Funny story about this video: The original plan was to use ten parts since that was a nice even number, but I removed a decoupler at some point when trying to attach the boosters, so it ended up being nine parts. If you guys like the video I might try a more involved jool mission with even fewer parts!
I have an idea for kerbal space, I know it is really easy to you but, I challenge you to get to the moon in KSP with the biggest and heaviest rocket possible :3
@@YMandarin Fungi depend on organic matter for food. That’s not readily available, whereas with plants, you can recycle the water and food whilst getting a lot of light for photosynthesis.
@@rawpotato1767 Lithostaging is using the surface of a planet or moon to separate a craft, basically a fancy way of crashing. A good example of lithostaging is in Bradley Whistance's 2 part eve mission. Thermostaging is probably referring to using a booster's exhaust to burn away the part below it.
Hey it only took 487 kerbin years. Imagine a earth-mission taking that long. The nations wouldn't even be the same nations, and the languages wouldn't be much the same either. If you don't care how long it takes, you can go anywhere you want in space, but you truly can't go home again!
Imagine being Bob Kerman. The time has come for you to land, so you eject and deploy your parachute, as your capsule is still plummeting down to the ground. It explodes. As you touch down, you see a kerbal, confused. "Who are you?", the citizen asks you. You respond: "I'm Bob. Bob Kerman, famous kerbonaut, returning from a 500 year old mission" "Wait, weren't you in the crew of the Eeloo 9 parts?" "Yes, yes I was. Ah, good times they were... Hey, after all could you bring me to the Kerbal Space Center" "You mean that old place that didn't have active launches in half a millennium?" "I... Guess..." You both walk to his house, where you take a plane. But you recognise this plane. "Hey, what is your name?" "Im Jebediah Kerman" "J...Jeb?" "B...Bob?" This is your good old friend, Jeb. "What are you doing here, in the middle of nowhere?" "Well, since your launch we never really had launches. Just a satellite. That was going to search for you. We lost contact since year 1. We tracked a different craft that crashed into the Mun. After your loss, I just couldn't take it. I locked myself in my room in the Kerbonaut facility for 10 weeks. After 10 years we decided to stop missions. But you came back!" "Lets reboot the KSC, first lets get all kerbonauts!" You land near every kerbonaut's house and pick them up. The KSC is getting in sight. Gene Kerman is ok with it. After 500 years, its finally open again! The first launch is The Moho in 5 parts. It succeeded, so there are even more missions. Its still going!
so basically you travel to another celestial body then within the same operation, or as some would say, mission, you then travel to a different, not-visited before in the same mission, celestial body.
@@ewbaite no, he did refuel on every body but also did it in 10 parts. All planets without refueling is basically impossible due to the absurd part count involved.
@@ididntaskforthat8208 so...50 years...while that is a lot shorter in the long run someone in there 20 to 30s would still die of old age by the time the mission is done
I’m a pretty new subscriber but I just want to say these videos are amazing! Just a tip for a game is stormworks build and rescue, it’s a really solid game with both planes and boats! Anyways I love your videos!
Your video convinced me to try the low part challange. I managed to go to Eeloo and back with only 3 parts. The rocket and takeof is similar to stratzenblitz 3 parts mission with thermostaging which gave me 3100 m/s dv. Then I've used gravity assist chain of Kerbin-Mun-Eve-Eve-Kerbin-Jool-Tylo to get to Eeloo with only 1650 m/s. The circulization at 5k took around 350 m/s. Then used a mass driver to launch my pilot (just like stratzenblitz/danny2462) to the surface. The pilot had an extra eva fuel tank and managed to land, plant a flag, go back to orbit and rendezvous with rocket. After that I've spent 400 m/s to go back to Jool and then used another 200 m/s doing gravity assists of Tylo-Laythe-Jool-Tylo-Jool-Laythe to slingshot to Eve. Then spent another 200m/s to go back to Kerbin and aerobreak enough to capture an orbit burning the rest of my fuel (around 250 m/s) and go home. The mission was tedious and took 28 years of in game time. Gravity assist is the core of the low part missions. For calculating and doing the multiple gravity chains I've used KSP Trajectory Optimization Tool and mechjeb.
