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Candela Obscura | Quick Review 

Alexandrian
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Has the Candela Obscura Quickstart convinced me to run the game? And will it convince you? Should you take the time to check out this new roleplaying game from Critical Role and Darrington Press? Why is Candela Obscura a game afraid of its own shadow? ENnie Award-winning designer Justin Alexander dives into the controversy.
PREORDER: SO YOU WANT TO BE A GAME MASTER?
thealexandrian.net/so-you-wan...
CANDELA OBSCURA QUICKSTART
www.drivethrurpg.com/product/...
CANDELA OBSCURA'S INSPIRATION
Blades in the Dark: www.amazon.com/exec/obidos/AS...
Vaesen: www.amazon.com/exec/obidos/AS...
The Shadow of Yesterday: www.amazon.com/exec/obidos/AS...
Apocalypse World: www.drivethrurpg.com/product/...
OTHER AFFILIATE LINKS
Call of Cthulhu: www.amazon.com/exec/obidos/AS...
Unknown Armies: www.amazon.com/exec/obidos/AS...
Vampire the Masquerade: www.amazon.com/exec/obidos/AS...
Editor: Sarah Holmberg
Twitter: @hexcrawl
Patreon: / justinalexander
Twitch: / thealexandrian
Website: www.thealexandrian.net
0:00 Three Key Facts
0:39 Magick
1:56 Fairelands
3:14 Candela Obscura
4:12 The Rules
6:10 Damage & Scars
7:08 The Quickstart's Promise
9:45 The Candle's Shadow
12:45 Conclusions

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17 май 2024

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Комментарии : 280   
@Bargeek
@Bargeek 11 месяцев назад
The internet needs more nuance like this. Thank you for bringing attention to the second elephant in the most level headed way possible. What a well crafted critique. I shouldn't be surprised by the insight, but the ability to make it without emotionally charged hyperbole is welcome treat. Bravo!
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks, Billy! Glad I managed to thread the needle for you! It's a tricky topic.
@drdm2446
@drdm2446 11 месяцев назад
@@TheAlexandrian would you be willing (and able) to cover role playing sanity at the table?
@andrzejzielinski9213
@andrzejzielinski9213 11 месяцев назад
This system they "created" exists already and is called Blades in the Dark. Candela Obscura is a hack off Blades, and it's not even veiled that much. What's unclear to me is why the system never acknowledges that it's essentially a ripoff or never credits John Harper.
@Kyky87
@Kyky87 11 месяцев назад
@@andrzejzielinski9213 Did you checked the latest version of the quick start guide? The Blade of the Dark is mentioned on the last page as the biggest influence along with Vasen. Also one of the designers of the Illuminated Worlds engine is Stras Acimovic, who was the consulting designer of Blades in the Dark and game designer of both Band of Blades and Scum and Villainy, so rather than a rippoff it could be though as a new iteration of the Blades in the Dark formula.
@hideshiseyes2804
@hideshiseyes2804 11 месяцев назад
@@andrzejzielinski9213 That was my initial thought too, but then I thought about the OSR, and how we don’t give those guys a hard time for churning out thousands of near-identical iterations on the same handful of mechanics and concepts, and I think it’s just because we got used to it. What is this game doing that’s different from that? And they have apparently now acknowledged the obvious debt to Blades, so that’s good.
@bdletoast09
@bdletoast09 5 месяцев назад
The second elephant in the room is even more infuriating when looking at the Critical Role's own Candela Obscura series where Brennan Lee Mulligan played Sean's descent into insanity and it was absolutely the highlight of the campaign.
@dieyng
@dieyng 4 месяца назад
The people, feeling the need to tell others how to think and act, rarely hold themselves to the same rules. And no, that is solely directed at the game creator and not Brennan.
@abnegative1498
@abnegative1498 11 месяцев назад
The "shots fired"-ness of those sections is doubly weird considering that CR has run both Vampire and Call of Cthulhu on their channel over the years, which is a strange thing to do for games you consider unethical and mechanically unsound. It really feels like a "we wanted to release a supernatural horror game, but we're also deathly afraid of getting yelled at on Twitter."
@andrewshandle
@andrewshandle 11 месяцев назад
They’re going to be yelled at anyways no matter what they do. I think their heart was in the right place since a lot of older games really stigmatized mental health issues after all. That being said, they really should have worked with a few other people and come up with a much better way to described what they want to get across without having it feel like they were speaking down to their audience/player base.
@irrevenant3
@irrevenant3 11 месяцев назад
_"The "shots fired"-ness of those sections is doubly weird considering that CR has run both Vampire and Call of Cthulhu on their channel over the years, which is a strange thing to do for games you consider unethical and mechanically unsound."_ Alternatively, they've come to this position as a result of having run those games over the years and having had issues with that particular aspect? I do hope they take this feedback onboard and polish and clarify the language in the final version though.
@Qri0
@Qri0 11 месяцев назад
It's just virtue signaling at its finest
@irrevenant3
@irrevenant3 11 месяцев назад
​@@Qri0 We can't know whether something is virtue signalling or not unless we genuinely know the other person's motives. And, since we don't know that the vast bulk of the time, it's just pointless, unsupported speculation to go assuming it. And to complicate matters, an accusation of virtual signalling often looks a lot like virtue signalling itself.
@Qri0
@Qri0 11 месяцев назад
@@irrevenant3 Motives are obvious when they contradict themselves in same rules pamphlet. And it's kinda funny that you throwing "no U" at a no-name from youtube - I'm not the one who publishes a book.
@Blizzic
@Blizzic 11 месяцев назад
Not that I don’t enjoy the GM advice, but I’d love to see more reviews on this channel.
@irrevenant3
@irrevenant3 11 месяцев назад
I'd love to see more reviews on here myself. But *after* Justin has spilled every nugget of GM-ey goodness! :O
@Jummugest
@Jummugest 5 месяцев назад
Hey Blizzic
@sunimasuno3718
@sunimasuno3718 11 месяцев назад
As a longstanding fan of your written work, both blog and rpg, I have to say you may have found a new strength in video rpg reviews. This may be your best video content to date, at least that I've encountered. Now... to go read that quickstart 😁
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks, Suni! I hope you enjoy Candela Obscura as much as you enjoyed the video!
@wusashicat1
@wusashicat1 11 месяцев назад
Great video as always and a nuanced and reasoned critique. The writers of these rules need to read them some Pendragon, nothing has been more satisfying than roleplaying a Chivalric knight overcome by melancholy and being snapped out of it.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks, Ed! Everyone needs to read (and run! and play!) Pendragon.
@irrevenant3
@irrevenant3 11 месяцев назад
IMO, having now read that part of the guide, the _'In our experience, roleplaying “insanity” is neither ethical nor mechanically viable'_ sentence is more nuanced in context than it appears in isolation. I won't type the whole thing out (the quickstart is free, the relevant passages are on p 8-9), and as I read it a couple of the main takeaways are: 1. "Scars - especially brain scars - should be understood as a change, not a lessening" 1b. "Disability and mental illness are facets of the human experience and are not convenient narrative beats behind evil actions, or “evil people.”" 2. Brain scars shouldn't be viewed as "insanity" but "how the traumatic and stressful events a character has experienced will affect them long term". #2 seems like splitting hairs, but IMO it's deliberately drawing an important distinction. The example brain scars are all expressed in general terms like 'Fear of Deep Water' and 'Anxiety around crowds' and I don't think that's an accident. The guide seems to be saying to view brain scars not through the lens of "insanity" or "playing an insane character", but through the more general lens of playing the fictional character and the way they respond to the things they've been through. Don't place labels, don't try to give the character a diagnosis, don't try to correlate brain scars with real-world mental health issues. I suspect CR's followthrough on "not mechanically viable" is that _Candela Obscure_ deliberately presents no *rules* for brain scars, instead leaving it entirely to the player to decide what personal struggles a character has, and how they manifest from that character's perspective. All that said, I had to work pretty hard to extract that interpretation so (assuming I'm even right), they could very definitely be a lot clearer with their language and what they're trying to achieve.
@XerrolAvengerII
@XerrolAvengerII 11 месяцев назад
This is very much what I was thinking. There are no rules that impose limits on players, only allow more expressive choices to be made by them.
