READ THIS: Hey folks, Guilherme here and after A WHILE, I decided that it's time to release a sneak peak of the next version of our engine. We've been calling it 0.91 internally, but it's more like 1.0 to be honest. 🟢 GOOD TO KNOW: 🟢 THIS is the version that we've been using for the past YEAR to make our next commercial Game "Pixel Nightfall" (Steam page coming next week!) so it's very very very stable PLUS probably a thousand commits ahead of the latest released version on itch (more than an year ago). This is still in VERY active development, so I decided to release it for my Patreon only for now. I appreciate the support. 🚨 IMPORTANT: 🚨 Notice that the Engine's ONBOARDING for new users/projects is not very smooth and friendly (to be honest, it's a bit too rough), meaning that some default settings for the "new project" are just wrong or not very nice and needs adjustments (as I do in the video). This is actually expected: we've been working hard in the engine for the past year due to our game, but as you can imagine, all the efforts wen to adding the "missing features" and polishing/rewriting the existing ones to suit our project, so creating new projects is definitely something that we don't do much in the middle of the development of our current one. Of course! :P So this doesn't mean that it is "bad" or "incomplete", it's just a little inconvenient that you currently have to deal with and probably one of the reasons I decided to make this introduction video. This will improve later, once I could finally focus solely on the engine itself, but for now, sorry but all our efforts are into making this shippable for "big" games! :D 🟢 EXTRA: 🟢 I also have a "JUMP CUT EDIT" of this same video that I was experimenting with. It saves you around 8 minutes of silent part (procedurally cut), but the result is also very frenetic so you may or may not like it. That's why I'm keeping both versions. If you want to give it a try, check this link: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-P8D3wLL1ulA.html Timestamps: 0:00 Introduction and Overview 0:32 How to get Cave 0.91 and Plans for it 3:11 Creating a New Project 4:23 Basic Cave Project and Organization 5:05 Adding and Organizing Assets 5:34 Creating the Player Entity Template 6:12 Preparing and Exporting the Model from Blender 7:57 Importing the Model into Cave Engine 10:16 Configuring the Player Entity 12:55 Adding Physics and Collision to the Player 13:44 Adding a Camera to the Player 15:39 Preparing for Player Movement Logic 16:09 Creating the Player Script 18:08 Understanding the Cave Engine API 20:20 Writing Movement Code 24:24 Adding Jump Functionality 25:26 Syncing Player Armature with Movement 29:53 Playing the Animations for the Player 33:21 Final Result 33:55 Advanced Adjustments 35:03 Conclusion and Final Adjustments