Seems Kane has blessed me with many devout witnesses on this particular video. Thank you all for watching! Many comments were pointing out the loss of the APC at 8:17. I want to clarify that footage from failed attempts are used throughout this video, particularly when I am trying to demonstrate a point (the point in this case being that the rocket squads and attack bikes are dangerous to the APCs). The NOD part will take a bit longer than usual due to school related stuff and what not, but it will come. Stay tuned!
well deserved, ive really enjoyed the deathless runs of ra2. If you ever played supreme commander, it would be cool to see if that's possible to complete deathless
GDI: We care about our troops so much that we're not gonna lose a single one through this entire war. Nod: Our very first objective requires suicide bombers.
@@RaizerSkybreaker I'm not arguing with their introduction, I'm talking general aesthetics. I believe TibSun did a better job at showing the terraforming.
CC3 ends perfectly. The apocalyptic alien invasion force? Just one tiny insignificant mining operation in hibernation and Kane just kicked a wasp nest of biblical proportions. Then EA did what it does best...
In Croatia, you mentioned that the rocket soldiers outranged the watch towers but they actually don’t. There’s a weird AI oversight or something that still allows you to manually target the soldiers but being on the very edge of its range doesn’t provoke the auto targeting of the base defenses.
As best I can tell, the issue has something to do with how the game thinks of infantry squads as a single unit, but also balances having multiple soldiers in them that spread out from that center point with their own individual stats. Basically, the AI is really annoyingly good at certain types of micro: the _squad_ can stand just outside the range of your gun towers, but the rocket troopers themselves aren't standing on that centerpoint that represents the squad as a whole, and the gun turrets only react to the squad wandering into range, not necessarily any individual trooper. That allows one trooper to step _just_ into range and fire his weapon at the guard tower, without being automatically lit up in return. Since the squad (or its center point, anyway) is still outside of the gun tower's range, it won't automatically light up the enemy rocket trooper - even though the rocket trooper close enough to shoot is close enough to _be_ shot in return. It's kind of annoying, since microing enough rocket troopers to matter and knowing _exactly_ where to have them stand is mostly a computer-only thing, but it's still _much_ better than the blatant cheating the AI did in the first few Dawn of War games.
@@EpslionBear It is way too OP though and it does not help that it can only be targeted by anti-air units. Which is even more problematic for GDI campaign as they do not have many anti-air units. At least Juggs can be targeted by all units.
One thing that might have made your life easier is the fact that GDI armories can heal infantry units if you send them into them. They can even restore lost squad members, even tho their loss would invalidate a run.
@@alwaysangry2232 Easier to just train/build a medic/repair unit, press the Guard key and be done with it. Heck, I believe the Nod MRV and Allied Engineer IFV can repair units faster than service depots and with no repair costs.
Commander, you are the last standing military officer capable of ordering commands to divisions or higher in real time. Things look dire an- Commander: Just give me a strike team, I got this.
Granger: Just a strike team, to stop the entirety of NOD operating in the Eastern Seaboard? Commander: The World and Beyond. We're taking this campaign to Dune 2000.
That cutscene is awesome but I cant help but wonder how anything was still alive in the germany missions when that explosion looked like it covered at least half of the planet
To the point, no nonsense, intelligent gameplay AND some good editing + joke for childhood RTS game? You just earn a sub and the blessing of the Omnissiah my friend. May your channel prosper!
cnc3 tib wars is still my favorite rts ever. theres some hidden mechanics, like if units are around structures, they will break ranks a little and hug object walls, increasing their damage resistance by 50% unit base or so. urban warfare was so much fun in this game.
@@9specter528 plus the fact that the heavily armored tanks actually have directional armor so they take less damage if shot from the front. (i didnt actually know they hug walls/building thats so fucking cool)
he should be able to on kane's wrath with a lot more ease than tib wars 3. I've done the whole campaign on kane's wrath hard (except 2 missions that don't have base building) with building no units except harvesters/saboteurs for objectives.
@@ImmortalGeorgeGaming nice. the closest I've come to that is home+infantry tab production-only runs of the four campaigns. were defense tab structures (turrets, etc.) allowed in your run?
@@athath2010 I did three versions for Kane's wrath; I did an INF only run / INF with no base defenses / Base Defenses with no units. For Tib wars 3 I did INF only runs; i think I allowed base defenses on those runs. I also started a base-defense only run In tib wars 3 GDI and just barely beat Port of Alexandria with defenses only then real life interferred and I never finished that run.
@@athath2010 pardon second reply; I went whole hog and also did all of generals and zero hour including the generals challenge with infantry only; but i allowed defenses due to things like snipers existing
I think the hardest challenge for me in Tiberium Wars was not losing Watchtowers to Militant Rocket Squads who stay juuuust out of range even on Easy so you look away for a second or two and suddenly you're losing anti-infantry base defences to... infantry.
@@mbos14 That's due to the automatic range of the towers being nerfed in patches, but manual range stayed the same. If you play on version 1 of the game, the towers can shoot back at the rocket squads before they get a single rocket off
This has to be one of the best RTS ever made, and you play it masterfully with good humor too. Hope you go for other underrated RTS games after you are done with the good C&Cs.
Dude, great video! Excellent quality throughout the entire thing. My favorite part was mammoth gaming, it perfectly describes the feeling of finally unlocking them lol
C&C Tiberium Wars and Submarine Titans must be the two RTS games i played as a kid that attracted me the most, and literally the two have 3 factions, each veeeeery differentiated in gameplay, Kinda sad Submarine Titans isnt very well known ):
Man I watched all videos multiple times and your editing of cut scenes still makes me laugh like the cutscene for the Sarajevo mission and it shows mark zuckerburg for alien invasion. Please keep this up.
