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Can You Beat Advance Wars Days of Ruin WITHOUT Losing Units? 

Mangs
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▶️ Playlist: • Advance Wars Deathless
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🕑 Timestamps:
0:00 Intro
3:52 Chapter 1 - Days of Ruin
4:28 Chapter 2 - A Single Life
4:59 Chapter 3 - Freehaven
5:33 Chapter 4 - Moving On
7:36 Chapter 5 - New Allies
8:29 Chapter 6 - Fear Experiment
10:45 Chapter 7 - A Kind of Home
11:47 Chapter 8 - A New Threat
13:09 Chapter 9 - The Beast
15:06 Chapter 10 - Almost Home
20:39 Chapter 11 - A Storm Brews
23:03 Chapter 12 - History of Hate
25:30 Chapter 13 - Greyfield Strikes
28:37 Chapter 14 - A Hero's Farewell
30:40 Chapter 15 - Icy Retreat
34:40 Chapter 16 - Hope Rising
36:59 Chapter 17 - The Creeper
39:24 Chapter 18 - Panic in the Ranks
42:53 Chapter 19 - Salvation
44:54 Chapter 20 - Waylon Flies Again
49:53 Chapter 21 - Lin's Gambit
52:35 Chapter 22 - The Great Owl
54:55 Chapter 23 - Sacrificial Lamb
56:49 Chapter 24 - Crash Landing
58:48 Chapter 25 - Lab Rats
1:02:56 Chapter 26 - Sunrise
1:08:47 Outro
Can You Beat Advance Wars Days of Ruin WITHOUT Losing Units?
In this video, I do a full playthrough of the Advance Wars Days of Ruin where I have to clear each mission with 0 losses. Can it be done? Let’s find out!
#advancewars #advancewars2 #gba

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9 июн 2024

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Комментарии : 804   
@Mangs1337
@Mangs1337 15 дней назад
Leaving a like & comment is very appreciated, also you can watch my other Deathless runs here! ▶ Advance Wars 1: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-x0bM2j8pDcU.html ▶ Advance Wars 2: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5KHXVsrIfDU.html ▶ Dual Strike: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--LfIMDTJnE4.html ▶ Days of Ruin: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8VCXnYet7-w.html
@Ricardo_Rick
@Ricardo_Rick Год назад
It's actually a pretty good Headcannon to think days of ruin is an "what if" scenario where sturm actually won, it even makes (some) sense since he want's to destroy it all, so he bombed the planet with meteors and them left the ruins in search of other planets to destroy
@danielgibson3422
@danielgibson3422 Год назад
To be fair I think they explain the meteors as something The big bad did to make the planet suitable for his killer flowers.
@Ricardo_Rick
@Ricardo_Rick Год назад
@@danielgibson3422 did them? i don't remember but it would not be impossible
@remixtheidiot5771
@remixtheidiot5771 Год назад
@@danielgibson3422 the meteor isn't caulder's fault. it simply happened, and caulder found joy and took advantage of the new world created by the meteors.
@SecuR0M
@SecuR0M Год назад
@@danielgibson3422 Eh, IIRC the Bad Dude just discovers the flower virus doesn't like sunlight, and so he starts sending it to survivors or whatever.
@blackdragoncyrus
@blackdragoncyrus Год назад
canon*
@Donlot_
@Donlot_ Год назад
Mangs on Chapter 10: "You lose a unit in a cinematic way, but i am having so much fun i decide to keep going" Mangs a mere minute later, still in chapter 10: "This was the least amount of fun i have ever had on this channel" lol
@Ravnesss
@Ravnesss 7 дней назад
Wahh the AI unga bungas into me. Wahh the AI is playing well.
@GoAway3729
@GoAway3729 11 часов назад
@@Ravnesssit’s been a year bro
@Xahnel
@Xahnel Год назад
A tile can fit a battleship or aircraft carrier. It is no exaggeration to guess that a tile is perhaps a 300 meter square (the Nimitz class, a battleship, is nearly 350 meters long). A meteor strike hits a 3x3 tile space, impacting a 900x900 meter area. This would create a crater nearly 13.5km wide and 650m deep. And Sturm can summon these at will every few weeks. No fucking wonder the days are ruined.
@ironmilutin
@ironmilutin Год назад
How about we go even further: an entire city fits in 1 tile.
@barrackobama2216
@barrackobama2216 Год назад
​@@ironmilutin I can top that, a entire mountian.
@remixtheidiot5771
@remixtheidiot5771 Год назад
@@ironmilutin according to some tabletop rpg rules like dungeons & dragons, a party of average humans can march up to 1 mile in a single day. that's around 5km! Technically they can do that every 8 hours but there is assumed sleeping times and other such things. it's a pretty accurate enough assumption as someone who's went hiking before so I'll use it. assuming infantry can do the same... a single infantry unit can move 4 tiles in a single turn (day) meaning a tile is probably a kilometer or 2 in size. (Since we're assuming those 4 moved times are roughly 5km in size. the smallest city i know exists irl is definitely bigger but uhh... yeah. always wanted to try theorizing the exact size of a tile in advance wars.
@UncleMerlin
@UncleMerlin Год назад
its the nimitiz class a class of aircraft carrier not battleship.
@CoralCopperHead
@CoralCopperHead Год назад
@@UncleMerlin "according to some tabletop rpg rules like dungeons & dragons, a party of average humans can march up to 1 mile in a single day. hat's around 5km! Technically they can do that every 8 hours but there is assumed sleeping times and other such things. it's a pretty accurate enough assumption as someone who's went hiking before so I'll use it." What 'average human' can only cover five kilometers in eight hours? I'm horribly out of shape and I regularly cover _fifteen kilometers_ in *_three hours._* I know infantry have to move around in full kit, but I'm still certain a properly trained and conditioned unit would be able to double that pace without much of an issue.
