the low sympathy characters actually react worse to being hungry/wounded/sick, but the high sympathy characters react better to being hungry/wounded/sick
I think rather than making moonshine still you could've just continuously make saw blades and trade them away, they add a lot of value, I think moonshine is only 13.5% profitable but saw blades are like 67%?
Im glad someone else tried this challenge. I did this very same challenge about a month ago. I had Katia, Marin, Arica, and Marko who later joined. I really liked the video. Keep it up
a nice challenge would be to loot only legal areas (if they see you they dont agro you) without killing or sneaking, in the most difficult map with the worst 3 in economy characters. its a lot of rules but its like playing a real civilian in war situation...
Honestly, this was the second attempt, in the first attempt the trader turned up on day 3 then vanished for the rest of the run... you can imagine how that went 😅🤣
With Katia, you generate value every time you trade. Just keep trading back and forth on every trader's visit, until you grab everything he has except 4-5 items. Is this cheating? Possibly. Or maybe Franko has a big crush on Katia, his feelings getting in the way of his business. Bottom line, Katia can make everything too easy if you allow her to buy and sell the same items multiple times. Even this challenge would become trivial.