No one mentioned this so I'll happily do so. Reapers behave properly in this one. If their roar is echolocation, they should know exactly where you are if you can hear one.
@@shlingusdingus4174 had this issue too, especially in the dunes. Went there to get the cyclops shield generator and even had a scanner room near by to tell me where the reapers were but it didn't scan all of them so a lot of them snuck up on me. Sometimes they roar, sometimes they don't lol Edit: it was hell even trying to get the scanner room built lol
@@shlingusdingus4174 I know this is due to gameplay limitations. But I like to think it's able to make roars at frequencies you can't even hear and that's how it can still know where you are at all times.
@@GnomishProductions I've done this mod with all the settings on max before, so yes I have indeed done it and the Aurora as chernobyl effect is one of the least impactful settings in the entire mod. Just makes the Aurora an eyesore
Problem: Atmosphere is deathly toxic Solution: Pump it down through some tubes. The toxin gets tired from the long trip down and gives up, making the air breathable! :D
I thought those tubes were connected to the lifepod and his base, which produce breathable oxygen. idk I might be blind and didn't notice they were connected to the surface.
@@adrewadrew5860 nitrogen slowly forms in your blood due to the water pressure while deep underwater, as you rise back up and the pressure on your body lowers, the nitrogen rapidly expands. Ascending faster than your body can safely disperse it causes your bloodstream to flood with nitrogen bubbles which explode and tear apart tissue like razor blades. It can take upwards of five years to recover from the bends and requires living inside a pressure chamber.
Dude. I beat the game the first time, not knowing anything, on hardcore, without sonar. I was so spooked the entire time I and jumped off my coach the first time I saw a reaper leviathan. Now I run circles around them and cleared my map of them. Lol. Sonars the real hero.
The Nitrogen system is actually in the base game! It can be toggled using console commands. I guess just something they left in from development, but pretty cool nonetheless.
yeah after learning about the bends, it makes a lot more sense what the oxygen pipes were created for. They're totally useless in the base game, but with the bends they become actually useful
I've never liked "hardmode" mods for any game that did things like increase crafting costs, EXP requirements, the price of items, etc., because it feels like they're equating "takes a long time" with "difficult to do". A no-hit run of Dark Souls is difficult to do, beating a JRPG where you have to grind for hours to stand a chance in each new area just wastes your time.
The intent is to force you to play more efficiently, meaning that you have to engage with every system the game has rather than simply choosing the ones you find the most convenient. In this very video, he mentioned that the heightened aggression made him use the stasis rifle even though normally he just goes around the problem with the seaglide, and yeah, I also never used the stasis rifle because I never had to.
This mod would make crafting “more difficult to do” he literally had to go down to the jellyshroom caves at the start of the game to get basic starting tools, I’d say that’s substantially more difficult to do than staying in the safe shallows.
I thought the same thing, but I looked in to the list after playing and it's all safe areas. Mostly shallows/kelp/plains. Dunes/Mountains/Crash Zone spawns would be pretty awful.
@@EphiTV I GOT Crash Zone, the first time I used that mod. Right on the arse-end of the Aurora, too! So that meant that the only local fauna was a Reaper Leviathan. I was under huge time pressure to scavenge resources to build a safe base away from the Aurora, as well as a Radiation Suit so that I could reaccess the Life Pod. It was also because of this that I learned Reaper Leviathans are less likely to detect you outside of a vehicle, since they use echolocation to find you, and Seamoths make a fair bit of noise. So using all of my smarts I had learned, I was scrounging for as much resources as I could in one go, and only picking up materials I definitely knew were necessary. The only way I could make the stuff I needed was to access the fabricator inside the lifepod, so I needed to make sure I took only what I needed and not what I wanted. Ultimately, I barely managed to scrape achieving sanctuary away from the Aurora before it exploded. I was literally building the seabase at a safe distance in a Kelp Forest, when the Aurora exploded. And I had also acquired enough raw and composite materials to build a fabricator inside, so that I had a chance. So once that initial rush was over, THEN I could start looking for Seaglide, MVB, and Seamoth fragments more thoroughly. Talk about a stressful start...
It's put on the probability of getting there without the ion cube. Because you can't jump out of the tank with the prawn suit, the only way is to place the ion cube and go through the portal.
Just got the game finally Sunday I'm at like 20-23 hours now and haven't got a status rifle, a cyclopes needing the cyclopes stuff next to be able to go to the lava area to get crystals for the rocket.
Ah this game is so amazing. I remember the late night dives into the lava zone with the cyclops. Acting like a real sub commander looking around checking gauges activating decoy torpedos trying to dodge the juvenile ghost leviathan. So many wonderful memories that I will hold for a while ! And uh I almost forgot the first time I put a baby crabsquid into the bio reactor ! G o o d t i m e s !