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz Год назад
"not one unit will die under my command" "sir we've been fighting here for 3 months" "NOT ONE"
@Zsaver3
@Zsaver3 Год назад
Funny thing is Mangs still didn't outpace the Lazurian Siege :P
@theonejackal89
@theonejackal89 28 дней назад
Honestly, an army led by a general that has not suffered a single loss, no matter how long the conflict went on for, is probably gonna go with whatever plan their general had, regardless of length or not. A nigh-guarantee to survival is surprisingly hard to come by.
@marley7868
@marley7868 15 дней назад
@@theonejackal89 as long as he directly leading the operation if your outside his command ehh goodluck
@trygveplaustrum4634
@trygveplaustrum4634 Год назад
*In Advance Wars 2 Deathless, you have fun tactically outmaneuvering your enemy.* *In Advance Wars Days of Ruin Deathless, you learn that War is Hell as you slug it out in despair.* I don't know about you, but you can't blame the games for sticking to their intended messaging!
@pocketinfinity6733
@pocketinfinity6733 Год назад
he's playing a game about war and not trying to let his units die I think thats a better time for blaming
@erwannthietart3602
@erwannthietart3602 Год назад
@@pocketinfinity6733 he is playing a game about a post apocaliptic war where litteraly every life counts as precious as most of the elderly and youth died a pandemy is happening, the remnant of 2 countries duke it out in the midst of its final campain and banditery and fanatism is everywhere. Technically attempting deathless really is the one true way to survive in this sh** even if they gave a bs excuse of automatons? Or smt
@MrMarinus18
@MrMarinus18 3 дня назад
Though with it's design I do think that was on purpose. Most of the new units like the Anti-Tank and the Duster are mainly for defense countering tanks rushes and copter rushes respectably. Infantry is 50% more expensive so capturing is slowed and you can't easily shield your units. The bike does speed it up a little but it doesn't fully compensate for the higher price of infantry, especially since it's much more restricted by terrain so difficult to reach areas are truly harder to get to. I feel that they thought that Dual Strike had become far too fast and overly aggressive so they focused on making Days of Ruin slower and more defensive. It also goes well with the more serious tone of the story as you focus a lot more on protecting your own units rather than just destroying the enemy. the CO in a unit mechanic also goes with that as you need to protect that.
@Suika_Ibuki_The_Drunk_Oni
@Suika_Ibuki_The_Drunk_Oni Год назад
I think Caulder was simply such a genius that he didn't account for someone doing something so stupid as charge headfirst into his death Base like an idiot, that it actually works.
@kiseki8351
@kiseki8351 Год назад
Makes even more sense considering how cautiously the previous battle has fought
@ultimapower6950
@ultimapower6950 Год назад
Well I now know that Flak would solo him
@FailedNorSeling
@FailedNorSeling Год назад
@@ultimapower6950 Flak and his Indirect Bombers, Battle Ship in the lake will do the trick
@marley7868
@marley7868 Год назад
@@ultimapower6950 oh so that's why black hole wanted him he's there ace killer
@SoldierOfFate
@SoldierOfFate Год назад
Imagine if Sturm actually invaded Earth because he was solely there to wipe out Caulder and all his creations. Meta-wise, Caulder is FAR more broken than Sturm, so it makes sense...
@drmady4644
@drmady4644 Год назад
I do love how it went from "Im having fun" to "There is no happiness only depression and headaches" from continuous trench warfare. Honestly do every advance wars game like that I'd love to see it
@ZorotheGallade
@ZorotheGallade Год назад
It's the same overall theme of Days of Ruin, a nice comparison.
@Bluecho4
@Bluecho4 Год назад
At least it's tonally appropriate for Days of Ruin.
@spencergacker9553
@spencergacker9553 Год назад
Mission 25 was just early 1918. Tanks are very slow, and it goes to attacking anytime artillery runs out of shells, and the Germans have to get more.
@pocketinfinity6733
@pocketinfinity6733 Год назад
foxhole effect
@versebuchanan512
@versebuchanan512 Год назад
That intro is literally the best version of the plot, and completely canon as far as I'm concerned.
@Local_Lad
@Local_Lad Год назад
Honestly DOR is probably what happens when black hole wins in BHR.
@versebuchanan512
@versebuchanan512 Год назад
@@Local_Lad I like to imagine Grit sitting on his porch watching the meteor coming over the horizon, taking a swig of beer and just muttering "Well, tarnation." right before everything kerspodes
@SoldierOfFate
@SoldierOfFate Год назад
A Q&A with the devs of this game (from a LONG time ago) revealed that all the previous Wars World COs are indeed all dead from the rain of meteors. Honestly, the whole game being an alternate timeline of Black Hole being victorious isn't that farfetched.
@Kylesico912x
@Kylesico912x Год назад
In story mode, Anti-tanks are pretty busted. The AI loves taking bad trades against them. On top of that, they directly counter the traditional tank spam of older advance wars. However, they are very weak against bikes, infantry, mechs and planes. So I don't think they are OP. Rather they are there to shake up the meta.
@Kylesico912x
@Kylesico912x Год назад
Also, justice for Gage. He's my favorite CO in Days of Ruin and they only gave him one map to play with. Without his specialization even! The travisty!
@trollmaster4523
@trollmaster4523 Год назад
Ahhhh Anti tanks, the bane of many tank swarm (my favorite tactic) strategy. Also thanks for the info on how to counter them.
@AAhmou
@AAhmou Год назад
@@trollmaster4523 How many S-Ranks I barely missed because of Anti-Tanks.
@tanphamnhat969
@tanphamnhat969 Год назад
Also, I think Anti-Tank on the HQ is extremely busted, hard to attack with mech without get hit first, infantry can't even hurt it, not even War Tank can deal with it, Rocket, Bomber and Battleship are the only option here
@tanphamnhat969
@tanphamnhat969 Год назад
@@maskie4189 imagine the forward HQ do exist in DoR like in AWBW, the Anti-Tank may trivialize almost every single land push to the HQ.