@InShortSight
@InShortSight 11 месяцев назад
Possibly the biggest problem with rolepaying insanity is when the game gives explicit rules on how a specific condition works, and is wrong. And they are basically always wrong. When a player knows what a condition is like, up close and personal, and the game tells them "actually X condition is like Y" that mechanic has failed. And it's not a viable goal to assume that you can design any such condition in any mechanical way that is consistent with all of the multitudes of varied experiences that actual humans have. There are two other key points of nuance to consider: First there is a key difference between roleplaying “insanity” and roleplaying a specific trait. The term "Insanity"s legacy is as a catch all for cartoon crazy. It's lazy. And some game systems do it in an especially lazy way too. CR clearly dont want to associate their game with cartoon charicatures of insanity. Second is the effect of taking an open ended approach to role playing mental health; it means the players must bring their ideas, their comfort level, and their goals to the table. It requires the player to think about what they are doing. That section of Candela Obscura is clearly asking players to consider mental health complexly. It explicitly requests players think about the effects of trauma and stress. Then it follows up with the phrase in question, imo effectively saying "there is an unethical way of doing this, and we are trying to avoid that". The sentence makes perfect sense in context IMO. The page before and the page after both serve to clarify their intent in that phrase.
@LostInNumbers
@LostInNumbers 11 месяцев назад
I think the game designer is drawing distinction between insanity and mental illnesses or disability. The correct definition of insanity is being in a mental state where one cannot control, or be accountable for their actions. Most mentally ill people are not insane, and most mental illnesses don't manifest symptoms that count as insanity. Being under the effect of many drugs on the other hand, including excessive drunkenness do count as insanity, and so does being asleep. Of course under this definition insanity does have place in RPGs, as sleeping, being under mind control spells, being effected by poisons and drugs, or failing a moral check and being forced to flee in panic are all great elements to Include in an RPG. But the problem is that there is another definition of insanity. Tye colloquial definition of "insanity" or "madness" is a condeming term for someone who acts wierd in a way that's scary or dangerous to the people around them. The Mad Scientist and the serial killer are two archtypes that are usually described as insane despite the fact that they have complete control and accountability over their actions. This is how you see tye term usedc in works such as the Lovecraft Mythos, or Warhammer, and I can see why CR would want to avoid this kind of presentation of mental illness.
@kyj6283
@kyj6283 11 месяцев назад
@irrevenant3 Well said.
@elladunham9232
@elladunham9232 11 месяцев назад
I feel like the comment about insanity shouldn’t have been a one sentence line in this QuickStart guide, but instead a much more meaningful and nuanced discussion about real world trauma and stigma around mental illness. Ironically this quick start does handle these subjects with much more nuance and grace than other games. As someone who struggles with mental Illness this system looks exciting as a way to explore these themes, but saying “insanity is not ethical” is such a huge over simplification. Honestly if they removed that line then the mechanics would almost speak for themselves in how critical role is handling these themes.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Exactly!
@DirkMcThermot
@DirkMcThermot 11 месяцев назад
Just chiming in to say I would also love more game reviews from you. This video was entertaining, informative, and educational about the value of quick starts in TTRPGs (i.e. explaining that it's okay for them to lack things that normally one would expect in a full rulebook).
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks, Dirk! I really appreciate the feedback.
@DocEonChannel
@DocEonChannel 11 месяцев назад
I mean, the "insanity" in CoC is not meant to simulate actual mental illness. It's supposed to emulate the ways people in pulp horror stories behave. Granted, the designers could have emphasized this more clearly, since a lot of players don't seem to grasp it.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
CoC has gone back and forth on this across its editions. The middle period where they tried to revamp things to include clinically accurate mental disorders was, IMO, significantly inferior to the earliest and latest treatment. I agree with you that cosmologically-induced "insanity" is best understood as a unique thing that doesn't actually exist in reality and insofar as characters in the fiction associate it with true medical disorders, those characters are making a category error due to, at best, superficial similarities.
@stickpeoplegamedudes
@stickpeoplegamedudes 11 месяцев назад
I find it kind of funny that "pulp insanity" is so far removed from our modern understanding of mental illness that we treat it as a totally separate concept. Still, the tropes that inspired that mechanic reflected and perpetuated real, harmful stereotypes back in their day, and even though CoC obviously doesn't buy into those views I can still see why some people might feel icky about playing into them for entertainment.
@Drudenfusz
@Drudenfusz 11 месяцев назад
I guess I just played then during that middle period. And that turned me off for good from that game.
@drdm2446
@drdm2446 11 месяцев назад
@@stickpeoplegamedudes agree. I can see what the authors are trying to do here (and to some extent applaud them for trying), but obviously didn’t quite stick the landing (to mis-quote Shakespeare - a rose by any other name…)
@arnoikke
@arnoikke 11 месяцев назад
CoC insanity does not simply mean that you are losing your mind (like a mental disorder) but also that *something* is *gaining* access to your mind, in essence you are becoming possessed which sets it apart from regular old PTSD, etc.
@tjduck85
@tjduck85 11 месяцев назад
There may be some mechanics missing from Blades in the Dark, but IMHO the bigger problem involves what changes are there. There are some pretty clear moves in the Quickstart that point to a strips away from the player-driven agency in BitD to give it back to the GM as the on-the-rails storyteller. For example, the player decides what action they want to roll in BitD; however, in CO, it's the GM who tells the player what action to roll. I'm not sure if getting the full rules would in any way change that key point of difference.
@irrevenant3
@irrevenant3 11 месяцев назад
It'll be interesting to see how this works in practice when the playthrough goes up. I don't get the impression it's advocating on-the-rails storytelling. But I also haven't played BitD yet so I don't quite understand how this distinction works in practice. If a character has maxed out Study, can they use it for everything from punching to lockpicking to sneaking, justifying it as something they have studied?
@JeandaSilvajexsnake
@JeandaSilvajexsnake 11 месяцев назад
@@irrevenant3 To help you see the point of the fellow commentator. As a long Blades player and GM, in Blades there are 12 actions instead of 9, and some actions can be made the argument they can be used in different ways than said in the book, explicitly because they are *actions*. So for example, in blades if a player says "I will beat up this guy until we can't recognize his face", then the gm probably could ask: "because he presents the danger of fighting back, you are skirmishing against him, yes?" (skirmish is an action). Then the player could say: "It was established the guy doesn't expect me dropping on him and beating him up, so maybe I have the element of surprise. Because I want to destroy his face, I'm wrecking him for good". Wreck is another action in blades, and it is used to destroy things, not fighting. So in blades, the gm is encouraged to let the players choose an action, and then the gm will say set the position and the effect based on the previous conversation (the fiction, the character positioning, element of surprise, and even the action chosen by the player). In this case maybe the gm see wreck is a valid option for a brutal assault. But the gm could say "even then, you will start a fight, because you are not trying to skirmish, you are in a desperate position but because you have the element of surprise, you have great effect. The point I'm making is that the way actions are written they are one of the complements for the dynamic of position and effect John Harper took around 6 years to come up. I won't say Candela Obscura is bad or is looking bad, but we will see if they expand upon the position idea. To me it seems 9 actions are very well defined, and maybe that is the reason the player don't choose, but the way the position is being worded, surely seems like a "difficulty slider". With my experience in changing position/effect with some house hacks of blades says that to use it only as a "difficulty" is not a good move, unless the game really needs it. Most of the time, in Blades (and similar games) we don't want to check if the characters are good enough, they usually are, but we want to check what are the consequences of their positioning in the fiction. Its less about the "climb a building with easy access or not", and more about "can my character reach in time to save my friend? If I climb buildings maybe it has more effect, but puts me in a desperate position"
@irrevenant3
@irrevenant3 11 месяцев назад
@@JeandaSilvajexsnake I don't understand BitD Postion/Effect (I plan to get the game and give it a good read at some point but haven't yet). Does CO even have Position/Effect like BitD does?
@maxducoudray
@maxducoudray 11 месяцев назад
Not a game for me, but I’m all for Critical Role introducing their large fan base to more ideas than D&D. Thanks for covering it.
@EndyHawk
@EndyHawk 11 месяцев назад
Yeah, regarding the “insanity problem”, I think it’s definitely a hedge against angry Twitter. Twitter social justice movements don’t seem too concerned with doing actual good, moreso purity policing how good other people are. In my own campaign with Lovecraftian themes, I’ve been using those madness scores as prompts to color my narration, so individual player characters might perceive things differently if their scores pass certain thresholds, or be reacted to differently by npcs. I don’t want my players to do a mental-illness minstrel show, so I as a gm can tailor the information they receive so they still feel the consequences of their own psychological impact.