How can this guy complete Subnautica with a mod that basically makes it real life in just a few hours when it took me days to gain the courage to gather some deep shrooms
I really like the fact that in this mod you are capable of toggling different settings and tweaking the difficulty levels rather than having to play with all of them on and on max difficulty. I might experiment with the increased aggression on fauna- setting because I felt in the vanilla game the fauna was barely ever a threat or that aggressive towards you outside of Leviathan- creatures. I'd love a more aggressive fauna for realism but probably without some of the other difficulty modifiers for start at least :D
@@santialterman3066 the fauna in vanilla Subnautica is already way too aggressive. Even the earth's nastiest sea predators avoid us unless they're really hungry, or provoked, because we look weird and not like their usual prey. To alien creatures we'd look even weirder.
Protip for the stasis rifle, unless you're in the open ocean, shoot whatever base parts / terrain is next to you, and they'll freeze on contact with the orb.
Subnautica: Ima make you scared of the ocean now. Below zero: Ima make you scared of the Arctic now. Bioshock: Ima make you scared of little girls now. Breathedge: ima make you scared of space now. (Edit: omg this blew up.)
the nitrogen part is so good i would love a realistic scuba diving game where you have to make those hard decisitions over nitrogen and bouyancy, clearly subnautica is not the platform where it is an interesting mechanic but it is a great start heres hoping for that scuba simulator someday!!
Yea! Maybe you could be ship wreaked underwater during an alien-caused ww3/nuclear war. Sounds pretty cool. Would the game have a realistic look to it like stranded deep? Or would it be more cartoony/animey, like raft?
I read a review of deathrun where they said the nitrogen part was the least interesting thing about the whole mod because it didn't really add anything and just made movement slower
When I played the game casually I did as much work on the ship as possible before heading down deep to do the story stuff. Made coming back to the surface and adding the final parts to my ship feel like a celebration instead of a chore.
@@fuzzy3383 don't be afraid, remember you re in safe seamoth..get first to aurora bro, u can do it by hugging aurora all the time, start in half and go calm forward until where you can get in. .Get there in day( reapers will se you but you will see them too, in night they will use echolocation...so they will see you anyways. just get seamoth and propulsion cannon... and prepare for spiders lol)
There are two types of people in this world: People who get a fear of the ocean playing this game and people who get over their fear of the ocean playing this game
Death run is a good idea, but it also needs to make sense. If you instantly die due to explosion, all other creatures should too, which would make survival impossible.
And the agression on the predators... All the "hostile" creatures in the base game already hunt way too much and for some reason really curious about the taste of this alien human creature instead of their usual prey when in reality they'd be like "ew that thing looks weird and gross I'll keep out and go after this peeper instead" And the fabricator taking up more power in radiation... Why?
@@Freezorgium Radiation screwing up the wiring shielding, making you lose power due to leakage while it runs it's course. Actually a real thing, to be fair to the mod.
Congrats on finishing a run! I can sympathize with how evil and relentless those biters are. If you want to make it even worse, try the "Worse than Death Run" settings (I had a reaper clip into the Jellyshroom Caves trying to get early magnetite for some fun misfortune) and the De-Extinction mod for the Gulper Leviathan (although that mod caused some serious lag after a while). Did you try a seamoth with Death Run? I personally felt it wasn't worth the trouble with the power loss from entering and exiting. Plus with needing kyanite to get the prawn suit upgraded to even survive the ILZ it just seems like not bothering with vehicles is overall the better choice for Death Run.
Yeah I built a seamoth at one point but by that time I was already near the end of the game. Just used it to move between surface bases a bit. Never managed to find enough fragments to make the prawn. The requirements for it are pretty crazy. It definitely seems like they wanted you to be vehicle-less for most of it.
Yeah its very heavily focused on early game. There are still a few persistent things that affect the end, like the aggressive enemies and super high crafting costs.
with the creature aggression + damage on the ''worse than deathrun'' setting the game can be incredibly hard even late game, when reapers 2 shot your prawn suit and detect you from a mile away.
@@agamerdude7596 not everything is realistic about it, some of the stuff is really stupid, in partciular the power usage and crafting materials, make no sense
@@KarlismiSN Yes that doesn't really make any sense, There is a mod that makes subnautica realistic by making the crafting recipes way more harder than usual, I've tried it and the seamoth is way expensive than the vanilla cyclops.
imagine if this mod only lets you die like 3 times and if you die the fourth time the save will be deleted. it will make it so much harder especially if you are constantly dying. really great video.
Damn this is just what i needed! i always felt the base game was waaaaaaaaaaaaaay too generous on material cost and made a lot of the blueprints pretty redundant.