@origamiswami6272
@origamiswami6272 Год назад
I noticed something about the new Mist terrain type. The most interesting thing it does is hide naval units in Fog of War, but in all 64 campaign and trial maps there are exactly zero maps that have Mist in Fog of War. So in single player mode, its most novel feature is never used, and it just functions as a 1-star naval terrain with no movement cost. They also added a new property type in Days of Ruin that most people probably don't remember: the Radar. Why don't people remember it? Because it only appears in 3 trial maps, all of which are short, small, and gimmicky. At least they put them in Fog of War maps this time. With regards to Greyfield's CO power, I think you're selling it a bit short. Notice that it not only restores fuel and ammo, but also materials. These are what Rigs and Carriers use to build things, so when Greyfield uses his power, that means every Rig gets to build a second temporary port or airport, and every Carrier gets to build 4 additional Seaplanes. Greyfield's power is the only way in the game to restore those materials, so it essentially removes the need to build a brand new Carrier and truck it over to the front lines.
@Project_1143M
@Project_1143M Год назад
i would day Greyfield will be a good general in this time where pretty much anything already established
@Zorothegallade-gg7zg
@Zorothegallade-gg7zg 6 дней назад
​@@Project_1143MGreyfield is good if you use carriers as an area denial tool and launch seaplanes to harass ships, indirects and bombers trying to advange in on it. Not to mention, his CO power can give his seaplanes a large boost in their effective range since they both get a fuel injection so they can hold out longer outside of the carrier, and the extra free temporary airport can become another strategic point they can patrol and secure. 40% defense on his ships and seaplanes and a CO zone of 3 means that once he loads his CO on a carrier he'll be advancing slow, but you'll need to muster some serious and focused offensive to push him back. Of course if the map doesn't have enough water along the main lanes of offense his specialization is all but useless.
@typhoonlava6488
@typhoonlava6488 Год назад
The Beast's troops in chapter 10 having a very defense AI is probably is a representation of like how a wild animal will act when backed in to a corner, snarling and growling while occasionally striking once in a while, while trying to defend themselves.
@Jaquan018
@Jaquan018 Год назад
Yeah the cornered beast is the most dangerous indeed. And this one will make sure the price of getting it is high.
@juliandacosta6841
@juliandacosta6841 Год назад
He's not really cornered though, he's trying to attack you before you can get into your fallout shelter. He IS injured though, and his medicine is what makes him more beast-like, so maybe that's it
@typhoonlava6488
@typhoonlava6488 Год назад
@@juliandacosta6841 still a somewhat similar behavior for a injured wild animal, in fact this makes more sense with The Beast growling as a wild animal will like do a similar style, snarling away enemies to signal to not get close while trying to be protective of one self, and lashing out on anyone within range of their attack. In fact taken in the causalities at the start, that it fits even more. They were too close to The Beast's army and base and died. Even though what's actual happening in this story for the mission.
@pocketinfinity6733
@pocketinfinity6733 Год назад
deep lore
@Xerberos542
@Xerberos542 Год назад
I just can't help but imagine Caulder thinking of a thousand and one stratagems that a lone fighter plane flying day after day over the same area could imply and deluding himself into thinking that the attack to the nest is the decoy, and the fighter is the true threat like it's an Ace Combat player character
@meissmart6678
@meissmart6678 Год назад
And now I’M just imagining the heroes picking up Morbius One (sic) into the army and having him solo every mission in his one Fighter, destroying every single unit including those that Fighters can’t even attack. Truly the greatest crossover of all time.
@matthewmondragon2074
@matthewmondragon2074 6 месяцев назад
A crossover about AW's Wars World and AC's Strangereal seems great. I wonder what would be Eagle's and Sensei's reactions looking at protagonists as Phoenix, Cipher, Scarface, Mobius 1, Blaze, Garuda, Trigger, Gryphus 1 and latetly, Nemo.
@underrated1524
@underrated1524 Год назад
You know, it's pretty thematic that DoR doesn't let you win deathless. It suits its grimmer tone, you know? This is post-apocalyptic wartime, people are gonna die, suck it up buttercup. But that being said, it is quite impressive to get through the post-apocalypse warfare with only two units lost. Well played.
@caellanmurphy4751
@caellanmurphy4751 Год назад
which is funny as of the 2 versions DAYS OF RUIN is the lighter hearted version as the EU version from what i understood NA said LOL nope to the european version which took a more literal approach. and added goofy scenes here and there
@democracydemocracy8026
@democracydemocracy8026 Год назад
20:27 iirc that is intentional. The devs realized that S ranks in previous games were sometimes hard to get, because the conditions to get a S rank would punish you for being creative. For example, going for a cheeky day 4 HQ cap would let you get full marks for speed, and technique is just making sure you dont lose a unit, but your power score was most likely really low, locking you out of a s rank. Conversely, managing to route the enemy can be done and with proper planning, without taking a loss, so your power and technique would be 100, but there's always a possiblity of playing "where's the last unit" in FoW battles, or that one recon/fighter that is running away and hiding in a corner, which would just tack on an extra 2-5 days making the speed rank decrease. So they changed it for DoR so if you can bait the enemy away from their hq, take it, and don't lose a unit, you won't get punished for doing something the game encourages
@leoneldiaz78
@leoneldiaz78 Год назад
While there were many funny bits written into the script, my personal favorite was the one where Mangs is channeling his inner GGG by explaining to us how making Waylon waste funds on repair by leaving Waylon's initial bomber alive at one HP is essential to being able to beat the mission only for the AI to just pointlessly suicide the 1 HP bomber on an anti-air instead only 13 seconds later.
@Heckpup
@Heckpup Год назад
Oh my god chapter 10. “I’m having too much fun playing this challenge” into “this is the least fun I’ve ever had playing Advance Wars”
@isenokami7810
@isenokami7810 Год назад
I wanted to make a joke like, “great job beating DOR more or less deathless, but you did let your allies sacrifice themselves, Brenner would be displeased.” Then I realized most of the units you actually left to die were Waylon’s. You weren’t being callous toward allied life, you were strengthening your advantage for when he turned on you. A unit lost while allied is one you don’t have to deal with later. Clever.
@Klokinator
@Klokinator Год назад
How Mangs manages to code Andaron Saga, make insanely time-intensive videos like this, do AWBW replays, and also scour the net for Toothpaste Chan r34 without going insane from overwork? I'll never know.
