monsters with 1 power were statistically better than any other power level in this entire game. It was hilarious to see a goblin completely anihilate an actual hydra and a biblically accurate angel without even batting an eye.
I love how the slime was the only card to ever be on a player-specific good space but A. It was on the wrong one, B. No one ever attacked it, and C. It never got moved ever again.
@@IcarusReborn187 NEGATIVE TIME BABY. Its not the shadow realm, but it is the succesor. At least until Mr. SPIN THE SHADOW WHEEL LETS GOOOO comes back.
You should make a game where one player is predisposed to win, like they spawn closer to the objective, or have an easier path, not obvious, but definitely impactful.
FYI, I believe there is a button that groups multiple assets together, giving you more flexibility to edit the cards later then using the snipping tool. Unless you’re intentionally going for that scuffedness lol.
if we wanted the goblin at 27:00 power to be accurate we'd need some probability math. the odds of the uneven snake winning each time is 80%, or 4/5. we then raise this to the power of how many goblins there are ((4/5)^8). That would be about 1/6 chance of winning. So basically, compared to the snake, the goblin has a power of 20. Our equation is [odds of goblin losing]^[goblin amount]/1 chance of winning or [E/(G + E)]^8/1 chance of the goblin losing, where E is the enemy power level and G is the goblin power level. This means that the 1 power card actually had a (1/2)^8/1 chance of winning, or a 1 in 256 chance. This means that the goblin's power would've been 255.
@@tomf4122card games need to have cards as their main gameplay enabler. Here it's the board and the creation process; this is closer to a deck builder than a true card game.
Not to be cringe but a Collab with Valefisk and Noah would be the perfect match Edit: Wasn't expecting the replies, seems we all want to see the collab.
I do wonder how that would go since they do have slightly different vibes to their videos. Noah is the type to have a good wheel and a bad wheel and rig things to make them more difficult, Valefisk is the type to have a bad wheel and a worse wheel and rig things to make them actually winnable as they start out functionally unwinnable XD
Hearthstone actually has a minion that says "battlecry: die" battle cry is an enter the battlefield ability that only triggers from hand. It just kills itself
idea: a game that goes on forever until someone says a certain word or phrase idea 2: a game that does not end until a player says "i lost" (they lose) or "i won" and they win
Abilities that are usually good is like "When this monster is in play, it boosts all allied monster's attack by 1 except others of the same type." Another is "When fighting an opposing monster with higher attack than itself, it boosts it's attack power by 2." "Also "when this card is defending, increases power by 5, when attacking, decreases power by 5" and "enemy cards cannot pass the space this card is on.
Omg, i watched the whole thing. My jaw dropped when jamin killed the goblin uber combo. This was a surprisingly well thought out game (except for the swearing mechanic) love it, subscribed
it was funny seeing cards with the selection box still in the screenshot but for future games using this concept, you can just copy the fabricated card onto the main board then group it together so it still acts as one object but you can select elements inside of it to change its power easier etc.
You inspired me to make games on Google slides! I made six and im planning to do more I made games called: A game where the players can change the rules A game where the players fight like the ancient times A game where the players rage in court A game where the players rob people at Mike street A players where the players have to race A game where the players will slowly experience anarchy
Watching this after the new one that just came out with the same cast feels great, eventually when you get this going long enough they should have there own playlist.
"When this unit is created, it dies." That's amazing for shadow isles in legends of runeterra. If creation is controllable, a free death is a great activation for lots of cards there.
With some of the abilities allowed near the end, you might as well have had a card that says "when this card enters the battlefield it's owner wins immediately"
I loved their application of MTG lingo to this game. Referring to 1 power creatures as 1/1 tokens even though their is no difference between regular and token creatures is hilarious.
