Please do a What Happened for the Fear Effect franchise. Those were some of my favorite PS1 games back in the day. They definitely got some worthy What Happened material. Especially since the remake seems radio silent since they showed off a bit of the first level.
Hi Matt and thanks for hosting the best tournament the Internet has ever seen! So, I'm not an expert when considering fighting games but I wanted to bring attention on one I found lately: Twin Goddesses, a PS1 2D fighting game that never left Japan that... listen, I don't know if it's good or bad but it does seem quite peculiar!
I'll mention it just because most people will never find this out by themselves: if a second player picks up the second controller and presses Start when the other player is in Tournament mode, you'll hear the announcer shout '' A new challenger comes ! '' and the match will stop right there. The character selection screen will pop up, second player will choose a character and whoever wins will keep going through the tournament solo.
I remember it feeling like sorcery when there was voice acting during Julia Chang's ending cinematic in Tekken 3. Hearing voices during in-game cinematics was one thing... Hearing voices during pre-rendered CGI cutscenes felt like some sort of dark art.
I remember this game! My uncle was one of the artists, so I'm happy that you liked the design and everything in the game since that's what he worked on. Also, I can confirm that the mocap was done by random employees, because he did the mocap for Plague. I remember him telling me about how he had to have his leg pulled up in a sling so he could hobble around on the peg leg.
I think it's awesome your uncle worked on this. Next time you talk to him tell him he helped me to fall in love with the PlayStation because this is one of my favorite games on the system!
In the Jestah's stage that's ACTUALLY a stage with a decent hazard that can be comparable to smash, being on a moving platform at ALL TIMES while there's the spiked skull in the middle of said arena. There would be stages like this in the Shonen Jump fighters. So A- for effort and a step up from Criticom, guys.
Yeah I played it and as far as I remember it wasn't THAT bad, but it wasn't THAT good game either also, years later I was like 'there are finishing moves in this game? No way'
In this game's lukewarm defense, Mortal Kombat's later games implemented Brutalities in much the same way as these finishers, except they somehow made them worse by usually adding extra gimmicky requirements for them like "Land this special move three times during the round". So congrats Syn, your first attempt at this mechanic wasn't the worst iteration of it!
MK1 removed those kinds of requirements for brutalities. Now all you need to do is enter a specific input when performing the move as a finishing attack. (Sometimes distance is also required, but it’s very lenient) It’s much easier to pull off Brutalities than in MK11.
@@HB-fq9nn That's nice at least, sounds like a better way of doing it. Distance isn't even that big of a deal since Fatalies were also always distance based anyhow.
Fear effect was so god damn good and parts of it still hold up incredibly well today. The writing and characters were semi-intelligently handled and had a adult theme that pushed the boundaries for the time in a usually non-cringey way (Hana excluded). That game legit creeped me out as a kid. Not all of it worked but it deserves better than it's current fate.
The poly count and textures look pretty damn good for the PS1! I know it is likely running in an emulator because of the screen resolution, but it holds up pretty well with just a screen resolution bump. Edit: The emulation also doesn't have the texture warping either, but I think the character models are close enough to the view plane to have much warping.
Gotta feel a bit bad for Cardinal Syn, even if the game's not good. The design and the characters looked real neat for its time, even the fighting part wasn't as rough as Criticom's disasterpiece. Kinda feels like it shares Evil Zone's thing of desiging the characters with gusto but then forgetting they're supposed to fight well too. Nice to see it get some attention here and there, even though this would never be quite the contender for King of Crap.
I still want to see Matt cover _Ranma 1/2: Hard Battle_ / _Street Combat_ . The story of this mess, especially the way that they butchered the US release, is worth the price of admission alone.
I don’t care how bad this game is. I fucking loved playing it when I was younger. So much nostalgia for one of those games I just had a disc of and no case, no idea where I even got it from
I remember playing that game as a kid. It'd be perfect for this show. I think it's made by the same people who made Rise of the Robots. (It's nowhere near as bad as that game though.)
Saw the title and knew the current king wasn't getting dethroned. Cardinal Syn isn't amazing but it's at least decent in many ways. Looooooooved it as a young teen. Jank af but my friend loved too play it cus the jank equalized us a bit lmao. Nephra's ending was wild to me at the time.
How about Violence FIght by Taito? I don't know if the mechanics & game feel are bad, but I know its presentation is hilarious. The character Lick Joe, the ridiculously badly-translated onomatopoeias... Consider it.
It's crazy to think that this studio went on to make Fear Effect... I never got to play it, but watching Sean Seanson's video on it made me want to buy a PS1 just to play that one game. Also, it's nice to see that they improved on Criticom, at least
If you have a PS3 and a PSN account from Europe you can buy both games digitally for €7 each one since it were released as part of the PS1 Classics line up. Sadly never were released on America for some reason.
You should, they are great games. Not gonna lie, they are my favorite fixed cam survival horror/RE-like games. Even more than RE themselves. The characters were top notch, some interesting puzzles, gruesome death scenes and actually good voice acting. I'm still salty FE3:Inferno got canceled at like 95% completion and never leaked.
