It's funny because a buddy and myself bumped into you yesterday which was cool. Not a bad tutorial. It's just a shame a lot of people don't apply these tips. You'd see more fun games.
100%. Even though this video is titled Beginner Guide, we do see instances of even A+ or S- players not applying these tips. Spiker and I have had a lot of opportunities to play with and against some incredible people and with our clans so we're hoping that these videos will help out the GBO2 community and maybe make the games more fun too!
Thanks for doing this, really great tips from beginning to end. I've been playing since ENG release, but I spent years of piecing together Japanese content that was machine translated, and I feel like a lot of the best nuggets of wisdom are covered by this video. Appreciate that you demo'd "right side peeking" so fast. Nothing beats the indestructible left side wall.
Having seen both this and Part 1 now, love how you and Spiker presented this whole tutorial series. Very professional yet also very down to earth too. Looking forward to future parts Wong, whenever you guys find time to do them.
Excellent guide and tips ! Also nice touch to show the POV of 2 players in a blindspot, it's not easy to be aware sometimes that you are not in cover while you think it should just because of a wall x)
Thank you for watching! I still feel it's an underappreciated game. We're behind on the next video but we're working on cleaning up footage and recording lines!
Recently, I broke into A+ but couldn't advance at all through it, and now I'm back down to A. Really excited for the rest of this series, hopefully this will help me break past A+ finally.
MIght have been in the first video but the importance of knowing what side your weapon fires from. Having a left arm stun will impact fighting due to the right side dommant camera.
Indeed! We forgot to add it in the video so it's in the notes section! Definitely important for suits like Geara Doga that have a sturmfaust and wire on the left arm.
Would be interesting see something about space battles or the dynamics of different cost ranges. Good video! I just got into the game on PC and am sticking around B in both categories, which could really just be luck of wins rather than skill. thanks for the tips
Space battles is definitely something we'll want to cover! Spiker and I personally love space more than ground so we have a fair amount of tips to share. it's definitely a whole different game!
I know that pain all tooooo well. If you pick a support, you might need to use one with a heavy stagger or MA break so you can protect yourself from the raid.
Thanks for this, ive always just shrug off emergency eject, also, im playing on the PS5 rn from the South East, wonderin if theres any casual clan recruiting?
PC clans are dead right now but there's a fair amount on console that are always recruiting! Avenger's GBO2 Competitive Server has some clans with open recruitment. discord.gg/9JaydBmx
this is what I see in Gb02; then again I'm a new low tier player. In most matches I find that teams who can take a hold the most favorable terrain By a combination of solo raid flanking and superior front line power are the teams that win. I find almost all "support" class MS to be useless in this game because I see supports getting rushed down, flanked and torn apart by teams made of nothing but raids and generals and have experienced this many times myself. This results in teams fighting for the most favorable positions on their sides of the map while taking pot-shots at each other waiting for the stagger that gives a good enough opening for a 1-hit kill beam saber wombo combo; During which time supports(If there are any on either team) try desperately too avoid the faster and stronger raids and stay alive in the back row long enough to do decent damage too enemy generals and provide a stagger opening for their teammates on the front line. Most support MS from what I've seen only have a chance too survive in space battles.
This is interesting to read/reflect on and maybe someone with more experience can chime in, but from my current GBO experience Supports can be the make or break as far as Ground battles go. A high quality support pilot in the High B~Low A Rating can lock down General and Raid MS like they are the main character of the battle. My regular drop buddy prefers Support class mobile suits as they have an MMO style rotation of weapons and systems to get used to compared to my preference on "Whats a gun for?" 100 Thrust gauge +30 Melee Raid builds. Also, maybe find some videos or look for some hybrid style mobile suits in the DP store. Think how the Kampfer is a Raid with General advantage, or how the GP-02 Raid has huge range power and can dominate without swinging his sword at all... or that the Gouf VD (General) is still a Gouf (Raid) at heart, heat rod and swing for the fence. I'm not super familiar with dual role Supports but they exist for sure. Once you improve and climb out of "Low Tier" wherever that is, you'll see more team chemistry and quality piloting... Sometimes.
If the frontline keeps raids out, it's common for a support to almost take the entire board with top individual, damage, and assists. However, as you noted, their strength really relies on how well that support can stay with the team and how well the team can keep the raid away from the support. If you're playing a general, definitely try to focus the raid. If you keep your support alive, they'll be able to do their work and wreck havoc on the opposing team and even make them afraid of pushing. If you want to play a support and notice that your generals aren't looking out for you, try to pick a support that has a heavy stagger (eg. Desert GM or Geara Doga Heavy Arms), decent mobility (eg. Mudrock or Dom Single/Multi-cannon), or weapons that can break maneuver armor (eg. Full Armor 7th has lots of weapons with high stagger value). That way, you have options to stop a raid that's too close or quickly run towards your team and get them to cover you.
