Just wanted to clarify something: Skyboxes in Super Mario Galaxy are tracked with the player's position - always making the player the center of the skybox. When Mario's position coordinates are changed, the skybox's position updates as well. However, there's a tiny, tiny inaccuracy when this happens. That's our opportunity to reach the stars.
You are the only channel that answers the questions i had as a kid when I played this game. You give me the perspective that I've never thought of myself. For that, I thank you.
This video genuinely made me feel really emotional. I actually cried by time i got to the end of it just simply because ever since i was little i always wondered if something like this was even possible. And to see it being done blows my mind. What blew my mind even more is the fountain out of bounds. Whether it was a parallel universe or just it being stored way out of bounds, it blows my mind that even happened.
For me it was when Mario would be forever drifting unable to be saved or die. For the brain to completely shutoff means you would have to be in void for years and years…sorry Mario
Mario, Luigi, Waluigi and Wario, The Plumber-men made from brick absorbed any poor shroom fool enough to touch them, granting these plumber-men to even Change their height and form. It was up to Toad-toad, grandson of Toadathan toadstar to stop their advances. However, Now acquiring the Red Stone of Cheats, Mario the plumber-man became the Ultimate life form, no longer fearing the death barrier. *The pillar man theme plays As Mario levatstes with a t pose, but instead of "ay ay ay" the Song now starts with "it's a me, maaarrioooo"*
Yes, I can definitely say that when Mario starts corrupting and mutating his body, it means that the game is losing track of its programming and no longer can behave in a stable manner. A similar body dismorphy happens in resident evil 4 if you take characters such as Ashley too far into the void. She will twitch and spasm, and stretch and collapse into her own body. Ashley becomes the most terrifying monster in the game simply by leaving the boundaries.
A game can't "lose track of its programming". That would just crash it if you mean memory corruption or a OOB instruction pointer. What's actually happening here is floating point inaccuracy. Floating point is a computer's version of the real numbers. (as in, 0, 0.1, 3, -2.6, etc) Since the set of all real numbers in infinite, and computers don't have infinite memory to store those infinite numbers, it has to compromise and only represent a "small" number of those infinite numbers. (It's still pretty large though, it can represent gigantic numbers perfectly fine) Floating point is also more accurate the closer you are to 0. When you're near 0, you can represent tiny numbers with very high precision. The farther you get from 0, the less precise it is. The reason for the glitchy models and such is because you're so far out, that the numbers that represent Mario's position and his model are so big that you can actually see the inaccuracies as you're moving. It's basically being rounded to the nearest floating point number. This is actually happening at all times, but it's so tiny that it's not noticeable whatsoever in normal gameplay.
Hmm, interesting that Loopdeeloop Galaxy's second part is so far away from the starting point/hard to reach, especially given that you can reach the water in Loopdeeswoop Galaxy with a mere backflip and spin. Wonder why they set things up differently here? As for the wrong warp, well my theory is that area interiors are stored way out of bounds, with Mario warped inside them whenever you enter the door/loading zone. After all, those puzzle rooms you find 'underground' are stored in giant cubes outside the main portion of the level, so why couldn't the observatory rooms be the same way? Presumably then the Luma would be invisible since you didn't load it in properly by using the normal loading zone. Either way though, it's an interesting video, and one that demonstrates just how mind bogglingly massive the areas technically are in Super Mario Galaxy.
Hiya! The dome areas aren't stored on the same map as the Observatory - they're their own separate levels in the game code. Lumas must be spawned into memory by a trigger, but their shadows are permanent objects that persist even when you aren't close enough to load them. This is why we theorized the parallel universe theory!
The red and blue speck soared through space forever. His immortal powers made him stay alive, but eventually, everyone and everything he knew and loved was sucked into a black hole and destroyed for all eternity. He was the last living creature in the universe, doomed to forever fly forward into the gigantic abyss.
Until one day, the day he found a new universe, a new galaxy, a lot like his own, but different. It was a new place to call home, another world to call his own. It was like it was made just for him, another universe, another galaxy, a Super Mario Galaxy... 2.
Watching these videos on all the games you’ve done makes me want to play through them again and think about all the mysterious things that you’ve talked about.
