Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Yellow only has 1 free meeple. If he played on the right to split the two cities. He couldn't comfortably claim either city, and there likely aren't that many tiles left that slot into where he did end up playing. So playing there did surrender the large city, but it allowed yellow to recover a meeple to be free to claim something bigger. Also, that completed city is a part of yellow's farm, earning additional points. The completed city he created was worth the same amount of points for the city he gave up as long as it remained unfinished. So that move effectively scores him 3 points.
Would be nice to know the rules being played. What scorring... eg. a 2 piece castle scores how many points? Do incomplete castles score points at the end?
The two cities pinched like that do make them seperate fields, so it's a legal play. but yea I mean the first guy who scored on the road seemed to confuse everyone there, even though that's like the simplest play a beginner would figure out by the end of their first game
The move at 4:40 looks, to a neophyte like me to be a wrong move. why not make it harder for blue to complete his city by placing 3 spaces "north east" of the monastery? It would not have helped with the actual tiles played, but blue was looking at big points from that city/knight.
Since blocking attempts at the beginning of the game often go wrong, Melvin poetically wanted a la valuable tile to try to block (like a straight line).
I love Carcassonne, but this is rather funny to me. What is stopping an average player from competing in the World Championship? It strikes me as a normal game of Carcassonne.
We play nationals in our countries and then the champion goes to the world finals. In some countries, like Brazil, we even have regional qualifiers to take a place in the nationals. It's a long way to be there playing, really... I respect your point of view but I disagree about the mistakes. Of a course there are some games that have some mistakes but it's not the case of this game in my opinion. 💫 And about the early farmer, it's pretty common in competitive 1x1 Carcassonne to antecipate farmers to start 7 pts (4+3) small constructions. But of a course we try to build the game in this direction. Not saying it was the best choice in that moment, but justifying why me and other players would not consider that a mistake.
To collect the most points. The way you score points is by claiming roads, cities, monasteries, etc.. The way you claim these is by having the most workers there. There's rules around that however, you can only place workers on the tile you just placed (some special pieces in expansions may create opportunities to circumvent this). Also, if you place a tile that connects to an existing road that your opponent has a worker on, you can't place your worker there. You can however place tile that has a road nearby (so you start a new road), place your worker there, then connect it to an existing road with an opponent occupying it. The player who claims a road or a city is the one with the most workers there and it has to be a finished. If you look at the video, city and road pieces can be finished or unfinished. If you finish a city, aka fully enclose it, and have control over it, you get points for each tile multiplied by two. There's more ways to score points too. If each opponent has an even number of works claiming the same thing, they split the points. Maybe there a re different game versions with different rules, or the tournament has different rules (for example we start the game the normal way(or so I believe) when we first build a river). There are also some more pieces you have aside from works that do certain things for you, and even more things to modify gameplay with expansions. I think the game is fun to play tbh.
Not sure of the rules of this game. Curious how high the skill ceiling is compared to say a game like chess. Like do these guys consistently get to world title contention due to their skill or is it more luck based on getting a good tile.
Scoring is based upon completing features (cities, roads, abbeys, fields) with one or more of your meeple on it. You can only place one meeple per turn, and it must be on a feature of a tile you just placed. Each player has a limited number of meeple, and they stay on the board until their feature is complete and they are scored. There's certainly a fair bit of luck involved with the random tile draw, but plenty of strategic depth in terms of tile and meeple placement.
Adding a 3rd definitely complicates things as no longer does the best player win. It is already too luck oriented. To add a 3rd player just brings chaos to that. I would, however, like to see that ELO from 3 player carcasonne.
Imagine telling your friend - Hold on lemme get another table - when you run out of space. Is it not everyone's house rule that a piece is illegal if it hangs off your table 😅
How are there people who get to the world championships who don't know how to play the game? It's fairly basic rules that you can only place on a tile you just put down. This happens at catan tournaments too.
Hey. Probably you are talking about a mistake I made during the game, placing a meeple incorrectly hahahaha I was confused with such a big board, as I am a really short guy. And the lights were really bad in these bright tiles. I played more than 20.000 Carcassonne matches before reaching world finals, not kidding 😂. I know it was an ugly mistake, I was confused by the context, but of a course I knew the rules. Thanks for your comment btw!
At 6:46, doesn't the rule states that to place a farmer the field need to somehow be linked to a city in which you have an active knight? And if the city with an active knight is the one at the bottom of the screen, then the blue placement of his farmer is wrong as the field is already controlled by yellow. So there is mistake either way
A board game Carcassonne. Fun to play, I like it. But this seems to be modified for the tournament. Larger tiles with less tiles in play and no river start.
Surprised both blayer didnt make far more errors - playing a game as complex as carcassone with a friggin MASK on so you are constantly struggling for air.....