In the clan I'm in (-Lo), we have several incredible support players. If the generals can keep them safe from the raids, they absolutely decimate the enemy team. In matches with randoms, if you're playing a general, try to focus the raid and always keep an eye on your support. Chances are, if you can keep them alive, they can make tons of openings for your team and rack up damage too.
Awesome, thanks for replying and giving more insight. I love the series but it's a learning curve to get into for sure even with some minor experience (I played GBO1 and only played GBO2 for a bit on PS4 before I transitioned to full time PC.) It coming to Steam has been great in my group but, it's hard to be a little disappointed at how little has changed interface/feature wise... Minus the HUGE amount of suits lol. But a lot has been added with MS combat functions and mobility and timing of weapons and all the C Parts etc. I think GP01 and 02 were coming out when I stopped playing for context. Working my way up to B+ right now, and all the help/advice I can get from you guys and Avenger1 battle footage is priceless. Keep it going guys!
@@2MUCHWONG That's the thing. i Can't find an active clan and the randoms i'm usually playing with refuse to support anyone else or stay together as a group. It's infuriating.
Capturing points is important during the match! If you're getting low on health, be aware of the nearest point so you can eject and capture it. On most maps, capturing a point too early is not advised since you can easily get caught by the enemy team and leave your team in a 5v6 situation.
Each rating lets you earn different amounts of dp and exp. For example, B rating earns 110 DP and 80 exp per quick match. A- to A+ earns 130 DP and 100 exp per quick match. You can take a look at this page for the breakdown. w.atwiki.jp/battle-operation2/sp/pages/427.html#id_035f5d0f
Whats happening is that 1) The enemy is staggered by the shot 2) The neutral swing landed while the enemy is still recovering from the 1st stagger. It doesn't restagger since it landed too early. 3) the enemy fully recovers from the stagger animation during the neutral swing 4) the enemy can now do boost back and then counter If you want to neutral and downswing, you have your neutral swing hit around the time they are rising back up from stagger so you can restagger them. However, the timing can be tight and lag can make it a gamble on whether you landed it at the right time or too early/late and give them time to boost back and counter. This is going into advanced territory but what some players do is land the neutral swing after the stagger and then wait. If the game registers it as another stagger, the follow up downswing is guaranteed. If the enemy escapes during the neutral, the game has decided it's too late so the player shouldn't downswing or they'll get punished. The easiest to avoid this situation is to just downswing instead of doing a neutral and down when possible.
It's hard to make a general recommendation since it really depends on the cost, the map, and to some extent, your team comp. If you're just starting out, mobile suits with at least one instant stagger weapon are good since you'll be able to save teammates quickly. Manuever armor is another nice to have so you can get out of bad situations or flank easier. Is there a specific cost you're looking at?
If gacha has been good to you, Hazel Custom is a pretty well-rounded suit with Manuever Armor and speed. Aqua GP01 is also a nice one with a wide variety of close and mid-range weapons. Otherwise in the DP shop, at 500, Regelgu has double dodge roll and a good mix of weapons. Galbady beta is a solid brawler too since the downswing comes out incredibly quick. Rick Dias has manuever armor (MA) and decent all around. Gallus J is another one too with MA, heavy stagger punch and break MA with EG Missile Pods. At 550, Zaku 3 is a slidey suit but can break manuever armor, has multiple melees and is pretty tanky. Dreissen is solid if you equip the toothbrush (long beam tomahawk). Neutral and side swings are an immediate knockdown.
Thanks for some recommendations luckily I do have a hazel custom but I don't have the suits you recommended besides Hazel plus I'm really broke so I can't afford anymore mobile suits and working up the ranks is difficult with mediocre teamwork
In that case, hazel custom is pretty solid. Spiker's channel has some matches to showcase how to get the most out of the suit. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hZojG3oRKec.html
On console, I'm at 2699, at the very end of A+ lol. When I have time, I've been playing on PC so I haven't done much rated on console in a while. I believe Spiker is in the S- range somewhere.
Since this is a team-orientee game, you''ll have to play around your allies. Even when they're passive. Your best options are most likely to 1) play a diversion role, trying to take the enemies' attention while staying safe and healthy 2) you wait for the enemy to advance on your allies and capitalize on any opportunities using our techniques we discussed in this video If you choose option 1, picking a suit with manuever armor and a decent amount of thrust (if possible) will make it easier to manage
Thanks for the reply for my half joking question. As a Gen pilot, kinda hard to get Gen suit w/ MA depending on the cost. But still a good suggestion. I'm just fuming at Raid pilots who won't flanking enemy's Support
Too bad the matchmaking in this game is so worthless that you have to wait 2 hours just to fill a room. Really, really sucks on PC, because it'd be a fun game if literally everything else around the core system wasn't total and complete garbage.
Unfortunately, PC has a much smaller player base than console so it takes longer to find a match. I have found that quick matches are near impossible to find a match on PC but rated has a fair amount of people.