We did not see Mario this video, it was only his afterimmage. Also, it reminds me of TerminalMontage's speedrunner Mario xD Great video, I did not know you could brake through the sky box :O
Imagine, to be stuck in an endless void that burns your eyes. To never sleep, to never hunger, to never die. To reach a point of dullness so maddening that the mind simply stops. It refuses to process. Information is obsolete and is thus meaningless
This is why rosalina saves you from falling. She knows. She already saw the void. She once thought of death but couldn't obtain. Saving you, the player, from doing the same mistake.
While idk if galaxy 1 and 2 are the same in this way, galaxy 2 keeps all rooms inside the starship loaded just outside of the normal play area, so it's possible that you actually ran into where the fountain is stored and triggered it's spawn, but I can't explain where mario goes in this one.
I always admire the skyboxes in these games they looked so elegant and so beautiful and it gave me that feeling that there are no limits in space and also the feeling that if I actually fell off, I would have no idea how long I would fall.
"Although at this point, Mario wished for death, he was unable to die." Wait, is this? "Eventually, Mario stopped thinking." Yep, it is. It's a fuckin Jojo reference. (So glad I started watching that show, 'cause now I get the references.)
I literally thank you so much for keeping Super Mario Galaxy relevant. It’s a game I wish i could play again (sadly don’t have my wii anymore) I want to relive the peace in my life again because at that time i was so young and all i cared about was playing mario and saving princess peach. Thankfully I can relive the wonder of my childhood through your channel. Thank you. (Also thank you for that Kars reference )
there's a similar thing in the original Spyro games. In certain levels, you can trigger a glitch that allows you to swim through the air and go way out of bounds. In particular, Summer Forest. It doesn't take quite as long as here, but if you swim up for long enough, you'll eventually encounter a duplicate summer forest devoid of items and collision. In the Spyro games, this is how they stored spare textures used in cutscenes etc. This is likely what's happening in Super Mario Galaxy. Spare textures stored WAY off where the player can't access them through normal means. It cuts down on load times if things like this are pre-rendered elsewhere.
I’ve watched this video several times daily and for some reason the thought of traveling faster than the universe expanding which mean you will forever be in a dark void is terrifying and you can’t die since death doesn’t exist. It is true that your brain would eventually shutoff from years of being in the void
I love this so much because this was my first ever Mario game and I played it as a very little kid and I always had so many questions on what was on the far edge of this universe, past every galaxy in the game (back then I thought of it as an interconnected universe). And now 13 years later I have my answer. Keep up the great work man, I love the nostalgia from these videos and the new breakthroughs
A fun thing I discoverd is, when you talk to the luma, who opens the portal to the biscuit-factory galaxy, you can grab a red star and fly towards the green portal without taking the star launcher. After a few seconds the galaxy will load.
11:25 *Slams through door* WAS THAT A- *Breaks a window* MOTHER- *Shoots a child to death* FUCKING- *Shatters the sound barrier* JOJO REFERENCE?? *Snaps own neck and dies*
one thing i just started thinking about with the rainbow star power up. there isnt a place in the gaame where that power up and any other power ups, such as the fire flower, ice flower etc. ever coincide with each other. nothing might happen but what happens if you could get the rainbow star power up whilst having another power up such as the fire flower? just a thought Edit: also ur videos r the best i always love to watch them at try to understand what lies past the veil of infinite endless nothingness and how things work past anyones understanding
Actually there is a point in the game where you can attempt to collect a fire flower whilst having a rainbow star. It's in Deep Dark Galaxy, and Mario or Luigi just kicks the fire flower into the abyss, because who needs fire flowers when you have rainbow stars?
I was also so fascinated by the room in Toy Time Galaxy when I was little! I wanted my walls painted like it, and while that won't happen any time soon I've been trying to slowly make my room Mario themed over the years! I always wondered about reaching the windows too
As soon as I heard the line "Though Mario wished for death, he was unable to die." I INSTANTLY knew it was a direct JoJo reference for Kars. Never have I seen a better use for it until now. GG Swanky, GG.