@Mangs1337
@Mangs1337 Год назад
I don't sleep and neglect my girlfriend.
@TKHedgeHog
@TKHedgeHog Год назад
@@Mangs1337 ah yes the unhealthy sigma grindset
@isenokami7810
@isenokami7810 Год назад
Challenge run aside, your answer to Sunrise was glorious. Having never played DoR and mostly only seeing its campaign now…even though I wasn’t the one playing it, I noped so hard upon seeing the absolute face of death that was the Nest. Just imagining trying to fight that, no death challenge aside, seemed like an absolute nightmare…so seeing your one veteran bomber make a mockery of it was the stuff of legends.
@korhol2065
@korhol2065 Год назад
That mission took me at least 20 different attempts, way more than even final front
@isenokami7810
@isenokami7810 Год назад
@@korhol2065 Judging from my experience with both versions of Final Front, this does seem to have the same idea, though: just rush the death machine target, nothing else matters. So long as you defend just enough in just the right spots to get that one Bomber in there, you win. Any more defense will actually backfire and get you blown off the map.
@wereoctopus
@wereoctopus Год назад
Yeah I tried playing the mission as a capture race/economic game, the mortars just make it (nearly?) impossible. I don't know the first thing about manipulating the AI in DoR and can still beat it, so evidently it's not *too* hard once you realise bomber rush is a viable strategy. But it's just not a fun mission.
@SoldierOfFate
@SoldierOfFate Год назад
There is a flawless D2D guide available for Sunrise that guarantees an S-rank with no casualties. You can also win Sunrise via routing Caulder, but achieving that is total madness.
@PrinceSilvermane
@PrinceSilvermane Год назад
When I played it for the first time I came to the exact same conclusion he did during Sunrise. Granted I wasn't doing deathless, but I realized speed is king and did a similar tactic with him using a bomber. This was after like 5 attempts where I just slowly got outproduced by the Nest. Although I used a different trick to get the AI to mortar only the units I wanted him to by keeping a contingent of 3 medium tanks on some properties. That at least kept my units safe as I moved them up.
@BusterBeachside
@BusterBeachside Год назад
Hey! Competitive DoR player here. :) The Anti-Tank and Duster are both very situational units. The former is really good against a lot of units, but it's slow and it takes a surprisingly bad trade against any foot soldier (especially mechs, assuming you can get them in range somehow... Say, Will's COP). Of course, turtling against the AI makes them look really good, heheh. Dusters themselves aren't really meme units, but loading a non-air specialist CO into one would maybe be a pretty strange move? Lol Seaplanes are great! The only issue is that 28k for the Carrier + another 15k on top of that for the seaplane is a huge investment. We like to occasionally build competitive maps with Carriers predeployed just so we get to see them sometimes (And to make Greyfield even slightly viable lol). DoR B-Ships OP. 35:35 This was probably just a gaffe, but you can only load your CO on an allied production tile or your HQ, not any property. Also I make DoR videos on my channel check it out if you want okay thanks bye
@MrMarinus18
@MrMarinus18 3 дня назад
I think the duster should not be buffed but instead be made a little cheaper. It is a niche unit made for doing chip damage to infantry trying to go around your army and for hunting battlecopters. I don't think it's bad to have more niche units that you only use sometimes as long as they are good in those instances where you do build them. The AT kind of is meant as a brake unit. To slow down the game. That you need to put slow infantry on the front and can't just rush with tanks. One way to improve the carrier I think is maybe to raise it's cost to 35,5k but have it come with the first sea plane for free already inside. Every additional one would still cost 15k but it would make getting value out of it much easier since you get the first one half price and without having to spend a turn making it.
@MrMarinus18
@MrMarinus18 3 дня назад
I do think the AT is a good unit for the game to have because it punishes reckless aggression. The AT is a unit you can't easily push through with brute force. In Dual Strike there were so many high firepower CO's and especially the dual strike mechanic that allowed you to just brute force your way through any defense. The AT feels like a unit made specifically to stop DS style tank pushes. It also is a good unit because it requires infantry to deal with meaning you need to have infantry fighting on the front lines. I also think this mentality is why there is no unit like the neo-tank in days of ruin either because it was also made to smash through front lines with speed and power. They wanted days of ruin to be a slower and more defensive game compared to the faster and more aggressive dual strike.
@vargas4224
@vargas4224 Год назад
I guess the reason the beast troops go defensibly is becuase probably they can't understand his commands
@bleakhorizon521
@bleakhorizon521 Год назад
Best advance wars is back! Congrats on the "deathless" run. When it comes to the new units, you actually got them backwards. The anti-tank is between meme tier and niche. It is slow, almost twice the cost of an artillery and is countered by footsoldiers which your enemy should always have. I've only seen them used effectively to defend a factory, usually on mixed base maps. Meanwhile the duster, while not quite a staple, is very common. Very high mobility (8 on air) so able to cripple / zone out bcopters, so very good to establish air superiority. In most situations cannot be OHKO'd, so they make amazing blockers. And in FoW their 4 vision combined to their mobility (since in DoR you get vision from every tile you pass through) gives them absurd scouting capabilities. They can pretty easily reveal 3 hiding spots + the entire non-hidden front line. Days of ruin is amazing, more please!
@semajniomet981
@semajniomet981 6 дней назад
What if the enemy is doing a deathless challenge?
@iranoutofideasforausernam1703
I was wondering how you'd handle this. In Moving On and Almost Home, I tried to cheat the scripted deaths on my first playthrough; iirc, I was able to save the Almost Home infantry by sacrificing the recon, but the same scene plays regardless of which unit gets destroyed, so long as it's the first destroyed. (I wouldn't be surprised if Moving On is coded the same way.) Edit: Sunrise is known to be far easier if you rush the objective, and I honestly think it's a feature, not a bug. Think about it: When your enemy has a massively powerful force, your instinctual reaction is to play cautiously in fear of his overwhelming might... and that's exactly what Caulder wants. He wants you to run and hide in fear of his superiority as he casually toys with you. Rushing ahead and taking down his units as they spawn is inconceivable to him. After all, how illogical would it be for someone to fly in the face of such a vastly superior force? When you play this aggressively, _Caulder_ is the one who's scared.
