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[CATASTROPHIC] Tower of Cruel Punishment - Completion 

G_GUGY
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my least fav tower ever...
i hate it so much bc of mainly 2 things
1-4 being BY FAR, easily the worst set of floors ever in any tower ive ever played they are boring as hell annoying and inconsistent if they didnt exist this tower would be actually really good
reason number 2 being ladder drops and basically the entire tower being affected by ring 9 "anti cheat scripts" that make the tower 20x more rng and laggy
ladder drops happen hella often
AND HOLY DONT EVEN GET ME STARTED ON HOW BS FAILS ON THIS TOWER CAN BE AT TIMES like you saw the fs clip at the beginning of the video why tf did i get pushed back???????????
loopfailing floor 7 is also really unfun and bad but thankfully the dropper skip kinda exists soooooooo yee
if you count all the breaks i took from this tower it basically took me longer than tolp lol (i dont think tis horri tho i think its just fine as 11.99)
now dont get me wrong i think this is an amazing "final boss" type of tower but holy its the most unenjoyable thing ive ever played and its not even close
i would only recommend this tower if u can deal with 1-4 being the most mind numbing experience in all of humanitys history and the fs being a stupid huge spike i guess?
enjoyment: disintegrate/die a horrible death
difficulty 11.99
toemp rebeat in zone 9 next then probably citadel of inception

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21 окт 2024

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Комментарии : 11   
@serglightr
@serglightr 9 дней назад
Gg on 2nd horri!
@raptorsensei74922
@raptorsensei74922 9 дней назад
Massive W, you don't have to play this anymore
@Uranium2sulfide
@Uranium2sulfide 9 дней назад
Sure! Here are ten reasons why some players might consider the Tower of Cruel Punishment (ToCP) from Juke's Towers of Hell (JToH) to be the worst tower: Difficulty Spikes: The tower may feature sudden, unexpected difficulty spikes that can frustrate players, making it hard to progress. Poor Level Design: Some players might find the level design confusing or unoriginal, leading to a lack of enjoyment while navigating. Punishing Mechanics: The tower could incorporate mechanics that feel overly punishing, such as excessive traps or one-hit kills, leading to frequent failures. Lack of Checkpoints: Limited or no checkpoints might mean players have to restart from the beginning after every fall, causing frustration. Unfair Jumps: Jumps that rely on pixel-perfect precision can feel unfair, especially if they’re not well indicated or telegraphed. Repetitive Gameplay: If the gameplay becomes monotonous, with similar challenges repeated throughout, it can detract from the overall experience. Glitches and Bugs: Technical issues or glitches can lead to unfair deaths or disrupted gameplay, making the tower feel less polished. Long Completion Times: Towers that take too long to complete without any satisfying payoff can lead to player burnout. Toxic Community: If the community surrounding the tower is particularly toxic or unwelcoming, it can deter players from enjoying the experience. Disproportionate Rewards: If the rewards for completing the tower don't feel worth the effort, players might leave feeling unfulfilled. These points are subjective, of course, and opinions on ToCP may vary among players!
@gitarinaful
@gitarinaful 9 дней назад
je toto realne dobra hra gg
@Danielplayer679
@Danielplayer679 9 дней назад
[HORRIFIC]Tower of Cruel Punishment(Sigma Placement) - JToH
@g_gugy
@g_gugy 8 дней назад
RRRRRRRRRIL
@ky2554_
@ky2554_ 9 дней назад
gulagy
@Canturion
@Canturion 9 дней назад
G Gugy I love you
@g_gugy
@g_gugy 9 дней назад
Yay
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