@dauchande
@dauchande 11 месяцев назад
Wow, that’s impressive and requires a lot more preparation for the referee to pull off. Hats off to you!
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Nicely done! I'm also generally a fan of how Trail of Cthulhu handles this, turning the altered perception of reality invoked by the cosmological horror into a collaborative effort by the whole table.
@josephkrausz9557
@josephkrausz9557 11 месяцев назад
Liminal Horror does something similar. Definitely an interesting way of dealing with it.
@EndyHawk
@EndyHawk 11 месяцев назад
@dauchande not really! I just keep a list of their scores on hand, and I check it when I describe things from time to time. I hacked a corollary stat, “Awareness”, that is inversely proportionate to Sanity (I’m playing heavily modified 5e). Awareness equals 21 - Sanity. Awareness allows you to perceive supernatural things, but also attracts the attention of eldritch things (Compare awareness against enemy Charisma or Wisdom score, whatever’s higher; if awareness matches or is higher, the enemy and pc can perceive and interact with each other. If a non eldritch enemy passes that bar, maybe you describe them as something terrifying and tentacle-y, only for the player to discover they’ve graphically butchered a petty thief instead in full view of the local law). When an eldritch enemy calls for a mental saving throw, I switch it to a Sanity save. The player can switch it back, but lose one Sanity point by doing so. If Sanity reaches 0, you die. The players can regain sanity with dedicated downtime resting, or a Greater Restoration spell or other score-restoring features. This creates a nice push and pull of mental stamina that requires occasional deep rest to replenish, which of course allows opportunities for research to crop up organically during their recuperation! Take it and use it if you want! Just remember; you make Sanity saves, but Awareness checks. Never the opposite. Proficiency in Sanity saves gives you proficiency in Awareness checks.
@EndyHawk
@EndyHawk 11 месяцев назад
@The Alexandrian thanks! Finding your website last year was a great boon to me. Next campaign is an OSE hexcrawl, thanks to your writings!
@MilieuGames
@MilieuGames 11 месяцев назад
Thank you for the direct critique of the Elephants in the room.
@melinnamba
@melinnamba 11 месяцев назад
I think the problem with insanity is less that it's problemematic to play out mental disabilities, illnesses or trauma, but framing it in a way that reinforces real live stigmas. It's fine to have it in your game, but don't laugh it of as crazy, or insane and don't go to hard on the stereotypes. The same condition can manifest very diffrently in diffrent people. At least that's my opinion on insanity in ttrpgs. I think Candela Obscura is trying to lead people to a more nuanced and understanding approach to this topic. They are so adamant about insanity not being viable, to get people to look at trauma from a diffrent perspective. I do however agree that the quickstart guide is a bit to on the nose with the insitence on playing ethically. It almost felt like a skolding when I read through it. And as an autistic person I actually belong to the group they are trying to help with their attempt to keep harmful stereotypes out of this game. I do appreciate the attempt, but a ttrpg rules book is the wrong place to give a moral skolding.
@rynowatcher
@rynowatcher 11 месяцев назад
It gets sticky if you claim moral authority while not having the ability to enforce it. In example, if I take this game and do an actual play of the most offensive mental health stereotypes, the publisher can be criticized for not calling me out or "letting me do it" when the writers and publishers have better things to do than try to police the community and it sets up the publisher and authors up for accusations of criticism. The second issue is no one is agreed on what mental disease; ie, in Europe narcissism is considered a mental disease and in the US it is a behavioral disorder. By making a blanket statement, it leaves room for misunderstanding or regional ambiguity.
@lystic9392
@lystic9392 11 месяцев назад
@@rynowatcher I mean I think you're close but if they had the ability to enforce it, it would be way worse. To be forced to submit to other's ideas of morality sounds like hell. Acting as the arbiter of truth or morality without being awarded the respect and highest authority required by the pupils, to be those things, it is not going to go over well. It's a self appointed role. I think that's where it goes wrong. You can't make yourself the ruler of all without it being a problem. You have to be granted the role by the people. Even the official laws we live under are more like things that we by and large agreed upon that shouldn't be allowed to happen lest our society spirals out of control. Even our governments typically don't dare to define morality. Because they don't have that high an authority. So it's just never going to go over well when unappointed companies or people try to do such things. We can all make suggestions and ask questions but none of us has the authority to tell others how to live life.
@rynowatcher
@rynowatcher 11 месяцев назад
@@lystic9392 I am not suggesting the publishers should be able to enforce morality; just that by making claims to be able to you inherently draw criticism when they break the illusion; ie WotC does not want racists to play their game or else it is gets known as "the racist game," which hurts sales. They never say, "do not be racist" in the rule book because they have no practical way to enforce it. Putting a statement in there like that can only hurt the company because it makes them have to do something if a Nazi Magic the Gathering actual play stream starts up.
@lystic9392
@lystic9392 11 месяцев назад
@@rynowatcher I think I misunderstood your argument. That's a good argument.
@rynowatcher
@rynowatcher 11 месяцев назад
@@lystic9392 yeah, heard a Pathfinder q&a about their re-release and a similar question came up about morals in the rule book, and their answer was, "what, do you want us to fly out and take their books away if they are a bad person?" It is silly at best.
@HosakaKeitarou
@HosakaKeitarou 11 месяцев назад
I agree with others saying that you should do more reviews. I'd love to hear about your thoughts on other systems too!
@Ifryt_
@Ifryt_ 11 месяцев назад
Brilliant review! Most important points of the quickstart and a thing to think about.
@brutusthecat6044
@brutusthecat6044 11 месяцев назад
I'm down for a large viewer base to be introduced to more RPGs, there are so many great ones out there.
@jeannot7784
@jeannot7784 11 месяцев назад
I really enjoy your presentation, reading between the lines, it's obvious that the game has been design with the intention of introducing players that never play a thing else but d&d to new games and systems.
@AlphastreamRPG
@AlphastreamRPG 9 месяцев назад
Really nice review. I particularly enjoyed the excellent walkthrough of the rules. Thanks!
@alexnewman8416
@alexnewman8416 11 месяцев назад
Excellent review, as always your posts are a real treasure full of insight and inspiration.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks, Alex!
@JohnMarron
@JohnMarron 5 месяцев назад
Excellent review! Please do more of these.
@andrewshandle
@andrewshandle 11 месяцев назад
As for the 2nd Elephant, let's be honest they worded what they said very, very poorly....but the same time, I think we can agree that most people play "insanity" and "crazy" very poorly. Sure, they should get off their high horse, but there's also a difference between a real diagnosis like PTSD and the bog standard "Crazy" that many older games use.
@Qri0
@Qri0 11 месяцев назад
Also most people play poorly limps, scars and disfigurements (most likely, not at all). Also they portray poorly character's gimmicks, traits and specialisations. I mean, the fact that player portrays poorly some aspect of their character doesn't matter unless there's someone at the table who would be affected by that. But such niche cases should be resolved by players at the table on their own accord (e.g. common sense), not a rulebook that blanketly tells every reader "you gonna be bad at this so no".
@andrewshandle
@andrewshandle 11 месяцев назад
@@Qri0 what kind of world are you living in where players play limps "poorly"? By coming up with false equivalencies you're just being intellectually dishonest in an attempt to be a contrarian here. In a TTRPGG, physical issues mostly result in mechanical penalties. If you have a limp, your movement speed goes down. If you lost an eye, you have a penalty to ranged accuracy, etc. These don't happen with being "crazy" or "insane" which are more often than not, really poorly realized. If anything, the game telling the player that they have specific "mental" symptoms not specifically tied to real mental illnesses is a much better way to do things. So after a player encounters the paranormal, maybe they hear otherworldly voices...not because they are "crazy", "going insane" or showing symptoms of a real mental illness, it's because they actually are hearing these voices because there's magic in this world. A game like this can get all the bells and whistles of an "insanity" mechanic without tying that to real world mental illness. Given the CDC estimates that nearly 1 in 5 Americans have suffered debilitating mental illness at some point in their life, and 1 in 25 live with on going, long term serous mental health issues, there's just no reason to continue that sort of stigma anymore given how it's the mechanic itself people like, not the wording. So instead of "broken", just say they are affected by the Bleed, problem solved.
