I can't imagine a table of 20 players to 1 GM. The average when I was playing was 8 to 1 and the new games 6 and 4 to one. Back then there was a leader that coordinated everything with the GM, which was probably easier for him/her. But you miss out on a lot of the nuances and roll playing potential with the individual players.
This obviously needs to be done very carefully, but when you have a major character-based fork in the road and one character leaves the party, you may be able to bring back the character as an NPC antagonist who is (obviously) intimately tied to the group in a way very difficult to attain otherwise. The paladin who chose to leave the party rather than work alongside a necromancer becomes a recurring antagonist who dogs the party's steps, waiting for them to break the law or even leading soldiers to attempt to kill or capture the party.
Would you please put up a video of improvisation tips/requests that I can keep iterating on over and over again to build up my improv skills? I'm loving your channel and everything that you cover, but I feel my improv skills could improve. (Badumtish.) Either way, thanks for sharing your knowledge on the Interwebs.
Finally made it to the end: you’re WAY off base on Prime Requisite. The 6 scores are generated, then you pick a class. Each class has a key ability (WIS for Cleric etc). You can increase that key ability (or “prime requisite”) on an “x for y” basis at the expense of the other two main abilities (for Clerics you can add 1 point of WIS by trading away 3 points of STR or 2 points of INT). These trades cannot reduce an ability below 9 and only apply among the 3 prime requisite abilities (STR, INT, WIS).
Your content is the most consistently good advice I have ever found online. I have been running games off and on for nearly 35 years and am always happy to learn more and your giving me tons! Also working my way through your book and bought an extra to give to a young friend who wants to run as well!
Hi! I'm the author of the game. I'm super stoked that you liked it, thanks for the video! Also, it's a great shame that the campaign book that you received was still only in polish. The dungeons, inside it, were heavily influenced by advice I found on your blog. :D
This is the first unboxing video I've seen so I'm certainly no expert on the format, but I feel like this would've worked better for me if you'd led with the purpose (they sent me this because of X, I'm interested in them because of Y, I decided to do an unboxing video because there's a surprising amount of stuff in here and I thought it might be fun).As is, I spent a lot of the video wondering whether I was watching an experiment, an ad, or a sacrifice to the youtube algorithm. Could just be my particular flavor of neurospicy acting up, though.
Sign up to be notified of Slay the Dragon's upcoming Kickstarter at this link: www.kickstarter.com/projects/hexy/slay-the-dragon Let me know if you'd like to see more videos like this! This video was not sponsored by Hexy Studios, although they did provide the review copies featured in the video.
Cloud Giants having particularly good smell is a common misunderstanding -- actually the reason the Giant could smell Jack is because Englishmen's blood is particularly smelly.