If you want to play this mod now, you can still do so without having to roll-back to legacy mode. Only problem is that without rolling back, you’ll realize that the custom batteries don’t work, so only the standard (albeit renamed) lithium batteries will work. You pretty much have to rush the mountain island since that was the safest way to acquire large amounts of lithium and diamonds early. Surface air being toxic actually combos really well with creature aggression since you can rarely sit still by pipes while your air refills lest you get bit by various fauna. That is, at least, until you realize that you can angle the pipes above water and just stand on top of the tip of the pipe to receive air. Then you start to question how surface air being toxic even adds to the challenge. The reaper aggro radius is no-joke in this mod. They’ll aggro from across BIOMES. For reference, the entrance to the Jellyshroom Caves closest to the Degasi base is directly south of the Aurora’s thrusters. (This is also a lifepod spawn location) The reaper at the base of the thrusters can and will randomly aggro onto you when you’re on the OTHER side of that Grassy Plateau biome. It’ll damn near chase you into the Safe Shallows! I also learned some neat tech from this mod as well. Namely, if you want to scan a fragment without being interrupted, fire a fully-charged Stasis Rifle round at it. The bubble will persist long enough for you to scan the fragment, and nothing can enter the bubble to attack you. Also, the bleeders in the Aurora are affected by grav traps, so dropping one in the center of the reactor will leave you with only 3-5 bleeders to contend with. You also can’t get nickel or crystalline sulfur without going under 500 meters, (the deepest you can go before needing to get the next dive suit, which you ALSO have to go under 500 meters for) and you require them for the Prawn Suit, Cyclops, and upgraded Seamoth depth modules. So you have to spam medkits as you frantically scramble into the Lost River, gather materials, and scramble out. Hopefully not getting one-shotted by a Warper on the way out.
As a fresh Subnautica player who has only just recently reached the gargantuan skeleton for the first time, I am thoroughly impressed, and kind of ashamed of myself that I don't use bases and beacons as much as I really should. I have a total of two bases set up; my main base, and a tiny spawn anchor I used when exploring the Aurora. For some reason, my brain told me bases can't be too deep in the water, and I believed it without actually testing that. Some people, like you, are built different, meanwhile I'm built just plain wrong.
Everyone plays differently, I like bases and beacons a lot but some people don't use em at all. I definitely think having bases in the deeper areas can save a lot of hassle.
I love this video! I didnt quite finish subnautica on my own out of a combination of fear, frustration and the feeling that i saw the most interesting stuff after seeing every leviathan at least once, but your calm way of commenting on this game and partly having similar issues as i had makes me really wanna play it again!
I’m amazed to discover such an experienced Subnautica player that seems unaware of the fact there’s 2 ion cubes in the area of the Sea Emperor’s containment. 1 in the back to open the spare portal to get back up above the pool (for those who don’t have the means to "jump" out of the water), and 1 in the caves underneath the containment.
@@LifeSucksAndWeAllKnowThat I actually learned it kinda recently myself. I've only finished the game 3-ish times. Learned about these 2 extra ion cubes from someone who did a blind playthrough called "lil indigestion" here on youtube. He made like 70+ episodes worth of subnautica content, half an hour each xD
As someone with an unhealthy amount of hours in this game, it’s great to see these new mod challenges come out and draw me back in over and over, glad I stumbled across this!
This was definitely a difficult mod to play through. But once I had a properly powered base and a vehicle, it just became a normal run with exotic recipes. Still, a very enjoyable experience if you can survive the Aurora explosion. I enjoyed your ridiculous use of air pipes.
the beginning, "best way to give someone with thalassaphobia" me, someone who already had it and decided to get this game 🧍 beautiful game underwater (mostly) but i am extremely biased due to my phobia and when they said it's an amazing game i was like "😀forgot not everyone hates the ocean" JEJXJCBDBC
I learned about my fear of deep water after traveling in my sea moth and suddenly started sweating with a feeling of impending doom even though I was only below the floating island.
I like the random start aspect of it, the increased resource cost and scanning creatures for dive suit upgrades. Everything else seems...too much? I don't think I'd like the game with all of that in effect. Sounds like a cool mod though.
Beating deathrun on hardcore was simultaneously one of the most agonizingly frustrating but ultimately satisfying things I’ve ever experienced playing games. It took me over 20 attempts. By attempt ~10 I was intentionally using a stasis rifle to freeze any leviathans and I’d then slowly chunk them down with the thermo blade. One of my final attempts before winning I glitched through the floor of the cyclops and then had land physics as I fell to the bottom of the lost river and died. I didn’t rely on the cyclops for the last runs.
@@EphiTV The time I actually made it I had almost died to a sea dragon clipping into the lost river. For the rest of the game he would just clip in and out of the zone until I was finally able to bring him down. Definitely not the most fair game to do deathless on but I enjoyed the rollercoaster anyways!