@rynowatcher
@rynowatcher 11 месяцев назад
I was not aware playing a character poorly was justification avoiding it. That kind of comes off elitist that they can play such a character while us, simple folk should avoid it. None of these game designers or the cast have degrees in psychology; seems like they are borrowing trouble by bringing it to everyone's attention. As a long term CoC player, I do think "sanity" and "madness" are poorly named for what it is and what it does. You are not playing a cluster b disorder when you have a "bout of madness" so much as having a stress reaction that compells random action, the arkham Horrors board game, mothership rpg, and alien rpg all have a similar mechanic, but call it stress, which I think is a bit more accurate for what the mechanic is doing. Even in lovecraftian fiction, "madness" is not really a disease so much as enlightenment from the ignorance that humanity lives in: monsters are real, aliens put brains in jars to steal your body, the waking world is the real dream, gods exist and are working to destroy humanity... I think the Mythos Skill inversely affecting sanity is one of the best way to mechanically represent that. The characters are usually very, very, desterbingly rational as they scream warnings that the color of the bench is out to get you when you are sitting at the bus stop. This is partially an issue of playing with perspective and the fear of loss of relation with humanity at large.
@andrewshandle
@andrewshandle 11 месяцев назад
@@rynowatcher "As a long term CoC player, I do think "sanity" and "madness" are poorly named for what it is and what it does. " Yes, and that seems to be what they are avoiding. Rather than telling the Player their character is going crazy, the game is giving them specific traits that are happening and not just lumping that in with a mental break. You and I are agreeing here. "Even in lovecraftian fiction, "madness" is not really a disease so much as enlightenment from the ignorance that humanity lives in: monsters are real, aliens put brains in jars to steal your body, the waking world is the real dream, gods exist and are working to destroy humanity" But some editions of CoC _do_ equate the "madness" with real mental illness diagnoses. I'm in no way defending how they worded what they wrote, because I think they did a really poor job of articulating it, but when you look at from the position where I _think_ they are coming from (and I admit, I could be wrong), I think it's fine. They want to disassociate the "madness" game mechanic from real mental illnesses. What's funny is it really shouldn't impact the actual game at all because the mechanics are still there, so this feels like a giant nothing burger that really isn't worth the discussion.
@rynowatcher
@rynowatcher 11 месяцев назад
@@andrewshandle to be fair, it is hard to make absolutely statements about CoC as a game because it has passed through many hands and some handled it better than others. It is like saying "Spiderman is has brown hair," in that it is both true and false depending on which Spiderman you are talking about and who is writing it at the time. Generally, for the majority of versions of CoC, "insanity" in the game comes from you knowing that your mother's mind was replaced by a Trans dimensional alien and putting 6 bullets in her head did not kill her, just the alien. Seasoned investigators look crazy because to a normal person, it sounds like you are mentally ill while you are in truth completely, horribly sane. The question for what is real is the real horror it is trying to evoke, which does not have much to do with mental illness in my opinion. Same as the barbarian having an illusion cast on him and he not knowing if he is attacking a friend or foe in d&d. Yeah, I am not trying to read too much into it, but it leaves a lot of questions for what the game will play like as if the taboo for mental illness-like mechanics are enforced they might remove some scars or change them in the final game. Cyberpunk Jumpstart had rules changes from the core Cyberpunk Red system, for instance, so rules changes or revisions on the quick start are still in the cards. The thing that caught my eye more was the taboo on playing or exploring other cultures given there is a Victorian England vibe to the CR game. It might be a "create your own city" game where you roll on tables or something to make players or gm make the setting unique for every game and the quick start may just have a sample of a made setting to get you playing tonight.
@iPivo
@iPivo 11 месяцев назад
The premise of the game - a secret society investigating otherworldly phenomena - reminds me of Dark Matter, published by TSR in the late 90s. From the quickstart, I’m not a big fan of how they deal with Scars (in their example a limp can both reduce or improve your move action) but as a big fan of horror games I’m curious to see how it turns out.
@brianjaress8930
@brianjaress8930 11 месяцев назад
I went and read the part about "insanity" because of your review. It's clear to me that the authors object to the concept of "insanity" and to representing it as a quantity you have more or less of. They don't object to representing (in some other way) the experiences that get grouped under the concept of "insanity" by other people who do use that concept. So I don't think the quickstart is contradicting itself.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
I see what you're saying. But if you're right, you definitely wouldn't design a system where you take Brain damage that then inflicts mental illnesses after you've taken a specific quantity of it.
@brianjaress8930
@brianjaress8930 11 месяцев назад
That's true, I wouldn't. And I agree that is what the term "brain scar" by itself would suggest to many people. But I think that name doesn't fit how they've defined and described it. It's more like bad experiences causing personality changes. They define "brain" as representing mental strain or stress, rather than something like blows to the head. And the fleshed-out examples before the table, starting on page eight, suggest that the effects are meant to be within the range where a different character might have started the adventure. In terms of roleplaying "insanity" as a quantity: There's a common mechanism of a certain number of "marks" building up into "scars," but it seems very centered around specific events building up to specific effects. There's no notion that having two scars (such as being both consumed by guilt because your friends died and afraid of deep water because you nearly drowned) moves you twice as close to stereotypical "insanity" (such as becoming catatonic or attacking all your friends with an ax). I think that's a valid distinction for the authors to make. I do appreciate the time, thought, and experience behind your analysis. The quickstart gave you a perception that very few people would intend, and I hope the full game is revised to address that.
@jakeholmes9296
@jakeholmes9296 3 месяца назад
Really great well considered video. I’ve heard mention of your book by a few creators it sounds fantastic. I think I’ll have to look at getting a copy!
@TheAlexandrian
@TheAlexandrian 3 месяца назад
Thanks, Jake! I hope you enjoy the book!
@jakeholmes9296
@jakeholmes9296 3 месяца назад
@@TheAlexandrian purchased a copy online a few days ago. Excited!
@jameslecitron1039
@jameslecitron1039 11 месяцев назад
I am interested in Candela Obscura insofar as it seems to be a horror game that is significantly more friendly to new TTRPG players that CoC. Also it’s a system like BitD that works well with one or two shots adventures, perfect for groups that do not meet often.
@OpenWorldAddict0
@OpenWorldAddict0 11 месяцев назад
As a fan of Critical Role, i am intrigued by this game and will check it out even though horror is not my style, however i will wait until June 8th when the first episode goes up on RU-vid so that i can watch it being played just after looking over the rules.
@djaevlenselv
@djaevlenselv 11 месяцев назад
What exactly does High Fantasy mean to you, in both the sense of "what we used to call" and the sense of the "something completely different people now think"? This one seemingly throwaway line has enacted an existential crisis in my already precarious understanding of fantasy subgenre.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
The original definition of "high fantasy" meant a fantasy story set in a secondary world and "low fantasy" meant a fantasy story set in the world as we know it (or history as we know it). So, like, Dresden Files would be low fantasy while Fafhrd & the Grey Mouser would be high fantasy. But "high fantasy" is now often used to mean "a fantasy story with a lot of magic in it" and "low fantasy" is often used to mean "a fantasy story with very little magic in it." Under those definitions, Dresden Files would be high fantasy and Fafhrd & the Grey Mouser would probably be low fantasy (at least most of the time).
@djaevlenselv
@djaevlenselv 11 месяцев назад
@@TheAlexandrian Very interesting. Thanks a lot for the answer Justin.
@drdm2446
@drdm2446 11 месяцев назад
Really interesting take on the sanity/not sanity scars rules.
@abandonlife111
@abandonlife111 2 месяца назад
The worst thing about Candela Obscura is that it's a game that hates itself, simultaneously a world written to induce horror and deathly afraid of creating discomfort for the people playing within it.
@guitarlover1204
@guitarlover1204 15 дней назад
I don't know. I don't think the problem is that it hates the "horror" part of itself, but that it tries to create a horror game that is based around things it hates. Like, it's like creating a western game where the players are expected to play cowboys against Native Americans and the rulebook including a little speech about how wrong it is to fantasize about killing Native Americans (and it is, btw, a game like that would 100% be racist af) but if you don't want that to happen, maybe don't include that in the rulebook. Horror games without sanity mechanics are not impossible, Dread being a fantastic (if short) one, along twelve candles. I can kinda see how gamifying mental illness as a "bad outcome" for your character can be quite ableist, it takes for granted that all PCs start without mental disabilities, for starters. Yet, that can be overcome by simply not doing that. Don't use real mental disabilities, have them be paranormal effects that get confused for mental disabilities but aren't (like, if you see real ghosts you could be considered schizophrenic if no one else can see them) let them even have positive sides players can use. I recognize all of this could be tricky and would require a lot of care, I'm mentally disabled but I'm in no ways an expert, but the point is: if you can't be bothered to do all the work to implement them properly, then maybe don't implement them at all! Idk, it feels like the conversation is alternating between "insanity is immoral" and "horror can't be done morally so why even bother?" which are both wrong, lol
@abandonlife111
@abandonlife111 15 дней назад
@@guitarlover1204 You make some good points.