Hey, random idea: Do this but let ChatGPT decide the battles. Here's a silly example: I asked ChatGPT this question: I'm playing a battle card game. When two cards battle, a die is rolled. This die has a number of sides equal to the sum of the power of the two cards. If the result of the die roll is lees than or equal to the lower power card's power, the higher power card is destroyed. Otherwise, the lower power card is destroyed. If the cards have the same power, you can consider the second card to be the one with lower power. Cards can also have secret abilities. I have one card with 1 power battling a card with 1 power. The first card has the ability: "this card automatically wins battles, destroying the other card." The second card has the ability: "Disable the other card's ability." Tell me which die rolls will result in the lwoer card being destroyed and which die rolls will result in the higher card being destroyed. Please also take into account the cards powers. And ChatGPT responded with: Let's consider the abilities and card powers for both cards in this scenario. Card 1 has 1 power and the ability: "this card automatically wins battles, destroying the other card." Card 2 also has 1 power and the ability: "Disable the other card's ability." To determine which card is destroyed, we'll roll a die with sides equal to the sum of the two cards' powers. The sum of their powers is 1 + 1 = 2. Die rolls and their consequences: Die roll is 1: Since the die roll is less than or equal to the lower card's power (which is 1), the higher power card (the first card with the special ability) automatically wins the battle and destroys the other card (the second card). Die roll is 2: Since the die roll is not less than or equal to the lower card's power (which is 1), the lower power card (the second card) is destroyed. In both cases, the lower power card (the second card) is destroyed. The first card with the special ability automatically wins the battle, and the second card's ability to "Disable the other card's ability" does not come into play because it is destroyed. So, for this scenario, a die roll of 2 will result in the lower power card (the second card) being destroyed, and a die roll of 1 will result in the first card (with the special ability) destroying the other card (the second card). The second card's ability to disable the other card's ability is not relevant in this battle. Me again: I just thought it would be funny because, the AI makes arbitrary rulings. You could definitely argue that the auto-destroy ability would be cancelled out here, but ChatGPT doesn't think so. I tried to get ChatGPT to roll the die, but I guess it is bad at that, so I just made it tell me what the result of each rolls would be and I guess you just roll the die yourself.
The moving effect was a huge missed opportunity, he could've moved the creatures so one level 4 monster was outside another players base, effectively creating a likely defeat for one of his opponents while also clearing the way to the other opponents base :D
The thing i like the most about this game is that it's very easy to add your own stuff. i decided to make a mod i called the Mythic Mod, which adds more card types like the unicorn or the beholder, a shop system and more
The worst part is that i found this game actually entertaining and i wiil play it with my friends (spoiler: after 1 power goblin kills 5 power dinosaur the friendship ended)
I love this. I don't want balance in competitive games. Give me absolute chaos. Make things so random that it is almost impossible to guess how a match is going to end...
when they changed the rules mid play because things weren't really working I sort of got an idea, how about a board game where there are no rules and every turn a player can either make up which gets added to the game a rule or act following all the currently existing rules. In fact it has so little rules it doesn't even start with a board, win condition or starting positions, that's up to the players to pick at the start. Once the Each player decides the starting position of another player. After game board, win condition and initial positions are set, the first player begins making up a rule, as there is no rules in place they can act upon yet. The only persistent rules are: No rule can be made that cause an immediate or inevitable win based on the current game state. A newly created rule cannot be used to statisfy the win condition the next turn until the player who created it has had another turn. It can be used to progress it but not to meet During their turn the player can only act or make up a rule, not both. Rules have to be directed and and address only the game itself and not any of the players. Every rule has to apply to and be followed by every player equally and all at the same time. Each rule has to be only one simple thing that can be briefly stated in a single sentence. If a rule relies on a certain game or condition it can only be a single one and can only have one single outcome. (The irony of this rule breaking itself is very much intentional) No rule can be made that invalidates or conflicts with an already existing rule or causes a game state that makes it impossible to progress towards the win condition. If a conflict between rules is discovered after the fact one of them will be eliminated at random. The method of random determination can be anything available as long as it can be reasonably expected to be an equal randomness and no player has any choice of influencing or picking the result. actually I'm getting kinda carried away in details... for the sake of this comment I'll stop here but I think I'll keep taking notes.
This one seems like it'd be easy and very fun to make into a board game. Deciding who wins in combat might be tough, you'd have to get creative with a spinner or maybe dice? There has to be something mathematically equivalent to this weighted wheel spin out there that's very cheap to package into a board game (along with simple and intuitive to execute in order to make the decision)
I'M sad looks like an edited live stream and we miss all the action. (I'VE FELL INTO THE RU-vid RABBIT HOLE AND I COULD END UP WATCHING HOURS OF THIS.... OOPS I DID) love your newest vids with the d20 but also the slides and the checker board and the random stuff you and the players come up with. The 1+ hour content doesn't bother me at all... it helps build the sense of accomplishment when they double roll the 4x true strike of divine judgment for the win after the many repeated failures whether they work against each or not ( there are no rules lol) KEEP UP THE GOOD WORK... I can see this lasting for years... it's just that good. Pace yourself and only release once every 2-3 weeks but go all in weather it takes 2-3 hours or everyone dies don't hold back and you got this.... subbed