@Abundy
@Abundy Год назад
Mangs went to all that trouble just so he would feel like getting stepped on by Tabitha.
@Mangs1337
@Mangs1337 Год назад
Hey guys. Thanks to your insane support for the previous video, I've decided to make another one of these. This is about a month of intense work, so I really appreciate likes, comments, shares etc. Thank you
@yeetlordentertainment3937
@yeetlordentertainment3937 Год назад
Nice chapter 4 strats broski, although I would've used a battleship
@marioluigijam3612
@marioluigijam3612 Год назад
Damn Mangs mad respect! Do game 1 and 3 next!! I would love to see it!! You are one crazy egg. Keep rolling mangs I love your content.
@nikosafer1
@nikosafer1 Год назад
When will you do one on the first Advance Wars and Advance Wars: Dual Strike?
@maartencuyvers6017
@maartencuyvers6017 Год назад
Hey, can i ask what emulator you are using? I have tried ton and plenty of em slow the game down or make the music sound weird. ALso great video. I loved it all the way to the end!
@dabbingperson9236
@dabbingperson9236 Год назад
Honestly, mad respect. I’m surprised this was even possible so congrats on completing this insane challenge.
@GoofyAhhhLune
@GoofyAhhhLune Год назад
I love Days of Ruin so much, I'm so happy you made this challange run, Mangs!
@fabr1cat0rgeneral94
@fabr1cat0rgeneral94 Год назад
DoR was always my favorite game in the franchise; really toned down the COs (no one was an auto-take or auto-lose) and required much more tactical planning than just spamming artillery with Grit. That and the atmosphere/story was so much better imo. It always rubbed me the wrong way that in most Advance Wars games the COs don't seem to care much that they're in a war and are fairly blase in the aftermath of major battles that likely had hundreds if not thousands of casualties. In DoR you really feel like you're in a war, with all the gravity and seriousness the topic deserves.
@thanquolrattenherz9665
@thanquolrattenherz9665 Год назад
@@fabr1cat0rgeneral94 was my favorite story unit and unitdesignwise, tough the animation were horrible
@Senneih_cram
@Senneih_cram Год назад
@@thanquolrattenherz9665 i really dont see a difference between each game's animation, either i'm blind or you are picky
@gamermanzeake
@gamermanzeake Год назад
@@Senneih_cram Pickiness is the name of the game. For some reason the AW community wants their games to look like toy soldiers fighting, so they spit on DoR... BUT where this falls apart in my opinion, is the reboot camp! It's a toy soldier aesthetic but 3D instead of sprite based. Hypocrisy in my opinion.
@Senneih_cram
@Senneih_cram Год назад
@@gamermanzeake anything is the name of a game
@Dragonite43
@Dragonite43 Год назад
Mangs: Finally finished Advance Wars: Days of Ruin. Now Greyfield can't do anything to ruin it! *Greyfield deletes all your footage* Mangs: F***!!!
@jwilson14
@jwilson14 Год назад
I always found it weird how the game says only Bombers are strong against Anti-Tanks, when ATs can get punched pretty hard by Infantry and Mechs. Though I do guess the reason they didn't list them as a weakness is because you actually have to get those units within range in the first place to damage the ATs, and good luck with that getting through the frontline if it isn't a fog of war map. Funnily enough, tanks that are out of main ammo also do a lot of damage to ATs with their machine guns.
@abcdefghilihgfedcba
@abcdefghilihgfedcba Год назад
It’s possible to save Brenner and win in 8 days on Icy Retreat, but it requires losing multiple other units to defend him so would still lose this challenge.
@UmbreonMessiah
@UmbreonMessiah Год назад
Dude, you have single-handedly brought me back into Advance Wars. I loved these games in my youth but I haven't played them in over a decade. Suddenly you come along and then I'm doing everything I can to start playing them again. Now you're doing a Days of Ruin video? You're gonna make me go back and play them all, aren't you!?
@bobjeankins2639
@bobjeankins2639 Год назад
Literally same
@that-one_guy
@that-one_guy Год назад
The line in chapter 10 is way more funny if you take it in this context "Yes!, I finally killed the first enemy unit in this entire war!"
@lester4532
@lester4532 Год назад
The beast just claims that small victory as that's the largest accomplishment he has had in this whole Brenner's Wolves vs The Beast war.
@carbag7857
@carbag7857 Год назад
@@lester4532 I mean, assuming he knows his enemy’s reputation of not letting a single unit die, it would be a gigantic victory
@FIamestalker
@FIamestalker Год назад
The Anti-tank is a weird unit, but an interesting one. its ment as a frontline Artillery unit that can stop any Tank aggression by obliterating tanks and even counterattacking, its excellent in chokepoints and just zoning away tanks and other heavy vehicles similar to how Missiles create deadzones for air units. While I have no competitive experience, the Anti-tank does have several other counters aside from the Bomber. Infantry and Bikes are very cost effective against them, being able to chip off 3-4 hp, and Bazookas (Mechs from previous games) absolutely destroy them but can be difficult to get into position. Rockets are also a soft-counter if you ask me, costing only 4k more and outranging it by 2 they can quickly zone Anti-tanks away from the frontlines where they would be most effective.
@OmegaTyrant
@OmegaTyrant Год назад
Artillery are also soft counters, they cost nearly half yet have as much range and better movement to get them into position easier while dealing 55% to Anti-Tanks. So two Artillery will beat an Anti-Tank easily while being cost-effective, and even just one can do the job.
@LeoMidori
@LeoMidori Год назад
The other thing about Days of Ruin that isn't often talked about is that most units have less of their primary attack ammo. Anti-tanks only have six shots to shoot off, which can go pretty fast when it's shooting at a distance and also when attacked. As a result, Anti-tanks are one of the more supply dependant units of the game when they're in competitive spots of the map (arguably where they're the most useful), making them both ideal for captured cities or semi-attached to a Rig. When they don't have the shots and are far from supplies, their crummy movement once again comes to a head and they become a roadblock at best.