@a_wild_Kirillian
@a_wild_Kirillian 11 месяцев назад
Nice, jumping on the hype train is wise. I appreciate the review from you! That "not ethical or mechanically viable" conflict definitely sounds strange.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
I'm generally opposed to railroads, but I'll make an exception for the hype train.
@a_wild_Kirillian
@a_wild_Kirillian 11 месяцев назад
@@TheAlexandrian, the best reply I could have gotten =)
@pancakewizard1533
@pancakewizard1533 5 месяцев назад
I know everything tends to be derivative of everything else in some fashion, but it's hard not to think of this as 'CoC, made by the WoD generation for the 5e generation' and because it's CR it sounds very much like it's designed more as a syfy tv show pitch rather than a table top rpg with any longevity. I recommend people who want a lovecraftian investigation ttrpg that's not CoC should be checking out Fall of Delta Green instead.
@kurtoogle4576
@kurtoogle4576 5 месяцев назад
This was a really well-executed review. Fair and with great clarity and energy. Extremely well done!
@wbbartlett
@wbbartlett 11 месяцев назад
A thoughtful, well argued, balanced critique. If only more people took the time to have such an approach!
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks, Warren!
@NoName-ym5zj
@NoName-ym5zj 5 месяцев назад
The only thing positive in this is that they are introducing their huge audience to non-D&D games, I know so many people in our space who are simply shocked that TTRPG's don't end with D&D, so that's a good thing, but as far as the actual system goes, it sounds pretty bad on a conceptual level. I just recently saw a review from some guy who perfectly put the bad vibes I had from this game into words. Game sounds like it's more of a guide of "How to make a gameshow like Critical Role" and not a TTRPG or an actual game even. There is already way too many GM's who want to be like Matt Mercer and tell great stories, but TTRPGs are not about GM telling his amazing Hollywood pitch, it's about roleplaying which then creates narrative in the moment that you retroactivly view as a story. It just doesn't work like that or like a typical video game, I am not saying there is a right and wrong way to play TTRPGs, if that's what you want that's cool, but the problem for me is that this approach erases everything unique and great about role-playing. Just my opinion.
@antoniogabrielmontes7439
@antoniogabrielmontes7439 11 месяцев назад
Great review, I hope you do the full book review when it releases. Speaking of which, I'd love your input on Kobold Press' Tales of the Valiant. They have a free quickstar too
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
I hope to, too!
@antoniogabrielmontes7439
@antoniogabrielmontes7439 11 месяцев назад
@@TheAlexandrian also, I'm surprised nobody has said that Candela Obscura is basically old Spanish for "dark candle". In modern Spanish it'd be "vela oscura"
@andrewl9191
@andrewl9191 9 месяцев назад
I'm really wanting to try this out. It's too bad there isn't a lot on it now, but I might see if I can force it and fill in the gaps for now. I'm going to be running something Friday the 13th related (mostly horror, not necessarily Jason) next month, and this could be interesting if I don't choose to go D&D. The only thing that I'm nervous about, oddly, is that I'm not really sure of that pacing regarding a horror game. It doesn't help that I haven't seen "average people" play some of these games, which turn out to be incredibly rich in roleplay and dialogue. I assume that if I were to run a game for average people, it isn't going to be as dialogue packed and people won't develop characters, because they aren't...idk, professional game players? Actors? Are there good guides for how to build a pace horror adventures? Short things that take 1 or MAYBE 2 sessions?
@TheAlexandrian
@TheAlexandrian 9 месяцев назад
I'm not sure this is exactly what you're looking for, but you might find this useful: thealexandrian.net/wordpress/45246/roleplaying-games/random-gm-tip-running-horror
@zesky6654
@zesky6654 11 месяцев назад
10:11 - as someone who plays with a group that includes people with disabling physical and mental conditions, that is very true. Games that encourage that type of play are very difficult to organise because you either need a group where everyone is sensitive enough to not hurt the other players or a group that explicitly excludes players who might be sensitive to that type of play.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
I know a lot of people are going to take away the message that the problem is a horror game saying "don't mechanize disability." But in practice, I think the bigger problem is the opposite: A game that promises to deliver that experience, which , as you note, many people legitimately want and which is currently not well-supported by existing RPGs... but then just doesn't deliver that experience.
@irrevenant3
@irrevenant3 11 месяцев назад
@@TheAlexandrian As I read the intent of the Quickstart guide (which could definitely express itself more clearly) it does provide support for character responses to mental trauma (via brain scars) it just doesn't mechanise that, and it advocates for brain scars to represent character-specific responses (like 'fear of water') rather than real-world clinical diagnoses. Less 'trying to have its cake and eating it too' and more 'lets all have this particular type of cake'. I could be wrong though and I really hope they're a lot clearer about this in future.
@evilscientistrecords
@evilscientistrecords 5 месяцев назад
The "three facts" breakdown is a good way to explain a setting quickly!
@ravenmast3r334
@ravenmast3r334 2 месяца назад
really interesting video, and really nice shirt, definitely going to to keep watching the channel. Out of curiosity do you intend to make a video on the final book? I would be really interested to hear your thoughts though from what I've seen its much of the same. Have a great day :)
@TheAlexandrian
@TheAlexandrian 2 месяца назад
I really want to be able to actually play the game, or at least spend a lot more time digging into the full book, before doing a review of it. But I'm hoping that'll happen sooner rather than later. Glad you like the shirt. It's one of my favorites. :)
@TheZetaKai
@TheZetaKai 11 месяцев назад
THIS! Is Justin Alexander and I'll see YOU! At the table.
@ReadingDave
@ReadingDave 11 месяцев назад
I'm curious if they will develop techniques of play to obtain ethical viability status. I'm also curious about guides to construct a games physic of horrors to guide how interactions with the horror happen and be discovered.
@timothyhanson731
@timothyhanson731 5 месяцев назад
1) Congrats on the book, I haven't read it, but it is getting a lot of high praise. 2) I hope you do a full review of the book, your take on this was well thought out.
@Mankcam
@Mankcam 10 месяцев назад
Really good review, no gushing Critical Role fanboyism or anything like that. Probably the most objective review of the Candela Obscura Quickstart I have seen so far. Thank you for posting.
@TheAlexandrian
@TheAlexandrian 9 месяцев назад
Thanks!
@devourlordasmodeus
@devourlordasmodeus 4 месяца назад
It seems like a really interesting setting, I'll have to check out the quickstart, I'm not really a fan of the mechanics I've seen , but I'm always looking for new things to run in GURPS
@floofzykitty5072
@floofzykitty5072 5 месяцев назад
I love how they tried not to be ableist, and then ended up being SUPER ableist by implying physical disabilities are lesser than mental ones and are okay to roleplay but mental ones aren't.
@SnorriHT
@SnorriHT 3 месяца назад
Thank you for the great review, it was concise and eloquent. My concern is that Candela Obscura sounds like it is being made by a committee. Unless there is someone who has a clear vision, and the power to gatekeep all parts of the design and production, the end product will try to appeal to everyone, and at the same time, no one. However I do hope Candle Obscura is a commerical success.
@Deliriumend
@Deliriumend 11 месяцев назад
Considering Candela Obscura is so clearly a child of Forged in the Dark/Blades in the Dark, I wonder if the purpose of that "shots fired" statement is meant to be "forcing people to play disabilities" is morally/mechanically unsatisfying. Poorly worded, but sure. In Blades no one can tell you how you do or don't play your trauma. You decide how that trauma manifests, and you decide when that trauma manifests in such a way that it triggers the XP. Effectively, the difference between a die-roll/GM telling you "You now have Schizophrenia, and you must role play that to these standards" vs. "I think my character may start hearing voices that aren't there from the experience with the Laughing Hand." Not to say your critique of the quickplay is not justified. It is said how it is said and that is a problem. I just think it's a case where they are poorly stating the stance they're taking. Especially considering that they've played CoC, Vampire, and other games and clearly enjoyed them. But in general it is considered a party foul to judge another person's representation of trauma/illness/disability as valid/invalid.