I think that you could have saved even more deltav by bringing bill instead! cus he is an engineer kerbal so he can move small parts like nose cones and engines
Cool challenge, but might I point out that Eve and Kerbin are way better for gravity assists. Yes they have bigger atmospheres, but way more gravity. Therefore you only need 3 or so assists to get to Jool instead of 8. The best way to do it is slingshot off Eve, then Kerbin, and Kerbin again.
Using a Mammoth engine on a decoupler with a high-efficiency engine behind it is what I did for my fuel tanker. As I wasn't going for minimalism, I used a Poodle engine. (I didn't have the Wolfhound, nor 5m parts either.) The first time I launched it, the long tanker slowly keeled over on the launch pad! :D This was with a 3.5m decoupler! It was like yours but with much less bouncing and a slower initial tilt. I had no way of knowing autostrut existed at the time, so I had to add a load of struts to steady it. The tanker worked out really well, though it does tend to have burn times as long as nuclear ships. One day, I had 3 11-minute burns in a row: this huge tanker, a large nuclear ship, and a tiny ion probe, though the ion probe broke the combo by running out of electricity. :)
I doubt it's possible to get to 1 million subs with KSP content. Some channels just cover niche content and that's fine. Not like sub count ever was an indicator of quality.
If you ever want to offset multiple engines again you can view the "center of thrust" by clicking an icon in the lower left in the VAB. If its to the left or right of your center of mass your rocket will spin around! So just move them until they line up and presto you got a goofy rocket that works now
This is Really impressive! good job! A few tips i have Are: 1) you can more efficiently gravity-assist off of eve and kerbin, as they have much higher gravities than duna 1b) So at the start, you could have done an E-K-K-(D?)-J gravity assist instead of a thousand duna ones. 1c)The same could be said the return, you could have used jool to get an eve/kerbin GA which would have significantly sped up the process and increased efficiency. 2) maybe try somehow getting rid of the nosecone? Or get rid of the need for one, I think there is some sort of bug with heat shields or fairings of the sort that allow using the kraken to get rid of drag 3) not really a tip but using an ion engine with an RTG could work, although i'd rather not put you through the ultimate trial of patience especially considering you don't have Better Time Warp
It's been a few years since I've played ksp, but iirc there's a mod called scatterer that would let you turn up the ship ambient light even when on the backside of planets. Really useful for you to videos since RU-vid likes to make dark things darker.
in some points you didnt need aerodynamic parts, instead if you placed an object at a node it would occupy it and apply the drag, but if you were to move it below the actual point, no drag would apply, so if you were to place an engine on top of the lander capsule, rotate it 180 degrees and move/clip it where it should be, it would work as intended and save you the cone at the top
Have you tried messing with the lighting settings? It should be possible to tune some brightnesses such that no matter how dark it is, you can still see your ship, or at least have some footage you can darken to your desired brightness in post.
Nope. Nose cones barely weigh anything, even the biggest ones, yet they allow to save way more delta v than the extra weight deducts. There's almost never a reason to NOT use them.
If you mount your "deep space" engine pointing the opposite direction as the 1st stage tank, you could transfer fuel into a potentially better vacuum Isp engine. Maneuvers would then be reversed though, so be careful.
You can change the navball reference by right clicking the command pod/probe core of a ship and selecting "reverse" under control point to make that idea even easier
You can’t use a small decoupler because it has like no structural stability with the size of parts you were using. The green dots that show connections tell you how strong the connection is. Big green circle means stronger connection small green circle means weaker connection.
May i suggest using "Smashing Windshields" as the background music? It would've fit this video p well considering how dumb some of the glitches were. 😂
I only watched the title but ai think that the entire mission will have only: 1 capsule (obviously) 1 heat shield (you know it's used for those hot reentry) 1 parachute (to slowdown and not kill those space frog) 2 decoupler (to detach the stage obv) 2 engine (the most powerful one) 2 tanks (the biggest one) And those are only 9 parts Oke after watching maybe the shield and the parachute could be left behind and could snap those 2 solid booster too