@juliandacosta6841
@juliandacosta6841 Год назад
In a similar vein to bikes and infantry, dusters also do a similar amount of damage to anti-tanks
@LeoMidori
@LeoMidori Год назад
@@juliandacosta6841 No it doesn't. Dusters do extremely poorly against them in fact at 5% compared to the 30 of Infantry. cdn.wikimg.net/en/warswiki/images/5/51/AWDoR_damage_chart.jpg
@angryman_
@angryman_ Год назад
Personally I always thought the introduction of the anti-tank unit was perfect because of how important anti tank guns were in the world wars (primarily 2) anti tank guns killed more tanks than tanks did and they were rather effective at blunting tank charges in real life just as they are in the game, if they ever do finally bring back advance wars it would be nice if they added some of the good changes DoR brought to the series, AT being one of them.
@isenokami7810
@isenokami7810 Год назад
Though I have yet to play DoR, very much agreed. Not sure about the CO zone system, certainly interesting but up in the air whether it should be carried over to a theoretical new game. All the new units and changes to old units sound like really good additions/changes, though. Aside from the massive investment to get seaplanes on the field in the first place, but at least the seaplanes themselves are good.
@Keldster86
@Keldster86 Год назад
Really impressive, can't believe you did it again in such a short amount of time.
@epicben07
@epicben07 Год назад
What a cool idea! Days of ruin definitely has a very clashing feel with no dead units
@augustjernberg2512
@augustjernberg2512 Год назад
Greyfield's power actually has two very important factors 1, As others has pointed out, this is the only way to restock Materials on units, this means the more Rigs you have built, the more Temporary Docks/Airports for each use of his COP, converting beaches into Temporary Docks grants ship 1+ Terrain bonus and allows ships that normally cannot go on beaches to pass through them, and lastly, temporary buildings actually grant vision in fog of war as if they were real buildings. 2, Sustained Assaults. The use of Greyfield's COP can allow you to prolong an assault far away from the ability to refuel & rearm your forces. In particular, it allows you to extend a Seaplane assault to a terrifying degree
@fortunastreet
@fortunastreet Год назад
Short answer: yes, if you ignore the two scenaristic deaths.
@crash2455
@crash2455 Год назад
"I continued the challenge because I was having too much fun" *a few moments later* "This mission was absolute hell and it was no fun to play against this AI at all"
@sevret313
@sevret313 Год назад
I knew Brenner would make this impossible, but it is quite impressive that you managed this with only the two mandatory deaths.
@TeeQueueSA
@TeeQueueSA Год назад
"I maid a wall of infantry to block his bombers and fighters" Only in advance wars.
@soulwarrior_ex1140
@soulwarrior_ex1140 Год назад
The biggest loss during this challenge was calling Tabitha Penny during chapter 23!
@robertharris6092
@robertharris6092 Год назад
You can get 150 on speed, teqnique and power. Allowing you to get an s rank with a 0 in one of the stats. This is seen on one of the trial maps where you can move an infantry to their HQ and cap it in a few turns. Giving you 0 power since you dont destroy any units but 150 speed and teqnique. So you still get an s rank.
@valdonchev7296
@valdonchev7296 Год назад
Another great run! Those two losses do seem unavoidable, so I don't mind treating them like a cinematic. Saving that early infantry and the various other surrounded troops is quite impressive in that context! I hope you had fun with this run, and didn't do it solely for the views.
@GreyWind1988
@GreyWind1988 Год назад
In all the advance wars games, I think Lin's Gambit is my all time favorite. Going ham on his navy while Lin completely decimates Grayfield both verbally and in the battlefield is just beyond satisfying
@firered33
@firered33 Год назад
Man, it's so nostalgic to see this game again after so many years. Days of Ruin was my first advance wars, so it holds a very special place in my heart. It's especially nice to see someone approach it with such tact and strategy - something my child self was never able to do back then. Great video, and congrats on the technically deathless run!
@Davtwan
@Davtwan Год назад
Even Will is upset over the realization of Mission 10 with that scream.
@luminescentpearl4126
@luminescentpearl4126 Год назад
"We're going up again Tasha and her absolutely ENORMOUS...airplanes..."
@supernintendosp
@supernintendosp Год назад
Once again, Mangs, you've seriously impressed me. My relationship with strategy games is a double-edge sword; I am absolutely awful at strategy games but I love Advance Wars, Wargroove, Risk II for Windows XP's alternate mode, and the original Fire Emblem Warriors, the last of which I consider a real time strategy game. You make my day whenever you release a video like this, so thank you!
@Ivan2294
@Ivan2294 Год назад
Wow, I just found this channel TODAY after watching your AW2 video and now you're covering my first advance wars game ever and a major catalyst for me becoming a strategy gamer. YOU LOVE TO SEE IT
@kaptainsalty7335
@kaptainsalty7335 Год назад
“The goal of this mission is super unique, there are four (insert mission objective) scattered around the map that need to be destroyed. Each is guarded by a progressively stronger group of enemies” If you know, you know
@intensellylit4100
@intensellylit4100 Год назад
What next? Use 3 terminals?
@kaptainsalty7335
@kaptainsalty7335 Год назад
@@intensellylit4100 alright, you win
@blondieanon
@blondieanon Год назад
You absolute mad man. I love Days of Ruin more than I probably should due to the art, music, story and units. It's a shame that we'll probably never see this sort of "war is hell" aesthetic again.
@wesleyoldham4222
@wesleyoldham4222 11 месяцев назад
1:09:09 "Brenner will always commit Sudoku in chapter 14." This is my favorite Mangs quote. The image of Brenner sitting in a tank solving a number puzzle when he's supposed to be committing seppuku is hilarious.
@nagisashingetsu4274
@nagisashingetsu4274 Год назад
The mad man actually looked at someone saying this was impossible and did it anyway. The mad lad
@kittogashi8561
@kittogashi8561 Год назад
Just gonna inject this DoR content directly into my veins, thank you.