Good video. Appreciate you going above and beyond in the editing instead of presenting everything flat and matter of factly like a lot of challenge run vids tend to do.
Finally got around to watching these, glad someone is still making content on command and conquer 3 after all these years. Great video, very entertaining. Super impressive that you're able to get through these deathless as well.
That Mammoth Tank bit was so good I watched it twice. I just stumbled across your videos and you have one more subscriber now. Keep up the good work! Edit: Came back for a third watch. The bit: 17:20
This video is a god-send. Absolutely earned my subscribe for covering such an underrated and forgotten game. Also, this could've been easier or harder if you used mods but it mostly depends on the mod.
@@Litterbugtaylor Isnt stiletto where you have to steal from gdi and scrin? You can just ctrl+z all the engineers into structures for an instant win if its that one, but if thats the tower mission…
@@AVerySexuallyDeviantOrange That level is impossible deathless. The Saboteur at the start complains about the mission and the Commando executes him, Commissar-style.
Very well done, gaming- and editing-wise. CC3 was a good looking game back in the day and has aged very well, imho. Your video makes me want to play it again.
Been waiting for this since your red alert ones, and now I find there's about 3 vids to watch! Thanks youtube for recommending the same 5 videos for the last 3 months...
i loved the scrin introduction and the tags on the left side, i could not stop laughing. and i did wonder after watching StarCraft2 DEATHLESS run by GiantGrantGames if C&C 3 is possible like that as well, thank you for showing me that it really is possible
One thing I love about these games is how it always does a good job making it feel like a massive world war, you go to practically every continent. It's not just like "Oh yeah everything happens in America because reasons" It's a shame most of these places are rubble and we don't get to see any unique architecture for each country but I suppose that would be an insane amount of work for set dressing that will go unnoticed or just get steamrolled by massive tanks.
On Croatia, you can capture the top right base and build vertigo bombers to end the mission without rescuing the reinforcements, 0 risks as the Nod can't handle the bombers.
37:00 what I found interesting about this mission, is (At least in version 1 of the game) if you capture the alien refiniries at the bottom right of the map, the game gives you 80,000 credits per refinery capture (And doing it with the harvester unloading means you also capture the harvester which is nice) These credits essentially trivialise the mission
Great job! I usually jump jet my commando across the ridge in that last mission. You can get rid of half of the Scrin stuff in the first couple minutes. Also, I wonder if it’s possible to destroy enough Nod anti-air so that the mothership can just knock them out of the game for you. Speedrun strats maybe? Now onto the annoying campaign. I’ll certainly be looking forward to that.
I actually tried destroying aa structures but the mothership for some reason just turned around and started moving the opposite way @_@ Stay tuned for the rest!
I'm loving your edits. Slapping EA got a good laugh out of me. If you are looking for good sound clip fodder, there is a movie called Undercover Blues. There is a street thug who calls himself, "Muerte". He's great.
One thing I'd point out especially if you do more Tib Wars content: veterancy crates actually apply in a small AoE. If you pack your units close together when picking up, you can promote three or so at once. An aircraft hovering right overhead can also get the promotion.
It's a little weird that the unit kill/loss ratio is 1.00 when you have no losses. I think they changed it in Red Alert 3 - it equals the number of enemy kills (as if you only had 1 loss), which makes more sense to me than 1.00.
they simply caught off a divide by zero error with an if statement and hard coded the default kd ratio to 1.00. this is quite common in fps games as well. if you go 43/0 in an old cod game it will show your kd as 1.
IDK if it was this one or in Kane's wrath, but ordering infantry to enter an armory will fully heal them and restore their unit counts after a few seconds.
You can also infiltrate the base in the prologue by airdropping missile troops across the river on the Southwest side and picking off their turrets while making bombing runs on the Northeast side to divert their attention so they'll never attack your infantry. I like to garrison them in the old town in case a stray Scorpion gets a little too curious. Garrison in this game in general is insanely strong, and riflemen can generate a new structure wherever you want, so you can construct trenchlines around important points and bait annoying vehicles into wailing on them while you indirect them with long range missile attacks instead of trying to maneuver your infantry around the edge of their aggro range and hoping they don't get insta-killed
I just randomly bumped into your clips about Tib Wars and after I saw 1 I watched them all. Very well put together and fun. Is there a chance you'd do a series like this for Tiberian Sun and FS tho ? Those were my childhood games and I'd love to see you do a deathless run on them if it's even possible.
"Commemorated here is Commander (name), who struck back against the Brotherhood of NOD at a critical time and halted the Scrin invasion. May he forever be an ass to be reckoned with."
For the Cairo mission, you can also sneak Zone Troopers over the cliffs on the west edge of the map, as there is a small spot where they are able to land. My experience was that it's much easier to bring Zone Troopers up that side and sneak them around back to camp the power plants to keep the nuke offline.
Tiberium Wars was really the pinacle of RTS games. Rich story, setting and gameplay, and Hollywood grade actors in Hollywood grade production live action movie sequences between the missions. What other game came close during the time? When did we ever get an RTS with that kind of investment from the studio? Arguably, the Multiplayer gameplay is better in some other RTS classics like Age of Empires or Starcraft, that's why we are seeing huge competitive scenes for these games. But the singleplayer in CnC is great. And Kane's Wrath is just such an awesome Add-on with the campaign.