*Dracula:* "Finally, after centuries of dark rituals, my resurrection is complete and this world shall have its violent retribution!" *Richter:* "sorry bro me and alucard got plans in 10 mins"
I fell in love with SOTN since the first minute of gameplay when I was 12, then after the GBA and the DS series I always kinda feel sad that SOTN didnt had hard or NIghtmare modes, not even the Luck mode was hard in this game. And Richter was way too OP just look at poor Shaft: OH its raining, OH IM DONE!!
Shaft: Finally! It's time for my masterplan that I have carefully crafted within many tiring years to come to life! (Rains indoors) Shaft: god damnit(dies)
If Richter would be only Playable in Richter Mode then I would say no because it is post game Content, but considering that he was Playable in the Prologue, I'd argue, thiy is more likely what happened
It's Castlevania. Don't think too much of it. Every supporting character modes aren't canon. The dev just wanted you to feel the pleasure and freedom of playing as OP supporting characters that move like ninja and hit dnemies like a truck. Even Dawn of Sorrow's Julius Mode is just a 'what if' scenario if "you-know-who" failed to suppress his darkness.
no damage se pone a esquivar peleas con placaje y gancho y usar sub weapons en mis tiempos habían videos de no damage speedrun y no abusar de placaje además este juego ya está demasiado viejo como para que saquen videos