@libyawillconquerusingdemot3682
@libyawillconquerusingdemot3682 21 день назад
i find it funny that whenever mangs talks about tasha in this deathless video he says something that the viewer doesn't expect him to say the two are "tasha and her absolutely enormous.... airplanes" 10:56 "tasha is back for vengeance and she has brought her absolutely enormous.... ships with her" 20:53
@SN1PERx64
@SN1PERx64 Год назад
Really appreciate these vids as I hated running RTS and strategy games like this where you throw away units. Doesn't feel like being a good commander. Seeing this done for AW is crazy. Well done.
@HanakkoLove
@HanakkoLove Год назад
Another CRAZY project! Thank you for bringing more of this 😍
@PyrelordPazuzu
@PyrelordPazuzu Год назад
Haven't watched this yet but I will soon, all I want to say is congrats on reaching 1.2k on AWBW! As someone who is currently tilted due to a bad streak, I can really appreciate the level of competition getting stronger as rating goes up, I keep going back and forth from 950-1030ish so I can only imagine how insane going past that must be.
@ecks4657
@ecks4657 Год назад
I haven't played this game in years and years, but even now, my brain went "oh no." when I read "Waylon Flies Again" and "Lab Rats". I also unlocked a repressed memory: "J Islands"
@fallonsky_
@fallonsky_ Год назад
HAHA YES. I didn't think you would do more days of ruin content but this is gonna be fun
@Rpodnee
@Rpodnee Год назад
I definitely got to play this game again. I actually like it more than advance wars 2 just because it has a lot less extremely long tedious missions.
@silentvi6788
@silentvi6788 4 месяца назад
You have my HUGE thanks for final mission guide. I completed every mission in campain, finished every trial map, but Caulder+Nest was most to devastating combo for my playstyle, so I have to learn new ways
@etherdragon3326
@etherdragon3326 Год назад
I was JUST rewatching your AW2 without losing a single unit... what good timing!
@youngescapist9920
@youngescapist9920 Год назад
Mangs thanks for posting made my Sunday!
@karlleggett110
@karlleggett110 Год назад
I remember checking on my old save file and I had a 2013 completion file... the idea of finishing without a loss is insane.... Good stuff Mango!
@_..E
@_..E Год назад
Anti-Tanks are actually weak against bullet-type attacks. Bikes are actually the most cost-effective way to kill them (they die in 3 attacks while not doing too much in retaliation) but recons and the like also trade cost-efficiently and are faster than bikes.
@_..E
@_..E Год назад
I should add that DoR is actually a pretty balanced game overall - while competitive AW2 matches only use about 7-8 units in regular rotation, competitive DoR matches use ~15.
@blahmaster6k
@blahmaster6k Год назад
@@_..E what do people use? And how is that affected by differences in map design?
@gyarurespecter3386
@gyarurespecter3386 Год назад
Throwing the concern of ranking to the wind and making sure as many of your boys get home as possible, Brenner and Will would be proud. Awesome work, egg.
@Dpyrt
@Dpyrt Год назад
18:50 Volke moment.
@Optimusskyler
@Optimusskyler Год назад
As soon as you uploaded your AW2 Deathless run, I immediately thought "He better not do this for DoR because of Almost Home. That scene is probably unavoidable." So then you do what any Mangs would do and immediately went DIRECTLY to DoR. ...and I'm having an absolute blast watching this.
@neodymus
@neodymus Год назад
Gotta love you put charachters music and kept some days of ruins memes and culture here. Really cool challenge !
@merabledawnspark5827
@merabledawnspark5827 Год назад
MINOR correction: On mission 23, you don't face Penny. It's Tabitha with her 0 CO zone and +5 Def and Off XD Greyfield's power can get relatively scary if the AI knows about the Rigs and the constructs x.x They did a good job on the AI for the most part... except involving things like Rigs. A rig can make a temporary airport... or port for your ships. More importantly, it acts like a building also, so you can get defense and hide your units there. In DoR, buildings are ALSO hidden from the enemy if it's either a neutral, allies, OR yours. The only time where that isn't the case is an enemy city (which leads me to believe that the properties, they probably have someone behind giving intel). Fog of War, take advantage on that and use your own buildings as a cover up (make sure, though it ISN'T flying! Ground can safely go there and ships can park in their ports without worry. Capturing neutral bases/cities is also hidden from the enemy) Also, with Greyfield's power if you construct it in the plains, the movement of the said units that are affected by it drops to 1, so they can move faster. A good placement can affect the play. The only thing, though, in deathless is that once the Rig uses their resource, that's it. Carriers, you could also load your other air units to have the same effect. Just the seaplanes are amazing if they're the ones using it
@BrettLane256
@BrettLane256 Год назад
DUDE After watching your videos on AW2 and DoR, I went back and played DoR again for myself, and had a blast, wondering the entire time "I wonder if Mangs can do Days of Ruin without losing units? Ehhhh it'll be super super hard, especially when it gets to Waylon Flies Again. Oh no. Ehh he might not do it then." AND THEN YOU DID. Holy cow I'm going to watch this now.
@olympusgolemoflight7198
@olympusgolemoflight7198 Год назад
Every time the plot "surprised" you, all I could think of was HCBailly. Good show Mangs, good show.
@devinbannish1469
@devinbannish1469 Год назад
No matter what, you still lose Brenner. Mucho sad.
@DavisG603
@DavisG603 Год назад
A Challenge vid on the first AW I ever played?? Lets goooooo!
@andregon4366
@andregon4366 Год назад
How about playing all Extra DoR missions without a single loss?
