Today on Draw 5 Move 5, we're taking the time to have a conversation on card text and, specifically, keywords in trading card game design. While most modern TCGs like Magic the Gathering use keywords, Yu-Gi-Oh is a strange exception. The game is immensely complicated, and in some places, overly bloated, and considering their use in comparable TCGs, I think keywords could reduce some of Yu-Gi-Oh's barriers to entry, so long as we can find a good way to implement them. And so, we ask the question: can Yu-Gi-Oh use keywords like Magic the Gathering? Let's talk about it today on Draw 5 Move 5!
Thanks for watching! I'd love to hear your thoughts, so let's keep this discussion rolling down in the comments. Like if you enjoyed, subscribe for more, and ding-a-ling that notification bell so you never miss an update!
Go have a good game!
~Gabe
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Research and Additional Source Credits:
docs.google.com/document/d/e/...
Music:
- Far Away by MK2
- Candlepower by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
Source: chriszabriskie.com/divider/
Artist: chriszabriskie.com/
- Nimbus by Eveningland
00:00 Video and Topic Intros
02:33 Keywords - Definition, Examples, and Benefits
06:11 What Types of Keywords Could Help Yu-Gi-Oh!?
09:31 Why Doesn't Yu-Gi-Oh! Use Keywords?
13:49 How Could Yu-Gi-Oh! Implement Keywords?
16:07 Conclusion and Outro
2 июн 2024