I discovered a secret death yesterday in level 3 where there is a green block that throws you back hard where there is a block that when you touch it actives spikes and kills you but if you set the camera to be at least half a green block lime and you go towards him and you run very fast in the block you die because syobon ran very fast and his legs got tired. Or his legs burned.
What if you move the pipe upwards and to the left so that you don't trigger the cutscene and don't touch the invisible lava while entering? I know it's not possible with Cheat Engine, but I might or might not remember there being source code bundled with the executable or something, if that helps. Idk though because I haven't touched this game in probably over 7 years or something. Edit: I'm also curious if something different would happen in OpenSyobon or other ports.
That would require the level to be recoded which I have no idea how to do at the moment, but yes this game is open source, I have downloaded the Source Code to it at one point but I have no idea how to recode it and compile it. =/
@@akirathegamerdude6768 I might be able to edit the level and recompile it this weekend if I have the time for it. I have a lot of homework and other things going on right now.
Just so you know, this is still coming """soon""", but every time I think I'll be able to do this over the weekend, some stuff comes up and ends up stealing my whole weekend. I did at least get a peek at the game's C++ code, only to be horrified at how messy it is, like it's Action 52 or something. At least OpenSyobon is slightly better. @@akirathegamerdude6768
@@gerarditogm2181 Use the guy that throws things to throw the purple mushroom to molalla(not the chicken but he looks like the player). Also approach molalla slowly because part of the ceiling can fall on you(also make sure the mushroom isn't outside your view or it will despawn and molalla won't die)
If you do take the lower path the end cutscene there doesn't allow you to move nor does it take you to the pipe, it just triggers a credits screen after the world complete music plays