@PlusmaGun
@PlusmaGun Год назад
The *CO Unit* in *Icy Retreat* can actually be kept alive until the end of the chapter! Here's my step-for-step for that: *Day 1:* - Move Anti-Air A 4W, 1N. - Move Mech 1W. - Move Tank 4W, 1S and attack enemy Rockets. - Move Anti-Air B 4W and destroy enemy B-Copter. - Move Artillery 3W. - Leave remaining units untouched. *Day 2:* - Move Anti-Air A 3W and attack enemy Mech. - Move Artillery 3W, 1S. - Move Mech 1W and load it in Rig. - Move Rig 2N, 2E and drop Mech west. - Move Infantry 2E. - Tank destroys enemy Rockets. - Leave Anti-Air B untouched. *Day 3:* - Move Rig 2W, 1S. - Move Mech 1E and attack enemy Tank. Mech should survive at 1 HP. - Move Anti-Air A 2W, 1S. - Move Anti-Air B 2E and destroy enemy B-Copter. - Move Infantry 1E. - Attack Meteor with Artillery. - Move Tank 1N, 3W and attack Meteor. *Day 4:* - Destroy Meteor with Artillery. - Move Tank 1N, 2W and attack enemy Artillery. - Move Anti-Air A 1W, 2S and destroy enemy Artillery. - Move Anti-Air B 3W. - Move Infantry 2E. - Leave Rig untouched. *Day 5:* - Move Artillery 1N, 3E. - Move Anti-Air A 4W. - Move Tank 2N, 2W. - Move Rig 1N, 1E. - Leave Anti-Air B untouched. *Day 6:* - Move Artillery 4E. - Move Anti-Air A 1N, 1W. - Move Tank 2N, 1W. - Leave Anti-Air B untouched. *Day 7:* - Destroy enemy Recon with Tank from east. - Destroy enemy Bike with Artillery. - Leave the rest untouched. *Day 8:* - Destroy 8 HP Tank that first attacked CO Unit with Artillery. - Do nothing with the rest. *This method does require luck damage and correct AI behavior regarding the yellow Anti-Tanks, and you will lose at least four units.* Also, if the northern yellow Recon is in range of your Tank and your Anti-Air A to attack it in Day 6 (which can indeed happen), go right ahead and destroy it. Just a little plus for you Brenner fans.
@VentusvsVantias
@VentusvsVantias Год назад
Please make more Days of Ruin content. I'd love another modern day walkthrough/stream series. This game needs more recognition.
@adrianjsf
@adrianjsf Год назад
Well this is insane. My first and favourite advance wars and I even wasn't able to beet the final chapter. You manage to do it deadless. That is friking amazing GG
@TheSniperpal
@TheSniperpal Год назад
Damn he just rushed the Nest and won, I was wondering how that map would go lol. Awesome video!
@IntrepidMercenary
@IntrepidMercenary Год назад
You needed a large army to take down Waylon. You needed a massive army to take down Tabitha. All for the hopes and dreams of the remaining and in tact survivors to rebuild the new world.
@gooseloose682
@gooseloose682 Год назад
the wall of artillery at 9:40 is a work of art.
@jakevanderveen9213
@jakevanderveen9213 Год назад
Since this was my first Advance Wars game as a kid, it holds a special place in my heart. That being said, mission 10 almost broke me as a kid and it can go to hell.... but it's also the mission that basically teaches you how to actually play the game.
@Big_Dai
@Big_Dai Год назад
"WELL TECHNICALLY hurr durr ..a Unit is comprised of 5 Units.. getting hit by 2 is already losing someone (as seen by "fusing" units together and restoring those "holes")" Cool stuff
@MrJulio632
@MrJulio632 Год назад
Also in the Branner's sacrifice mission, you can keep him alive, you need to park a rig near him and protect the blue units, I did it deathless by accident when I played
@wyvernf6644
@wyvernf6644 Год назад
My perfect version of AW is the content alike to the first 3 with the gritty neat art style of this one, sad that will never happen.
@thundrr1929
@thundrr1929 Год назад
Boy, let's be glad there it no hard mode here... I don't want to even IMAGINE what the final mission would have looked like in hard mode
@kaballfs
@kaballfs Год назад
Another challenge of a game I never heard about. Still watched it, still loved it.
@goldenalpaca3881
@goldenalpaca3881 Год назад
i love Lin. She's my favourite CO in the franchise. That "fuck taking the high road" scene still stands out as one of my favourite moments in video games.
@TheAleatoriorandom
@TheAleatoriorandom Год назад
Great work! Brenner would be proud! This is an awesome video.
@TheHeavenlyGoddess
@TheHeavenlyGoddess Год назад
How can you do this to yourself? I mean awesome vid, but the torture you put yourself through on a few of these missions, it's entertaining, absolutely happy and excited to see you succeed, but my god, you deserve major props for spending hours on a few of these maps to complete the challenge, awesome job Mangs!
@Samus2400
@Samus2400 Год назад
Great Video, due to advance wars reboot camp sparking interest i found your channel as advance wars brings back my youngen days.
@astralaegis6283
@astralaegis6283 Год назад
I CANNOT BELIEVE YOU JUST DID THAT ON THE FINAL LEVEL. OMG
@luciennethesorceress
@luciennethesorceress 7 месяцев назад
this was so fun to watch, looking forward to checking out more of your videos!
@junkszy912
@junkszy912 Год назад
From my testing, I've never seen the DoR AI ever build a rig. I've seen the AI loss multiple air and naval unit to running out of fuel. This might be a legacy issue with the AI from the first 3 games or it could be that the devs could not figure out how the AI can effectively use tep ports, but I need to test more.
@PrinceSilvermane
@PrinceSilvermane Год назад
So, I did just do a quick little test myself. The AI WILL use Rigs to resupply units if they need it, but they'll never build them for some reason.
@curagaifrit6829
@curagaifrit6829 Год назад
I have the utmost respect for this run, mangs. Makes up for you not checking enemy weapons or skills in your fire emblem runs. But in all seriousness, you got me back into the grid-based strategy games. Thank you for the great entertainment and im learning a lot. One of my fav youtube channels
@mcihay246
@mcihay246 Год назад
Came in instantly for the premise, liked for the video, and stayed for the entertainment.
@animatorandrew1019
@animatorandrew1019 Год назад
Intro had me thinking someone gifted a sub to Sturm
@EnderCrypt
@EnderCrypt Год назад
wow, not only days of ruin, but also going all in!
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