9:40 Actually, using Heavy SPA is probably the best. Put as much soft attack on it as possible, and get the hardness to as high as possible. Since you’ll be running SPA only, you can get up to 99.7% hardness divisions which could probably wipe out anything that isn’t a tank division. It’s insane and I love it.
@@Wtdtd Dedelblute3 said "Heavy SPA" not "Super-Heavy SPA" which is what gives the crazy bad terrain modifiers, although ISorrow didn't show if the Super-Heavy SPA was different between the support company and the line company so the line company might work where the support company doesn't.
Gotta love how 20 super heavies in a division is somehow enough to bring the entire division to collapse in any terrain that isn't plains. Love how the one reason you would ever consider making super heavies was nerfed to uselessness, very cool paradox.
There's no way... A blessing bestowed upon us, Isorrow has given himself one major advantage/bonus over Isorrowproductions and he's for sure trembling in fear Just memeing/adding to the lore 😅
You can do it with Italy using Battaglioni D'assalto from the focus free, It Is a Company that gives many hp and org I think. So try with it, it should help I think.
One thing I just thought of is if your playing as Italy you can get a massive boost to you HP by using one of there exclusive support companies (forgot the name of it) So yes that means that Italy could unirronicly be the best country to do artillery only on
Ha he did it again guys. Haha he did jt ahain. Og my god he did jt agsin. Haha he djd kt again. Renmeber this tgyts. Rmeenenr when he id it akl those yesrs aho. Now hes dojng it again. Just like the old days. Jts a nokstagkia video. Just like the old days. Haha he did jt again aritlery only he did it again. What a throwback guys.
Super-heavies are useful purely on the defence, consider them in a D-day wall. They make decent port-guard additions, or if your industry is high, front-line infantry additions. superheavy-SP. Heavy tank flamer. Light tank recon. Engineer. An artillery piece of your preference. The 3 tank support should put your armor up very considerably if you don't bother with speed or breakthrough, which you shouldn't on a port guard. Depending on the divisions you include, you can become practically unpierceable if you want to invest heavily into it, or just throw that on infantry divs and call it good enough. You can stack armor, defense, soft attack, piercing, hard attack on the 3 tanks there while taking modules that boost those and tank speed/breakthrough and so on, and use mediums and modern for offensive tank divisions. I'd go for a superheavy tank destroyer as your hard attack piece. Chuck dozer blades on the 3 tanks for an extra 6% stats.
Rockets only might be more interesting, rocket interceptors, v2 rockets, though you lose spa. Arguably long lances (type 93 & 95 japanese torpedoes) are rockets with their wet heat rocket motors. So ships & subs with japan. Rockets are common for CAS so maybe that too? But Russia has katyushas, so maybe a katyusha run would be better. (Onomatopoeia for the sound of a rocket)
Hey ISP, try adding new support battalion from Italy into those divisions. It may then work. I have seen somebody play them and use it to gain 40 org on 5 battalions of light tanks. Maybe SPGs will also work?
Doubt you’re going to see this, but Italy has a focus in its tree that grants bonuses to support companies (and lots of hp afaik) that can make artillery only viable