This is the worst case of Deja Vu Matt's ever had, should he go up against a Cosmically Powered Starscream as he has to listen to a story behind a story, behind YET ANOTHER story dressed as another story when it comes to the Buu Saga, featuring the titular character who's a primary antagonist in the DBZ fighting games that was previously covered in Worst Fighting Game.
If this gets us one step closer to a What Happened for Fear Effect! Lets go!!!!! Also yes Rollback netcode is the worst. Eats all those inputs that I did right dood!!!!
07:18 remember when we unlocked game extra content by actually playing the game instead of paying double or triple the price in all the dlcs to have the complete game after months or even years?
Oh my God! THANK YOU! I played this game once as a wee babi, and the only thing that ever stuck out was the flaming character select screen. For yea- no decades, I was forced to think it was a fever dream with nothing to go on! Unless there's another game with the same kinda select screen, you've finally solved the biggest mystery of my life! I can rest happily now!
Imo Cardinal Sin wasnt a bad game. It was a surprise tho, discovering each finishing moves. It was gory and fun. I have a lot of nice memories about this game
Didn't know this was a whole trifecta under the devs' belt. I will agree, the presentation was a bit of a saving grace. If you want an absolutely NASTY stinker of a fighter, though...I would've just said Heavy Nova only and call it a day, but I found another particularly nasty candidate: X-Men for the Mattel HyperScan. Forget modern day lootboxes, imagine locking integral parts of your game behind card packs of all things, and even when you get it all it still sucks ass.
Man I remember playing this back in the day and kinda enjoying. Being a kind of proto-arena fighter gave it a different feel to what was out at the time. Plus you know... pubescent teen + gore = win. Be curious to see if you throw Kensei: Sacred Fist in the ring, Konami's attempt at a Tekken/DOA clone.
TBH one of my favourite fighting games at the time, still love it and pop it in from time to time. Is also loved Weaponlord, and this felt like some kind of successor, at least in characters and atmosphere. Loves the world of this game. Also lots of replayability.
I used to reaally love this game despite all it's flaws, still do honestly. It gets the world feel down perfectly. Also I'm curious Matt, since you're mentioning arena fighters like Destrega and Cardynal Syn... are we getting Unholy War on the list as well? It's admitedly a wierd animal, to be sure, but it is... PARTIALLY an arena fighter like Destrega. KIND OF.
@@TheLarryburns84 Not a bad spelling for sake of 'coolnes' example but Dragon ball Z is an example of using well 'Z' for the edgy effect. The song intro dub went hard on that the Z also. Ironically the Z was meant as last installment of the series (Being last letter of the alphbet) and not to indicate this was the 'extreme' show.
This is unironically one of my favorite games for PS1. Even on Ultra Hard difficulty you can cheese the CPU opponent with jump style attacks. The Bimorphia story scarred me though (arguably has the best ending).
I nominate Time Killers for Genesis.....take a lackluster bloody fighting arcade game, and put it on the Genesis, with less than half the effort of the arcade game, and that is saying a LOT about it. Ultimate Fighter for SNES could be considered also a bad game, the bastard child of Hiryuu no Ken, but it's still enjoyable for what it is.
Definitely seems like this could have been something if they had some polish on the fighting mechanics, the visual design is there, and an attempt to make something that was seldom seen at the time, but not quite. And seems they added quite a bit of cheek to a few of the female combatants.
Hey Matt, you've been teasing Tattoo Assassins in the intro since you started this series. I'm STILL waiting to find out if the tattoos assassinate people or the assassins kill tattoos.( I am fully aware that I could google this. I refuse.)
This was the very first game I ever played for the PS1 and I loved it. Still one of my favorite fighting games to this day. Might be an unpopular opinion but that's ok with me 😅
I had and still have fun with this game. It's one I revisit and is underrated, imho. However, there's a huge learning curve and it's not very pick up and playable, at all. It was also very different from any fighter released at the time back then which made that approachability worse as it's using *all* the buttons on the controller. It's really doing some unique things. Also I think the unlockable cast is far better looking than the base cast.
Speaking of arena fighters and Power Stone... I offer up Stake: Fortune Fighters for Worst Fighting Game consideration. It's basically a Power Stone knockoff released in 2003 exclusively on the OG Eggbock.
I had this game back then and.. I enjoyed playing it. Not perfect, some fail here and there but some good things, like the select screen and some stages.
I have no hard evidence for this but I truly believe Dark Rift and Criticom where a Blizzard property fighting game vehicle. The demons are Diablo, the robots and soldiers are Starcraft, the fantasy creatures are Warcraft. I don't know if you've done it yet or not, but you should do "Doomsday Warrior" on the SNES next. I think it'll be a top contender.
Never played it, but I actually remember reading the EGM2 magazine guide to this game back in the day. In retrospect, it's kind of hilarious that, while they were playing the game up for all it's worth...their advice for playing mostly amounted to "find the character's hard-knockdown button and spam it" and "hit them once and run out the clock."
Wait a minute. Weapons people and some characters that are just built different. Pickups on the stage. Stage gimmicks including one that just spins around all the time... IS THIS THE PRECURSOR TO CASTLEVANIA JUDGEMENT?!