As a person that "wakes up 5 in the morning to get their morning run in", I thank you so much for finally representing us in the gd community. You're the best, Sdslayer.
here's something I found when trying out the Dive Bomber: I found it to be even more controllable in mini because it descends 6 grid spaces down instead of 7 in normal mode (Measured by clicking while on the ceiling), giving you much more space to dive. Might catch on in 2.2 when we can open up the gamemodes and get more space. also Skateboard looks really fun with a proper layout, though I'd rather call it "Dart"
If u like an idea instead of putting the green orb that creates these sharp turns you can put touch triggers that swap between a bunch of blue and yellow invisible portals
I tried doing swingcopters with different gameplay, like cubecopter/spidercopter, and its hard to control. I also put a jetpack gamemode with one of the layouts, which is a robot with 45 degree dash orb following it, and it can fly.
i remember makin these a while ago cause i was bored and giving up but now seeing you painfully verify a level using these makes me want to see what other ways i can cause pain by adding orbs to random ass gamemodes
2:02 - RobTop: 2.3 - New gamemodes - Skateboard, Copycopter, and Divebomber - New Levels: Euphoria and Monster Spring - New demon levels Theory of Everything 3, and Ten Thousand - 13 new triggers - Shaders - Single Color Ground - Community Tab - 45 new achievements - 134 new icons - You can now place secret coins in your levels - The old half slab returns! Release date: May 31, 2029
I'd prefer that the "Skateboard" be called the "Dart" since that's what the Wave used to be called and it's kinda like the Wave I would LOVE to see these gamemodes in official GD! Especially the... ahem... Dart!
fr, also i think he should make a gamemode where you're like a bird or flying saucer and whenever you tap you're able to jump midair like a bird, it's like flapping
Geometry Dash is a game that just doesn't need anymore gamemodes. And the ones used can make very good gameplay on its face, while just adding more gamemodes just make the game more cluttered, messy, and comfusing to choose.
a cool one which i've always considered should be in the game is called a bouncer it touches the ground and rebounds back up and tapping clicking whatever sends it straight back down to rebound again
For the wave thing : Glide (ship & wave combined) For the ball thing : Aero (Ball & wave combined) For the ship thing : Dash OR Flow (Ship & spider combined)
you should try to make a mini swingcopter with a steeper arch like the wave just swingcopter i think you could use green orbs with mini ball at slower speeds.
I literally came up with the idea for that wave + pink dash gamemode about 5 years ago when 2.1 originally came out on a sheet of notebook paper, not even joking, I called it the "Blaster" gamemode. I recently made a level using the idea, but I haven't finished it since lol