The IDs for the first three levels are in the description and the showcases can be found here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-f1PavUhp-UE.html (No Dash showcase bc I didn't finish it)
So, in the level "Dash" there is an F-block in the first part. The thing is that it's locked to follow the player. And that means, unless you're quick, the F-block has been long gone because the triggers follow the music instead of the player.
Idk I think all of them are possible I haven’t watched the whole video yet but I’m still pretty sure Me when I remember swing and wave arent in platformer: "I have made a severe lapse in my judgement..."
Also note that in platformer mode you can hit your head on the tops of blocks whereas in the scroller mode you can't. This also makes triple spikes impossible if they are under a ceiling, so I don't really know if there are any of those in levels before blast processing but those and slopes may make previous levels impossible as well.
“So these portals don’t work at all, let’s try to beat the levels without these portals” *plays exclusively the only levels that have those gamemodes and can’t be beaten legit*
The Wave in Blast Processing: I skip you *platformer mode* cube and ball: 🔄 (uno reverse) (For those who don’t get it: you can beat blast processing without using the ship or ufo since you can skip every portal after the 2nd wave, and the ship portal after the 1st wave, but the 1st ball and the cube at the start isn’t skippable)
I’m really excited to see what robtop does with the future main levels for future updates since 2.2 now’s out. The effects and swingcopter and triggers will go so good
the gamemodes work with the force platformer hack but they are kind hard (also i think the level has to start with the wave or swingcopter for them to work in force paltformer)
You could have escaped the hell of the camera triggers by just putting all of them in one place, selecting each, and pressing delete all in the delete tab.
it would be cool if for the wave, instead of just adapting it to work for the previous gamemode, it would be cool if you put a gravity orb that followed the players x and y that they could trigger, and then it stopped following them at the end of the wave section
Hexagon force is impossible too because of the different slopes phisics. Btw, i didn't watch the entire video yet so idk if you metioned this later, but there is something called slope boost (the demon plat level "speed tek" teaches it) that would be quite usefull in blast progressing
The wave is grayed out because I'm pretty sure it would just be the same as the ship, but I don't know why they did the swing copter maybe It was harder to get the physics so they'll be added in a later update
I feel like with the wave you should just be hovering if you aren’t going left or right, with you only going down when doing one of those two Going up would be the same thing but you’d be pressing whatever you use to jump
u can't really do it by just making it platform, u have to sort out the dash orbs and idk why but the wave and swingcopter portal dont work in platform mode so u might have to make a homemade wave mode
I would recommend you to do it with all levels, as I noticed some different pyshics with platformer as when I did platformer Dear [Idk how to spell it] - that 1.9 styled easy demon, the ball part with the pink pads failed
why is wave gamemode unavailable in platformer? i saw it working just fine on one of rob's stream where in order for you to go up/down, you need to also move left/right...
the controls for the wave when you bypass the game disallowing u from using it in platformer arent that bad tbh, hold W and a/d to go up and just press a /d to go down