the final fight! (Under the assumption that you did everything beforehand) (I also was unsure if I should have told you about the experience thing as I don't want you to take off the mod. As I understood it was the same mod that gives you the possibility to reach level 20 in the first place! And I personally wanted to see what everyone else was fearing.)
cleric is an idea but if you have 13 in Charisma would paladin not be good using divine smite for the damage? or even just a 3 level druid dip for spike growth alchemist fire for the aoe burning
@@your_SecondShadow I considered Paladin since I thought it would match a Belmont better than a Cleric, but Divine Smite doesn’t have the area of effect Grand Cross does, and it’s also gotta be Radiant damage so I don’t think I could do the Alchemist Fire idea
Not a fan of using exploits and inventory mods to make the game's difficulty trivial. Would have been more interesting to see if you could actually beat act 1 with that build without cheating. I mean... you can beat the game as a level 1 commoner if you can carry that many explosive barrels...
@@MetalGamer666 but that’s overwhelmingly NOT what people actually wanted to see according to my last BG3 video. Everyone universally wanted to see the character build and roleplay more than an extremely difficult challenge, and no, if you attempt both, you’ll fail at both too
@@redfoxrpg So why did you pick Honour Mode, and then added exploits to make it easier, when there is a Custom difficult mode so you can tune the difficulty to exactly what you want?