I write stories where me and some friends have jumped into a videogame and have to beat all the levels to escape. In one edition of this story, I did play around with the idea of breaking through the skybox by going insanely far out. My character somehow accidentally enabled a god mode (makes sense in the context of the story), and then set his speed to insanely high and flew out, because he always wanted to see what was beyond the skybox. One of his dreams was always to reach the skybox. With his god mode hacks, he finally reached it, but then came across a blue void. Unfortunately, right then, he accidentally broke out of god mode and was left floating in the blue void for all eternity until he died. A rather grim ending but typical of my stories. This story was inspired by Super Mario Galaxy and its skyboxes. As a kid, I ALWAYS wanted to reach the edge of the skybox in Toy Time. I always figured it could never be reached due to being centered around you. And now all these years later, you've come along and shown that it CAN INDEED be reached just by going insanely far out..... I can't even process this right now.
There's something anxiety inducing about flying off in a random direction for a while just hoping to come in contact with another part of the stage.. Really cool episode, glad you shared it.
@@graciouslump9695 An antagonist got sent into space and the line, "_____ stopped thinking" was used because they had no way of coming back so they just had to deal with floating in space in solitude for all eternity I'm pretty sure that's the joke since he kinda quotes the line but if it aint thats on me
My guess for the fountain is some sort of data overflow where you went to far out of bounds and so the value looped back to a value that could "legally" be staored within the amount of data allocated
Wow...that was cool! I always thought SMG's skyboxes never moved relative to your position, that you were always at the center of them because that's what it looks like. They do behave that way, but it's cool how they don't behave perfectly in that regard; it's cool how you can break that like this and eventually surpass them. With most other 3D games I've seen, Mario included, it doesn't take that much to breach the skyboxes like this, I guess they're much smaller than Galaxy's. Also, that Fountain warp was really strange, it's really surprising how that happened, since the domes as far as I'm aware, unlike the bonus rooms in galaxies which are on the same map but out in the distance, are on a separate map from the Comet Observatory and thus there should be no way to reach them. And yet there it was, complete with the shooting stars that appear on the world map once you grab the pull star.
"I'm stuck, moving in a vast, endless void. I don't know where, or when I'll go from here. I lost contact with Rosalina and the Lumas, never before have I wanted to be near Bowser more that something else, but in this void I guess anything is possible. I don't think I'll ever see Luigi or Peach again. This is Mario Mario, signing out." -A discovered entry in Mario's journal found in this world years after a new Mario arrived from another.
The shaking of Mario's model at far distances is very likely due to float rounding issues, if Mario's location is stored as floating point. The higher distances you go to, the less exact your position measurement can be, hence shaking (esp with trying to render mario's mesh vertices)
As soon as you said "Mario wished for death", I knew what you were going to say next. I thought "next you'll say, 'eventually, Mario stopped thinking' won't you?" Lo and behold, you did say that.
He may have been teleported into the fountain room from a floating point error putting part of him inside the area. That would explain why it didn't happen again because of the inconsistency of the points
The void beyond skyboxes freak me out. An rushing, endless black. It's one of the reasons I have a hard time making a game... That void just stares at me. Spooky
Heres something cursed about minecraft how can the sun and moon orbit the world if its infinite (yes i know there is a world border) but beyond the border too
I always kinda thought that in Super Mario Galaxy there was a huge empty space around Mario, that would move to put Mario in the centre of it, every time Mario traveled a certain distance. But I'm not so sure that's the case now.
Mario, Luigi, Waluigi and wario, the four Plumber-men made of brick would absorb and poor shroom fool enough to touch them, granting them to change their height and form. It was up to Toad-toad, grandson of Toadathan toadstar to stop their advances. With three of them defeated, Mario finally got access to the red stone of Cheat codes, and the Plumber-man became the Ultimate life form, and death barriers no longer he feared. Mario levatates in a T pose as the pillar man theme plays, But instead of the "ay ay ay ay" the prelude to the song is replaced with "its a me, maaarrioooo"
Huge objects always fascinate me in 3D games. Skyboxes that place huge objects in the distance are specially fascinating, specially if they're animated.
The boundary breaking vids of swanky make me think he is a lunatic trying to push his "victim" past space and time to torture them forever. I don't want to get on his bad side.
What if like the manta ray surfing you found where the inside of the fountain was. Like how the second half of the surfing was hidden this dome is where you warp when you enter the dome.
The soundtrack of this game really gets you to feel like you're in space. Listen to the soundtrack at 0:03. You can hear how the instrument sort of goes on longer then it should.
Honestly SMG2 disappointed me when it didn't have the lonely, introspective atmosphere of the first game. Rosalina's melancholic story, the mysterious music and the vast emptiness of space make Super Mario Galaxy truly unique and special.