@Qri0
@Qri0 11 месяцев назад
I think problem stems from one notion that other commenter noticed. In BiD players decide what to roll in situation (and what apply, including traumas), while in CO, DM decides what to roll and it would be pretty ugly if DM tells you to roll such-and-such because "you are crazy". So the fundamental problem here is that DM has too much agency in deciding what player rolls (relic of DnD system?) rather than them deciding their own approach.
@Drudenfusz
@Drudenfusz 11 месяцев назад
The mental disorders in most games are something I also have issues, so I can understand that they want to address that, and I hope they find a better way than it currently is done in our hobby space. I have my own thoughts on that and approaches I am working on for my own system. I mean my issue is that mental disorders rarely come from the outside, like a physical scar would, which is why I can understand that they make a distinction there. But yet we still the mental disorders too often being applied like conditions that come from the outside, ignoring that there are usually factors like the medical history of the family and all kinds of upbringing aspects that simply get ignored. I mean I could understand that if some Cthuloid monsters afflict other beings with something that looks like a mental disorder, but I would like to have then explicit mind viruses which are these conditions and not simply an amalgamation with actual psychological dispositions.
@katjalehtinen8101
@katjalehtinen8101 11 месяцев назад
Call of Cthlulhu is actually pretty clear on this. First, almost all of the mental breaks (while they could show up on some symptoms list somewhere) are not explicitly mental disorders. Breaking down and having an emotional outburst isn't a mental disorder, nor is acting out violent rage, fainting, temporary paranoia, temporarily mistaking someone for someone else, amnesia, or fleeing. While these are things which can be associated with a disorder they are not disorders. These are meant to represent the effects of coming face to face with something beyond human comprehension. Phobias and Manias (here meaning a compulsive or obsessive need to do a thing) are also not strictly mental illnesses per se, but sure I can see that as somewhat problematic, but I don't know what to tell you different people will have different lines and that seems like it'd be a grey area for most people as "compulsive kindness" is again a symptom, not an illness. Second, and this is a huge one, sanity is temporary in CoC. Finding a dead body? You might be on edge for awhile and could snap and yell at someone when you normally wouldn't. Having a month off from weird shit and returning to normal life? Your sanity increases. It's more of a mental HP than our modern understanding of the word "sanity" from a medical context. No one plays CoC and has a character suddenly have depression, anxiety, or schizophrenia. They have emotional outbursts, faint, run away, and in rare cases develop a life long fear of a specific thing. Sanity loss in CoC represents a temporary lapse in your own safe and sober decision making as a player sitting around a table somewhere safe and warm, not a disorder caused by genetics, childhood trauma, or some other cause. While you (general you, not you you) may find the language used to describe these things problematic. The mechanics and text don't support an interpretation of that little box on your character sheet that says SAN being actually related to mental illness. If you'd rather change it to be "emotional well being" or "patience for horror bullshit" nothing changes it's a word. Bad or not: It's simple to change. Finally it seems that Candela Obscura seems to be engaging in Concern Trolling. Concern Trolling, for the unaware, is when you clutch your pearls about some issue, but do nothing about it. For instance saying something is problematic and "Unethical and mechanically unviable" and turn around and include near identical mechanics and language (in fact I'd argue more problematic because these mechanics actually represent things like PTSD). No different from the person who says "But what about the environment" while doing literally nothing to actually help the situation vis a vis the environment and having no real interest in doing so. In other words: It's rhetorical use of concern. You aren't concerned, but instead are acting concerned because it's rhetorically useful. In this case rhetorically useful is actually "good marketing" (see: rainbow capitalism)
@Drudenfusz
@Drudenfusz 11 месяцев назад
@@katjalehtinen8101 I cannot tell about the motivations that Critical Role has with their system, so I am not doing that. But I can say that you are not entirely correct on CoC. Sure, many things work like you say, but you left out the part in which permanent mental disorders can manifest in that game after a severe shock. Or at least that was how it worked for any edition I have ever played, maybe that was addressed in the 7th edition, but then it surprises me that nobody took the time to talk about that.
@irrevenant3
@irrevenant3 11 месяцев назад
@@katjalehtinen8101 I don't really see this as concern trolling (neat term BTW!). Effectively they seem to be advocating handling brain scars as similar to your CoC example above: Brain scars are your character's specific reaction to stress and trauma, not mental illness per se. That's why it uses generalised terms like "fear of water". Brain scars differ in being permanent though (which they acknowledge as being an oversimplification based on the assumption that _Candela Obscura_ agents are unlikely to get away from the horrors of their job long enough to heal and recover).
@katjalehtinen8101
@katjalehtinen8101 10 месяцев назад
@@Drudenfusz Yeah, in the 7th edition if you SAN score drops your mythos score goes up and if it gets low enough you usually retire. If it hits 0 you know too much and are just obsessed with the mythos and basically become a character from a lovecraft short story, driven but impossible to understand from the outside. It's a "non-death" dying.
@stevelucido266
@stevelucido266 5 месяцев назад
I've heard the complaints about this game but many of these review seemed very subjective. You did such an excellent job of pointing out the issues with this rule set! Great review. It seems like there is a decent game here, but these rules do get in its own way.
@JScottGaribay
@JScottGaribay 5 месяцев назад
Amazing coverage of this game. Many thanks for this review.
@nomisunrider6472
@nomisunrider6472 4 месяца назад
Hearing it out and having read it myself, I think the problem is less "you cannot depict insanity" and more that using "insanity" as a stat is mechanically problematic. There are hundreds of ways to be insane, all of which affect your experience of the world and actions differently, so using a generic "insanity" as an effect is either a) near impossible to define and stat for, or B) would require a reductive stereotype like hallucinations or "acting crazy".
@jeffschmidt7462
@jeffschmidt7462 11 месяцев назад
Kinda seems like I already have a half dozen or more other games that already do what Candela Obscura is trying to do, in ways I prefer to play them.
@user-yb5us4qp6z
@user-yb5us4qp6z 4 месяца назад
I love your t-shirt ❤
@jonivirolainen4751
@jonivirolainen4751 11 месяцев назад
About the scars. I don't comment about the wording as I personally just look at the game mechanics and try to use them the best way possible. My biggest experiences about insanity rules come from CoC and Warhammer FRP. I have not played those for a long time but from what I remember is that you rolled from a table and got the insanity from there. Granted, I don't know how insanities develop, but as a lay person just rolling from a table made no sense. The actual insanity had nothing to do with what caused it. That is how I personally saw what was the point of how insanity didn't quite work mechanically in those games at least. About ethical part of those, yeah it is extremely hard to play those correctly with due respect to people who suffer from them IRL. Physical disabilities, especially maimed limbs etc. can certainly have similar ethical problems and if you look at critical table results from WFRP and Rolemaster, for example you can certainly see how they work. I don't really see any mechanical problems with them in those games. Obviously with dice system of CO, it doesn't really take into account how hard the action is to accomplish, so missing a leg and having a prothesis and then climbing or even running is actually much harder to model in this system than with WFRP or Rolemaster, for example. WFRP had some rules for mutations when spell caster rolled bad but since these things doesn't exist in our world I don't know if it should have any problems to players unless you are having a trouble accepting the mutation you just got, but this should be easy to mitigate, especially in this sort of system.
@krisg4085
@krisg4085 11 месяцев назад
I feel the nature of what scars your characters can take, as a result of it being heavily narrative is completely down to the decision of the GM and the players. And as a result... the GM and players are able to homebrew what those effects will be.... its their table after all; and wont be the first time some rules have been homebrewed for an rpg... the main draw for me is the setting and style here
@magispitt
@magispitt 11 месяцев назад
Wow that was a crisp review
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks!
@jdsmith112363
@jdsmith112363 11 месяцев назад
I posted this to the Alexandrian blog, but it looks like this is where the discussion is, so I'll repost: My reaction to the setting is that if I wanted to play in a “normal” near-modern world where supernatural stuff is lurking underneath the surface, I would rather play in any number of game systems that are set in an alternate version of Earth’s history. That way the “normal” world does indeed feel normal and familiar to the players and the encounters with the unknown, mysterious, and horrific really do jar to the players as well as the PCs. It also always makes life so much easier for the GM when you can just use real world history, maps, catalogs, etc., for inspiration and scenario maps, etc. (As your Eternal Lies and Left Hand of Mythos posts demonstrate.) Maybe the setting is different enough in an interesting enough way from real-life 1900s New York or London to justify losing those advantages, but that was my gut reaction from your quick summary.