The bends makes the game realistic because it is the primary thing that all divers need to be concerned about. They should have made the player wait a day before launching because you can't fly on an airplane until you give your body enough time to completely decompress.
This guy deserves so much more for the effort he puts into these video's, I really enjoyed it, keep it up dude! I'm excited to see your future content :)
Important tip for stasis rifle: first get the leviathan to aggro towards you, when its coming, just use the short burst (just a click) of the rifle to freeze it, while its frozen, do a full charged shot of the rifle, this ensures you trap the leviathan every time and don't need to reply on your aim and percieving their movement
The fact this mod gives you a random spawn location AND the lifepod sinks to a certain depth before it’s prepared is easily one of the terrifying things about this mod. Just imagine if you spawned at the edge of the map and just rolled into the void, falling endlessly as ghost leviathans and extreme depths prevent your escape, permanently stuck in a state of death and respawning as your lifepod continues to drag you forever further from the surface. The device that saved you from the crash, has now become your tomb,..
It would be pretty terrible in some spots, but it's not completely random. There's a big list of spawn locations the creator picked from, and all the spots are relatively safe.
Funny, I like the idea of an Nitrogen danger in the diving mechanic a lot because I always thought this part was extremely oversimplyfied compared to real life.
i was so mad when i realized I needed a cyclops at the end of the game, cause I just held off on it then realized I could explore anything with just my prawn suit
There is this graph about playing WoW, asking "Do you enjoy suffering?" I think anyone who wants that much stress from Subnautica will answer with "YES".
The thing about hardcore is that I'm nervous I'll die stupidly to say my own seamoth, or fall out of the map. Im just nervous of what could happen and so I die.
My phobia of deep waters is completely rational it's so intense that I can't watch movies very easily With scenes deep under the sea my feet curl I also have the terrifying dreams about swimming under deep water except I can see all the way through the water which makes it even more terrifying.
I really want a co-op mod for SubNautica, I know there's one out already but it has more bugs that you can imagine, for example - 1) Aurora exploded TRICE 2) Crabsnakes were GIGANTIC 3) Sometimes our Seamoths and parts of base were glitching so the other player couldn't interact or even see them 4) Many more glitches that were making the game kinda bad
Don't forget the mod is still in alpha. I really wanna see how the full release will look like, with all the animations and stuff. Also me and my friend are trying to complete the game together, we have laughs every day because of the bugs, but the ones like seamoths randomly teleporting 400m back and forth can be frustrating.
Like I mentioned, I'm pretty hyped to try out Below Zero. I'll be posting some thoughts on it on twitter - twitter.com/entropy_phi - but might not immediately jump in to do a video on it. This one did take a whole month, after all. Figured this video idea was a great way to send off the "final boss" of subnautica runs. I'd definitely recommend the mod if you've beaten the game before!
I thought so too at first, but opening the aquarium portal actually teaches you the hatching enzyme recipe. You don't have to open the other portals though.
I may actually give this a try, but maybe on an easier setting. I'm playinb BZ right now but this seems really interesting to try out. Usually I slap down 2 solar panels, maybe a bioreactor and I'm set which feels wrong. EDIT: I started a deathrun yesterday on hard (I'm not THAT confident in my own abilites) Things went mostly fine until the aurora blew up. It went downhill REAL fast after that. I barely managed to make a radiation suit and that's how far I got so far. Everything is scary again and I love it. Frigging stalkers got me terrified.
As far as I LOVE this game, I couldn't ever get me to finish it. The sensation of oppression it gives into deep sea caves, makes me quit every time. If someone ever would ask me "What's the best horror game you played?", Subnautica will be my answer.
Barothrauma only happens when you breath oxygen that didn't come from the atmosphere (1.0 atm). If you hold your breath without any gear, nothing will happen and you can go as deep as you can (the pressure from the ocean will crush your body eventually, but there is no need to make stops in order to make it to the surface)
This is a actualy very fascinating mod for subnutica it kinda as a bit of a pinch of more realism and fear of danger like the radiation drowning "wich can be a very big fear for some certain people" and the cretures attacking and comming for you Nothing truly new new or added but if you can combine other mods like that more monsters with the gulper and stuff you can make a far bigger vast and scary subnutica truly amazing:>
Yeah, it's a pretty nice mod that mostly just changes the rules a bit. Little disappointing that almost all the changes are early-game, but I still had fun with it.
What about it besides the nitrogen thing is "realistic" lol, the carnivores in Subnautica are already way too predatory towards humans when even our own earthly sea predators tend to stay away. Not "realistic" for the lifepod to stay sunk after being repaired or for the fabricator to take up more power in radiation either, and if the aurora explosion killed you it should kill all local wildlife as well