@minine6508
@minine6508 4 месяца назад
what a wonderfully written video!
@martinmyggestik292
@martinmyggestik292 5 месяцев назад
Great review ❤
@blueThumbnail
@blueThumbnail 5 месяцев назад
Hi I'm from the future and the full release didn't fix the "scared of it's own shadow" problem and just removed the text about roleplaying insanity. All the scars you mentioned are still in the full release
@yigitfratl1007
@yigitfratl1007 11 месяцев назад
Technoir yay!
@jltheking3
@jltheking3 11 месяцев назад
Amazing review
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks, Justin!
@claireredfield2481
@claireredfield2481 11 месяцев назад
Do your videos or your book have advice for how to organize a campaign? Literally, how to arrange the information in documents in an efficient way. 😂 I'm terrible at it!
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
I do talk about that a bit in the book! The first part of the book is focused on adventure design and core procedures for running the game, but the back half is a big Extra Credits section that delves into material like campaign status documents and other practical tips.
@claireredfield2481
@claireredfield2481 11 месяцев назад
@@TheAlexandrian Thank you! I look forward to reading it. I want to be a better GM, but I've been looking for published adventures that serve as a good "template" for organizing my campaign info.
@markc.7984
@markc.7984 Месяц назад
I thought the system for CR's big campaigns going forward was Dagger-something, and Candela Obscura was for smaller games or something...?
@borgy1337
@borgy1337 11 месяцев назад
And you can be pretty sure that this went through at least a couple of sensitivity "experts" before publication and that is what everyone settled on. Maybe it was rushed out.
@Qri0
@Qri0 11 месяцев назад
Yup. Corporate meddling most likely. Because it's much easier to slap that sentence on top rather than other way around - make a table of injuries and traumas afterwards.
@coryirvin6651
@coryirvin6651 5 месяцев назад
Going to parrot what everyone is saying her that I really appreciate the views you have on the book and this is a solid critique of the game
@rudykraft5526
@rudykraft5526 11 месяцев назад
You should make a video out of bumbling in Freeport
@jordansandoval7097
@jordansandoval7097 4 месяца назад
I missed the subscribe button and now I’m missing my arm, why did you do this to me
@jethrostaz4407
@jethrostaz4407 5 месяцев назад
Yeah honestly don't really understand why experiencing eldritch horror that humans aren't meant to ever experience wouldn't cause psychological disorders. Also, experiencing it is probably not something that a person is ever going to have to worry about so you're kind of pandering and placating to the spectre of a fictional scenario. I mean if you want you can do that, but why even bring it up if those elements are in your game anyways?
@dragonfan8647
@dragonfan8647 11 месяцев назад
I haven't read the quickstart, but I'm guessing by insanity they mean the Renfield or Joker kind of insanity, in which case I have to agree with them. Okay, I just looked at the quickstart and I do think that's what they're referring to. They should probably have made that clearer. Also the following sentence would be pretty bad without that context: "In our experience, roleplaying “insanity” is neither ethical nor mechanically viable. Scars-especially Brain scars-should be understood as a change, never a lessening." Disabilities don't make someone a lesser (or evil) person, which I think is what they meant, but they do lessen quality of life. Honestly, them calling it Brain Scars instead of insanity or mental illness kinda just feels like they're walking the euphemism treadmill
@rynowatcher
@rynowatcher 11 месяцев назад
The bit that caught me funny was the section about players not being able to play cultures they are not a part of given this is a 3rd world fantasy with made up cultures and this does not seem to be a portal fantasy. They also mention colonializing a lot in their world build. That is generally the driving force for why cultural appropriation is offensive. That is a weird choice.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
There's also (paraphrasing): "If you're playing an Explorer, make sure you only explore your own culture." In the game that seems to be centrally positioning "explore the ancient city from a different culture" as a major pillar of play. This division between "lecture about what you shouldn't do with the left hand, pay no attention to us doing exactly that with our right hand," unfortunately, casts a pretty wide net over this book.
@rynowatcher
@rynowatcher 11 месяцев назад
@@TheAlexandrian I took notice of how many times they used "colonialize" given this taboo on going out of culture too. I kind of look at this as a draft, so the player advice might have been added by an editor to cover their butts without much thought or review, so i do not want to read too much into this... but a lot of this makes the theme the game is going for very confusing and hard to follow. I am also wondering how the final book will define the setting if we can only explore our own culture, does that mean they are not going for the Victorian England esthetic the show is? Is this a "create your own city to play in" game where everyone contributes to the setting? Putting this in a rule book in a rules section is also a but weird because it makes it sound like these are rules on par with the dice mechanics and that gets into "your fun is wrong if you," territory. Ie, d&d does not want you to be racist and play in their game, but it is not actually a rule because how would they enforce it?
@babzm.1666
@babzm.1666 3 месяца назад
I like your shirt, I like your voice, and I like this review :}
@TheAlexandrian
@TheAlexandrian 3 месяца назад
Thanks!
@monkeymule1286
@monkeymule1286 11 месяцев назад
Lets explore a realm of cosmic horror where the mortal mind suffers and quakes at the indifference, brutality and scale of a powerful and evil universe... but you know, with sensitivity. "Scared of it's own shadow" is exactly right, and I was left very much wondering why this genre was chosen if they fundamentally balked at so many of it's central tenets.
@Traeumeer
@Traeumeer 11 месяцев назад
Great content, great shirt. Like.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Thanks!
@carmillachoate
@carmillachoate 11 месяцев назад
I have a deep NEED for that shirt
@madprophetus
@madprophetus 5 месяцев назад
"Absolutely." - People who have $40 less and one extra useless book, now.
@pixledriven
@pixledriven 10 месяцев назад
I *was* getting strong Forged in the Dark vibes lol
@TheAlexandrian
@TheAlexandrian 10 месяцев назад
Fred: [rips the mask off] Shaggy: Yoinks! It was Blades in the Dark the whole time! Scooby: Ruh-roh!
@0num4
@0num4 11 месяцев назад
Thanks for sharing your thoughts, Justin. Once again, you have the best calls to action on YT. I'm frankly not surprised that CR added a contradictory/controversial statement of that nature. The team have large hearts and wear them on their sleeves, and I commend that empathy and compassion. However, there's no need to bludgeon potential players with how they and many publishers are unethical, immoral, or incompetent (that last bit about being mechanically unsound really does infer incompetence) for attempting to portray a portion of the human condition which has been a political hot button in recent years. If they must give their opinion, they could do it in a way that doesn't seem sanctimonious.
@drdm2446
@drdm2446 11 месяцев назад
Agree
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Re: Calls to action. Thanks! I was particularly happy with this one.
@willSolos
@willSolos 11 месяцев назад
Like can your scars give you magical abilities
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Not really, although a GM could use them as a scaffold for doing so if they wanted to. You can gain magical abilities, however, by advancing your Circle.
@willSolos
@willSolos 11 месяцев назад
Is there any magic
@irrevenant3
@irrevenant3 11 месяцев назад
The Quickstart guide doesn't have a lot to say on magic. It says "Magick can become infused in mundane objects, places, or beings, permanently altering them. If a thinning is opened wide enough, creatures from the beyond may also come through". One of the pregen characters has the "magician" speciality though that lets them have **one** trick (levitate, throw voice, Summon mundane object etc.) which requires a successful roll, and incurs bleed damage. I imagine the full manual will flesh it out a little, but it seems like a setting where powerful magic will mostly not be in human hands and that which is tends to be in the form of artefacts.
@PyramKing
@PyramKing 11 месяцев назад
A thoughtful review. I felt as well, they are walking the tight rope of inclusivity by paying lip service while ignoring the fundamental nature of the very issue they purport to address. It would have been far better, IMHO, to provide a warning to sensitivity and get on with it, than bandwagoning and falling flatfooted. As a side note, the recent wave of censorship in classic literature cuts a similar vein. Thank you, great objective review.
@TheAnthery
@TheAnthery 11 месяцев назад
You're speaking very vaguely and saying nothing as a result.
@Qri0
@Qri0 11 месяцев назад
@@TheAnthery Let me translate for you: "Review good. CR try do two things that match bad. Better to warn about one thing and do it. Similar approach is prevalent in other media."
@irrevenant3
@irrevenant3 11 месяцев назад
It seems to me that this isn't just about being ableist or not - there's a difference in kind between mental disability and physical disability. Roleplaying the latter is a different type of task than trying to roleplay the former. Most of us can at least crudely understand and imagine what it means to have non-working legs, or an inability to see. Few neurotypical people can reasonably understand or model the experience of being schizophrenic or on the autism spectrum or living with PTSD. And roleplaying has a history of often being accidentally confronting, offensive and stigmatising when it tries to. Mental disability is also less visible. If you have someone at the table with a physical disability then you probably know about it and can be appropriately respectful. If someone at the table has PTSD or a background with clinical depression you may be completely unaware. The language the quickstart used is clunky and unnecessarily confrontational, and hopefully they tidy it up before the final version, but the gist is not wrong - roleplaying 'insanity' is hard to get right, and very, very easy to get wrong. (Note that I'm just responding to the content of the video. I haven't read the quickstart yet, so it may or may not say something that disagrees with this interpretation).
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Which, as I say in the video, is just fine. Except if it's true that the game shouldn't include mechanically defined mental disabilities, then the game shouldn't include mechanically defined mental disabilities. QED. This is what I mean about the book wanting to have its cake and eat it, too: "You shouldn't do the thing we do on the facing page" is incoherent.
@irrevenant3
@irrevenant3 11 месяцев назад
@@TheAlexandrian Very true. Hopefully they take the feedback onboard and come up with a clearer, more consistent approach for the final version. And hopefully they express it a bit more delicately.
@Qri0
@Qri0 11 месяцев назад
"Most of us can at least crudely understand and imagine what it means to have non-working legs, or an inability to see. " whoo boy...I wish you wouldn't said that
@irrevenant3
@irrevenant3 11 месяцев назад
@@Qri0 How so?
@Qri0
@Qri0 11 месяцев назад
@@irrevenant3 to put it lightly "not very smart statement"
@flyfly376
@flyfly376 11 месяцев назад
I suspect that what happened is that the original version did straight up have PTSD and other metal illness stuff in it, but they had some talks afterwards, maybe a sensitivity reader and were told that "hey it's a bit of an iffy subject"... but since they couldn't just remove core identity bits, they chose to file off the serial numbers and put in some finger wagging. That being said I disagree with you - I don't think it's a deep conflict within the game. Ultimately the included moralising talk is just the talk, not the rules. So I can't say that from practical perspective this stretches the game at all - just looks sorta silly, but that's the end of it's crime.
@katjalehtinen8101
@katjalehtinen8101 11 месяцев назад
Except that line isn't super clear. Sure this is just talk here, but things like this in rulebooks are *extremely* often ignored and are almost always super important. An example that springs to mind is that in 5th edition (and every RPG book in the last decade, decade and a half) says explicitly in the very first few "just talking" pages to never just default to rolling dice. Dice come out during uncertainty. The example goes something like if you look for keys in the place the keys are you don't need to roll. Like I keep my keys in a bowl on the table. If the players say "I check the bowl on the table" they always find the keys, because the keys are there it's not an uncertain moment. Now, if the players say "I search the kitchen" or they say tried to get the keys before someone in the same room who was an enemy of theirs then we'd bring out dice. This is explicitly in the Player's Handbook in 5e, yet almost no one follows it. You see it in actual plays, local games, memes, etc yet it's in the rules, explicitly. But because people see that section as "advice" or "just talk" it gets ignored in spite of just being non-mathmatical rules. It's not advantage, it's not a bonus or a penalty, it's vague and needs the judgement of the GM but it's just as much a rule. I'd argue Candela Obscura is also doing the same thing here. This is the book telling you to no roleplay those things because they are inherently problematic. To not tie homebrew mechanics to them because that is problematic. It's a vague rule, that could be interpreted wrong, but it's still a rule.
@flyfly376
@flyfly376 11 месяцев назад
@@katjalehtinen8101 I don't think it's the case, though. We don't have 1 vague rule, we have two rules. Between them, one is vague and talk, the other is pretty specific. Obviously we'll follow the specific one when we actually have to sit around and play. The less vague rule is one that would actually prod us and the one that we would refer to when trying to clarify something - that's just the nature of using the rules.
@gagrin1565
@gagrin1565 11 месяцев назад
In practice of course, you're right. The game that's played is not the game that's written, it's whatever the group ultimately decides - but you've got to at least admit it's internally incoherent when the stated goal of a work conflicts with its own procedures.
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
100%. When there's a conflict between mechanics and advice in a rulebook, mechanics will almost always win out.
@jwitham30
@jwitham30 11 месяцев назад
'Incapable of communicating a clear and coherent creative vision to either its gamemaster or players' is a pretty good summary of the narrative quality of Critical Role for the last couple of years...so it's not the biggest surprise ever that their new RPG suffers from the same.
@DeadMarsh
@DeadMarsh 5 месяцев назад
Right now this system is getting dragged through the mud. Apparently people are not really satisfied with it.
@mjphyil
@mjphyil 10 месяцев назад
Well said. I love the setting but strongly dislike the system and social/political nuances within the text.
@TheAlexandrian
@TheAlexandrian 10 месяцев назад
I've got my fingers crossed that the full game gets it right!
@kdolo1887
@kdolo1887 5 месяцев назад
I would LOVE an update to this. Did the full release give you everything you asked for? Will the Critters cow you into offering a mealy-mouthed criticism like Indestructoboy's? Will you point out how massively flawed the game mechanics are, if you can even call this a game and not a cooperative creative writing exorcise?
@winder2793
@winder2793 5 месяцев назад
Game is so bad. Feels like a DM ego trip. A game were you pretend to be people pretending to be characters pretending to be in a mystery. No combat rules either. Its just not as good as the games it rips off and adds nothing.
@flameknightdragon
@flameknightdragon 5 месяцев назад
well that fits with matt being on a power trip for all of C3.
@EJDubbz
@EJDubbz 11 месяцев назад
Sounds like a gilded version of Fate.
@OriginallyGinger
@OriginallyGinger 11 месяцев назад
Hey Justin!! 💙💖🤍
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
Hi, Kay!
@EdwinSteiner
@EdwinSteiner 5 месяцев назад
Candela Wokescura: Let's play a horror game but if you offend anyone on Twitter, you're out.
@geoffdewitt6845
@geoffdewitt6845 11 месяцев назад
Justin Alexander isn't magic? Sure guy, suuure...
@TheAlexandrian
@TheAlexandrian 11 месяцев назад
If we let people know that I'm magic, I'll be constantly tied up doing kids' birthday parties.
@jacobbrown9894
@jacobbrown9894 5 месяцев назад
Oh thank god a review that doesn’t use the phrase sjw or rant and rave (pos or neg) about CR.
@theatheistbear3117
@theatheistbear3117 2 месяца назад
Given the shirt he's wearing he's basically CR's target audience anyway.
@maurofitermannmoreira7953
@maurofitermannmoreira7953 5 месяцев назад
How great expression of dissent regarding the ableism discourse / design choices. Lovely "yes but"/"no but" reviewing
@anonymoose2386
@anonymoose2386 5 месяцев назад
A new, trans positive TTRPG channel? Count me subscribed
@user-dd9dh9kw5c
@user-dd9dh9kw5c 11 месяцев назад
Literally just play blades in the dark or vaesen
@Qri0
@Qri0 11 месяцев назад
at least CO could be a gateway system to better systems for forever-DnD players
@user-dd9dh9kw5c
@user-dd9dh9kw5c 11 месяцев назад
@@Qri0 Thats the hope because in all honesty I do think vaesen is a way better game than this is.
@irrevenant3
@irrevenant3 11 месяцев назад
If those games better fit the flavour of setting you want to play, absolutely. A main point of PbtA and its derivatives like BitD is for other games to take the same basic core engine and apply different moves and playbooks to it to better suit other genres and settings. Blades in the Dark is very heist-oriented, and if that's what you're after, go for that rather than Candela Obscura. If you want more of an occult investigation vibe, Vaesen or Candela Obscura. I'm not familiar enough to say what the differences are between Vaesen and CO - it seems mostly a matter of setting (turn-of-the-century Sweden vs a fictitious dark fantasy city), role (CO characters are professional occult investigators, where Vaesen characters seem to be more people accidentally thrust into this life) and consequence (CO seems to have more of a focus on magical bleed affecting and transforming the characters). Literally just play whichever game best fits what you're after.
@szymonskalka3319
@szymonskalka3319 5 месяцев назад
Hey man, the 'shytsofrenia' is not a fun thing to deal with
@missmeaghanj2482
@missmeaghanj2482 11 месяцев назад
Thumbs up for the shirt! Thank you for supporting trans people.
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